<~Onion_Bubs> I give this battle a 10 out of 10.

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<~Onion_Bubs> Welcome aboard the USS #onion. I am your captain, Onion_Bubs, and I will be hosting a pokemon battle here with the help of my creator, Objection.
<&Objection> Hi everyone!
<~Onion_Bubs> Quiet, you. So, let's see what the rules for this battle are.
2v2v2v2v2v2 (that's 6 people) singles melee
3-day DQ for players, 7-day DQ for ref
2 actions per round
Orders are PM'd to the ref
I'm in for the above (will decide rules once I figure which number I am)

EDIT: hey look I'm #1. Let's go FE Pokemon.
I'm in as well, Objection.

2Recoveries/5Chills per mon.
i'm in objection's match!

2 subs
I'll join as well. In the interest of not dragging the battle out forever with switch orders, Switch = KO.
Accepting also

No items
In with all abilities!
<~Onion_Bubs> Now Objection, if you would kindly describe #onion's features for the benefit of our battlers.
<&Objection> Certainly, sir.
This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room has a small pool of water that can be used as a water source and there are some exotic plants and rocks beside this pool that can be used as an external grass source and rock source respectively. The ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used.
<~Onion_Bubs> Sounds like the ASB arena of the future, doesn't it? Well it probably would be if it weren't for me. Objection, tell these lovely battlers what I will be doing throughout this battle.
<&Objection> Yes sir.
!rate

At the end of every round, Onion_Bubs will rate one move used during that round, including commands like Chill but not including any arena-specific commands. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
  • If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it.
  • A rating between 4 and 6 has no effect.
  • If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move.
  • If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.
<&Objection> Could you give us a rating now, Onion_Bubs?
<&Objection> !rate Perish Song
<~Onion_Bubs> I give Perish Song a 0 out of 10 right now.
<~Onion_Bubs> And yes, that does apply to this battle. Now what else will I be doing?
<&Objection> Well ...
!bombgame

Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.

At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.

If the pokemon holding the bomb switches out, the replacement automatically takes the bomb.
<~Onion_Bubs> You forgot to mention one thing.
<~Onion_Bubs> If the pokemon holding the bomb gets KO'd, the bomb stays with it until the end of the round and the replacement will take the bomb upon entering play.
<~Onion_Bubs> If there is no replacement, then I will defuse the bomb and give out a new one at the end of the round.
<&Objection> Sorry sir! Perhaps my description of your !no command will be more accurate?
!no

During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

If the !no command is successfully used, the entire round is rendered null and void, except that every pokemon that used this command pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a pokemon successfully uses the !no command, it cannot be used again by any pokemon on that team.
<~Onion_Bubs> I would like to clarify now that any end-of-round effects and one lot of end-of-action effects will happen if this command is used successfully.
<~Onion_Bubs> Effectively, this command shortens the round to one action and prevents everyone from doing anything.
<~Onion_Bubs> Now, there's one more thing I do, and Objection is going to tell you what it is.
!summon

Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

When a pokemon uses the !summon command, the player must choose a pokemon from their ASB profile that is not involved in the battle. If the player has no pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.
<~Onion_Bubs> You left out important details again Objection.
<&Objection> Sorry sir! It won't happen again sir!
<~Onion_Bubs> You're lucky I can't fire my own creator.
<~Onion_Bubs> Anyway, summoned pokemon do not need to be knocked out for a battler to be eliminated.
<~Onion_Bubs> Furthermore, if a trainer is eliminated, the pokemon they summoned will immediately lose all energy.
<&Objection> I'm sure you'll have a wonderful effect on this battle, Onion_Bubs, but what pokemon will our battlers be using?
<~Onion_Bubs> Let's see ...

Team Engineer Pikachu


Dragonite* (Kidoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 4
Weight Class: 6
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Fire Punch
ThunderPunch
Roost
Aqua Tail
Safeguard
Dragon Dance
Outrage
Hyper Beam
Hurricane

Aqua Jet (*)
Dragon Pulse (*)
ExtremeSpeed (*)

Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind

Dragon Claw
Toxic
Ice Beam (*)
Light Screen
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Brick Break
Double Team
Fire Blast (*)
Focus Blast
Sky Drop
Stone Edge
Bulldoze
Dragon Tail
Substitute
Fly
Surf
Dive

Reflect
Bide
Shock Wave
Focus Punch
Endure
Sleep Talk

Dispel

Move Count: 51

Stratagem (Senpo) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: 90 / 60 / 65 / 120 / 70 / 130

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: *** (3)
Spe: 130

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Vacuum Wave
Weather Ball
Giga Drain
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Magnet Rise
Mud Shot
Power Gem
Metal Sound
AncientPower
Earth Power
Paleo Wave
Rock Polish
Head Smash
Electro Ball

Headbutt
Heat Wave
Mud-Slap
Ominous Wind

Calm Mind
Toxic
Hidden Power [Ice 6]
Hyper Beam
Protect
Knock Down
Shadow Ball (#)
Double Team
Flamethrower
Sandstorm
Fire Blast (#)
Energy Ball (#)
Volt Switch
Substitute
Flash Cannon

Stealth Rock
Endure

Move Count: 40


Team Mr.L


Roserade (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 12% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician [DW UNLOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+12% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)
-Poison Sting
-Leech Seed
-Magical Leaf
-Grasswhistle
-Giga Drain
-Toxic Spikes
-Aromatherapy
-Toxic
-Weather Ball
-Sweet Scent

-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)
-Extrasensory
-Spikes

-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6) (*)
-Shadow Ball
-Solarbeam
-Double Team
-Endure
-Substitute
-Protect
-Venoshock

Total Moves: 31

Samurott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 4/5

Moves:
-Megahorn
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge
-Hydro Pump
-Encore
-Aqua Jet

-Air Slash
-Night Slash
-Brine

-Water Pledge
-Hydro Cannon

-Ice Beam
-Grass Knot
-Facade
-Substitute
-Protect
-Dragon Tail
-Dig
-Taunt

Total Moves: 26


Team Glacier Knight


Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC:6/6
MC: 0
DC:5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water

Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First

Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team

29 Moves

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch

27 Moves


Team Dummy007


Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (37):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail

Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (50):
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang
Fire Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Torment
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail


Team Temperantia


Ampharos(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 100
Atk: 3
Def: 3
SpA(+): 5
SpD: 3
Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Fire Punch
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Electro Ball
Power Gem
Cotton Guard
Discharge
Thunder

Agility(*)
Body Slam(*)
Screech(*)
Reflect

Heal Bell

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)
Hyper Beam

Total Moves: 23

Froslass- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
Hp: 100
Atk(-): 2
Def: 3
SpA(+): 4
SpD: 3
Spe: 110
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Astonish
Bite
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect
Hail
Blizzard
Destiny Bond

Hex
Disable
Fake Tears
Bide

Pain Split

Ice Beam
Toxic
Shadow Ball
Thunderbolt
Thunder Wave
Water Pulse

Total Moves: 24


Team Dogfish44


Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)

Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Stats:

Archeops
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack

Bite
Dragon Pulse
Earth Power
Head Smash
Steel Wing

Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Roar
Smack Down
Stone Edge
Substitute
Taunt
Torment
Toxic

ASM Unlocked Moves:
Aerial Ace
Knock Off
Pluck
Sandstorm
Shadow Claw
Swagger
Rest


Total Attacks: 35

Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Charge Beam
Double Team
Hyper Beam
Ice Beam
Psyshock
Shadow Ball
SolarBeam
Toxic

Bide
Endure
Pain Split

Total moves: 30


<~Onion_Bubs> There we are. Now if everybody could send a PM to Objection with the pokemon they will be sending out first. Nobody give orders yet though.
<&Objection> Yes, I just need to know the pokemon you're leading with. Let's get this show on the road!
 
<&Objection> OK, Onion_Bubs, I have now been told what everyone is leading with.
<&Objection> Engineer Pikachu will lead with Senpo the Stratagem.
<&Objection> Mr.L chooses Bandit the Roserade.
<&Objection> Glacier Knight will start with Gavin the Weavile.
<~Onion_Bubs> Yes, a Weavile that mysteriously kept its abilities from when it was a Sneasel.
<~Onion_Bubs> Glacier Knight, your Weavile should have Pressure instead of Inner Focus and Keen Eye.
<~Onion_Bubs> I give the approver who missed that a 0 out of 10 right now.
<&Objection> Moving on, Dummy007 will lead with Neville the Colossoil.
<&Objection> Temperantia will open with Cyndi the Ampharos.
<&Objection> And finally, Dogfish44 has chosen Rawk the Archeops.
<~Onion_Bubs> Let's put that up on the screen then.

