Galladiator and Jas have a plain old singles match

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Well, not every battle can be fought in some amazingly complex arena with weirdo rules...
In other news, I'd like to issue two identical open challenges. For both of them:

3v3 LC Singles
2 Day DQ
5 Rec/5 Chill
2 Substitutions per round
Training Items Only
ASB Arena
I'll take one of those Galladiator.

switch = ko
all abilities.
And now, our teams (which actually have some originality in them!):
Galladiator said:


Horsea [Draco] (M)
Nature: Naughty (+Atk, -Sp. Def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 0 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Octazooka
Outrage
Signal Beam

Ice Beam
Rain Dance
Scald

Total Moves: 13




Feebas [Adeline] (F)
Nature: Calm (+Sp. Def, -Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Moves:
Splash
Tackle

Confuse Ray
Dragon Pulse
Hypnosis

Ice Beam
Scald
Surf

Total Moves: 8



Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore

Bide
Charm
Ingrain

Protect
Grass Knot
Substitute

Total Moves: 14
jas61292 said:

Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 5/6
MC: 1
DC: 2/5

Attacks (14 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt


Goldeen (Matthew) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks (13 Moves):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail
Waterfall
Megahorn

Aqua Tail
Hydro Pump
Skull Bash

Ice Beam
Poison Jab
Dive


Oddish (Trixie) (F)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evas)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 2
DC: 1/5

Attacks (14 Moves):
Absorb
Sweet Scent
Acid
Poison Powder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

Flail
Synthesis
Teeter Dance

Venoshock
Sunny Day
SolarBeam
Oh, and one more thing:
That bastard Jas said:
But you will never beat me in the hipster race, no matter how many UC you get!!

OH NO YOU DI-IN'T! Just for that, you order first.

Galladiator sends out his first mon with items
Jas sends out his first mon with items and orders
Galladiator perfectly counter-orders Jas
I laugh as Jas loses this match for his insolent comment
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
I kind want to go water v water, but we can do fish v fish later. I can't ignore that 0 SpD. So Trixie the Oddish will start this off.

Poison Powder - Venoshock - Mega Drain
If Evasive Agility is used use Lucky Chant instead and push actions back (but only once).
If Poison Powder misses, replace Venoshock with Mega Drain
And waterwarior, get back to me when you have 8 (soon to be 11) unique Pokemon.
 
I somehow saw that coming. Let's see if we can start things right.

Rain Dance, Ice Beam, Evasive Agility

We'll be able to halve the damage, at least.
 
Yikes. Sorry about the delay, I'm just really busy lately... again -.-

Meh, fuck homework.

Pre-Round stats


Draco
HP: 90
EN: 100

Trixie
HP: 90
EN: 100

Must... resist... references... to that Oddish's name!
Action 1
Draco used Rain Dance! (9 EN)
It started to rain!

Poisonpowder -> Draco (6 EN)
RNG roll (to hit, <=75/100 hit) 68 = hit
Draco was poisoned!

Poison -> Draco (2 DMG)

Action 2
Ice Beam -> Trixie (7 EN)
RNG roll (to crit, 1/16 crit) 10 = no crit
RNG roll (to freeze, <=10 freeze) 96 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Venoshock -> Draco (7 EN)
RNG roll (to crit) 8 = no crit
(13+3+4.5+1) = 21.5 DMG

Poison -> Draco (2 DMG)

Action 3
Draco used Agilidodge! (7 EN)

Trixie used Lucky Chant! (10 EN)
Trixie started tentacle-raping Draco!

Poison -> Draco (2 DMG)


I AM THE GREAT AND POWERFUL TRIXIE!!!!

Well, now that that's out of my system, on to the match! Wanting to increase his Speed, as well as make his Water-type attacks... which he's not using... more powerful, Draco starts dancing about, and it suddenly begins to rain! Not phased at all by the change in the weather, Trixie tosses out some toxic powder all over the field, and even have his incredibly high speed, Draco could not avoid the cloud of powder!

Wanting to get some damage off, Draco spins about and fires off a gigantic beam of ice at Trixie, dealing massive damage! However, the great and powerful one scoffs at Draco's attempts at a damage war, and she sends out a wave of toxins that shock the already poisoned Draco, dealing even more than the super-effective Ice Beam did!

Wanting to activate Jas' sub and save some HP, Draco begins to agilely move around the field, but instead of attacking, Trixie does this:
the DAT description of Lucky Chant said:
While doing this, pink tentacles sprout from its body and wrap the foe. The tentacles prevent the foe from landing a critical hit.
Seriously, what the fuck and why.

Post-Round stats


Draco
HP: 62
EN: 77
Poisoned (2 DPA)

Trixie
HP: 75
EN: 77
Lucky Chant (6a)

Rain (3 rounds)
 
Sorry about that.

