Drifblim (Air Support GP 2/2)

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Drifblim

[SET]
name: Air Support
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Destiny Bond
move 4: Shadow Ball / Substitute
item: Flying Gem
ability: Unburden
nature: Naughty / Adamant
evs: 252 Atk / 88 Def / 168 Spe

[SET COMMENTS]

<p>Because of the deficit of spinners in RU, Spikes-stacking has become popular, so a spinblocker may be necessary. Drifblim can fill that role fairly well, as it is able to beat the most common Rapid Spin users in RU. Thanks to its ability, Unburden, Drifblim is able to hit hard with Acrobatics and become extremely fast due to the consumption of its Flying Gem. Acrobatics will OHKO Hitmonchan, Hitmonlee, and Cryogonal, while Will-O-Wisp cripples other Rapid Spin users, such as Kabutops and Sandslash. After Unburden activates, Drifblim reaches 476 Speed, which allows it to outspeed all Choice Scarf Pokemon with base 95 Speed or less. This enables Drifblim to use Destiny Bond before it gets hit, allowing it to get one more KO before it goes down. Finally, Shadow Ball allows Drifblim to hit physical walls and opposing Ghost-types, but Substitute can be used in order to avoid status.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's EVs give it as much Attack as possible while also giving it enough Speed to outspeed Choice Scarf Primeape after Unburden; 236 Speed EVs are also an option to outrun Choice Scarf Manectric after Unburden. The Defense EVs allow Drifblim to take a hit from Hitmonchan, Hitmonlee, and other physical attackers without being OHKOed after Stealth Rock. An Attack-boosting nature works best so Acrobatics can hit as hard as possible; however, if you run Shadow Ball, use a Naughty nature. Flying Gem also boosts the power of Acrobatics, and when combined with STAB, it hits surprisingly hard. Thus, it is the most preferred item since when it is used, the power of Acrobatics is increased and Unburden is activated.</p>

<p>Drifblim greatly appreciates hazard support, as it will block Rapid Spin and gain a few more OHKOs and 2HKOs with Spikes. Roselia is thus an ideal partner, as it not only sets up Spikes and Toxic Spikes but also also resists Electric-type attacks commonly aimed at Drifblim. A Pursuit user also works well with Drifblim, eliminating troublesome Ghost-types such as Rotom and Cofagrigus. Rapid Spin support of your own should also be considered, as the damage from Stealth Rock limits Drifblim's survivability. Hitmonchan is a great partner; it can not only remove Stealth Rock but also take out Rock- and Steel-types that give this set problems. Aerodactyl, Aggron, and Klinklang can wall Drifblim, but must be careful of Will-O-Wisp and Destiny Bond. Choice Scarf Manectric and Choice Scarf Galvantula outspeed Drifblim even after Unburden, and can OHKO with a STAB Electric-type attack. Other special attackers are also dangerous; bulky Ghost-types, such as Trick Room Cofagrigus and Calm Mind Spiritomb, can take a hit and KO Drifblim with a super effective hit of their own.</p>
 
[SET COMMENTS]

<p>Because of the deficit of spinners in the tierRU, Spikes-stacking has become popular, andso a spinblocker may be necessary. Drifblim can fill that role of your team fairly well; it is able to beat the most common spinners in the Rarelyused tier. Thanks to its unique ability, Unburden, Drifblim is able to hit hard with Acrobatics and become extremely fast due to Flying Gem. Acrobatics will OHKO Hitmonchan, Hitmonlee, and Cryogonal, whileand Will-O-Wisp cripples other spinners, such as Kabutops and Sandslash. After Unburden activates, Drifblim reaches 476 Speed, which allows it to outspeed all Choice Scarfed Pokemon base 95 Speed and under. This enables Drifblim to use Destiny Bond before it gets hit, allowing it to get one more KO before it goes down. Finally, Shadow Ball allows Drifblim to hit physical walls and opposing Ghost-types, but Substitute can be used in order to avoid status.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's EVs give it as much Attack as possible, while runningalso letting it have enough sSpeed to outspeed Choice Scarf Primeape after Unburden. 236 Speed EVs isare also an option to outrun Choice Scarf Manectric after Unburden. The Defense EVs allow Drifblim to take a hit from Hitmonchan, Hitmonlee, and other physical attackers without being OHKOed after Stealth Rock. An Attack-boosting nature is preferred so Acrobatics can hit as hard as possible. If you choose Shadow Ball, use a Naughty nature,; if not, use an Adamant nature. Flightying Gem also boosts the power of Acrobatics, and when combined with Flying-type STAB, it hits surprisingly hard. Thus, it is the most preferred item since when it is used, the power of Acrobatics is increased and Unburden is activated.</p>