Team Engineer Pikachu


Senpo (U)
HP: 100 | EN: 100 | Spe: 130
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: None

Team Mr.L


Bandit (M)
HP: 90 | EN: 100 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: None

Team Glacier Knight


Gavin (M)
HP: 100 | EN: 100 | Spe: 144 (+) (Acc boost: 24%)
Ranks: 5/3/1/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Pressure, Pickpocket
Other: None

Team Dummy007


Neville (M)
HP: 120 | EN: 100 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: None

Team Temperantia


Cyndi (F)
HP: 100 | EN: 100 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: None

Team Dogfish44


Rawk (M)
HP: 100 | EN: 100 | Spe: 110
Ranks: 5/2/5/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: None

<~Onion_Bubs> Now everyone, send your orders to Objection and he will relay them to me.
<~Onion_Bubs> I would get an account on Smogon, but I can't seem to get past the bot filter.
 
gl everyone (posting so I can find this easier)

If you would be interested in me not attacking you, contact me. Otherwise, ALL GLORY TO THE NARWHAL
 
Start of round 1


Senpo (U)
HP: 100 | EN: 100 | Spe: 130
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: None

Bandit (M)
HP: 90 | EN: 100 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: None

Gavin (M)
HP: 100 | EN: 100 | Spe: 144 (+) (Acc boost: 24%)
Ranks: 5/3/1/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Pressure, Pickpocket
Other: None

Neville (M)
HP: 120 | EN: 100 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: None

Cyndi (F)
HP: 100 | EN: 100 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: None

Rawk (M)
HP: 100 | EN: 100 | Spe: 110
Ranks: 5/2/5/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: None


Onion Bubs' ratings: Perish Song (0/10)

Orders

Engineer Pikachu said:
Senpo: Ancient Power (Gavin) - Paleo Wave (Gavin)
IF (Gavin uses Protective / Evasive action) THEN (Use Earth Power (Cyndi) instead)
IF (Gavin uses Dig) THEN (Use Earth Power (Gavin) instead)
Mr.L said:
I'd like to change my actions.

Sludge Bomb (Weavile) -> Magical Leaf (Weavile)

If Weavile uses Dig, Then change that action to Hidden Power (Ampharos), pushing down.
If Weavile uses a Protective/evasive action, then replace that action with Hidden Power (Ampharos)
Glacier Knight said:
hey, my comp has been fritzy. lagging and no wifi

Swords dance~ Swords dance
Dummy007 said:
Fake Out Bandit -> Payback Rawk
Temperantia said:
Reflect only on self-> Thunderbolt @ Rawk
Dogfish44 said:
Rock Slide (Gavin | Cyndi | Neville) *2

IF Gavin uses Protective/Evasive action, THEN Earth Power Cyndi

IF Gavin uses Dig, THEN Earth Power Gavin

IF Gavin is KOed by your action, THEN Earth Power Cyndi


Sorry Glacier, you BIG threat...
Flavour

<~Onion_Bubs> Why is that Weavile just doing a Swords Dance?
<&Objection> I don't know. I mean, Rawk just buried him, Neville and Cyndi in a Rock Slide and Senpo unleashed its AncientPower on him, so really I'd expect him to fight back.
<~Onion_Bubs> Ooh, a swift Fake Out from Neville is leaving Bandit dazed. He won't be doing anything just yet.
<&Objection> Cyndi's just putting up a Reflective barrier. It might keep her alive for a little longer, especially if she gets buried in another rock slide.
<~Onion_Bubs> Wait, I think I see why Gavin's doing the Swords Dance now. He's setting up for a big hit!
<&Objection> Well after that Paleo Wave from Senpo, a Magical Leaf attack from Bandit and another Rock Slide from Rawk, I'll be surprised if he pulls it off. What about Neville?
<~Onion_Bubs> Neville seems more interested in getting some Payback. Look at how vengeful that strike against Rawk is.
<&Objection> Well it's better than what Cyndi's doing.
<~Onion_Bubs> You mean stumbling around the arena?
<&Objection> Yeah. Those last few rocks must have bonked her on the head pretty badly.
<~Onion_Bubs> Meh. This battle's boring. Give me something to rate.
<&Objection> !rate Paleo Wave
<~Onion_Bubs> I give Paleo Wave a 3 out of 10 right now. Now where did I put my bomb?
<&Objection> Here it is. Why?
<~Onion_Bubs> I'd like to see how that Roserade performs when it's got a bomb in its hands!
<&Objection> You can be really evil sometimes, you know that?

End of round 1


Senpo (U)
HP: 100 | EN: 86 | Spe: 130
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: None

Bandit (M)
HP: 80 | EN: 94 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Faked out, BOMB!

Gavin (M)
HP: 1 | EN: 82 | Spe: 144 (+) (Acc boost: 24%)
Ranks: 5/3/1/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Pressure, Pickpocket
Other: +4 attack (1 more round)

Neville (M)
HP: 102 | EN: 90 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: None

Cyndi (F)
HP: 79 | EN: 92 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: Reflect (4 actions)

Rawk (M)
HP: 81 | EN: 78 | Spe: 110
Ranks: 5/2/5/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: None


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10)

Round 1 data

Turn order: Neville, Gavin, Senpo, Rawk, Bandit, Cyndi

Neville uses Fake Out on Bandit for 4 energy
Roll a D16 for crit: 8 - no crit
Bandit takes (4+(6-5)+(5-2)*1.5)=9.5 damage
Roll a D100 for Poison Point: 41 - no Poison Point

Gavin uses Swords Dance for 7 energy
Gavin's attack is raised by 2 stages

Senpo uses AncientPower on Gavin for 3 energy
Technician increases the energy cost by 1
Pressure increases the energy cost by 2
Roll a D16 for crit: 4 - no crit
Roll a D100 for stat boosts: 30 - no stat boosts
Gavin takes (6*1.5+3+(6-5)+(5-3)*1.5)*1.5=24 damage

Rawk uses Rock Slide on Gavin, Neville and Cyndi for 5 energy
Pressure increases the energy cost by 2
Pressure increases the energy cost by 2
Roll a D100 for accuracy against Gavin: 43 - hit
Roll a D100 for accuracy against Neville: 22 - hit
Accuracy against Cyndi boosted to 100%
Roll a D16 for crit against Gavin: 9 - no crit
Roll a D16 for crit against Neville: 13 - no crit
Roll a D16 for crit against Cyndi: 7 - no crit
No flinch roll against Gavin because Gavin has already acted
No flinch roll against Neville because Neville has already acted
Roll a D100 for flinch against Cyndi: 42 - no flinch
Gavin takes (8*0.75+3+(5-3)*1.5)*1.5=18 damage
Neville takes (8*0.75+3+(5-2)*1.5)*0.67=9.045 damage
Cyndi takes (8*0.75+3+(5-3)*1.5-3)=9 damage

Bandit flinches

Cyndi uses Reflect for 8 energy
Cyndi is protected by Reflect for 6 actions

Cyndi's reflect counter drops to 5
Turn order: Gavin, Senpo, Rawk, Bandit, Neville, Cyndi

Gavin uses Swords Dance for 11 energy
Gavin's attack is raised by 2 stages

Senpo uses Paleo Wave on Gavin for 6 energy
Pressure increases the energy cost by 2
Roll a D16 for crit: 10 - no crit
Roll a D100 for attack drop: 99 - no attack drop
Gavin takes (9+3+(6-5)+(5-3)*1.5)*1.5=24 damage

Rawk uses Rock Slide on Gavin, Neville and Cyndi for 9 energy
Pressure increases the energy cost by 2
Pressure increases the energy cost by 2
Roll a D100 for accuracy against Gavin: 42 - hit
Roll a D100 for accuracy against Neville: 64 - hit
Accuracy against Cyndi boosted to 100%
Roll a D16 for crit against Gavin: 3 - no crit
Roll a D16 for crit against Neville: 10 - no crit
Roll a D16 for crit against Cyndi: 6 - no crit
No flinch roll against Gavin because Gavin has already acted
Roll a D100 for flinch against Neville: 81 - no flinch
Roll a D100 for flinch against Cyndi: 15 - flinch
Gavin takes (8*0.75+3+(5-3)*1.5)*1.5=18 damage
Neville takes (8*0.75+3+(5-2)*1.5)*0.67=9.045 damage
Cyndi takes (8*0.75+3+(5-3)*1.5)=12 damage

Bandit uses Magical Leaf on Gavin for 3 energy
Technician increases the energy cost by 1
Pressure increases the energy cost by 2
Roll a D16 for crit: 12 - no crit
Gavin takes (6*1.5+3+(5-3)*1.5)=15 damage

Neville uses Payback on Rawk for 6 energy
Roll a D16 for crit: 7 - no crit
Rawk takes (10+3+(6-5)+(5-2)*1.5)=18.5 damage

Cyndi flinches

Cyndi's Reflect counter drops to 4
Roll a D10 for rated move (1 = AncientPower, 2 = Paleo Wave, 3 = Magical Leaf, 4-5 = Swords Dance, 6 = Fake Out, 7 = Payback, 8 = Reflect, 9-10 = Rock Slide): 2 - Paleo Wave

Roll a D6 for who gets the bomb (1 = Senpo, 2 = Bandit, 3 = Gavin, 4 = Neville, 5 = Cyndi, 6 = Rawk): 2 - Bandit
 
Splitting hairs here, but you forgot to calculate Reflect in for Rock Slide's damage against Cyndi.

P.S. Damn you, flinch!
 
Kinda Miffed about the Fake out shenanigan, and even more so with the bomb (means i gotta waste an action sooner or later).

But I'm still gonna win, just saying.
 
<~Onion_Bubs> Don't you think it's about time this battle's second round happened?
<&Objection> Yeah, let's do it.
<~Onion_Bubs> Hang on, I think I sense something wrong.
<~Onion_Bubs> Yes, Dogfish44, your Archeops' Defeatist description is incorrect.
<~Onion_Bubs> Also, Glacier Knight, your Krillowatt has the wrong Dream World ability. It should be Shell Armor.
<&Objection> Thanks for pointing that out. Now let's get this reffing done.

