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Suicune [Written] [QC 3/3] [GP 2/2]

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[pimg]245[/pimg]
http://www.smogon.com/bw/pokemon/suicune

[Overview]

<p>Having been considered one of the best sweepers in existence two generations in a row is no small feat, and although Suicune has now fallen into UU, it can still hold its own in this environment. Its pure Water typing is amazing, as it gives it few weaknesses and a very wide range of neutral coverage with its STAB. Its stats are just right for it to do virtually anything it wants, from sweeping to being one of the sturdiest walls in the game. Since it possesses such an array of support moves, such as Calm Mind and Roar, it's also a great team player. However, its not all peaches for Suicune, as many of its greatest enemies happen to be some of the most used Pokemon in the tier, including Roserade, Raikou, and Zapdos, which makes it difficult for Suicune to truly shine. Fret not, as despite these hinderances, Suicune is sure to leave its mark in any battle it takes part in.</p>

[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Calm Mind
move 3: Ice Beam
move 4: Hidden Power Electric
item: Leftovers / Life Orb
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Suicune's stats almost scream out "wall", the most effective role it can play is that of a bulky sweeper. Its tremendous natural bulk not only allows Suicune to set up rather easily, but also take a couple of hits as it dishes out its own, which usually leads to it KOing a couple Pokemon before going down itself. The choice between Hydro Pump and Surf is the classic "power vs. accuracy" conundrum, as while Surf has perfect accuracy and more PP, the power drop is quite noticeable, especially against bulkier foes such as Porygon2. Calm Mind is Suicune's only way of powering up, boosting both its Special Attack and Special Defense simultaneously, making it a double-edged threat. Ice Beam gives it coverage on the Grass-types which resist its STAB, such as Shaymin and Roserade, while Hidden Power Electric covers opposing Water-types, such as Empoleon and Milotic.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Suicune's offensive potential and prevent Porygon2 and Porygon-Z from receiving a beneficial boost from Download as they come in. A Timid nature is preferred to ensure Suicune always outruns enemy Chandelure and Togekiss, as well as Speed ties with Heracross and Nidoking. Keep in mind, however, that the former two rarely run a Speed-boosting nature and the latter two have a 50% chance to outrun it anyway, so a Modest nature is more than viable. Leftovers is the primary item pick here because it has excellent synergy with Suicune's natural bulk and prevents it from becoming worn down by residual damage too quickly. The power boost that Life Orb provides is very substantial, however, and hence should be considered if your team has a way of nullifying sources of residual damage. An alternative EV spread that focuses on bulk rather than Speed of 208 HP / 252 SpA / 4 SpD / 44 Spe, which allows Suicune to outrun 0 Speed Roserade, is also viable, but at times you will find yourself missing the Speed, especially against bulky offensive teams that employ Pokemon such as Choice Band Heracross.</p>

<p>This set absolutely hates Toxic Spikes and loves Spikes support, making Spikes Roserade a good partner, due to absorbing Toxic Spikes upon entry and being able to lay down its own hazards. In order to avoid having Suicune take too many strong hits before it gets the chance to set up, it would be wise to pair it with a secondary Water-type; preferably one that can weaken opposing Water-type counters to ease Suicune's sweep. This makes Choice Specs Kingdra a great offensive partner, as it can soften Suicune's counters and come in on strong attacks that Suicune typically wants to avoid early game, such as Darmanitan's Flare Blitz. Offensive Slowbro performs similarly, but its weakness to U-turn makes it a bit less appealing, despite having access to Regenerator.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Roar
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>As Suicune is one of the bulkiest Pokemon in existence, it's no surprise that despite the change in sleep mechanics that BW broght with it, it is still able to pull off a classic RestTalk set. Rest is Suicune's only method of recovering HP outside of Leftovers and passed on Wishes. The main drawback here is that in order to use Rest effectively, Suicune needs to be either able to stay in for three turns straight, allowing it to wake up and Rest again, or take little-to-no damage before switching out. Otherwise, damage will build up too quickly and Suicune will faint before accomplishing anything. Luckily, Suicune has all the right tools to make this set work: tremendous bulk, Scald, and access to Roar. Scald is a very good move on defensive Water-types such as this one, as it gives them a STAB move with nice, consistent damage that also has a very nice side effect which helps spread status around the opponent's team. Roar prevents Suicune from being set up on and allows it to take advantage of entry hazards placed by its teammates. Sleep Talk ties the set together by nearly ensuring Suicune doesn't become a sitting duck for the two turns it is asleep.</p>

