Argetlam vs Wobbanaut

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1v1 training battle, no rests/chills, 1sub, 1 DQ
ASB Arena
LC mons
5chills / 0 recoveries
All Abilities
Items=Off (Includes training items=off)

Wobbanaut said:
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Karrablast(Pyromaniac)(F)
Nature:Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin:[Type: Innate]This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard:[Type: Innate][DW]This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52(-)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe
TM/HM - Double Team, Substitue, Poison Jab
Egg Moves - Megahorn, Faint Attack, Counter

Thanks for reffing i thought i was going to suffer from end of page syndrome
Argetlam said:
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Mudkip*(Lama Monstrum)(Male)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Quiet(+SpA, -Speed, -10 Evasion)
Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp(DW):
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(-)(40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Level up Moves
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*

Egg Moves
Counter*
Mirror Coat*
Wide Guard*

TM/HM Moves
Toxic*
Ice Beam*
Dig*

Total Moves: 13

I'm tired. Wobb, give your orders.
 
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HP: 90
EN: 100
Otr: ---

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HP: 90
EN: 100
Otr: ---

Round One:

Karrablast begins to spin really rapidly, creating an odd illusion of herself as she spins from side to side until the wind itself has taken her place as she hides in an unknown location. Mudkip is really confused by this, and decides to solve his problem by beating some stuff up. He fires a beam of freezing water into the vortex, which is easily distrupted while barely slowing it down.

Karrablast then jumps out in multiple locations, creating multiple illusions of herself out of wind before jumping into one of them, hiding her true location. Mudkip uses her gaurd... mudfish senses to sniff out the real bug, locating her inside of one of the pillars of wind, and making her efforts basically useless.

Karrablast leaps out of hiding for just a moment and rams into Mudkip, stabbing her horn into his body and twisting until she is sure that a fair amount of damage has been dealt. As Mudkip fires off another blast of frozen air, Karrablast jumps inside of her wind, which almost dies as the beam of cold air strikes it.

Substitute: 24 energy, 25 HP substitute created
Ice Beam: [10+1.5] 11.5 damage, 7 energy (5705 no crit)
Double Team (4): 16 energy, 4 clones created
Foresight: 6 energy, locked onto Karrablast
Megahorn: [12+3+3] 18 damage, 7 energy (8821 hit, 5627 no crit)
Ice Beam: [10+1.5] 11.5 damage, 7 energy (7792 no crit)
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HP: 65
EN: 53
Otr: 3 HP Substitute

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HP: 72
EN: 80
Otr: ---
 
Good going! Let's get rid of that substitute with a Tackle! Just to save on energy! Next off, now that it's out in the open, Ice beam! Finish this round off with a second Ice Beam

Summery
Tackle - Ice Beam - Ice Beam

IF he uses Megahorn THEN use Counter, but only do this once.
 
Karrablast: Double Team (4): 16 energy, 4 clones created
Mudkip: Tackle: [4+1.5] Broken sub, 3 energy (84 hit real target, 9873 no crit)

Karrablast: Chill: +12 energy
Mudkip: Ice Beam: [10+1.5] 11.5 damage, 7 energy (8111 no freeze, 8890 no crit)

Karrablast: Megahorn: [12+3+3] 18 damage, 7 energy (316 hit, 9368 no crit)
Mudkip: Counter: 27 damage, 20 energy

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HP: 27
EN: 42
Otr: ---

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HP: 54
EN: 50
Otr: ---
 
GLACIER SUB-REF SUMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON

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HP: 27
EN: 42
Otr: ---

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HP: 54
EN: 50
Otr: ---

Fight Fight Fight! Here's what happens. Karrablast thinks it'd be slick to put up a substitution, for it has a very nasty plan! Mudkip though decides to wreck it, or at least try. the tackle didn't do much! Karrablast chills out, all for the master plan, while mudkip wrecks that subsititute! the little phony karrablast shrivels away, melting into a frosty pulp. Finally, the master plan is revealed! A MEGA MEGA MEGAHORN! Mudkip though notices this! he charges up and takes the harsh hit, sliding back on impact! however, he glows a bright red, and charges! suddenly power overwhelms everybody! woah-adsklgfjasd;klfjasd;kfjasdkl;fjAD;SKLJGFASDL;KFJASDK;LFJASD;KJSADLJFHASDLFKJHASDLKFJ;SADKJFSD;LFJASD;LKFJASDKFJA;F

SUPER MEGA COUNTER OF COUNTERS


yeah..... Karradead.


Substitute: -15HP and -12 EN, +15HP Sub
Tackle: -6HP, -2EN

Chill: +12EN
Ice Beam: -12HP, -7EN

MEGAHORN O' DEATH: -33HP, -32EN
COUNTER O' DEATH SQUARED: -50HP, -31EN
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HP: 0
EN: 0
Otr: i am a corpse. yay!

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HP: 21
EN: 40
Otr: ---

le prizes

Both Trainers get 2cc! *clapclapclap*
Karrablast gets 1EC, 2MC, and 1DC! *clapclapclap*
Mudkipz gets 1EC, 2MC, 1DC, and 1KOC! *CLAPCLAPCLAPCLAP*

And your lovely sub-ref gets 3UC :D
 
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