Motagua
El Ciclón Azul
The Homunculi
Another team by Motagua
Another team by Motagua
¡Warning!
Before you continue to read this RMT, it is a thread with a theme from the popular anime series, Fullmetal Alchemist Brotherhood. In order to fit the descriptions, the roles of the pokemons and the explanations, the RMT is filled with spoilers from the series. If you DID NOT WATCH the series, don´t blame me if I ruined your chances to watch the show. Don´t post hater comments and if you don´t like it, simply don´t rate it. Below is a youtube link to one of its openings, Again by YUI. If you plan to watch the series, I definitely recommend it and hearing the song is a good way to start watching it.
Before you continue to read this RMT, it is a thread with a theme from the popular anime series, Fullmetal Alchemist Brotherhood. In order to fit the descriptions, the roles of the pokemons and the explanations, the RMT is filled with spoilers from the series. If you DID NOT WATCH the series, don´t blame me if I ruined your chances to watch the show. Don´t post hater comments and if you don´t like it, simply don´t rate it. Below is a youtube link to one of its openings, Again by YUI. If you plan to watch the series, I definitely recommend it and hearing the song is a good way to start watching it.
(At the Gate)
Homunculus: Tell me, why did you refuse to join me? Why God? How did I disappoint you?
Truth: You were incapable of believing in yourself. You stole your power from others, you rejected your human origin, and chose to covet the power of what you call God. You never grew beyond your days in the flask. Did you truly think you'd become superior to humans by removing your seven desires? Don't make me laugh!
Homunculus: What's wrong with that? I only wanted to obtain perfection? I wanted this worlds knowledge for my own! Why should I be punished for that? What's wrong with craving knowledge? What's wrong with seeking perfection? Well, speak! What are you, anyway? Do you even have a name? Who the hell do you think you are!?
Truth: Who am I? One name you might have for me is the world, or you might call me the universe, or perhaps God, or perhaps the Truth. I am All, and I am One. So, of course, this also means that I am you. I am the truth of your despair, the inescapable price of your boastfulness. And now, I will bestow upon you the despair you deserve...
The above scenario shows why the Homunculus Inside the Flask is punished in front of God, after he failed to absorb him and fulfill his plans. The original Homunculus seeked perfection to surpass even God, as he ultimately created the Homunculi just for the sole purpose of purifying himself of his Seven Sins. What he claimed as craving for knowledge and seeking perfection is what we trainers seek when building a team. I wanted to build a different kind of Volt-Turn without relying on the ever common Scizor+Rotom-W core or use it without a hazard stacking strategy that I and mostwanted popularized. I found myself not only creating a good Volt Turn team that did not used what I described above, but also it was combined with some sort of Drag-Mag base that made this team really interesting to use. I originally made it under the alt of Edward Elric, but I managed to peak with 1434 points under the alt of Motagua. That was a week ago though, and in my avaricious attempts to peak #1 (lol, I really wanted to), hax and my laggy internet brought me down. However, I believe that with your help and your rates, the Homunculi will reach perfection surpassing the truth of despair...
I decided to make this team with a Fullmetal Alchemist Brotherhood theme. It´s one of my favorite animes and mangas and I personally think it was even better than Bleach or Naruto. The Homunculi have different personalities according to the sin they represent, having a close relationship with the pokemon´s function on the team. The homunculi are a group of artificially created humans who seek to fulfill their Father's goals, which is in my case, to reach victory. They scheme every move from the start and ensure themselves nothing interferes with their goals. Together, they are strong enough and difficult to defeat, which is the very pure essence of the team considering their roles are very important for their team-mates. Below is a youtube video of one of my favorite openings in FMAB, Again by YUI, which is the start of the story and an amazing song that will blow your mind. Couldn´t find the original video, but this one is pretty good. Enjoy hearing this epic song as you read the RMT :D
I decided to make this team with a Fullmetal Alchemist Brotherhood theme. It´s one of my favorite animes and mangas and I personally think it was even better than Bleach or Naruto. The Homunculi have different personalities according to the sin they represent, having a close relationship with the pokemon´s function on the team. The homunculi are a group of artificially created humans who seek to fulfill their Father's goals, which is in my case, to reach victory. They scheme every move from the start and ensure themselves nothing interferes with their goals. Together, they are strong enough and difficult to defeat, which is the very pure essence of the team considering their roles are very important for their team-mates. Below is a youtube video of one of my favorite openings in FMAB, Again by YUI, which is the start of the story and an amazing song that will blow your mind. Couldn´t find the original video, but this one is pretty good. Enjoy hearing this epic song as you read the RMT :D
[youtube]eyp0djD2Hf8[/youtube]
Team Building Process
To be honest, I had the original intention of just making a normal Drag-Mag team. With a monstruous attack and Multiscale allowing Dragonite to take anything at full health, of course he had to be my set-up sweeper. I decided to use a bulky DD sweeper because Roost and Multiscale is a powerful combination that makes him very difficult to take down and his high HP gives him more chances to set-up.