[ADDITIONAL COMMENTS]

<p>Due to the very specific role this set plays on a team, it is recommended you stick to the given moves. However, if you find that there is too much status interference on your team, feel free to use Surf over Scald. In order to work properly, this set absolutely requires Spikes support, and due to its amazing defensive synergy with Suicune, Roserade stands out as the best choice to lay them down. Heal Bell / Aromatherapy support is very much appreciated so that Suicune doesn't get stuck being asleep if it's forced out at low HP. Roserade can provide this as well, but since it suffers from a bad case of four-moveslot syndrome, you may want to consider Togekiss, who also beats Shaymin and Roserade, two of Suicune's worse enemies. You'll also need something that can beat Raikou and Zapdos, so special walls such as Snorlax and Umbreon make good partners.</p>

[SET]
name: CroCune
move 1: Calm Mind
move 2: Rest
move 3: Sleep Talk
move 4: Scald
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Ever since its inception during the ADV era, Calm Mind + RestTalk Suicune has remained one of the most popular sets in the entire game. However, in BW, this does not translate to actually being good. The main reason why this set is much less viable than it has been in the past is the change in Sleep mechanics that happened during the generational transition. This change, which forces it to stay in for three turns straight if it ever wants to wake up from its nap, has essentially taken most of Suicune's utility away, as it can no longer be used as an effective defensive pivot in the early-to-mid stages of the game. However, CroCune, as this set is affectionately known as, is still one of the more difficult late-game sweepers to deal with, as its tremendous bulk and ability to steadily boost its stats through Calm Mind, make it nigh-impossible to 3HKO. Scald is the primary STAB option for this set due to its handy 30% burn rate, making it even harder to break Suicune.</p>

[ADDITIONAL COMMENTS]

<p>Heal Bell or Aromatherapy support gives this set back most of its early-to-mid-game defensive utility, as it can now use Rest and switch out more freely. Toxic Spikes also greatly improve the effectiveness of this set, as they prevent opposing Calm Mind users, such as Raikou, from setting up alongside it. Roserade proves to be a very effective teammate in this regard, as it has access to both Toxic Spikes and Aromatherapy, as well as fantastic defensive synergy with Suicune. If you decide to provide said Toxic Spikes support, a Pokemon who can take out opposing grounded Poison-types and ensure the entry hazards aren't absorbed may also be a worthwhile investment. Weavile all but guarantees the removal of opposing Roserade with its strong Pursuit and can threaten Nidoking and Nidoqueen with Ice Punch. In addition, if you decide to go this route, you may want to consider using Surf over Scald for the added power and to avoid status interference.</p>

[Other Options]

<p>Suicune's movepool is quite barren, but there are a few moves which have not been covered above and could be worth consideration if your team is in need of such support; namely Reflect, Toxic, and Protect. A classic Substitute + Calm Mind set with a STAB move and either Ice Beam or Hidden Power Electric for coverage can also work, but since Suicune relies so much on its HP to take hits, this could prove counterproductive. In a similar vein, a Calm Mind + Roar set can be used to set up alongside opposing stat-boosters and Roar them away once you have accumulated a few boosts yourself. Suicune may also employ Choice Scarf and Choice Specs fairly effectively, but these sets are largely outclassed by other Pokemon with higher Speed, better coverage, or more power.</p>

[Checks and Counters]

<p>Suicune is difficult to beat 1-on-1 due to its awesome bulk and respectable offensive stats, but it can be done. Roserade and Shaymin are the best counters, as they are bulky enough to take Ice Beams, have Natural Cure to shrug off burns from Scald, and can hit back really hard with their STAB moves. Rotom-C also does well and commonly has Trick to cripple defensive sets, but it cares more about a Scald burn. Snorlax can check the offensive set pretty well, but it does not like getting burned at all. Zapdos and Raikou also dislike getting burned, but don't mind it as much due to being special attackers, and can hit Suicune hard with Thunderbolt. Milotic can effectively shut down most sets with Haze + Recover and cripple Suicune with Toxic. Kingdra switches in with little trouble and proceeds to set up or fire off Draco Meteors. Although, if its a physical attacker, it will need to be a Lum or Chesto Berry variant. Hitting Suicune hard with Pokemon such as Choice Band Escavalier before it can set up too any Calm Minds usually works well too.</p>