Start of round 2


Senpo (U)
HP: 100 | EN: 86 | Spe: 130
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: None

Bandit (M)
HP: 80 | EN: 94 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Faked out, BOMB!

Gavin (M)
HP: 1 | EN: 82 | Spe: 144 (+) (Acc boost: 24%)
Ranks: 5/3/1/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Pressure, Pickpocket
Other: +4 attack (1 more round)

Neville (M)
HP: 102 | EN: 90 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: None

Cyndi (F)
HP: 79 | EN: 92 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: Reflect (4 actions)

Rawk (M)
HP: 81 | EN: 78 | Spe: 110
Ranks: 5/2/5/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: None


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10)

Orders

Engineer Pikachu said:
Senpo: Heat Wave (Weavile, Colossoil, Ampharos) - AncientPower (Weavile)
IF (Weavile uses Protect successfully) THEN (Earth Power (Ampharos) and push actions back)
IF (Weavile uses Dig) THEN (Vacuum Wave (W) instead)
IF (Weavile is KOed) THEN (Earth Power (Ampharos) instead)
Mr.L said:
Poison Sting (Weavile) -> Magical Leaf (Weavile)
IF Weavile uses a protective/evasive move A1, change A1 to Leech Seed (Colossoil).
IF Weavile's KO'd, change following actions to Mega Drain (Colossoil) -> Magical Leaf (Colossoil)
Glacier Knight said:
Ice Shard+Ice Shard Combo Bandit
if Bandit uses Protect, then Ice Punch+Feint Combo Bandit
if Bandit uses Substitute, then Ice Punch+Feint Combo Rawk

i really hope i get to hit something before Gavin dies. this is gaysauce -_-
Dummy007 said:
Fake Out Rawk -> Stone Edge Rawk
Temperantia said:
Thunder Wave @ Rawk-> Thunderbolt @ Rawk
Dogfish44 said:
EQ * 2

IF Weavile is KOed, THEN Earth Power Ampharos
Flavour

<~Onion_Bubs> Ah, finally, Gavin the Weavile does something useful as he unleashes a Super Ice Shard on Bandit.
<&Objection> Hang on, I think Neville just tried to Fake Out Rawk.
<&Objection> And it worked. Rawk's concentration is broken!
<~Onion_Bubs> Now Senpo is bringing the heat with a Heat Wave. Bye bye Gavin.
<~Onion_Bubs> Ooh, look! The heat has left a nasty burn on Neville.
<&Objection> Uh oh. You know what that means, right?
<~Onion_Bubs> Yep. Neville just got angry, and nobody's gonna like him when he's angry.
<&Objection> Ah, now Bandit's siphoning some of Neville's vitality with a Mega Drain while Cyndi uses a Thunder Wave to leave Rawk paralysed.
<~Onion_Bubs> Shut up, I think that bomb's about to explode in Bandit's hands!
<~Onion_Bubs> ...
<~Onion_Bubs> Sorry, false alarm.
<&Objection> That's a shame. But now Senpo's doing something else.
<&Objection> He's using the Earth Power to strike Cyndi.
<~Onion_Bubs> Ouch, right in the weak spot!
<~Onion_Bubs> And it looks like it's debuffed her too! Temperantia won't be happy about that.
<&Objection> Indeed.
<&Objection> Now Bandit is launching a Magical Leaf or ten at Neville.
<&Objection> Normally I wouldn't consider such weak attacks, but Bandit seems to know how to make the most of them.
<~Onion_Bubs> Senpo does too, you know.
<~Onion_Bubs> Anyway, let's see how Neville reacts.
<~Onion_Bubs> Ooh, striking Rawk with a Stone Edge. Neat.
<~Onion_Bubs> And now Rawk has lost the will to fight. I don't blame him.
<&Objection> Yeah, getting hit by a surprise attack and then being paralysed would make me feel demoralised too.
<&Objection> It gets worse. Now he has to deal with Cyndi's Thunderbolt.
<&Objection> Oh, but he seems to have found the will to fight again.
<~Onion_Bubs> Yeah, but he's just doing the same thing Senpo did.
<~Onion_Bubs> And Rawk's Earth Power isn't even anywhere near as effective.
<~Onion_Bubs> Oh, and the bomb still won't explode. Boring.
<&Objection> Why don't you rate a move to liven things up?
<&Objection> !rate Ice Shard
<~Onion_Bubs> I give Ice Shard a 1 out of 10 right now. It would've been higher except Gavin was so boring.
<&Objection> Well I'm sure the next round won't be as boring as this one.

End of round 2


Senpo (U)
HP: 100 | EN: 68 | Spe: 130
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: 1 KOC

Bandit (M)
HP: 59 | EN: 79 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Faked out, BOMB!

Gavin (M)
HP: KO | EN: 62


Reginald (M)
HP: 125 | EN: 100 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: None

Neville (M)
HP: 41 | EN: 79 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: Burned (2 DPA), Guts active

Cyndi (F)
HP: 28 | EN: 80 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: Reflect (2 actions), -1 special defence (2 more rounds)

Rawk (M)
HP: 24 | EN: 71 | Spe: 110 27.5
Ranks: 3/2/3/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Faked out, 20% paralysis, Defeatist active


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10)

Round 2 data

Turn order: Neville, Gavin, Senpo, Rawk, Bandit, Cyndi

Neville uses Fake Out on Rawk for 4 energy
Roll a D16 for crit: 8 - no crit
Rawk takes (4+(6-5)+(5-2)*1.5)*0.67=6.365 damage

Gavin uses a combo of Ice Shard and Ice Shard on Bandit for ((4+8)*1.75-1)=20 energy
Roll a D16 for crit: 8 - no crit
Bandit takes (4*2.25+3+(5-2)*1.5)*1.5+(4-0)*1.75=31.75 damage

Senpo uses Heat Wave on Gavin, Neville and Cyndi for 7 energy
Pressure increases the energy cost by 2
Pressure increases the energy cost by 2
Roll a D100 for accuracy against Gavin: 82 - hit
Roll a D100 for accuracy against Neville: 57 - hit
Roll a D100 for accuracy against Cyndi: 26 - hit
Roll a D16 for crit against Gavin: 3 - no crit
Roll a D16 for crit against Neville: 13 - no crit
Roll a D16 for crit against Cyndi: 16 - no crit
Roll a D100 for burn against Gavin: 77 - no burn
Roll a D100 for burn against Neville: 1 - burn
Roll a D100 for burn against Cyndi: 33 - no burn
Gavin takes (10*0.75+(6-5)+(5-3)*1.5)*1.5=17.25 damage
Gavin is KO'd by the attack
Neville takes (10*0.75+(6-5)+(5-3)*1.5)=11.5 damage
Neville is burned
Neville's Guts kicks in
Cyndi takes (10*0.75+(6-5)+(5-3)*1.5)=11.5 damage

Rawk flinches

Bandit uses Mega Drain on Neville for 8 energy
Technician increases the energy cost by 1
Pressure increases the energy cost by 2
Roll a D16 for crit: 6 - no crit
Neville takes (6*1.5+3+(5-3)*1.5)*1.5=22.5 damage
Bandit restores (22.5/2)=11.25 HP

Cyndi uses Thunder Wave on Rawk for 6 energy
Rawk is inflicted with 25% paralysis

Cyndi's Reflect counter drops to 3
Neville takes 2 burn damage
Roll a D100 for bomb explosion (2%): 3 - ooh, so close
Bandit restores 1 energy
The bomb's explosion chance increases to 4%
Turn order: Senpo, Bandit, Neville, Cyndi, Rawk

Senpo uses Earth Power on Cyndi for 7 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for special defence drop: 8 - special defence drop
Cyndi takes (9+3+(6-5)+(5-3)*1.5)*1.5=24 damage
Cyndi's special defence is lowered by 1 stage

Bandit uses Magical Leaf on Neville for 3 energy
Technician increases the energy cost by 1
Pressure increases the energy cost by 2
Roll a D16 for crit: 6 - no crit
Neville takes (6*1.5+3+(5-3)*1.5)*1.5=22.5 damage

Neville uses Stone Edge on Rawk for 7 energy
Roll a D100 for accuracy: 61 - hit
Roll a D16 for crit (boosted to 2/16): 15 - no crit
Rawk takes (10+(6-5)+(5-2)*1.5+2)*1.5=26.25 damage
Rawk's Defeatist kicks in

Cyndi uses Thunderbolt on Rawk for 6 energy
Roll a D16 for crit: 10 - no crit
No paralysis roll because Rawk is already at 25% paralysis
Rawk takes (10+3+(5-3)*1.5)*1.5=24 damage

Roll a D100 for paralysis: 33 - no paralysis
Rawk uses Earth Power on Ampharos for 7 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for special defence drop: 37 - no special defence drop
Cyndi takes (9+(3-3)*1.5)*1.5+(0--1)*1.75=15.25 damage

Cyndi's Reflect counter drops to 2
Neville takes 2 burn damage
Roll a D100 for bomb explosion (4%): 32 - no explosion
Bandit restores 1 energy
The bomb's explosion chance increases to 6%
Rawk's paralysis drops to 20%

Glacier Knight automatically sends out Reginald the Krillowatt

Roll a D11 for rated move (1 = Fake Out, 2-3 = Ice Shard, 4 = Heat Wave, 5 = Mega Drain, 6 = Thunder Wave, 7-8 = Earth Power, 9 = Magical Leaf, 10 = Stone Edge, 11 = Thunderbolt): 2 - Ice Shard

The bomb's energy restoration increases to 2
 
<~Onion_Bubs> So who have you received actions from so far?
<&Objection> I'm still waiting on Dogfish44 and Mr.L.
<~Onion_Bubs> I hope I don't have to break out the DQ hammer.
 