<p>Drifblim greatly appreciates hazard support, sinceas Drifblim will block Rapid Spin and gain a few more OHKOs and 2HKOs with Spikes. Roselia is thus an ideal partner, as it can set up Spikes /and Toxic Spikes, and also resists the Electric-type attacks aimed at Drifblim. A Pursuit user also works well with Drifblim, eliminating troublesome Ghost-types such as Rotom and Cofagrigus. Rapid Spin support of your own should also be considered, becauseas the damage from Stealth Rock limits Drifblim's survivability. Hitmonchan is a great partner; whilenot only can it removinge Stealth Rock, but it can also take out Rock- and Steel-types that give this set problems. Aerodactyl, Aggron, and Klinklang can wall Drifblim, but must be careful of Will-O-Wisp and Destiny Bond. Choice Scarf Manectric and Choice Scarf Galvantula outspeed Drifblim even after Unburden, and can OHKO with a STAB Electric-type attack. Other special attackers are also dangerous; bulky Ghost-types, such as Trick Room Cofagrigus and Calm Mind Spiritomb, can take a hit and KO Drifblim with a super effective hit.</p>

copypastable:
[SET COMMENTS]

<p>Because of the deficit of spinners in RU, Spikes-stacking has become popular, so a spinblocker may be necessary. Drifblim can fill that role fairly well; it is able to beat the most common spinners in the Rarelyused tier. Thanks to its unique ability, Unburden, Drifblim is able to hit hard with Acrobatics and become extremely fast due to Flying Gem. Acrobatics will OHKO Hitmonchan, Hitmonlee, and Cryogonal, and Will-O-Wisp cripples other spinners, such as Kabutops and Sandslash. After Unburden activates, Drifblim reaches 476 Speed, which allows it to outspeed all Choice Scarfed Pokemon base 95 Speed and under. This enables Drifblim to use Destiny Bond before it gets hit, allowing it to get one more KO before it goes down. Finally, Shadow Ball allows Drifblim to hit physical walls and opposing Ghost-types, but Substitute can be used in order to avoid status.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's EVs give it as much Attack as possible while also letting it have enough Speed to outspeed Choice Scarf Primeape after Unburden. 236 Speed EVs are also an option to outrun Choice Scarf Manectric after Unburden. The Defense EVs allow Drifblim to take a hit from Hitmonchan, Hitmonlee, and other physical attackers without being OHKOed after Stealth Rock. An Attack-boosting nature is preferred so Acrobatics can hit as hard as possible. If you choose Shadow Ball, use a Naughty nature; if not, use an Adamant nature. Flying Gem also boosts the power of Acrobatics, and when combined with STAB, it hits surprisingly hard. Thus, it is the most preferred item since when it is used, the power of Acrobatics is increased and Unburden is activated.</p>

<p>Drifblim greatly appreciates hazard support, as Drifblim will block Rapid Spin and gain a few more OHKOs and 2HKOs with Spikes. Roselia is thus an ideal partner, as it can set up Spikes and Toxic Spikes, and also resists the Electric-type attacks aimed at Drifblim. A Pursuit user also works well with Drifblim, eliminating troublesome Ghost-types such as Rotom and Cofagrigus. Rapid Spin support of your own should also be considered, as the damage from Stealth Rock limits Drifblim's survivability. Hitmonchan is a great partner; not only can it remove Stealth Rock, but it can also take out Rock- and Steel-types that give this set problems. Aerodactyl, Aggron, and Klinklang can wall Drifblim, but must be careful of Will-O-Wisp and Destiny Bond. Choice Scarf Manectric and Choice Scarf Galvantula outspeed Drifblim even after Unburden, and can OHKO with a STAB Electric-type attack. Other special attackers are also dangerous; bulky Ghost-types, such as Trick Room Cofagrigus and Calm Mind Spiritomb, can take a hit and KO Drifblim with a super effective hit.</p>

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GP APPROVED 1/2
 
[SET]
name: Air Support
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Destiny Bond
move 4: Shadow Ball / Substitute
item: Flying Gem
ability: Unburden
nature: Adamant
evs: 252 Atk / 68 Def / 188 Spe

[SET COMMENTS]

<p>Because of the deficit of spinners in RU, Spikes-stacking has become popular, so a spinblocker may be necessary. Drifblim can fill that role fairly well;, as it is able to beat the most common spinners in the Rarelyused tierRapid Spin users in RU. Thanks to its unique ability, Unburden, Drifblim is able to hit hard with Acrobatics and become extremely fast due to the consumption of its Flying Gem. Acrobatics will OHKO Hitmonchan, Hitmonlee, and Cryogonal, andwhile Will-O-Wisp cripples other spinnRapid Spin users, such as Kabutops and Sandslash. After Unburden activates, Drifblim reaches 476 Speed, which allows it to outspeed all Choice Scarfed Pokemon with base 95 Speed and underor less. This enables Drifblim to use Destiny Bond before it gets hit, allowing it to get one more KO before it goes down. Finally, Shadow Ball allows Drifblim to hit physical walls and opposing Ghost-types, but Substitute can be used in order to avoid status.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's EVs give it as much Attack as possible while also lettgiving it have enough Speed to outspeed Choice Scarf Primeape after Unburden.; 236 Speed EVs are also an option to outrun Choice Scarf Manectric after Unburden. The Defense EVs allow Drifblim to take a hit from Hitmonchan, Hitmonlee, and other physical attackers without being OHKOed after Stealth Rock. An Attack-boosting nature—an Adamant one works best—is preferredable so Acrobatics can hit as hard as possible. If you choose; however, if you run Shadow Ball, use a Naughty nature; if not, use an Adamant naturenstead. Flying Gem also boosts the power of Acrobatics, and when combined with STAB, it hits surprisingly hard. Thus, it is the most preferred item since when it is used, the power of Acrobatics is increased and Unburden is activated.</p>