[Unreleased]

<p>Suicune's Dream World ability is Water Absorb. While it has the potential to be extremely cool on offensive sets, Suicune is unlikely to be released with Sleep Talk when its time comes, forcing it to stick to Pressure on defensive sets.</p>
 
You should probably write up crocune because it's the most used set by a good margin, even if it shouldn't be. It's not like it's a bad set either.

How does other QC feel about subcm? It gives my team a hard time, but I'm not sure it would work well against other teams.
 
Yeah this isn't ready for QC yet, I'm going to put up Crocune after I test it. I would like input on SubCM though, I personally think its shit, but meh.
 
i know a lot of you guys said it sucks but can scarfcune be put in OO. modest hydro pump hurts a lot and is great at revenging stuff like shandera, crobat, zapdos, azelf. it also is still really goddamn bulky unlike scarf raikou
 
Sure, I don't mind putting Scarf in OO alongside Specs.

Anyway, I'm going to put up the Crocune skeleton soon, but I'm not sure if I should go with a simple 252 HP / 252 Def / 4 SpD spread or with 252 HP / 216 Def / 44 Spe, which lets it get an extra CM off against 0 Spe Roserade switch-ins before they start Giga Draining.

Also, any word on the SubCM set? If no one else tells me to include it, It's staying OO.

Edit: Yeah, just QC this now. Crocune is so bad smh.
 
No need to slash surf on crocune, toxic spikes are so rarely effective that status interference isn't an issue. AC it.

QC APPROVED 1/3

Shrang: It did very poorly in testing for me. Most of the time, sub would just waste HP, and therefore be a move I would have to actively avoid during a match. It's also suicide vs sand.
 
So uh, why is SubCM OO material? I actually remember getting infracted because I raged that it wasn't there last time. Seems like a perfectly legit set to me. Suicune can even make 101 HP Subs, if that means anything.

And yeah, CroCune can actually be called "CroCune" in this case and not Calm Mind + RestTalk, since you know, it is the set that cromat came up with.
 
@snunch - done

@shrang - 101 hp subs are useless nowadays anyway, since chansey and deo-d are gone. what uses stoss/night shade now? registeel, dusclops? those are nowhere near comon enough to warrant sub when its essentially suicide vs sand. sableye uses it sometimes, but that'll probably taunt you.

i know i can name it crocune, but i dont want to lol
 
@shrang - 101 hp subs are useless nowadays anyway, since chansey and deo-d are gone. what uses stoss/night shade now? registeel, dusclops? those are nowhere near comon enough to warrant sub when its essentially suicide vs sand. sableye uses it sometimes, but that'll probably taunt you.

What about all the other benefits that Substitute provides, like status prevention (huge for a bulky attacker like Suicune), Trick prevention, crit prevention and Dragon Tail prevention? These things are all pretty big, IMO. If anything, the loss of the need to use 101 HP Subs makes Suicune even better, since you can now pump more EVs into your offensive stats, since Suicune's defenses are massive anyway. You can also do other stuff like Leftovers numbers since you're free from the original 252 HP EVs for the 404 HP.
 
yea placeholder done

[Overview]

<p>Having been considered one of the best sweepers in existence two generations in a row is no small feat, and although Suicune has now fallen into UU, it can still hold its own in this environment. Its pure Water typing is amazing, as it gives it few weaknesses and a very wide range of neutral coverage with its STAB. Its stats are just right for it to do virtually anything it wants, from sweeping to being one of the sturdiest walls in the game. Since it possesses such an array of support moves, such as Calm Mind and Roar, its it's also a great team player. Its not all peaches for Suicune, however, as many of its greatest enemies happen to be some of the most used Pokemon in the tier, including Roserade, Raikou,(add comma) and Zapdos, which makes it difficult for Suicune to truly shine. Fret not, however, as despite these hinderances, Suicune is sure to leave his mark in any battle it takes part in.</p>

