Elevator Music vs Mr.L

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2v2 lc doubles
0 recoveries/chills
1 day dq
standard arena
Training Items
1 Sub per mon
All abilities


Elevator Music said:
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Porygon [Porigon] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Agility
Conversion
Conversion 2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle

Ice Beam
Thunderbolt
Trick Room

Endure
Pain Split
Swift
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Necturine [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Hex
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Vine Whip
Will-O-Wisp

Giga Drain
Leaf Blade
Sketch

Calm Mind
Shadow Ball
Protect

Mr.L said:
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Necturine [Iris] (Female)
Nature: Naive (+1 Spe, +8% Accuracy , -1 Sp.D)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 59 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
-Leer
-Vine Whip
-Ominous Wind
-Shadow Sneak
-Toxic Spikes
-Will-o-Wisp
-Hex
-Power Whip

-Soak (Sketched)
-Leaf Blade
-Giga Drain

-Shadow Ball
-Substitute
-Protect
-Torment

Total Moves: 13

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Scraggy [Kaiser] (Male)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate [DW LOCKED]: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 3/5

Attacks:
-Leer
-Low Kick
-Sand-Attack
-Faint Attack
-Headbutt
-Swagger
-Brick Break
-Payback
-Focus Punch
-Head Smash
-Hi Jump Kick
-Scary Face
-Crunch

-Drain Punch
-Ice Punch
-Thunderpunch
-Zen Headbutt
-Fake Out
-Counter

-Rock Slide
-Torment
-Taunt
-Protect
-Substitute
-Double Team
-Dig

Total Moves: 26

Mr.L, go.
 
MrLASB-1.png

"It appears we have a type advantage and a mirror match...Let's see how well our opponents fare. Kaiser, Take this Exp. Share; Iris...sorry, you're going Itemless. Have at ye!"

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Soak (Necturine) -> Power Whip (Necturine) -> Leaf Blade (Necturine)
IF Necturine uses Protect A2 or A3, replace the corresponding action with Substitute (15)

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Brick Break (Porygon) -> Low Kick (Porygon) -> Brick Break (Porygon)
IF Porygon uses a protective/evasive action, THEN replace your action with Rock Slide

@Elevator_Music: The way you have it is correct. Sketch doesn't use the move it just sketched, but it IS Mimicked for the rest of the match, after which it's added to your movepool).
 
Thanks :)

Porygon: Conversion 2 ~ Thunderbolt+Thunderbolt (Iris) ~ cooldown
Necturine: Sketch (Iris) ~ Soak (Iris) ~ Giga Drain (Iris)

I'm actually not sure how Sketch mechanics work in ASB. If Sketching Soak would cause it to be used on Iris, then replace a2 with Giga Drain (Iris) as well?? I think the way I have atm it is right, but idk I'm putting this down just in case?
 
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HP: 100 | 90
EN: 100 | 100
Otr: --- | ---

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HP: 90 | 90
EN: 100 | 100
Otr: --- | ---

I usually do use flavor, but this is tournament grinding...

NecturineM: Soak NecturineE: 8 energy, NecturineE transformed into Water type (6)
NecturineE: Sketch Soak: 6 energy, Soak Learned
Scraggy: Brick Break Porygon: [(8+3+1.5)*1.5] 18.75 damage, 5 energy (3719 no crit)
Porygon: Conversion2: Porygon became the bug type! 4 energy (1329 - bug)

NecturineM: Power Whip NecturineE: [(12+3)*1.5] 22.5 damage, 7 energy (6955 hit, 6590 no crit)
NecturineE: Soak NecturineM: 7 energy, NecturineM transformed into the water type!
Scraggy: Low Kick Porygon: [(6+3+1.5)*0.66] 7 damage, 5 energy (4403 no crit)
Porygon: Mega Thunderbolt NecturineM: [(22.5+3)*1.5] 38.25 damage, 27 energy (9246 no paralysis, 1014 no crit)

NecturineM: Leaf Blade NecturineE: [(9)*1.5] 13.5 damage, 7 energy (7883 no crit)
NecturineE: Giga Drain NecturineM: [(8+1.5)*1.5] 14.25 damage, 7 HP healed, 12 energy (7577 no crit)
Scraggy: Brick Break Porygon: [(8+3+1.5)*0.66] 7 damage, 5 energy (1583 no crit)
Porygon needs to recharge

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HP: 68 | 61
EN: 69 | 75
Otr: Bug type | Soak (3)

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HP: 48 | 90
EN: 77 | 85
Otr: Soak (4) | ---
 
MrLASB-1.png

"Gotta make this fast, about to leave for the bus....TO YOUR DEFEAT!"