<p>Drifblim greatly appreciates hazard support, as Drifblimit will block Rapid Spin and gain a few more OHKOs and 2HKOs with Spikes<how do hazards help Drifblim block rapid spin?>. Roselia is thus an ideal partner, as it cannot only sets up Spikes and Toxic Spikes, and but also also resists the Electric-type attacks commonly aimed at Drifblim. A Pursuit user also works well with Drifblim, eliminating troublesome Ghost-types such as Rotom and Cofagrigus. Rapid Spin support of your own should also be considered, as the damage from Stealth Rock limits Drifblim's survivability. Hitmonchan is a great partner; it can not only can it remove Stealth Rock, but it can also take out Rock- and Steel-types that give this set problems. Aerodactyl, Aggron, and Klinklang can wall Drifblim, but must be careful of Will-O-Wisp and Destiny Bond. Choice Scarf Manectric and Choice Scarf Galvantula outspeed Drifblim even after Unburden, and can OHKO with a STAB Electric-type attack. Other special attackers are also dangerous; bulky Ghost-types, such as Trick Room Cofagrigus and Calm Mind Spiritomb, can take a hit and KO Drifblim with a super effective hit of their own.</p>
[SET]
name: Air Support
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Destiny Bond
move 4: Shadow Ball / Substitute
item: Flying Gem
ability: Unburden
nature: Adamant
evs: 252 Atk / 68 Def / 188 Spe

[SET COMMENTS]

<p>Because of the deficit of spinners in RU, Spikes-stacking has become popular, so a spinblocker may be necessary. Drifblim can fill that role fairly well, as it is able to beat the most common Rapid Spin users in RU. Thanks to its ability, Unburden, Drifblim is able to hit hard with Acrobatics and become extremely fast due to the consumption of its Flying Gem. Acrobatics will OHKO Hitmonchan, Hitmonlee, and Cryogonal, while Will-O-Wisp cripples other Rapid Spin users, such as Kabutops and Sandslash. After Unburden activates, Drifblim reaches 476 Speed, which allows it to outspeed all Choice Scarf Pokemon with base 95 Speed or less. This enables Drifblim to use Destiny Bond before it gets hit, allowing it to get one more KO before it goes down. Finally, Shadow Ball allows Drifblim to hit physical walls and opposing Ghost-types, but Substitute can be used in order to avoid status.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's EVs give it as much Attack as possible while also giving it enough Speed to outspeed Choice Scarf Primeape after Unburden; 236 Speed EVs are also an option to outrun Choice Scarf Manectric after Unburden. The Defense EVs allow Drifblim to take a hit from Hitmonchan, Hitmonlee, and other physical attackers without being OHKOed after Stealth Rock. An Attack-boosting nature—an Adamant one works best—is preferable so Acrobatics can hit as hard as possible; however, if you run Shadow Ball, use a Naughty nature instead. Flying Gem also boosts the power of Acrobatics, and when combined with STAB, it hits surprisingly hard. Thus, it is the most preferred item since when it is used, the power of Acrobatics is increased and Unburden is activated.</p>

<p>Drifblim greatly appreciates hazard support, as it will block Rapid Spin and gain a few more OHKOs and 2HKOs with Spikes <how do hazards help Drifblim block rapid spin?>. Roselia is thus an ideal partner, as it not only sets up Spikes and Toxic Spikes but also also resists Electric-type attacks commonly aimed at Drifblim. A Pursuit user also works well with Drifblim, eliminating troublesome Ghost-types such as Rotom and Cofagrigus. Rapid Spin support of your own should also be considered, as the damage from Stealth Rock limits Drifblim's survivability. Hitmonchan is a great partner; it can not only remove Stealth Rock but also take out Rock- and Steel-types that give this set problems. Aerodactyl, Aggron, and Klinklang can wall Drifblim, but must be careful of Will-O-Wisp and Destiny Bond. Choice Scarf Manectric and Choice Scarf Galvantula outspeed Drifblim even after Unburden, and can OHKO with a STAB Electric-type attack. Other special attackers are also dangerous; bulky Ghost-types, such as Trick Room Cofagrigus and Calm Mind Spiritomb, can take a hit and KO Drifblim with a super effective hit of their own.</p>
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GP [2/2]
 
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