<~Onion_Bubs> You got orders from the two slowcoaches yet?
<&Objection> Yep, round 3 is ready to be reffed.

Start of round 3


Senpo (U)
HP: 100 | EN: 68 | Spe: 130
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: 1 KOC

Bandit (M)
HP: 59 | EN: 79 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Faked out, BOMB!

Reginald (M)
HP: 125 | EN: 100 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: None

Neville (M)
HP: 41 | EN: 79 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: Burned (2 DPA), Guts active

Cyndi (F)
HP: 28 | EN: 80 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: Reflect (2 actions), -1 special defence (2 more rounds)

Rawk (M)
HP: 24 | EN: 71 | Spe: 110 27.5
Ranks: 3/2/3/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Faked out, 20% paralysis, Defeatist active


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10)

Orders

Engineer Pikachu said:
I didn't forget about this at all, no sirree

Senpo: Mud Shot (Kril) - Earth Power (Kril)
IF (Krilowatt uses Protective / Evasive action) THEN (Redirect to Cyndi)
IF (Cyndi is not KOed yet) AND (It is at or below 26 HP when you act) THEN (Redirect to Cyndi)
IF (Cyndi is KOed) AND (You are to target it) THEN (Rock Polish instead)
Mr.L said:
SO SORRY!

Mega Drain (Colossoil) -> Chill
Glacier Knight said:
Hi there friend ^_^

Thunder Wave Senpo~Scald Senpo

-If Senpo uses Subsitute a1, then use Scald on it instead
-If Senpo uses protect, then Use an Ice Beam+Ice Beam Combo on Bandit that action
Dummy007 said:
Aqua Tail Senpo -> Superpower Senpo
If Senpo is Protected on an action, change that action to Sucker Punch Bandit and push actions back UNLESS Bandit is also Protected on that action, in which case use Sucker Punch Rawk and push actions back UNLESS Rawk has already fainted, in which case use Double Team [1] and push actions back

(I know that's three subs, but KO subs don't count, so I should be fine.)
Temperantia said:
Thunderbolt @ Rawk-> Thunder Wave @ Senpo

If Rawk is KO'd first action before Thunderbolt, move second action forward, then
Fire Punch @ Bandit second action
Dogfish44 said:
Endeavor + Quick Attack (Reginald) ~ Earthquake

IF Combo ruled illegal, THEN Use Quick Attack + Head Smash (Ampharos)

If you rule both illegal tell me somewhere :S
Flavour

<&Objection> So, Onion_Bubs, what do you think of Dogfish44's combo and Dummy007's substitutions?
<~Onion_Bubs> I'm gonna allow them.
<&Objection> Well it looks like the combo doesn't matter, since Rawk seems to be unable to move.
<~Onion_Bubs> Ouch, parahax at the worst possible time.
<&Objection> He's not the only one who's being slowed down though. Reginald just got bogged down by a Mud Shot from Senpo.
<~Onion_Bubs> Yeah, but now Reginald is retaliating with a Thunder Wave, giving Senpo a taste of its own medicine and then some.
<&Objection> I see Bandit is still concerned with his vitality since he's Mega Draining even more from Neville.
<&Objection> ... who responds by striking Senpo with an Aqua Tail.
<&Objection> I didn't know land-based narwhals could use Aqua Tail.
<~Onion_Bubs> Never mind that, Cyndi has just knocked Rawk out of the air with a well-aimed Thunderbolt!
<~Onion_Bubs> Bye bye Rawk!
<&Objection> I'm more concerned with what Bandit's holding. Surely that bomb's got to explode soon!
<~Onion_Bubs> Nah, I don't think it's due to go off yet.
<&Objection> Bandit doesn't even seem to care. He's just sitting there and Chillaxing.
<~Onion_Bubs> Never say chillaxing again!
<&Objection> OK, OK.
<~Onion_Bubs> Hold that thought. Neville has just unleashed a Superpower on Senpo!
<~Onion_Bubs> That might just be one of the best things I've seen in this entire battle!
<&Objection> Maybe, but it's left Neville slightly weakened, and he's already in critical condition.
<&Objection> And now Reginald is blasting Senpo with Scalding hot water.
<~Onion_Bubs> It's about time that Stratagem took some damage.
<~Onion_Bubs> Why is Cyndi using Thunder Wave on Senpo? It's already paralysed.
<&Objection> Not paralysed enough, even with the second Thunder Wave.
<&Objection> Now Reginald feels the full force of the Earth Power.
<~Onion_Bubs> And I think Cyndi's reflective barrier just vanished.
<&Objection> Well since the bomb is apparently nowhere near exploding, how about giving us a rate?
<&Objection> !rate Superpower
<~Onion_Bubs> I give Superpower a 7 out of 10 right now.
<&Objection> I have to admit, it did look pretty badass.
<~Onion_Bubs> Ooh, a Porygon-Z. A bot just like me.
<~Onion_Bubs> And it appears to be boosting its physical strength to try to counter the rest of the pokemon.
<&Objection> We'll have to wait and see how well it does.

Start of round 3


Senpo (U)
HP: 32 | EN: 56 | Spe: 130 32.5
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: 1 KOC, 20% paralysis

Bandit (M)
HP: 70 | EN: 84 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 20
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: Faked out, BOMB!

Reginald (M)
HP: 86 | EN: 89 | Spe: 105 60
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -1 speed (2 more rounds)

Neville (M)
HP: 14 | EN: 64 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: Burned (2 DPA), Guts active, -1 attack (2 more rounds), -1 defence (2 more rounds)

Cyndi (F)
HP: 28 | EN: 68 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: -1 special defence (1 more round), 1 KOC

Rawk (M)
HP: KO | EN: 71


Data (U)
HP: 100 | EN: 100 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 attack (permanent)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10)

Round 3 data

Turn order: Rawk, Senpo, Reginald, Bandit, Neville, Cyndi

Roll a D100 for paralysis: 16 - Rawk is fully paralysed
Rawk's paralysis drops to 15%

Senpo uses Mud Shot on Reginald for 4 energy
Technician increases the energy cost by 1
Roll a D100 for accuracy: 34 - hit
Roll a D16 for crit (Mold Breaker bypasses Shell Armor): 14 - no crit
Reginald takes (6*1.5+(6-5)+(5-3)*1.5)*1.5=19.5 damage
Reginald's speed is lowered by 1 stage

Reginald uses Thunder Wave on Senpo for 6 energy
Senpo is inflicted with 25% paralysis

Bandit uses Mega Drain on Neville for 8 energy
Technician increases the energy cost by 1
Pressure increases the energy cost by 2
Roll a D16 for crit: 6 - no crit
Neville takes (6*1.5+3+(5-3)*1.5)*1.5=22.5 damage
Bandit restores (22.5/2)=11.25 HP

Neville uses Aqua Tail on Senpo for 7 energy
Roll a D100 for accuracy: 63 - hit
Roll a D16 for crit: 14 - no crit
Senpo takes (9+(6-5)+(5-3)*1.5+2)*1.5=22.5 damage

Cyndi uses Thunderbolt on Rawk for 6 energy
Roll a D16 for crit: 2 - no crit
No paralysis roll because Rawk is already at 15% paralysis
Rawk takes (10+3+(5-3)*1.5)*1.5=24 damage
Rawk is KO'd by the attack

Cyndi's Reflect counter drops to 1
Neville takes 2 burn damage
Roll a D100 for bomb explosion (6%): 74 - no explosion
Bandit restores 2 energy
The bomb's explosion chance increases to 8%
Turn order: Bandit, Neville, Reginald, Cyndi, Senpo

Bandit chills and restores 12 energy

Neville uses Superpower on Senpo for 8 energy
Roll a D16 for crit: 13 - no crit
Senpo takes (12+(6-5)+(5-3)*1.5+2)*1.5=27 damage
Neville's attack and defence are lowered by 1 stage

Reginald uses Scald on Senpo for 5 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for burn: 44 - no burn
Senpo takes (8+3+(4-3)*1.5)*1.5=18.75 damage

Cyndi uses Thunder Wave on Senpo for 6 energy
Senpo is already at 25% paralysis

Roll a D100 for paralysis: 55 - no paralysis
Senpo uses Earth Power on Reginald for 7 energy
Roll a D16 for crit (Mold Breaker bypasses Shell Armor): 14 - no crit
Roll a D100 for special defence drop: 41 - no special defence drop
Reginald takes (9+(6-5)+(5-3)*1.5)*1.5=19.5 damage

Cyndi's Reflect counter drops to 0
Neville takes 2 burn damage
Roll a D100 for bomb explosion (8%): 70 - no explosion
Bandit restores 2 energy
The bomb's explosion chance increases to 10%
Cyndi's special defence drop counter drops to 1

Senpo's paralysis drops to 20%

Dogfish44 automatically sends out Data the Porygon
Data's attack is raised by 1 stage due to Download

Roll a D10 for rated move (1 = Mud Shot, 2-3 = Thunder Wave, 4 = Mega Drain, 5 = Aqua Tail, 6 = Thunderbolt, 7 = Superpower, 8 = Scald, 9 = Earth Power, 10 = Chill): 7 - Superpower

The bomb's energy restoration increases to 3
 
<~Onion_Bubs> Why are we waiting?
<&Objection> Glacier Knight still has actions to send in, and so does Mr. L.
<~Onion_Bubs> I'm giving them both until midnight GMT (so about 23 hours from this post) before I break out the DQ hammer.
 