Ice Beam + Signal Beam combo*, cooldown, Scald

*justification: They both have "Beam" in their names, so I'm envisioning this sort of glowing laser beam made of ice. If this won't work, let me know and I'll change it.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Seems legit to me. Its up to Waterwarrior, but I'll assume it is good and go ahead and order.

Venoshock - Sunny Day - Venoshock
 
Seems legit to me too. I barely even needed justification for it. And, because Ice Beam has a higher BAP than Signal Beam, its even an Ice-type attack. How lucky for you.


Pre-Round stats

Draco
HP: 62
EN: 77
Poisoned (2 DPA)

Trixie
HP: 75
EN: 77
Lucky Chant (6a)

Combos, yay!
Venoshock -> Draco (7 EN)
RNG roll (to crit) 8 = no crit
(13+3+4.5+1) = 21.5 DMG

Iced Signal Beam -> Trixie (6+7)1.5 = 20 EN
RNG roll (to freeze/confuse, <=20 uberstatus) 29 = no status
(8+10)(1.5) = 27 DMG

Poison -> Draco (2 DMG)

Action 2
Trixie used Sunny Day! (10 EN)

Draco must cool down!

Poison -> Draco (2 DMG)

Action 3
Scald -> Trixie (5 EN)
RNG roll (to burn, <=30 burn) 47 = no burn
(8-3+3)(.67) = 5.36 DMG

Venoshock -> Draco (7 EN)
RNG roll (to crit) 13 = no crit
(13+3+4.5+1) = 21.5 DMG

Poison -> Draco (2 DMG)


So, yeah, I'm really busy with a report, and thats more important than flavor. Let's just say that the Great and Powerful Trixie is kicking so much ass.

Post-Round stats

Draco
HP: 13
EN: 52
Poisoned (2 DPA)

Trixie
HP: 43
EN: 53
Lucky Chant (3a)

Sun (3 rounds)
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Oh, just so you know, while my Trixie might not be named after the Trixie you are thinking of, it is named after someone who is named after the someone who you are thinking of, so... yeah, I guess the references work.

Anyways:

Mega Drain - Venoshock - Solarbeam
If it uses Evasive Agility, spend that action using Synthesis instead.

 
Yea, I'm done with the obsessive MLP references. Sorry Draco, but its your time to go :(

Pre-Round stats

Draco
HP: 13
EN: 52
Poisoned (2 DPA)

Trixie
HP: 43
EN: 53
Lucky Chant (3a)

Sun (3 rounds)

See ya around, Horsea
Action 1
Draco used Rain Dance! (9 EN)
It started to rain!

Mega Drain -> Draco (8 EN)
RNG roll (To crit) 11 = no crit
(6+3+5.5)(1.5) = 21.75 DMG = 6.5 recovery (Mega Drain can only recover HP from what Draco has left)


As Draco begins his final action, he starts to dance around once again, and then clouds cover the arena, and rain starts falling once again! Trixie then fires off a beam of energy that drains all of the life away from Draco, and the Horsea faints!

Post-Round stats

Draco
HP: -9
EN: KO

Trixie
HP: 50
EN: 45
Lucky Chant (2a)

Rain (3 rounds)

Send in your next poke and order, Galladiator!
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Poison Powder - Sleep Powder - Venoshock

If actions are interrupted by sleep, push back until you wake up.
 
Ok. So. Your Water-type was just slaughtered by this Oddish... so you send in a more pathetic Water-type to finish him off? Idgi.

Pre-Round stats:

Adeline
HP: 80
EN: 100

Trixie
HP: 50
EN: 45
Lucky Chant (2a)

Rain (3 rounds)

FFFEEEEEEEEEEEEEEEEEEEEEEEEBBAAAAAAAAAAAAAAAAASSSSS
Action 1
Hypnosis -> Trixie (7 EN)
RNG roll (to hit, <=70 hit) 27 = hit
RNG roll (for intensity, <=66 1 action) 86 = 2 actions
Damn it RNG...

Trixie is asleep!

Action 2
Ice Beam -> Trixie (7 EN)
RNG roll (to freeze) 12 = no freeze
(10+(1-3)1.5)(1.5) = 10.5 DMG

Still asleep...

Trixie's Lucky Chant wore off!

Action 3
Surf -> Trixie (6 EN)
RNG roll (to crit) 10 = no crit
(10+3+3-3)(.67) = 8.71 DMG

Trixie woke up!
PoisonPowder -> Adeline (7 EN)
RNG roll (to hit, <=75 hit) 79= FUCK YOU RANDOM.ORG


Or, maybe Feebas will kick some ass.

Flopping around like the fish out of water she is,Adeline suddenly stops and stares straight at Trixie, hypnotizing her on the spot and sending her into some intense sleep!

