Old Analysis
IN PROGRESS
[Overview]
name: Bulk Up
move 1: Bulk Up
move 2: Mach Punch
move 3: Drain Punch
move 4: Rock Slide / Payback
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Rock Slide / Payback
move 4: Mach Punch / Drain Punch
item: Eviolite / Leftovers
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]

IN PROGRESS
[Overview]
- Competes with Sawk for title of best NU Fighting-type
- Great defensive typing, good bulk-especially after a few boosts
- High Attack stat for a NFE, gives its attacks some serious punch
- Mach Punch is an excellent priority move that has considerable power before Bulk Up, and can be used to pick off weakened speedy foes such as Sawsbuck, Choice Scarf Braviary, and Cinccino
- Has trouble setting up early in the game, as there are many common Pokemon that can stop it
- No Leftovers, possible burn / toxic damage and reliance on Drain Punch for recovery means that Gurdurr can have trouble maintaining its health when being used as a general Fighting-type (rather than setting up)
name: Bulk Up
move 1: Bulk Up
move 2: Mach Punch
move 3: Drain Punch
move 4: Rock Slide / Payback
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
- Gurdurr's famous Bulk Up set! It punishes your status inducers by switching in, and if it can get just one Bulk Up boost, it can tank almost any hit and retaliate with Drain Punch, healing away the damage - it doesn't do this against everything, obviously, but if you keep it for a lategame sweep, it often can
- Mach Punch is amazing for finishing off weakened foes (as a general priority move), and finishing off stuff that survives a Drain Punch - it also shortens Gurdurr's list of checks, as Pokemon such as Swellow and Cinccino can't just waltz in and prey on Gurdurr's low Speed
- Rock Slide is the main coverage move, and is chosen for its higher PP and accuracy (compared to Stone Edge)
- Rock Slide catches Charizard, Magmortar, Braviary, Swellow, and is useful for Substitute Ninjask and Volbeat - it will always break their subs, unlike Payback
- Payback is more useful for Psychic and Ghost-types, such as Misdreavus, Gardevoir, and Musharna
- This set can deal with most leads quite well (mainly Rock-types)
- Appreciates Wish support so it can attack without setting up using its bulk without having to rely on Drain Punch for healing
- Offensive EV spread still provides a good amount of special bulk, and gives Gurdurr much more power - its Punches are now useful for general attacking, especially priority use, and it is able to pose a threat without having to set up Bulk Up upon Bulk Up, which gives it a lesser need for lots of bulk
- Gurdurr always survives Life Orb Magmortar's Fire Blast (76% to 89% with Timid, 83% to 98% with Modest), so it's not sacrificing much bulk at all
- Pairs well with Absol and Skuntank, which can take out Psychics and Ghosts
- A Rock or Steel-type is a good choice of partner if running Payback, as Gurdurr will not be able to KO the birds on the switch in - Probopass, Golem, Gigalith, Bastiodon ect.
- Charizard also causes problems if you're running Payback
- Sleep Powder, Clear Smog, and Taunt are problematic, which makes Tangela, defensive Exeggutor, Weezing, Misdreavus, Amoonguss, and Garbodor troublesome
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Rock Slide / Payback
move 4: Mach Punch / Drain Punch
item: Eviolite / Leftovers
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
- This set will appreciate Iron Fist once it's released
- Pretty much the same build as the Bulk Up set, just with different moves
- Has much more initial power than the Bulk Up set, and takes a more offensive approach
- ghfghf
- Stone Edge
- Flame Orb, Toxic Orb, or Choice Band
- Taunt
- Hammer Arm, Superpower
- 0 Speed IV Brave Gurdurr for dealing more damage to Musharna, but the lower Speed leaves it vulnerable to most walls that it could recover on with Drain Punch, such as Probopass
- Not much else really...
- Exeggutor. Defensive sets can 2HKO with Psychic (72% to 85%), stall with SubSeed, wall with Sleep Powder and LumRest...
- Amoonguss takes barely any damage from Drain Punch, has Clear Smog to erase any boosts, and can Spore Gurdurr, incapacitating it
- Weezing has Clear Smog too, resists Drain Punch, and is bulky
- Garbodor also has Clear Smog, can tank Gurdurr's attacks, and set up Spikes on it
- Faster Psychic-types, such as Gardevoir, resist Gurdurr's Fighting-type moves and threaten it with Psychic
- Musharna can set up on it, and takes little damage due to its crazy bulk and lower Speed, which means that Payback only has 50 Base Power
- Tangela outspeeds, doesn't take much damage from Drain Punch without boosts, and can disarm with Sleep Powder or sap HP with Leech Seed
- Misdreavus and Frillish are immune to Fighting, and can Taunt Gurdurr to prevent setup, then wear it down with Shadow Ball or Night Shade
- Rotom-S can threaten with Air Slash (which could flinch) and Trick, which will render Gurdurr useless
- Braviary and Swellow can threaten with Brave Bird if Gurdurr has taken prior damage - Jolly Scarf Braviary deals 77% to 91%, and Guts-activated Swellow deals 90% to 106%
- Liquid Ooze Tentacool can switch into Drain Punch and potentially take out Gurdurr
- Iron Fist
- Iron Fist will be useful for the SubPunch set, as Gurdurr can use Substitute to block status, and the ability powers up Focus Punch, Drain Punch, Mach Punch, and Hammer Arm
- Bulk Up sets will prefer Guts, as the vulnerability to status isn't worth an 89 Base Power Drain Punch and a 48 Base Power Mach Punch
- The Bulk Up set would be much stronger with Iron Fist, but you'd have to keep it away from status, and Misdreavus would become a much better check
- Maybe a Life Orb or Choice Band set will become viable?