<&Objection> Well, Glacier Knight sent in his orders, but still nothing from Mr. L.
<~Onion_Bubs> Right. Bandit, gimme that bomb!
~Onion_Bubs takes the bomb from Bandit
<~Onion_Bubs> !give Mr. L
~Onion_Bubs gives the bomb to Mr. L
<&Objection> Don't you think that's a little harsh?
<~Onion_Bubs> 4 ... 3 ... 2 ... 1 ...
<~Onion_Bubs> BOOOOOOOOOOOOOOOOM! The bomb explodes in Mr. L's face. ^_^
<&Objection> I take that as a 'no' then.
<&Objection> And for those who don't understand what just happened, Mr. L has been disqualified from the battle due to inactivity. A reffing will come later.
 
Start of round 4


Senpo (U)
HP: 32 | EN: 56 | Spe: 130 32.5
Ranks: 1/3/6/3 | Total: 21
Size: 2 | Weight: 3
Abilities: Levitate, Technician, Mold Breaker
Other: 1 KOC, 20% paralysis

Reginald (M)
HP: 86 | EN: 89 | Spe: 105 60
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -1 speed (2 more rounds)

Neville (M)
HP: 14 | EN: 64 | Spe: 95
Ranks: 6/2/3/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: Burned (2 DPA), Guts active, -1 attack (2 more rounds), -1 defence (2 more rounds)

Cyndi (F)
HP: 28 | EN: 68 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: -1 special defence (1 more round), 1 KOC

Data (U)
HP: 100 | EN: 100 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 attack (permanent)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10)

Orders

Engineer Pikachu said:
Senpo: Vacuum Wave (Colossoil) - Vacuum Wave (Colossoil)
IF (Colossoil uses Fake Out on you) THEN (Protect instead, but only once)
IF (Colossoil uses Protective / Evasive Action successfully) THEN (Mud Shot (Krilowatt) instead)
IF (Colossoil is KOed) THEN (Mud Shot (Krilowatt) instead)
Glacier Knight said:
Mirror Coat Senpo~Scald Senpo
If Senpo is dead before you attack a1, then Scald Data
If Senpo is dead a2, target Data with the Scald instead
Dummy007 said:
Sucker Drill {Sucker Punch + Horn Drill} Bandit -> Cool Down (Earth Power Senpo); if Bandit uses Protect on Action 1, redirect the combo at Data
Temperantia said:
Thunder Wave @ Data-> Discharge @ Senpo, Data and Bandit

if Data is already paralyzed, use Light Screen instead of Thunder Wave

if the above substitution is invalid:
if Reginald uses Thunder Wave on Data, use Light Screen instead of Thunder Wave
Dogfish44 said:
!summon Electivire ~ Ice Beam (Neville)

IF Neville is KOed by A2, THEN Tri Attack (Cyndi) A2
IF Neville AND Cyndi are KOed by A2, THEN Charge Beam (Reginald) A2
IF Neville AND Cyndi AND Reginald are KOed by A2, THEN Agility
Flavour

<~Onion_Bubs> Well it looks like we're in for one heck of a round this time.
<dogfish44> !summon Short Fuse the Electivire

In a private channel

<Onion_Bubs>Yo Short Fuse the Electivire, dogfish44 wants you in #onion so get on over there!

Back in #onion

<&Objection> While we wait for dogfish's Electivire to show up, let's take a look at ... whoa, I think Neville just tried a Drill Spin Sucker Punch!
<&Objection> Too bad it missed completely.
<~Onion_Bubs> Yeah, that's a shame.
<~Onion_Bubs> Ooh, a swift Vacuum Wave from Senpo! And it's headed straight for Neville!
<~Onion_Bubs> Bye bye narwhal!
<&Objection> Clearly Cyndi doesn't think there's enough paralysis around, since she's just Thunder Waved Data.
<~Onion_Bubs> Man I hate that Ampharos.
<&Objection> Well maybe she'll get what's coming to her later.
<~Onion_Bubs> Never mind that, I think Reginald just tried and failed to reflect some attacks with a Mirror Coat.
<&Objection> Clearly he's frustrated. Maybe this quickened blast of Scalding hot water will be better?
<~Onion_Bubs> Let's see ... nice strong hit, leaving a nasty burn ... yep, it's definitely better.
<&Objection> And what about Cyndi's electric Discharge?
<~Onion_Bubs> Meh, I've seen better.
<~Onion_Bubs> Senpo's not going down without a fight though. He's slowing down Reginald with a well-aimed Mud Shot.
<&Objection> Wow, now everyone here is really slow.
<&Objection> At least Data didn't get completely paralysed though. And his Tri Attack is particularly strong.
<&Objection> It's like he analysed Cyndi's weak spots. Shame he didn't quite hit a weak spot.
<~Onion_Bubs> Hold that thought. I think the burn from Reginald's boiling water has just proven to be too much for Senpo.
<~Onion_Bubs> Oh look, and here comes dogfish44's Electivire! Objection, put his info on the screen!
<&Objection> Can do, sir!


Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
DynamicPunch
Earthquake
Electro Ball
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 95 - Movepool Complete


<&Objection> Now how about a rating?
<&Objection> !rate Vacuum Wave
<~Onion_Bubs> I give Vacuum Wave a 7 out of 10 right now.
<~Onion_Bubs> Because let's face it, any move that can knock out a great big narwhal is worthy of a good rating.
<&Objection> Oh wait, I just remembered. Didn't you detonate that last bomb?
<~Onion_Bubs> Oh yes. Let me go find another one.
<&Objection> Let me know who you want to give it to.
<&Objection> Oh, and a couple of dragons just entered the arena. Kidoku the Dragonite and Draco the Salamence.
<&Objection> I'll put their info on the screen for you.
<~Onion_Bubs> Actually, that gives me an idea.
<~Onion_Bubs> Let's give the bomb to one of the two dragons!
<&Objection> Uh oh, the Salamence just let out an intimidating roar and now everyone else except for dogfish44's Electivire is cowering in fear.
<~Onion_Bubs> Let's give the bomb to the Salamence then!
<&Objection> OK, if you say so.

End of round 4


Senpo (U)
HP: KO | EN: 44
Other: 2 KOC


Kidoku (M)
HP: 100 | EN: 100 | Spe: 69 (-)
Ranks: 5/3/5/4 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: Multiscale active, -1 attack (permanent)

Reginald (M)
HP: 54 | EN: 78 | Spe: 105 30
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -2 speed (1 more round), -1 attack (permanent)

Neville (M)
HP: KO | EN: 32


Draco (M)
HP: 100 | EN: 100 | Spe: 100
Ranks: 6/2/4/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: BOMB!

Cyndi (F)
HP: 7 | EN: 53 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: 2 KOC, -1 attack (permanent)

Data (U)
HP: 88 | EN: 65 | Spe: 90 22.5
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: 20% paralysis


Short Fuse (M)
HP: 100 | EN: 30 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: Summoned (immune to everything but cannot restore energy)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10), Vacuum Wave (7/10)

Raw data

Turn order: Data, Neville, Senpo, Cyndi, Reginald

Data uses !summon for 30 energy
Dogfish44's Electivire will appear at the end of the round

Neville uses a combo of Sucker Punch and Horn Drill on Data for ((6+16)*1.5-1)=32 energy
Roll a D100 for accuracy (30% or 65%): 69 - miss either way

Roll a D100 for paralysis: 61 - no paralysis
Senpo uses Vacuum Wave on Neville for 4 energy
Technician increases the energy cost by 1
Pressure increases the energy cost by 2
Roll a D16 for crit: 12 - no crit
Neville takes (4*1.5+(6-5)+(5-3)*1.5)*1.5=15 damage
Neville is KO'd by the attack

Cyndi uses Thunder Wave on Data for 10 energy
Data is inflicted with 25% paralysis

Reginald uses Mirror Coat for 6 energy
The move fails because Reginald was not hit by any special attacks
Turn order: Reginald, Cyndi, Senpo, Data

Reginald uses Scald on Senpo for 5 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for burn: 22 - burn
Senpo takes (8+3+(4-3)*1.5)*1.5=18.75 damage
Senpo is burned

Cyndi uses Discharge for 5 energy
Roll a D16 for crit against Reginald: 13 - no crit
Roll a D16 for crit against Senpo: 11 - no crit
Roll a D16 for crit against Data: 5 - no crit
Roll a D100 for paralysis against Reginald: 81 - no paralysis
No paralysis roll against Senpo because Senpo is already at 20% paralysis
No paralysis roll against Data because Data is already at 25% paralysis
Reginald takes (8*0.75+3+(5-3)*1.5)=12 damage
Senpo takes (8*0.75+3+(5-3)*1.5)=12 damage
Data takes (8*0.75+3+(5-3)*1.5)=12 damage

Roll a D100 for paralysis: 59 - no paralysis
Senpo uses Mud Shot on Reginald for 4 energy
Technician increases the energy cost by 1
Roll a D100 for accuracy: 7 - hit
Roll a D16 for crit (Mold Breaker bypasses Shell Armor): 5 - no crit
Reginald takes (6*1.5+(6-5)+(5-3)*1.5)*1.5=19.5 damage
Reginald's speed is lowered by 1 stage