With the advantage of a free turn, Adeline continues to flop around, then sends out a beam of ice, but it doesn't hit hard enough to wake Trixie up, and she's still snoozing away!

Flopping close to the pool of water, Adeline calls up a gigantic wave, and crashes down onto Trixie! While it didn't seem to do much damage at all, its enough to wake Trixie up from her nap, and she begins spreading toxic spores all around the arena... which completely miss Adeline!

Score 6.02^23 for random.org!

Post-Round stats:

Adeline
HP: 80
EN: 80

Trixie
HP: 31
EN: 38

Rain (2 rounds)
 
Honestly, I don't want random.org to be such a bitch again... Only my Feebas is allowed to be good, and she's not even a Feebas anymore.

Post-Round stats:

Adeline
HP: 80
EN: 80

Trixie
HP: 31
EN: 38

Rain (2 rounds)

Please, make the world right again...
Action 1
Confuse Ray -> Trixie (5 EN)
Trixie became confused!
RNG roll (for intensity, 1- 2a, 2- 3a, 3- 4a) 1 = 2a

RNG roll (for hit self, <=50 hit) 54 = no hit
Poisonpowder -> Adeline (11 EN)
RNG roll (To hit) 55 = hit
Adeline became poisoned! (2 DPA)

Poison -> Adeline (2 DMG)

Action 2
Ice Beam -> Trixie (7 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to freeze) 72 = no freeze
(10+(1-3)1.5)(1.5) = 10.5 DMG

RNG roll (to hit self) 14 = no hit self
Sleep Powder -> Adeline (6 EN)
RNG roll (to hit, <=75 hit) 68 = hit
Adeline fell asleep!
RNG roll (for intensity, <=2/3 1 action) 1 = 1 action

Poison -> Adeline (2 DMG)

Action 3
Adeline is asleep!

Trixie snapped out of confusion!
Venoshock -> Adeline (7 EN)
RNG roll (to crit) 12 = no crit
(13+3) = 16 DMG

Poison -> Adeline (2 DMG)


Asking for the help of the mighty RNG gods once again, Adeline fires off a beam of confusing energy at Trixie, which instantly confuses the little plant... but she's still able to pull through, and she puffs out some more of her deadly spores, which Adeline seems to flop right into, and finally the Feebas is taking some damage!

Noticing her position, Adeline quickly fires off another frigid Ice Beam at Trixie, but her superior defenses are keeping her much more alive than Galladiator wants! Having enough of this beatdown, Trixie then sends out another batch of spores, except this time, they put the flopping Adeline to sleep!

With the threat of Adeline gone for an action, Trixie sends out a wave of toxic sludge yet again, shocking Adeline for some major damage! Looks like Adeline is in for some trouble, but it appears that Trixie is on her last limbs as well!

Post-Round stats:

Adeline
HP: 58
EN: 68
Poisoned (2 DPA)

Trixie
HP: 20
EN: 14

Rain (1 round)

Galladiator, your orders please!
 
Sorry I'm late guys. I would've done this yesterday, but I was out of the house for a lot longer than I thought I would be :/

Pre-Round stats:

Adeline
HP: 58
EN: 68
Poisoned (2 DPA)

Trixie
HP: 20
EN: 14

Rain (1 round)

Ah well, at least Trixie did her part
Action 1
Hypnosis -> Trixie (7 EN)
RNG roll (to hit, <=70 hit) 6 = hit
RNG roll (for intensity, <=66 1 action) 33 = 1 action
Yea, Trixie really could've used that chill... and I mean REALLY, REALLY could have used it.

Zzzz.....

Poison -> Adeline (2 DMG)

Action 2
Ice Beam -> Trixie (7 EN)
RNG roll (to crit) 10 = no crit
RNG roll (to freeze) 66 = no freeze
(10+(1-3)1.5)(1.5) = 10.5 DMG

Trixie woke up!
Flail -> Adeline (10% remaining, 10 EN)
RNG roll (to crit) 11 = no crit
(15+(2-1)1.5) = 16.5 DMG

Poison -> Adeline (2 DMG)

Action 3
Surf -> Trixie (6 EN)
RNG roll (to crit) 10 = no crit
(10+3+3-3)(.67) = 8.71 DMG

Flail -> Adeline (1% left, 17 EN)
RNG roll (to crit) 1 = crit
(20+3+1.5) = 24.5 DMG
Trixie fainted!

Poison -> Adeline (2 DMG)


I'll put in flavor next time I'm online.

Post-Round stats:

Adeline
HP: 11
EN: 54
Poisoned (2 DPA)

Trixie
HP: KO
EN: -13

Jas sends in his next poke and orders first
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Well, I wanted to go fish v fish from the beginning, so here we go. Matthew the Goldeen will battle next.

Poison Jab - Skull Bash - Poison Jab
 
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