Why not Magnezone? I bet you must be asking this yourselves. Simple, Magnezone is too slow and I never liked him. Magneton on the other hand, he had enough Speed to surpass most bulky pokemons like Tyranitar, Gliscor, Celebi and others who would sit at the evercommon 244 Speed stat. Magneton still has an acceptable Sp.Atk stat and with Eviolite raising his defenses, even more than Magnezone, he had to enter the fray.
I had my Drag-Mag core from there and I needed a Spinner to conserve Dragonite´s Multiscale intact when I need him to act. Starmie is the best Rapid Spinner in the current metagame with his insane Speed and great Special Attacker being able to even 2HKO Jellicent, the most common spinblocker in OU.
I needed now a pokemon with good resistances and being able to set up the very important Stealth Rock. Ferrothorn is one of the best mixed walls ever, it has 11 resistances & immunities that fits excellently to the team and above average defenses to take any hit that is not "super-effective."
This is the point where the team changed to its current function. I wanted a fast pokemon and a good stall-breaker to deal with those teams that would carry a SS Skarmory to escape Magneton´s clutches. Infernape was the prime candidate for this job. It is one of the few pokemons that can break the BlissSkarm combo and with U-turn, I could do a Volt-Turn core to scout switch-ins and pressure the opponent.
To end with it, I needed a fast Scarfer that could revenge kill pokemons like Volcarona and opposing Dragonites that managed to get a boost. Landorus is perfectly able to revenge kill Volcarona and Dragonite with Stone Edge or HP Ice respectively. He also became a really amazing check to Sand if they get too cocky to deal with.
My alt was between 1100s and 1200s after not playing for a while. I decided to test mostwanted´s Stall-breaker Mew on the team instead of Infernape. Although he slighlty solves my glaring Fighting weaknesses to Conkledurr & Virizion, Sun teams had more easier time with me considering that Infernape was my most reliable switch-in to them.
Ladies and gentleman, I present you the revamped version of the team. After failing with Mew, I still needed a stall-breaker while I wanted to keep Volt-Turn. A close friend of mine, suggested me to use Azelf and relegate Infernape to the revenge-killer position. This were excellent changes as Azelf kept Volt-Turn while being a fearsome stall-breaker like Mew did able to dismantle the fiercest stall with the correct prediction while Infernape could even revenge kill Scarf Landorus & Terrakion! With Azelf, I feared that using Starmie would make me too weak to Scarf Tyranitar so I decided to use Blastoise and I am definitely not dissapointed. He has an excellent bulk allowing me to switch-in more reliably against Gliscor, tank hits, and being able to remove hazards.
The Team
*Changes will be italicized.
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Greed the Avaricious
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"I mean, you know the answer to that better than anyone, Dad... I'm Greed the Avaricious... You were the one that made me this way, after all. I'm just being myself. I simply had larger ambitions than spending my life working for you." -Greed answering Father after being captured by Wrath.
Greed the Avaricious
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"I mean, you know the answer to that better than anyone, Dad... I'm Greed the Avaricious... You were the one that made me this way, after all. I'm just being myself. I simply had larger ambitions than spending my life working for you." -Greed answering Father after being captured by Wrath.
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
Moves:
- Bulldoze: This move is a real life-saver for Ferrothorn. Not only it keeps Magnezone at bay but also it hits a Lucario trying to set-up and finish him off with Magneton on the next turn thanks to the Speed Drop.
- Leech Seed: A very important move not only to regenerate him, but also to help his team-mates that mostly lack a reliable way of recovery. It also eases Dragonite´s time of setting up and makes his MS + Roost abuse more easier.
- Power Whip: This is Ferrothorn´s best STAB and it hits Water, Rock & Ground types strongly for super-effective damage.
- Stealth Rock: Standard layers to keep at bay Volcarona and opposing Dragonites.