Roll a D100 for paralysis: 52 - no paralysis
Data uses Tri Attack on Cyndi for 5 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for status: 70 - no status
Cyndi takes (8+3+(6-5)+(5-3)*1.5+2+2)+(0--1)*1.75=20.75 damage

Senpo takes 2 burn damage
Senpo is KO'd by the burn (KOC goes to Cyndi)
Cyndi's special defence drop counter drops to 0

Data's paralysis drops to 20%

Short Fuse the Electivire joins Dogfish44's team

Engineer Pikachu automatically sends out Kidoku the Dragonite
Dummy007 automatically sends out Draco the Salamence
Kidoku's attack is lowered by 1 stage due to Intimidate
Reginald's attack is lowered by 1 stage due to Intimidate
Cyndi's attack is lowered by 1 stage due to Intimidate
Data's attack is lowered by 1 stage due to Intimidate

Roll a D9 for rated move (1 = Sucker Punch, 2 = Horn Drill, 3 = Vacuum Wave, 4 = Thunder Wave, 5 = Mirror Coat, 6 = Scald, 7 = Discharge, 8 = Mud Shot, 9 = Tri Attack): 3 - Vacuum Wave

Roll a DX for who gets the bomb (1 = Kidoku, 2 = Reginald, 3 = Draco, 4 = Cyndi, 5 = Data): 3 - Draco
 
<&Objection> So, shall we do round 5 now?
<Glacier> !no
<~Onion_Bubs> Never, not in a million years, absolutely not, no way Jose, no chance Lance, nyet, negatory, mm-mm, nuh-uh, uh-uh! And of course my own personal favourite of all time, man falling off of a cliff: NNNOOOOOOOOOoooooooo.......
<~Onion_Bubs> ... pff
<&Objection> Well I gotta put something here.
<&Objection> Um ...
<&Objection> http://www.newgrounds.com/audio/listen/346595

End of round 5


Senpo (U)
HP: KO | EN: 44
Other: 2 KOC


Kidoku (M)
HP: 100 | EN: 100 | Spe: 69 (-)
Ranks: 5/3/5/4 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: Multiscale active, -1 attack (permanent)

Reginald (M)
HP: 54 | EN: 58 | Spe: 105 60
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -1 speed (1 more round), -1 attack (permanent), no more !no

Draco (M)
HP: 100 | EN: 100 | Spe: 100
Ranks: 6/2/4/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: BOMB!

Cyndi (F)
HP: 7 | EN: 53 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: 2 KOC, -1 attack (permanent)

Data (U)
HP: 88 | EN: 65 | Spe: 90 22.5
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: 15% paralysis


Short Fuse (M)
HP: 100 | EN: 30 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: Summoned (immune to everything but cannot restore energy)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10), Vacuum Wave (7/10)
Other effects: No !no (1 more round)

Reginald uses !no for 20 energy
This round is null and void

Roll a D100 for bomb explosion (2%): 83 - no explosion
The bomb's explosion chance increases to 4%

Reginald's speed drop counter drops to 0
Reginald's speed is now at -1 for 1 round

Data's paralysis drops to 15%
 
Start of round 6


Senpo (U)
HP: KO | EN: 44
Other: 2 KOC


Kidoku (M)
HP: 100 | EN: 100 | Spe: 69 (-)
Ranks: 5/3/5/4 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: Multiscale active, -1 attack (permanent)

Reginald (M)
HP: 54 | EN: 58 | Spe: 105 60
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -1 speed (1 more round), -1 attack (permanent), no more !no

Draco (M)
HP: 100 | EN: 100 | Spe: 100
Ranks: 6/2/4/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: BOMB!

Cyndi (F)
HP: 7 | EN: 53 | Spe: 47 (-)
Ranks: 3/3/5/3 | Total: 18
Size: 3 | Weight: 4
Abilities: Static, Plus
Other: 2 KOC, -1 attack (permanent)

Data (U)
HP: 88 | EN: 65 | Spe: 90 22.5
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: 15% paralysis


Short Fuse (M)
HP: 100 | EN: 30 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: Summoned (immune to everything but cannot restore energy)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10), Vacuum Wave (7/10)
Other effects: No !no (1 more round)

Orders

Engineer Pikachu said:
Kidoku: !summon Hyomu the Syclant - Earthquake
IF (Krilowatt is underwater on A2) THEN (Use Surf instead)
Glacier Knight said:
what is the point of !no anyway? i don't get it.

anyway, i guess i have to actually do something now...

i want a KOC >:|

Aqua Jet+Aqua Jet (Cyndi)~Cooldown (Scald Dragonite)

Dummy007 said:
!summon Dobby the Krilowatt -> Dragon Claw Kidoku; if Kidoku is using an Evasive move on Action 2, change that action to Rock Slide {Kidoku, Data}; if Kidoku is using a Protective move on Action 2, change that action to Draco Meteor Data
Temperantia said:
!summon Boreas the Cloyster-> Thunder Wave @ Salamence
Dogfish44 said:
Electivire: Quick Attack (Ampharos) ~ Thundershock (Krilowatt)

IF Krilowatt is KOed, THEN Ice Punch (Salamence)


Porygon-Z: Charge Beam (Krilowatt) ~ Tri-Attack (Krilowatt)

IF Krilowatt is KOed, THEN Ice Beam (Salamence)
Flavour

<~Onion_Bubs> Well here we are again.
<&Objection> It's always such a pleasure.
<~Onion_Bubs> Don't say that.
<Engineer> !summon Hyomu the Syclant
<~Onion_Bubs> All right then, I'll just ...
<Dummy007> !summon Dobby the Krilowatt
<~Onion_Bubs> Just give me a moment ...
<Temp> !summon Boreas the Cloyster
<~Onion_Bubs> GOOD GRAVY! You guys really want your teammates, don't you! Right then ...

In a private channel

<Onion_Bubs> Yo Hyomu the Syclant, Engineer wants you in #onion so get on over there!
<Onion_Bubs> Yo Dobby the Krilowatt, Dummy007 wants you in #onion so get on over there!
<Onion_Bubs> Yo Boreas the Cloyster, Temp wants you in #onion so get on over there!

Back in #onion

<~Onion_Bubs> Whew! I hope you guys are happy now.
<&Objection> Whoa! Check this out! Reginald just slammed into Cyndi with a Super Aqua Jet! And I think it's knocked her out!
<~Onion_Bubs> Cool, cool. It's better than Short Fuse's Quick Attack at least.
<~Onion_Bubs> I mean, did he choose to hit the pokemon that would take the least amount of damage?
<&Objection> You mean Kidoku?
<&Objection> Yeah, those armour-like scales are great protection.
<~Onion_Bubs> Ooh, Data's firing a Charge Beam at Reginald! Perhaps it might improve its own charge in the process?
<&Objection> ...
<~Onion_Bubs> dot dot dot
<&Objection> Nope, no such luck.
<~Onion_Bubs> That's a shame.
<~Onion_Bubs> But this is more interesting. The two dragons are fighting each other now.
<&Objection> Kidoku is not gonna like that Dragon Claw from Draco, but I wonder how he'll respond.
<&Objection> Oh my! He's caused an Earthquake in the channel!
<~Onion_Bubs> WAAAAAAAAAH! My beautiful structure!
<&Objection> Calm down. I promise I can fix it.
<~Onion_Bubs> Yeah, you're right. Keep calm and carry on.
<~Onion_Bubs> Just like how Short Fuse carries on using weak attacks. I mean, Thundershock? Come on!
<&Objection> Data's Tri Attack seems to be much more effective, even without the extra charge from its previous attack.
<&Objection> You know, if Data had gotten lucky, that might have been enough to knock Reginald out.
<~Onion_Bubs> Yeah, too bad.
<~Onion_Bubs> And it looks like reinforcements have arrived!
<&Objection> OK, let's stick their info on the screen ...


Syclant* [Hyomu] (M)
Nature: Mild (Special Attack increased by *, Defense reduced by *)

Type: Ice / Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats: 70 / 116 / 70 / 114 / 64 / 121

HP: 100
Atk: **** (4)
Def-: ** (2)
SpA+: ***** (5)
SpD: *** (3)
Spe: 121

Size Class: 3
Weight Class: 4
Base Rank Total: 21

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Avalanche
Bug Bite (*)
Bug Buzz
Focus Energy (*)
Hail
Ice Beam
Ice Punch
Ice Shard (*)
Icicle Drop
Icicle Spear (*)
Icy Wind (*)
Leech Life (*)
Leer (*)
Sheer Cold
Slash (*)
X-Scissor

Earth Power (*)
Water Pulse (*)
Tail Glow (*)

Toxic
Venom Shock
Hidden Power [Electric 6]
Taunt
Blizzard (*)
Protect
SolarBeam
Earthquake
Dig
Brick Break
Double Team
Aerial Ace
Focus Blast
False Swipe
Acrobatics (*)
Stone Edge
Struggle Bug
Bulldoze
Frost Breath
Rock Slide (*)
U-Turn
Substitute

Move Count: 41

Krilowatt [Dobby] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks (29):
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder

Counter
Me First
Signal Beam
Metronome

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake

Earth Power
Endure

Cloyster- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [81^2/870= 8%]
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
Hp: 90
Atk: 3
Def(-): 6
SpA: 3
SpD: 2
Spe: 81 (70x1.15=80.5)
SC: 3
WC: 5
BRT: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Toxic Spikes
Spike Cannon
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Ice Shard
Shell Smash
Hydro Pump
Razor Shell
Brine
Spikes

Rock Blast
Rapid Spin
Bubblebeam

Ice Beam
Surf
Payback
Hidden Power (Electric, 7)
Substitute
Teleport
Torment
Poison Jab
Explosion
Dive
Bide

Total Moves: 32


<&Objection> Now, how about another one of your ratings?
<~Onion_Bubs> Oh I know exactly what I am rating!
<~Onion_Bubs> I give Earthquake a 0 out of 10 right now.
<~Onion_Bubs> That'll teach you to wreck this channel! Now play nice before I have to kickban every single one of you!
<&Objection> Uh oh.

