CHALLENGING MR.L
1v1 NFE Singles
DQ: 24 Hours
Infinite Recovers / chills
Abilities: All
Items: On
Substitutions: Two
Switch: OK
Arena: Type Changing Arena
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.
Summary: Certain types get buffed every round.
Accepting!
Can't think of anything their missing, so just like they said! Default if otherwise.
Engineer Pikachu said:Thanks!![]()
Scratchet (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Normal / Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats: 55 / 85 / 80 / 20 / 70 / 40
HP: 90
Atk-: ** (2)
Def: *** (3)
SpA+: ** (2)
SpD: *** (3)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Evolution Counter: 4 / 6
Move Counter: 5
Dream Counter: 2 / 5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Nature Power (#)
Roost (#)
Stealth Rock
Yawn (#)
Taunt (#)
Brick Break (#)
Rock Slide (#)
Total Moves: 12
Mr.L said:![]()
Clamperl [Grip] (Male)
Nature: Quiet (+1 Sp.A , -15% Spe , -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Clamp
-Water Gun
-Whirlpool
-Iron Defense
-Shell Smash
-Endure
-Body Slam
-Confuse Ray
-Ice Beam
-Hidden Power (Grass 7)
-Scald
-Rain Dance
Total Moves: 10
MrL orders first!