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Envy the Jealous
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"Is that pity...? How childish are you? You're desperate to see these things as human because you wanna believe that your brother still retains his humanity... These souls can never go back to being human. You have to use logic if you are to determine what a human is. Don't let your emotions decide." -To Edward Elric when he is stunned by the human souls that form Envy´s body, before using them to escape Gluttony´s belly.
Envy the Jealous
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"Is that pity...? How childish are you? You're desperate to see these things as human because you wanna believe that your brother still retains his humanity... These souls can never go back to being human. You have to use logic if you are to determine what a human is. Don't let your emotions decide." -To Edward Elric when he is stunned by the human souls that form Envy´s body, before using them to escape Gluttony´s belly.
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
Moves:
- Roost: This move is what makes this Dragonite so difficult to take down. With her decent defenses, Multiscale, and Roost removing Dragonite´s Flying weakness, ice & Rock type moves do pitiful damage. Dragonite is able to pull out multiple Dragon Dances and sweep the foe thanks to Roost.
- Earthquake: This is the best coverage move Dragonite can have when using a Bulky DD set. With Earthquake, she is able to OHKO Heatran who would otherwise wall her and hits for greater damage Steel-types like Jirachi. With Magneton on the team, Fire Punch is not needed.
- Dragon Claw: Not precisely Dragonite´s most strongest move but it is still a strong STAB that hits for a lot of damage anything that doesn´t resist it. After 2 or 3 DD, Dragon Claw obtains most of the OHKOs or 2HKOs that a +1 Outrage from a standard DD Dragonite would obtain.
- Dragon Dance: Dragonite´s main set-up move raising its Speed and Attack. After 2 DD, Dragonite outspeeds Scarf Landorus and she can proceed to Roost off any damage that would normally knock her out and with MS abuse, set even more!
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Pride the Arrogant
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"Humans really have no place in this world at all, do they? You always said you wanted to see which side the world would choose... Yet you are here, beaten and humilliated." -To Solf J. Kimblee after he was mortally wounded.
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"Humans really have no place in this world at all, do they? You always said you wanted to see which side the world would choose... Yet you are here, beaten and humilliated." -To Solf J. Kimblee after he was mortally wounded.
Trait: Magnet Pull
EVs: 112 HP / 200 SAtk / 196 Spd
Timid Nature (+Spd, -Atk)
Moves:
- Volt Switch: A good STAB move that allows Magneton to scout any possible switch-in and keeps momentum on my Volt-Turn core with Azelf & Infernape. Thanks to the Eviolite it can fake a Choice item and escape from a disadvantageous situation.
- Flash Cannon: Magneton´s 2nd STAB being able to 2HKO offensive Tyranitar and OHKO pokemons like Terrakion & Mamoswine on the switch-in or predicting their moves.
- Metal Sound: I was a bit redundant about this, but neverless this change pretty much worked out in the end. Eliminating Ferrothorn under the Rain was a bit more difficult because it was a 4HKO, however with Metal Sound dropping his Sp.Def, he is destroyed even in Rain (suggested by Pocket).
- Hidden Power [Fire]: This move is what murders Steel-types like Forretress, Scizor and Ferrothorn removing them from the field and ease Dragonite´s sweep.
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Lust the Lascivious
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"Human foolishness never ceases to amaze me. Wouldn't you agree, Gluttony?" -To Gluttony when both are watching the bloodshed they provoked in Lior.
Lust the Lascivious
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"Human foolishness never ceases to amaze me. Wouldn't you agree, Gluttony?" -To Gluttony when both are watching the bloodshed they provoked in Lior.
Trait: Levitate
EVs: 4 Atk /252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef) (suggested by Olman)
Moves:
- U-turn: This move allows Azelf to scout its switch-in and gain momentum alongside Infernape & Magneton. It also does decent damage to Tyranitar, Reuniclus, and OHKOs Starmie.
- Fire Blast: Coverage move that murders Scizor, Forretress, Ferrothorn, Jirachi and other Steel-types that pests OU.
- Psyshock: Amazing STAB move that OHKOs Fighting types like Terrakion, Virizion and Conkeldurr while being able to 2HKO Blissey & Chansey.
- Grass Knot: Not only hits bulky Water-types and Ground-types for heavy damage, but also deals a huge blow to Tyranitar.
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Wrath the Furious
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"I never truly believed in anything. If there truly is a god, then this must be divine retribution." -To Scar in the middle of their battle.
Wrath the Furious
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"I never truly believed in anything. If there truly is a god, then this must be divine retribution." -To Scar in the middle of their battle.