End of round 6


Senpo (U)
HP: KO | EN: 44
Other: 2 KOC


Kidoku (M)
HP: 85 | EN: 63 | Spe: 69 (-)
Ranks: 5/3/5/4 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: -1 attack (permanent)


Hyomu (M)
HP: 100 | EN: 30 | Spe: 121
Ranks: 4/2/5/3 | Total: 21
Size: 3 | Weight: 4
Abilities: Compoundeyes, Mountaineer, Technician
Other: Summoned (immune to everything but cannot restore energy)

Reginald (M)
HP: 1 | EN: 38 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -1 attack (permanent), no more !no, 1 KOC

Draco (M)
HP: 100 | EN: 69 | Spe: 100
Ranks: 6/2/4/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: BOMB!


Dobby (M)
HP: 125 | EN: 30 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: Summoned (immune to everything but cannot restore energy)

Cyndi (F)
HP: KO | EN: 23
Other: 2 KOC


Black Swan (F)
HP: 100 | EN: 100 | Spe: 110
Ranks: 2/3/4/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Snow Cloak, Cursed Body
Other: None


Boreas (M)
HP: 90 | EN: 30 | Spe: 81 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: Summoned (immune to everything but cannot restore energy)

Data (U)
HP: 79 | EN: 54 | Spe: 90 22.5
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: 10% paralysis


Short Fuse (M)
HP: 100 | EN: 25 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: Summoned (immune to everything but cannot restore energy)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10), Vacuum Wave (7/10), Earthquake (0/10)
Other effects: None

Round 6 data

Turn order: Draco, Kidoku, Cyndi, Reginald, Short Fuse, Data

Draco uses !summon for 30 energy
Dummy007's Krilowatt will appear at the end of the round

Kidoku uses !summon for 30 energy
Engineer Pikachu's Syclant will appear at the end of the round

Cyndi uses !summon for 30 energy
Temperantia's Cloyster will appear at the end of the round

Reginald uses a combo of Aqua Jet and Aqua Jet on Cyndi for ((4+8)*1.75-1)=20 energy
Roll a D16 for crit: 1 - crit
Cyndi takes (4*2.25+3+3+(2-3)*1.5)+(-1-0)*1.75=11.75 damage
Cyndi is KO'd by the attack
Roll a D100 for Static activation: 32 - no Static activation

Short Fuse uses Quick Attack for 3 energy
Roll a D3 for target (1 = Kidoku, 2 = Reginald, 3 = Draco): 1 - Kidoku
Roll a D16 for crit: 12 - no crit
Kidoku takes (4+(5-3)*1.5)/2=3.5 damage

Roll a D100 for paralysis: 60 - no paralysis
Data uses Charge Beam on Reginald for 6 energy
Roll a D100 for accuracy: 30 - hit
No crit roll due to Shell Armor
Roll a D100 for special attack boost: 90 - no special attack boost
Reginald takes (5+(6-5)+(5-3)*1.5+2)=11 damage

Roll a D100 for bomb explosion (4%): 29 - no explosion
Draco restores 2 energy
The bomb's explosion chance increases to 6%
Turn order: Draco, Short Fuse, Kidoku, Reginald, Data

Draco uses Dragon Claw on Kidoku for 5 energy
Roll a D16 for crit: 11 - no crit
Kidoku takes (8+3+(6-5)+(5-3)*1.5)*1.5/2=11.25 damage

Short Fuse uses Thundershock on Reginald for 2 energy
No crit roll due to Shell Armor
Roll a D100 for paralysis: 91 - no paralysis
Reginald takes (4+3+(4-3)*1.5)=8.5 damage

Kidoku uses Earthquake for 7 energy
Draco is immune to the move
Short Fuse is immune to the move
No crit roll against Reginald due to Shell Armor
Roll a D16 for crit against Data: 15 - no crit
Reginald takes (10*0.75+(5-3)*1.5)*1.5+(-1-0)*1.75=14 damage
Data takes (10*0.75+(5-3)*1.5)+(-1-0)*1.75=8.75 damage

Reginald cools down

Roll a D100 for paralysis: 49 - no paralysis
Data uses Tri Attack on Reginald for 5 energy
No crit roll due to Shell Armor
Roll a D100 for status: 44 - no status
Reginald takes (8+3+(6-5)+(5-3)*1.5+2+2)=19 damage

Roll a D100 for bomb explosion (6%): 73 - no explosion
Draco restores 2 energy
The bomb's explosion chance increases to 8%
Reginald's speed drop counter drops to 0
Reginald's speed is back to normal

Data's paralysis drops to 10%

Kidoku's Multiscale deactivates

Hyomu the Syclant joins Engineer Pikachu's team
Dobby the Krilowatt joins Dummy007's team
Boreas the Cloyster joins Temperantia's team

Temperantia automatically sends out Black Swan the Froslass

Roll a D8 for rated move (1-2 = Aqua Jet, 3 = Quick Attack, 4 = Charge Beam, 5 = Dragon Claw, 6 = Thundershock, 7 = Earthquake, 8 = Tri Attack): 7 - Earthquake

The bomb's energy restoration increases to 3
 
Start of round 7


Senpo (U)
HP: KO | EN: 44
Other: 2 KOC


Kidoku (M)
HP: 85 | EN: 63 | Spe: 69 (-)
Ranks: 5/3/5/4 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: -1 attack (permanent)


Hyomu (M)
HP: 100 | EN: 30 | Spe: 121
Ranks: 4/2/5/3 | Total: 21
Size: 3 | Weight: 4
Abilities: Compoundeyes, Mountaineer, Technician
Other: Summoned (immune to everything but cannot restore energy)

Reginald (M)
HP: 1 | EN: 38 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: -1 attack (permanent), no more !no, 1 KOC

Draco (M)
HP: 100 | EN: 69 | Spe: 100
Ranks: 6/2/4/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: BOMB!


Dobby (M)
HP: 125 | EN: 30 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: Summoned (immune to everything but cannot restore energy)

Cyndi (F)
HP: KO | EN: 23
Other: 2 KOC


Black Swan (F)
HP: 100 | EN: 100 | Spe: 110
Ranks: 2/3/4/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Snow Cloak, Cursed Body
Other: None


Boreas (M)
HP: 90 | EN: 30 | Spe: 81 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: Summoned (immune to everything but cannot restore energy)

Data (U)
HP: 79 | EN: 54 | Spe: 90 22.5
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: 10% paralysis


Short Fuse (M)
HP: 100 | EN: 25 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: Summoned (immune to everything but cannot restore energy)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10), Vacuum Wave (7/10), Earthquake (0/10)
Other effects: None

Orders

Engineer Pikachu said:
Kidoku: Agilidodge - ExtremeSpeed (Reginald)
IF (Your target is under the effects of a Protective / Evasive Action when you act) THEN (Fire Blast (Black Swan) instead)
IF (Blizzard is used on you A1 by anyone) THEN (Protect instead)
IF (Reginald is KOed on A2) THEN (Ice Beam (Draco) instead)

Hyomu: Icicle Spear (Draco) - Icy Wind (Draco, Black Swan, Data)
IF (Draco is under the effects of a Protective / Evasive Action A1) THEN (Bulldoze instead and push actions back)
Glacier Knight said:
Ice Shard+Ice Shard Kidoku

I'm dead. yay.
Dummy007 said:
Draco: Protect -> Draco Meteor Kidoku; if Kidoku uses an Evasive move on Action 2, change that action to Brick Break Data
Dobby: Aqua Jet Reginald -> Ice Beam Kidoku
; if Reginald faints before you act on Action 1, change that action to Scald Data
Temperantia said:
Hail-> Blizzard @ Porygon-Z, Salamence, Dragonite

Ice Shard @ Krilowatt-> Icicle Spear @ Dragonite
If Krilowatt is KO'd, use Ice Beam @ Salamence instead a1
Dogfish44 said:
E-Vire: Rock Slide (Reginald | Black Swan | Draco) ~ Thundershock (Draco)

IF Reginald is Koed before you act, THEN use Ice Punch (Draco) action 1.