[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Calm Mind
move 3: Ice Beam
move 4: Hidden Power Electric
item: Leftovers / Life Orb
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Suicune's stats almost scream out "wall," the most effective role it can play is that of a bulky sweeper. It's Itstremendous natural bulk not only allows it to set up rather easily, but also take a couple of hits as it dishes out its own, which can lead to it killing a couple Pokemon before going down itself. The choice between Hydro Pump and Surf is the classic "power vs. accuracy" conundrum, as while Surf has perfect accuracy and more PP, the power drop is quite noticeable, especially against bulkier foes,(remove comma) such as Porygon2. Calm Mind is Suicune's only way of powering up, boosting both its Special Attack and Special Defense simultaneously, making it a double-edged threat. Ice Beam gives it coverage on the Grass-types which resist its STAB, such as Shaymin and Roserade, while Hidden Power Electric covers opposing Water-types, such as Empoleon and Milotic.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Suicune's offensive potential and prevent Download Porygon2 and Porygon-Z from receiving a beneficial boost as they come in. A Timid nature is preferred to ensure Suicune alway outruns enemy Chandelure and Togekiss, as well as speed Speed ties with Heracross and Nidoking. Keep in mind, however, that the former two rarely run a Speed-boosting nature and the latter two have a 50% chance to outrun it anyway, so a Modest nature is more than viable. Leftovers is the primary item pick here because it has excellent synergy with Suicune's natural bulk and prevents it from becoming worn down by residual damage too quickly. The power boost that Life Orb provides is very substantial, however, and hence should be considered if your team has a way of nullifying sources of residual damage. An alternative EV spread that focuses on bulk rather than Speed of 208 HP / 252 SpA / 4 SpD / 44 Spe, which outruns 0 Speed Roserade, is also viable, but often times you will find yourself missing the Speed, especially against bulky offensive teams that employ Pokemon such as Choice Band Heracross.</p>

<p>This set absolutely hates Toxic Spikes and loves Spikes support, making Spikes Roserade a good partner, due to absorbing Toxic Spikes upon entry and being able to lay down its own hazards. In order to avoid having Suicune take too many strong hits before it gets the chance to set up, it would be wise to pair it with a secondary Water-type; preferably one that can weaken opposing Water-type counters to ease Suicune's sweep. This makes Choice Specs Kingdra a great offensive partner, as it can soften Suicune's counters and come in on strong attacks that Suicune typically wants to avoid early game, such as Darmanitan's Flare Blitz. Offensive Slowbro performs similarly, but its weakness to U-turn makes it a bit less appealing, despite having access to Regenerator.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Roar
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>As Suicune is one of the bulkiest Pokemon in existence, it's no surprise that despite the change in Sleep mechanics that BW broght with it, it is still able to pull off a classic RestTalk set. Rest is Suicune's only method of recovering HP outside of Leftovers and passed on Wishes. The main drawback here is that in order to use Rest effectively, Suicune needs to be either able to stay in for three turns straight, allowing it to wake up and Rest again, or take little-to-no damage before switching out. Otherwise,(add comma) damage will build up too quickly and Suicune will faint before accomplishing anything. Luckily, Suicune has all the right tools to make this set work: tremendous bulk, Scald, and access to Roar. Scald is a very good move on defensive Water-types like this one, as it gives them a STAB move with nice, consistent damage that also has a very nice side effect which helps spread status arund around the opponent's team. Roar prevents Suicune from being set up on and allows it to take advantage of entry hazards placed by its teammates. Sleep Talk ties the set together by nearly ensuring Suicune doesn't become a sitting duck for the two turns it is asleep.</p>

[ADDITIONAL COMMENTS]