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef) (suggested by Olman).
Moves:
- U-turn: Infernape´s scouting move allowing him to pressure the oponent with Azelf and Magneton.
- Flare Blitz: An excellent STAB move for Infernape to carry. With the given EV spread, Infernape still OHKOs Celebi, Jirachi and Scizor. To add more, this move has the advantage of revenge killing Volcarona and score a OHKO even without SR! (suggested by Pocket).
- Close Combat: Infernape´s most powerful STAB move being able to OHKO Tyranitar, Blissey, Terrakion & Heatran.
- Hidden Power Ice: With this move Infernape becomes able to revenge kill and OHKO pokemons like Salamence, Dragonite, Gliscor, and Landorus always outspeeding them thanks to his insane Speed and the Choice Scarf.
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Gluttony the Voracious
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"I´m hungry Lust. Can I eat the old man? Please! He´s big and fat." -Gluttony asking Lust permission to eat Father Cornello.
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"I´m hungry Lust. Can I eat the old man? Please! He´s big and fat." -Gluttony asking Lust permission to eat Father Cornello.
Trait: Torrent
EVs: 252 HP / 224 Def / 32 SDef
Bold Nature (+Def, -Atk) (suggested by Olman; changed EV spread).
Moves:
- Scald: Blastoise´s main STAB move being able to burn and cripple pokemons like Tyranitar, Terrakion, Lucario, etc.
- Toxic: It allows Blastoise to poison those pokemons he wouldn´t hurt with Scald like Rotom-W, Vaporeon, Volcarona and others, crippling them for the rest of the match. It is also helpful against Jellicent who tries to block Rapid Spin.
- Rapid Spin: With Blastoise´s good defenses, he can pull out a Rapid Spin in most situations eliminating the hazards that would cripple Dragonite or Infernape.
- Haze: This move is simply an amazing move for Blastoise. It bypasses Magic Bounce and Substitute making it the perfect troll for Baton Pass teams who think that can sweep me easily. It also cancels any stat boost, most sweepers try to attempt in order to get the jump on Blastoise´s Defenses defeating 1 vs 1 pokemons like Gliscor, Scrafty, etc. (suggested by Pocket).
One Last Glance at the Team
Exportable
Greed (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Bulldoze
- Leech Seed
- Power Whip
- Stealth Rock
Envy (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Pride (Magneton) @ Eviolite
Trait: Magnet Pull
EVs: 112 HP / 200 SAtk / 196 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Lust (Azelf) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Fire Blast
- Psyshock
- Grass Knot
Wrath (Infernape) (M) @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flare Blitz
- Hidden Power [Ice]
- Close Combat
Gluttony (Blastoise) (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 224 Def / 32 SDef
Bold Nature (+Def, -Atk)
- Haze
- Toxic
- Scald
- Rapid Spin
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Bulldoze
- Leech Seed
- Power Whip
- Stealth Rock
Envy (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Pride (Magneton) @ Eviolite
Trait: Magnet Pull
EVs: 112 HP / 200 SAtk / 196 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Lust (Azelf) @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Fire Blast
- Psyshock
- Grass Knot
Wrath (Infernape) (M) @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flare Blitz
- Hidden Power [Ice]
- Close Combat
Gluttony (Blastoise) (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 224 Def / 32 SDef
Bold Nature (+Def, -Atk)
- Haze
- Toxic
- Scald
- Rapid Spin
Conclusion
I enjoyed making this team and it is one of the most interesting and funny teams I ever used. For me, it is an achievement reaching the 1400s with a Volt-Turn that does not even use Scizor and Rotom-W. This team was initially a Drag-Mag but with the addition of the Volt-Turn core, it became a blast different from other teams in Smogon. I would like to thank Trinitrotoluene as his RMT inspired on Bleach The Gotei 13 of Soul Society, inspired me to create this RMT with an anime theme. Also I would like to thank everyone that read this thread and provides useful feedback to improve this team. Special thanks to mostwanted, although Mew didn´t worked out I believe that he pointed out the huge weakness I had to stall as well. My biggest thanks to a close friend of mine, named Olman who suggested Azelf and Scarf Infernape who worked out amazingly. Another shout-out to Pocket who made simple and minor changes, but they greatly improved the team.
I would like to close this thread with the same words Gustavo Cerati in Soda Stereo´s last concert did thanking all the people who supported them in their career:
¡Gracias Totales!
"Total thanks!"
"Total thanks!"