Porygon-Z: Ice Beam (Draco) ~ Tri Attack (Draco)

IF Draco is KOed, THEN Redirect to Black Swan, using Shadow Ball if Tri-Attack would be used.
Flavour

<~Onion_Bubs> How much longer is this battle going to last?
<&Objection> I don't know, but Reginald is trying an Ice Shard combo over there.
<~Onion_Bubs> WHAT!? I gave Ice Shard a 1 out of 10!
<&Objection> Shall I have Glacier Knight re-order?
<~Onion_Bubs> Nah, don't bother. I prefer that other Krilowatt that joined the battle later.
<~Onion_Bubs> Ooh, said other Krilowatt just finished off Reginald with an Aqua Jet!
* Glacier was kicked by Onion_Bubs (You have been eliminated from the battle.)
<&Objection> The two dragons seem to be taking defensive measures.
<&Objection> Kidoku is using his Agility to avoid incoming attacks.
<~Onion_Bubs> Evading with that bulk would surely take a lot of effort.
<~Onion_Bubs> I like Draco's Protective barrier more.
<&Objection> Yeah, since it seems like nobody wants to harm Kidoku right now anyway.
<&Objection> Whereas Draco has to weather an Ice Punch from Short Fuse, an Ice Beam from Boreas and another Ice Beam from Data.
<~Onion_Bubs> That is some barrier.
<~Onion_Bubs> Oh great, now Hyomu is causing more seismic activity with his Bulldoze manoeuvre.
<~Onion_Bubs> At least this one's not as harmful to the channel as the last quake.
<&Objection> Well I hope you like Hail, because Black Swan just made it hail in here.
<~Onion_Bubs> It's better than earthquakes, that's for sure.
<~Onion_Bubs> Ha! Looks like Draco's barrier couldn't withstand Dobby's Ice Beam! And now the Salamence will pay dearly.
<&Objection> I thought you liked the dragons?
<~Onion_Bubs> I was expecting them to be more ferocious and unleash powerful attacks.
<~Onion_Bubs> Like that Draco Meteor Draco just summoned and launched at Kidoku.
<~Onion_Bubs> Why can't dragons be more like that?
<&Objection> It seems like most of the other pokemon share your views on dragons.
<&Objection> Hyomu is launching an Icicle Spear at Draco, Short Fuse is electrifying Draco with a Thundershock ... hang on, what's Boreas doing?
<~Onion_Bubs> Copying Hyomu, that's what.
<~Onion_Bubs> But wow, Boreas' Icicle Spear seems to be more powerful than Hyomu's!
<~Onion_Bubs> And that's Kidoku the Dragonite knocked out!
* Engineer was kicked by Onion_Bubs (You have been eliminated from the battle.)
<&Objection> Black Swan is using the hail to her advantage I see.
<&Objection> The cold Blizzard seems to hurt Draco more than it hurts Data.
<~Onion_Bubs> Wow, did Data's Tri Attack hit Draco in a weak spot?
<~Onion_Bubs> It did!
<&Objection> Wow, with the amount of damage that dealt, you'd think it was an ice-type move!
<&Objection> Speaking of which ...
<&Objection> !rate Ice Beam
<~Onion_Bubs> I give Ice Beam a 9 out of 10 right now.
<~Onion_Bubs> Also I don't think this battle's going to last much longer.
<~Onion_Bubs> With one player disqualified, two others eliminated and one close to elimination ...

End of round 7


Senpo (U)
HP: KO | EN: 44
Other: 2 KOC


Kidoku (M)
HP: KO | EN: 56

Reginald (M)
HP: KO | EN: 17
Other: 1 KOC

Draco (M)
HP: 4 | EN: 22 | Spe: 100
Ranks: 6/2/4/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: BOMB!


Dobby (M)
HP: 125 | EN: 20 | Spe: 105
Ranks: 2/3/4/3 | Total: 22
Size: 1 | Weight: 2
Abilities: Trace, Magic Guard, Shell Armor
Other: Summoned (immune to everything but cannot restore energy), 1 KOC

Cyndi (F)
HP: KO | EN: 23
Other: 2 KOC


Black Swan (F)
HP: 92 | EN: 84 | Spe: 110 62.857...
Ranks: 2/3/4/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Snow Cloak, Cursed Body
Other: -1 speed (2 more rounds), Snow Cloak active


Boreas (M)
HP: 90 | EN: 15 | Spe: 81 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: Summoned (immune to everything but cannot restore energy), 1 KOC

Data (U)
HP: 55 | EN: 42 | Spe: 90 22.5 12.857...
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: 5% paralysis, -1 speed (2 more rounds)


Short Fuse (M)
HP: 100 | EN: 17 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: Summoned (immune to everything but cannot restore energy)


Onion Bubs' ratings: Perish Song (0/10), Paleo Wave (3/10), Ice Shard (1/10), Superpower (7/10), Vacuum Wave (7/10), Earthquake (0/10), Ice Beam (9/10)
Other effects: Hail (3 more rounds)

Round 7 data

Turn order: Draco, Reginald, Dobby, Kidoku, Hyomu, Black Swan, Short Fuse, Boreas, Data

Reginald uses a combo of Ice Shard and Ice Shard on Kidoku for ((4+8)*1.75)=21 energy
The combo fails because Onion_Bubs said so

Dobby uses Aqua Jet on Reginald for 3 energy
No crit roll due to Shell Armor
Reginald takes (4+3+(2-3)*1.5)*0.67=3.685 damage
Reginald is KO'd by the attack
Glacier Knight is eliminated from play


Kidoku uses evasive Agility for 7 energy
Kidoku is evading incoming attacks

Hyomu uses Bulldoze for 5 energy
Technician increases the energy cost by 1
Draco is immune to the move
Kidoku is immune to the move
Roll a D16 for crit against Black Swan: 8 - no crit
Roll a D16 for crit against Data: 12 - no crit
Black Swan takes (6*1.5*0.75+(4-3)*1.5)=8.25 damage
Black Swan's speed is lowered by 1 stage
Roll a D100 for Cursed Body activation: 97 - no Cursed Body activation
Data takes (6*1.5*0.75+(4-3)*1.5)=8.25 damage
Data's speed is lowered by 1 stage

Black Swan uses Hail for 9 energy
The weather changes to hail for 4 rounds
Black Swan's Snow Cloak kicks in

Short Fuse uses Ice Punch on Draco for 6 energy
Draco would take (8+(5-2)*1.5)*2.25=28.125 damage


Boreas uses Ice Beam on Draco for 6 energy
Draco would take (10+3+(3-3)*1.5)*2.25=29.25 damage


Roll a D100 for paralysis: 27 - no paralysis
Data uses Ice Beam on Draco for 7 energy
Draco would take (10+(6-5)+(5-3)*1.5+2)*2.25=36 damage


Draco uses Protect for (7+(29.25+28.125+36)/2.5)=44.35 energy (round to 44)
Short Fuse's Ice Punch, Boreas' Ice Beam and Data's Ice Beam are cockblocked

Kidoku takes 2 Hail damage
Draco takes 2 Hail damage
Data takes 2 Hail damage

Roll a D100 for bomb explosion (8%): 65 - no explosion
Draco restores 3 energy
The bomb's explosion chance increases to 10%
Turn order: Hyomu, Dobby, Draco, Short Fuse, Boreas, Kidoku, Black Swan, Data

Hyomu uses Icicle Spear on Draco for 6 energy
Technician increases the energy cost by 2
Roll a D6 for hits (1-2 = 2, 3-4 = 3, 5 = 4, 6 = 5): 1 - 2 hits
Roll 2D16 for crits: 7, 13 - no crits
Draco takes (4*2+3+(4-2)*1.5)*2.25=31.5 damage

Dobby uses Ice Beam on Kidoku for 7 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for freeze: 65 - no freeze
Kidoku takes (10+3+(4-4)*1.5)*2.25=29.25 damage

Draco uses Draco Meteor on Kidoku for 9 energy
Accuracy boosted to 100%
Roll a D16 for crit: 4 - no crit
Kidoku takes (14+3+(4-4)*1.5)*1.5=25.5 damage

Short Fuse uses Thundershock on Draco for 2 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for paralysis: 88 - no paralysis
Draco takes (4+3+(4-3)*1.5)=8.5 damage

Boreas uses Icicle Spear on Kidoku for 6 energy
Skill Link increases the energy cost by 3
Roll 5D16 for crits: 16, 10, 15, 7, 6 - no crits
Kidoku takes (3*5+3+(3-3)*1.5)*2.25=40.5 damage
Kidoku is KO'd by the attack
Engineer Pikachu is eliminated from play


Black Swan uses Blizzard on Draco and Data for 7 energy
Accuracy at 100% due to Hail
Roll a D16 for crit against Draco: 14 - no crit
Roll a D16 for crit against Data: 11 - no crit
Roll a D100 for freeze against Draco: 21 - no freeze
Roll a D100 for freeze against Data: 83 - no freeze
Draco takes (12*0.75+3+(4-3)*1.5)*2.25=30.375 damage
Data takes (12*0.75+3+(4-3)*1.5)=13.5 damage

Roll a D100 for paralysis: 28 - no paralysis
Data uses Tri Attack on Draco for 5 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for status: 40 - no status
Draco takes (8+3+3+(6-5)+(5-3)*1.5+2+2)=22 damage

Draco takes 2 Hail damage
Data takes 2 Hail damage

Roll a D100 for bomb explosion (10%): 55 - no explosion
Draco restores 3 energy
The bomb's explosion chance increases to 12%
Data's paralysis drops to 5%

The Hail counter drops to 3

Hyomu the Syclant disappears

Roll a DX for rated move (1 = Aqua Jet, 2 = Agility, 3 = Bulldoze, 4 = Hail, 5 = Ice Punch, 6-8 = Ice Beam, 9 = Protect, 10-11 = Icicle Spear, 12 = Draco Meteor, 13 = Thundershock, 14 = Blizzard, 15 = Tri Attack): 6 - Ice Beam

The bomb's energy restoration increases to 4
 
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