<p>Due to the very specific role this set plays in a team, it is recommended you stick to the given moves. However, if you find that there is too much status interference in your team, feel free to use Surf over Scald. In order to work properly, this set absolutely requires Spikes support, and due to its amazing defensive synergy with Suicune, Roserade stands out as the best choice to lay them down. Heal Bell / Aromatherapy support is very much appreciated so that Suicune doesn't get stuck being asleep at low HP. Change the last sentence. Heal Bell / Aromatherapy don't prevent Suicune from being at low HP. I don't play UU so I don't know how you're trying to manifest your thoughts hereRoserade can provide this as well, but since it suffers from a bad case of four-moveslot syndrome, you may want to consider Togekiss, who also beats Shaymin and Roserade, two of Suicune's worse enemies. You'll also need something that can beat Raikou and Zapdos, so special walls,(remove comma) such as Snorlax and Umbreon,(add comma) make good partners.</p>

[SET]
name: Calm Mind + RestTalk
move 1: Calm Mind
move 2: Rest
move 3: Sleep Talk
move 4: Scald
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Ever since its inception during the ADV era, Calm Mind + RestTalk Suicune has remained one of the most popular sets in the entire game. However, in BW, this does not translate to actually being good. The main reason why this set is much less viable than it has been in the past is the change in Sleep mechanics in that happened during the generational transition. This change, which forces it to stay in for three turns straight if it ever wants to wake up from its nap, has essentially taken most of Suicune's utility away, as it can no longer be used as an effective defensive pivot in the early-to-mid stages of the game. However, Crocune, as this set is affectionately known as, is still one of the more difficult late-game sweepers to deal with, as its tremendous bulk and ability to steadily boost its stats through Calm Mind, make it nigh- nearlyimpossible to 3HKO. Scald is the primary STAB option for this set due to its handy 30% burn rate,(add comma) making it even harder to break Suicune.</p>

[ADDITIONAL COMMENTS]

<p>Heal Bell or Aromatherapy support gives this set back most of its early-to-mid-game defensive utility, as it can now use Rest and switch out more freely. Toxic Spikes also greatly improve improves the effectiveness of this set, as they prevent opposing Calm Mind users, such as Raikou, from setting up alongside it. Roserade proves to be a very effective teammate in this regard, as it has access to both Toxic Spikes and Aromatherapy, as well as fantastic defensive synergy with Suicune. If you decide to provide said Toxic Spikes support, a Pokemon who can take out opposing grounded Poison-types and ensure the hazards aren't absorbed may also be a worthwhile investment. Weavile all but guarantees the removal of opposing Roserade with its strong Pursuit and can threaten Nidoking and Nidoqueen with Ice Punch. In addition, if you decide to go this route, you may want to consider using Surf over Scald for the added base power,(add comma) and to avoid status interference.</p>

[Other Options]

<p>Suicune's movepool is quite barren, but there's a few moves which have not been covered above and could be worth consideration if your team is in need of such support; namely Reflect, Toxic, and Protect. A classic Substitute + Calm Mind set with a STAB move and either Ice Beam or Hidden Power Electric for coverage can also work, but since Suicune relies so much on its HP to take hits, this could prove counterproductive. In a similar vein, a Calm Mind + Roar set can be used to set up alongside opposing stat-boosters and Roar them away once you have accumulated a few boosts yourself. Suicune may also employ Choice Scarf and Choice Specs fairly effectively, but these sets are largely outclassed by other Pokemon with higher Speed, better coverage, or more power.</p>

[Checks and Counters]

<p>Suicune is difficult to beat 1-on-1 due to its awesome bulk and respectable offensive stats, but it can be done. Roserade and Shaymin are the best counters, as they are bulky enough to take Ice Beams, have Natural Cure to shrug off burns from Scald, and can hit back really hard with their STAB moves. Rotom-C also does well and commonly has Trick to cripple defensive sets, but it cares a lot more about a Scald burn. Snorlax can check the offensive set pretty well, but it does not like getting burned at all. Zapdos and Raikou also dislike getting burned, but don't mind it as much due to being special attackers, and can hit Suicune hard with Thunderbolt. Milotic can effectively shut down most sets with Haze + Recover,(add comma) and cripple Suicune with Toxic. Kingdra switches in with little trouble and proceeds to set up or fire off Draco Meteors. Although,(add comma) if its a physical attacker, it'll need to be a Lum or Chesto Berry variant. Hitting Suicune hard with Pokemon such as Choice Band Escavalier before it can set up too any Calm Minds usually works well too.</p>

[Unreleased]

<p>Suicune's Dream World ability is Water Absorb; and while it has the potential to be extremely cool on offensive sets, Suicune is unlikely to be released with Sleep Talk when its time comes, forcing it to stick to Pressure on defensive sets.</p>
 
this is really pedantic but resttalk should really be called crocune considering it's arguably the most well-known named set in the history of competitive pokemon, and especially since you mention 'crocune' in the set description
 
^cool, do what Iconic said. Also I'll stamp Sir's grammer check, putting this at 1/2. I'll go look for another grammar checker as well.

contrib_gp.png
 
i disagreed with a lot of those comma insertions... applied everything i agreed with, though.

ready for #2
 
Placeholder. I'll be checking this now.

