EspyOwner and SubwayJ let their kids play in Soup!!!

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Rules

2v2 singles NFE
Switch = KO
2 day DQ
Items: training only
Unown Soup arena
Abilities = 1
2 Recovers/5Chills
1 Sub​


SubwayJ said:
Here's the team, thanks for reffing

Minccino_Front.gif

Connect Four the Minccino (F)
Nature: Hasty (+Speed, -Def)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (DW-LOCKED) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats: (Hasty Nature)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 87 (+17ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Endure
Aqua Tail
Iron Tail

Thief
Dig
Thunderbolt

Gempre1.png

Temple Run the Rebble (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 0/9
MC 0
DC 0/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave

Shadow Ball
Energy Ball
Protect

embirch2.png

Cranium the Embirch (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: (Quiet Nature)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-10EVA) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC 0/9

MC 0
DC 0/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam



EspyOwner said:
349.png

Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash*
Tackle*
Flail*

Hypnosis*
Mirror Coat*
Haze*

Scald*
Ice Beam*
Rain Dance*
Toxic
Dive
633.png

Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: N/A

Abilities:

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush

Ice Fang
Fire Fang
Earth Power

Taunt
Torment
Protect
Thunder Wave


ORDER:
EspyOwner's Pokemon and Training Item (If Applicable)
SubwayJ's Pokemon, Training Item (If Applicable), and Attacks
EspyOwner's Attacks
 
Go Cranium!!
Unfortunately we have no training items :(
Ohh and your ability shall be LEAF GUARD
Sunny Day-Growth-Solarbeam
*If you are unable to use sunny day A1 push back actions until you can use it
 
Wow, my computer is stupid and I just lost all the reffing. Whatever, I guess I'm re-reffing this.

Pre Game Stats:

embirch2.png

HP: 90 | EN: 100%
Spe: 43 | Ranks: 2/2/4/2

349.png

HP: 80 | EN: 100%
Spe: 80 | Ranks: 0/1/2/2

Arena: None


Action One

Feebas used Water Spout!
RNG Roll (To Crit): 3577/10000 (No)
(15+3)= 18 Damage!
-7 EN
Embirch used Sunny Day!
-9 EN


Action Two

Feebas used Rain Dance!
-9 EN
Embirch used Growth!
-6 EN


Action Three

Embirch used Solarbeam!
RNG Roll (To Cri): 124/10000 (Yes)
(6+3+3+3)*1.5+1.75= 24.25 Damage!
-7 EN
Feebas used Mirror Coat!
24.25*1.5= 36.375 Damage!
-21 EN


Post Round Stats:

embirch2.png

HP: 36 | EN: 78%
Spe: 43 | Ranks: 2/2/4/2

349.png

HP: 56 | EN: 63%
Spe: 80 | Ranks: 0/1/2/2

Arena: Raining (3R)
Unowns Used: W


ORDER
EspyOwner
SubwayJ
Me
 
Unown Brine ~ Ice Beam + Ice Beam ~ cooldown

IF (Special Grass-type attack is used A2 or A3) THEN (Mirror Coat that action)
 
Pre Round Stats:

embirch2.png

HP: 36 | EN: 78%
Spe: 43 | Ranks: 2/2/4/2

349.png

HP: 56 | EN: 63%
Spe: 80 | Ranks: 0/1/2/2

Arena: Raining (3R)

Unowns Used: W


Action One

Embirch used Endure!
-15 EN
Feebas used Brine!
RNG Roll (To Crit): 2185/10000 (No)
(13+3+3)= 19 Damage
-7 EN


Action Two

Embirch used Giga Drain!
RNG Roll (To Crit): 2787/10000 (No)
(8+3+3)*1.5= 21 Damage , 10.5 HP Recovered
-11 EN
Feebas used Mirror Coat!
(21)*1.5= 31.5 Damage
(31.5/2.5)+6= -19 EN


Action Three

Embirch used Giga Drain!
RNG Roll (To Crit): 1491/10000 (No)
(8+3+3)*1.5= 21 Damage , 10.5 HP Recovered
-11 EN
Feebas used Mirror Coat!
(21)*1.5= 31.5 Damage
(31.5/2.5)+6+4= -23 EN


Post Round Stats:

embirch2.png

HP: 1 | EN: 37%
Spe: 43 | Ranks: 2/2/4/2

349.png

HP: 14 | EN: 13%
Spe: 80 | Ranks: 0/1/2/2

Arena: Raining (2R)

Unowns Used: B, E, W


Feebas is doing surprisingly well against Embirch...

ORDER
SubwayJ Orders
EspyOwner Orders
I ref
 
I'm sorry J, but either you find a subref or I'm calling DQ. I seriously need open slots right now, and typon is obviously not getting the job done within DQ time.
 
I'd love to finish the battle typon, but I need to know if you're going to miss DQ again so we can just get another subref. If you're not, feel free to keep the battle. :P
 
Ok EspyOwner, SubwayJ is DQ'd. Since 2 Rounds were reffed, you still get some counters

EspyOwner: 2 CC
Feebas: 1 EC, 2 MC, 1 DC

Me: 3 UC
 
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