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Protect -> Torment (Porygon) -> Power Whip (Necturine)

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Head Smash (Porygon) -> Thunderpunch (Necturine) -> Thunderpunch (Necturine)
 
NecturineM: Protect: 12 energy,
NecturineE: Leaf Blade NecturineM: [(9+3)*1.5= 18 damage (Blocked), 7 energy(352 critical hit)
Scraggy: Head Smash Porygon: Miss, 9 energy (9583 miss)
Porygon: Swift:[Necturine: (4.5+3) Scraggy: (4.5+1.5)] 5 energy, 7.5 damage NecturineM (Blocked), 6 damage Scraggy (8673, 8848 no crits)

NecturineM: Torment Porygon: 10 energy, Porygon tormented
NecturineE: Shadow Ball NecturineM: [8+1.5] 9.5 damage, 6 energy (8190 no SpDef drop, 3105 no crit)
Scraggy: ThunderPunch NecturineE: [(8+3)*1.5] 16.5 damage, 6 energy (1303 no paralysis, 2676 no crit)
Porygon is subjected to Torment!

NecturineM: Power Whip NecturineE: [(12+3)*1.5] 22.5 damage, 8 energy (23 hit, 397 crit)
NecturineE: Leaf Blade NecturineM: [9*1.5] 13.5 damage, 7 energy (1287 no crit)
Scraggy: ThunderPunch Necturine: [(8+3)*1.5] KO, 10 energy (6587 no paralysis, 6694 no crit)
Porygon: Swift: [NecturineM (4.5+3) Scraggy (4.5+1.5)] 5 energy, 7.5 damage NecturineM, 6 damage Scraggy (928, 8521 no crits)

Yeah, I'm really busy and really tired, and sort of just trying to make things work at the moment.

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HP: 68 | KO
EN: 59 | KO
Otr: Bug type, Tormented (4) | KO

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HP: 18 | 78
EN: 47 | 66
Otr: Soak (1) | ---
 
MrLASB-1.png

"Enough of this! Let's squash that cybernetic Bug!"

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Leer -> Will-o-Wisp -> Hex (All at Porygon)

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Taunt -> Head Smash -> Rock Slide (All at Porygon)
IF Evasive Agility A1, THEN replace that action with Rock Slide, pushing following actions down.
 
My incredible apologies, but I forgot to factor in Moxie in the end of round stats.

Necturine: Leer: 4 energy, -Defense
Porygon: Thunderbolt Necturine: [(10+3)*1.5] 19.5 damage, 7 energy, KO (8291 no paralysis, 2149 no crit)
Scraggy: Taunt: 9 energy, Taunted six (6) actions

Porygon: Ice Beam: [10+1.5] 11.5 damage, 7 energy (7225 no freeze, 1545 no crit)
Scraggy: [(14+1.5+1.75)*1.5] 25.875 damage, 12.9375 recoil, 9 energy (408 hit, 4349 no crit)

Porygon: Thunderbolt: [10+1.5] 11.5 damage, 7 energy (7482 no paralysis, 1476 no crit)
Scraggy: Rock Slide: [(8+1.5+1.75)*1.5] 16.875 damage, 6 energy (2284 no crit)

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HP: 26
EN: 38
Otr: Bug type, Tormented (1), Taunt (4)

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559.png

HP: KO| 42
EN: KO | 43
Otr: KO | ---
 
Scraggy: [(14+1.5+1.75)*1.5] 25.875 damage, 12.9375 recoil, 9 energy (408 hit, 4349 no crit)

BOOM!

All: 2 MC, 1 DC, 1 EC
Scraggy: 2 KOC
Porygon: 1 KOC

Trainers: 2 CC

Me: 5 UC
 
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