EDIT:

Add
Remove
Comments
[pimg]245[/pimg]
http://www.smogon.com/bw/pokemon/suicune

[Overview]

<p>Having been considered one of the best sweepers in existence two generations in a row is no small feat, and although Suicune has now fallen into UU, it can still hold its own in this environment. Its pure Water typing is amazing, as it gives it few weaknesses and a very wide range of neutral coverage with its STAB. Its stats are just right for it to do virtually anything it wants, from sweeping to being one of the sturdiest walls in the game. Since it possesses such an array of support moves, such as Calm Mind and Roar, it's also a great team player. However, its Its not all peaches for Suicune, however, as many of its greatest enemies happen to be some of the most used Pokemon in the tier, including Roserade, Raikou, and Zapdos, which makes it difficult for Suicune to truly shine. Fret not, however, as despite these hinderances, Suicune is sure to leave his its mark in any battle it takes part in.</p>

[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Calm Mind
move 3: Ice Beam
move 4: Hidden Power Electric
item: Leftovers / Life Orb
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Suicune's stats almost scream out "wall"," the most effective role it can play is that of a bulky sweeper. Its Suicune's tremendous natural bulk not only allows it to set up rather easily, but also take a couple of hits as it dishes out its own, which can lead to it killing KOing a couple Pokemon before going down itself. The choice between Hydro Pump and Surf is the classic "power vs. accuracy" conundrum, as while Surf has perfect accuracy and more PP, the power drop is quite noticeable, especially against bulkier foes such as Porygon2. Calm Mind is Suicune's only way of powering up, boosting both its Special Attack and Special Defense simultaneously, making it a double-edged threat. Ice Beam gives it coverage on the Grass-types which resist its STAB moves, such as Shaymin and Roserade, while Hidden Power Electric covers opposing Water-types, such as Empoleon and Milotic.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Suicune's offensive potential and prevent Download Porygon2 and Porygon-Z from receiving a beneficial boost from Download as they come in. A Timid nature is preferred to ensure Suicune alway always outruns enemy Chandelure and Togekiss, as well as Speed ties with Heracross and Nidoking. Keep in mind, however, that the former two rarely run a Speed-boosting nature and the latter two have a 50% chance to outrun it anyway, so a Modest nature is more than viable. Leftovers is the primary item pick here because it has excellent synergy with Suicune's natural bulk and prevents it from becoming worn down by residual damage too quickly. The power boost that Life Orb provides is very substantial, however, and hence should be considered if your team has a way of nullifying sources of residual damage. An alternative EV spread that focuses on bulk rather than Speed of 208 HP / 252 SpA / 4 SpD / 44 Spe EVs, which outruns which allow Suicune to outrun 0 Speed Roserade, is also viable, but often at times you will find yourself missing the Speed, especially against bulky offensive teams that employ Pokemon such as Choice Band Heracross.</p>

<p>This set absolutely hates Toxic Spikes and loves Spikes support, making Spikes Roserade a good partner, due to absorbing Toxic Spikes upon entry and being able to lay down its own hazards. In order to avoid having Suicune take too many strong hits before it gets the chance to set up, it would be wise to pair it with a secondary Water-type; preferably one that can weaken opposing Water-type counters to ease Suicune's sweep. This makes Choice Specs Kingdra a great offensive partner, as it can soften Suicune's counters and come in on strong attacks that Suicune typically wants to avoid early game, such as Darmanitan's Flare Blitz. Offensive Slowbro performs similarly, but its weakness to U-turn makes it a bit less appealing, despite having access to Regenerator.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Roar
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>As Suicune is one of the bulkiest Pokemon in existence, it's no surprise that despite the change in Sleep sleep mechanics that BW broght with it, it is still able to pull off a classic RestTalk set. Rest is Suicune's only method of recovering HP outside of Leftovers and passed on Wishes. The main drawback here is that in order to use Rest effectively, Suicune needs to be either able to stay in for three turns straight, allowing it to wake up and Rest again, or take little-to-no damage before switching out. Otherwise, damage will build up too quickly and Suicune will faint before accomplishing anything. Luckily, Suicune has all the right tools to make this set work: tremendous bulk, Scald, and access to Roar. Scald is a very good move on defensive Water-types like such as this one, as it gives them a STAB move with nice, consistent damage that also has a very nice side effect which helps spread status around the opponent's team. Roar prevents Suicune from being set up on and allows it to take advantage of entry hazards placed by its teammates. Sleep Talk ties the set together by nearly ensuring Suicune doesn't become a sitting duck for the two turns it is asleep.</p>

[ADDITIONAL COMMENTS]

<p>Due to the very specific role this set plays in on a team, it is recommended you stick to the given moves. However, if you find that there is too much status interference in on your team, feel free to use Surf over Scald. In order to work properly, this set absolutely requires Spikes support, and due to its amazing defensive synergy with Suicune, Roserade stands out as the best choice to lay them down. Heal Bell / Aromatherapy support is very much appreciated so that Suicune doesn't get stuck being asleep if it's forced out at low HP. Roserade can provide this as well, but since it suffers from a bad case of four-moveslot syndrome, you may want to consider Togekiss, who also beats Shaymin and Roserade, two of Suicune's worse enemies. You'll also need something that can beat Raikou and Zapdos, so special walls such as Snorlax and Umbreon make,[remove comma] good partners.</p>

[SET]
name: CroCune
move 1: Calm Mind
move 2: Rest
move 3: Sleep Talk
move 4: Scald
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Ever since its inception during the ADV era, Calm Mind + RestTalk Suicune has remained one of the most popular sets in the entire game. However, in BW, this does not translate to actually being good. The main reason why this set is much less viable than it has been in the past is the change in Sleep mechanics that happened during the generational transition. This change, which forces it to stay in for three turns straight if it ever wants to wake up from its nap, has essentially taken most of Suicune's utility away, as it can no longer be used as an effective defensive pivot in the early-to-mid stages of the game. However, Crocune CroCune, as this set is affectionately known as, is still one of the more difficult late-game sweepers to deal with, as its tremendous bulk and ability to steadily boost its stats through Calm Mind, make it nigh-impossible to 3HKO. Scald is the primary STAB option for this set due to its handy 30% burn rate, making it even harder to break Suicune.</p>

[ADDITIONAL COMMENTS]

<p>Heal Bell or Aromatherapy support gives this set back most of its early-to-mid-game defensive utility, as it can now use Rest and switch out more freely. Toxic Spikes also greatly improve the effectiveness of this set, as they prevent opposing Calm Mind users, such as Raikou, from setting up alongside it. Roserade proves to be a very effective teammate in this regard, as it has access to both Toxic Spikes and Aromatherapy, as well as fantastic defensive synergy with Suicune. If you decide to provide said Toxic Spikes support, a Pokemon who can take out opposing grounded Poison-types and ensure the entry hazards aren't absorbed may also be a worthwhile investment. Weavile all but guarantees the removal of opposing Roserade with its strong Pursuit and can threaten Nidoking and Nidoqueen with Ice Punch. In addition, if you decide to go this route, you may want to consider using Surf over Scald for the added power and to avoid status interference.</p>

[Other Options]

<p>Suicune's movepool is quite barren, but there's there are a few moves which have not been covered above and could be worth consideration if your team is in need of such support; namely Reflect, Toxic, and Protect. A classic Substitute + Calm Mind set with a STAB move and either Ice Beam or Hidden Power Electric for coverage can also work, but since Suicune relies so much on its HP to take hits, this could prove counterproductive. In a similar vein, a Calm Mind + Roar set can be used to set up alongside opposing stat-boosters and Roar them away once you have accumulated a few boosts yourself. Suicune may also employ Choice Scarf and Choice Specs fairly effectively, but these sets are largely outclassed by other Pokemon with higher Speed, better coverage, or more power.</p>

[Checks and Counters]

<p>Suicune is difficult to beat 1-on-1 due to its awesome bulk and respectable offensive stats, but it can be done. Roserade and Shaymin are the best counters, as they are bulky enough to take Ice Beams, have Natural Cure to shrug off burns from Scald, and can hit back really hard with their STAB moves. Rotom-C also does well and commonly has Trick to cripple defensive sets, but it cares more about a Scald burn. Snorlax can check the offensive set pretty well, but it does not like getting burned at all. Zapdos and Raikou also dislike getting burned, but don't mind it as much due to being special attackers, and can hit Suicune hard with Thunderbolt. Milotic can effectively shut down most sets with Haze + Recover and cripple Suicune with Toxic. Kingdra switches in with little trouble and proceeds to set up or fire off Draco Meteors. Although, if its a physical attacker, it'll it will need to be a Lum or Chesto Berry variant. Hitting Suicune hard with Pokemon such as Choice Band Escavalier before it can set up too any Calm Minds usually works well too.</p>

[Unreleased]

<p>Suicune's Dream World ability is Water Absorb; and while While it has the potential to be extremely cool on offensive sets, Suicune is unlikely to be released with Sleep Talk when its time comes, forcing it to stick to Pressure on defensive sets.</p>

Nothing much to say here, just be a little more careful.

GP Approved 2/2

contrib_gp.png
 
okay i fixed the mistakes that superjoke pointed out and made some of the wording changes, but a lot of the stuff he suggested was clearly incorrect so...

yeah this is done
 
Last time I checked, I can be selective when implementing GP checks. I changed the actual grammar mistakes you caught, as well as a few of the wording changes, but some of the stuff you told me to change was straight-up wrong.

examples:

SuperJOCKE said:
An alternative EV spread that focuses on bulk rather than Speed of 208 HP / 252 SpA / 4 SpD / 44 Spe EVs, which outruns which allow Suicune to outrun

would have ended up with two "which"

SuperJOCKE said:
Suicune's Dream World ability is Water Absorb; and while While it has the potential to be extremely cool on offensive sets, Suicune is unlikely to be released with Sleep Talk when its time comes, forcing it to stick to Pressure on defensive sets.

no period at the end of the sentence which you created.

I only left out things like this and like 1-1 wording changes which were unnecessary, like adding "entry" before hazards.

And my name is not superjoke...

oops

so as i was saying, this is ready for upload

:)
 
Ok, listen here now, I'm a GP member for a reason and I can admit some changes might not be needed at times, but you haven't stated a single one I agree with.

The first example:

Ok, this is an error on my part, I just added an extra "which" and missed an s. Just use your common sense...

Second example:

Same thing here, I forgot a period. That change needs to be done. The semicolon is not needed there.

Also, entry hazard(s), not hazard(s). Always entry hazard(s). This is a grammar standard even.

Then there's a change in the second sentence of the SC of the first set:
Its Suicune's tremendous natural bulk not only allows it to set up rather easily, but also take a couple of hits as it dishes out its own, which can lead to it killing KOing a couple Pokemon before going down itself.
The "Suicune's" change is entirely correct in this instance. You stack it after it on top of each other. Take this from a more experienced writer too.

Trust me, all my changes are valid.
 
I did implement the changes that you suggested, I just did so without the errors. You should probably look at the state the OP is in now before accusing me of not implementing things because of an error in your check.

I'll change 'hazards' to 'entry hazards' because whatever its the same thing and I cba checking the standards thread.

As for changing 'Its' to 'Suicune's', that would lead to beginning two sentences with the same word--something that I was taught to avoid when doing formal writing. I'll change the second "it" to avoid this and the 'it' stacking you're referring to.

Also, try not to sound to condescending, its genuinely bothering me.
 
I did check it. I wouldn't post otherwise. And when I did, for example, the change in the Unreleased section was not made.

And you're still not done. STAB move or moves. Change all those too.

EDIT: @Snunch >:(
 
After consulting with third party GPers we have concluded that SuperJOKE is in the right here, at least in regards to the examples given. Once you make his changes I will upload this.
 
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