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#1 |
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Join Date: Oct 2010
Posts: 1,465
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Old Analysis
IN PROGRESS [Overview]
name: Bulk Up move 1: Bulk Up move 2: Mach Punch move 3: Drain Punch move 4: Rock Slide / Payback item: Eviolite ability: Guts nature: Adamant evs: 252 HP / 252 Atk / 4 SpD [SET COMMENTS]
name: SubPunch move 1: Substitute move 2: Focus Punch move 3: Rock Slide / Payback move 4: Mach Punch / Drain Punch item: Eviolite / Leftovers ability: Guts nature: Adamant evs: 252 HP / 252 Atk / 4 SpD [SET COMMENTS]
Last edited by November Blue; May 16th, 2012 at 12:30:03 PM. |
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#2 |
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to stay alive you've got to kill your mind
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First of all, the spread needs to be changed. No Attack investment is garbage really, especially since Gurdurr has changed from more of a bulky booster to a utility 'mon with pretty good bulk, recovery, priority, and decent coverage. Not 100% on the spread but 252 HP / 252 Atk has worked wonderfully for me. If anyone has better spreads that'd be cool.
+0 LO Jolly Sawsbuck Double Edge vs 252/0 Gurdurr: 162-192 (43.31 - 51.33%) -- 5.86% chance to 2HKO +2 LO Jolly Sawsbuck Double Edge vs 252/0 Gurdurr: 325-384 (86.89 - 102.67%) -- 18.75% chance to OHKO Gurdurr is a check at best, and it really can't afford to switch in on Sawsbuck. I know that LO Double Edge isn't incredibly common but it does exist (i.e. I use it) and it's quite a risk to take, especially if hazards are up. You can mention that Gurdurr can revenge a slightly weakened Sawsbuck with Mach Punch (88.07 - 103.97%) but I wouldn't say it can switch in too freely. Rock Slide should be the primary coverage move - Charizard is too prominent now and Gurdurr is huge switch-in bait if it doesn't have Rock Slide or zard comes in on a predicted Fighting-type move. LO Air Slash fucks him up hard, too (Timid LO does 59.89 - 71.12%, and I wouldn't want to rely on Air Slash -not- flinching). Not too sure if Ludicolo deserves a specific mention at all, although Leech Seed can be obnoxious. Because Rock Slide is now a primary slash, Psychic-types generally become the best checks/counters to it; namely Musharna. Exeggutor is also fantastic and can easily take advantage of Gurdurr. Ummmmm I'm probably forgetting some stuff but that is all I had on my mind right now!
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#3 |
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Add a SubPunch set. You explained SubPunch for about 4 sentences in OO and a few people have used that set successfully. I haven't tested SubPunch out yet but from the positive feedback I've heard from it, it sounds like it's pretty good.
Some other things could be added are what teams Gurdurr does well on; what does it do for a team beside being a good set-up sweeper. The core of Musharna / Absol / Gurdurr is also very effective and should be mentioned. I also agree with an EV spread change; the current EV spread is a bit simple and pretty weak. I'm not sure what to change it to yet -- Gurdurr seems like the 'mon that'd use a very specific EV spread. I'll get back to you about that later. Also, emphasize Mach Punch a bit more in the Overview and include a bit more beef in the unreleased section. Why should Iron Fist never be used on Guts set? How does the power boost from Iron Fist help Gurdurr perform its job better? etc. |
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#4 |
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Woof
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I had some success with a 252 HP / 200 Atk / 56 Def spread but I tried quite a few of them including the 252 / 252 spread Zeb mentioned. I would support the 252/252 spread because I'm just nuts. I also support a sub punch set and more focus on mach punch and the mush/absol/durp core.
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#5 |
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Join Date: Oct 2010
Posts: 1,465
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Okay, thanks guys. I agree with using a more offensive spread. I use a 252 HP / 252 Atk spread with Adamant, I've always disliked how weak the old spread is without any boosts.
And yeah, Exeggutor is a huge threat to Gurdurr. Ghost-types are becoming much rarer, but Exeggutor is one of the top reasons to run Payback right now. I'll be doing some research on the EV spread too DTC. |
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#6 |
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Woof
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du-bumping.
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![]() ![]() Pokemon Showdown! | #pokemon! | teambats! emoticons! | chat logs! | Gen VI! | roller coaster! | Henry! |
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#7 |
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to stay alive you've got to kill your mind
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Any progress on this?
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#8 |
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Join Date: Aug 2011
Posts: 445
memory is ram! oh dear
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Either Stone Edge or Rock Slide should just go in AC in all of Gurdurr's sets. It's just another power vs. accuracy argument. In addition, Payback should be slashed on its first set, it's still useful for hitting Psychic and Ghost-types like Musharna, Misdreavus etc.
I believe Rock Slide hits what it's intended to hit (Birds, mainly) hard enough 252 Atk Gurdurr (+Atk) Rock Slide vs 4 HP/0 Def Braviary: 57.31% - 67.84% After entry hazards (SR): 281 - 317 (82.16% - 92.69%) From there Gurdurr can use Mach Punch to finish Braviary off. 252 Atk Gurdurr (+Atk) Stone Edge vs 4 HP/0 Def Braviary: 76.61% - 90.64% After entry hazards: 347 - 395 (101.46% - 115.5%) OHKO with SR The difference is minimal other than PP, accuracy and hitting hard against Pokemon with a neutrality to Rock. |
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#9 |
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Low Tier Warrior!
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I would keep Stone Edge and slash in Payback behind it. Moving Rock Slide to AC ofc. Gurdurr is using its STAB moves for the most part anyways, so the PP and accuracy vs. power ordeal isn't that big of an issue for it. Stone Edge hits often enough.
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#10 |
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Join Date: Apr 2011
Posts: 419
North Korea
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Something minor I would like to request, a mention of Brave Gurdurr with 0 speed iv as it allows him to payback at full power vs Musharna and Duosion
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang |
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#11 | ||
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to stay alive you've got to kill your mind
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Quote:
Quote:
Also on the SubPunch set, I would probably stick with Drain Punch > Mach Punch, especially since you'll be setting up a Substitute on something that you force out (which is the overall idea of SubPunch anyway). I haven't tested it yet but it seems more sound to me that way.
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#12 |
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Low Tier Warrior!
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Yeah, maybe so. Forgot about Charizard. Was more into hitting Psychic- and Ghost-types, as well as Braviary and Rotom-S, harder.
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#13 |
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to stay alive you've got to kill your mind
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You should mention the primary difference between the two, though - Stone Edge OHKOes both after SR damage, which is cute. Personally though, I would still stick with Rock Slide!
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#14 |
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to stay alive you've got to kill your mind
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prod
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#15 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
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![]() looks good, mention the bulky set in AC but mention why it's bad.
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ᕦ(ò_óˇ)ᕤ
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#16 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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I don't see much wrong with this, nor can I think of stuff to add, so stamping this first and let's see some update on this it's almost been a month!
QC Approved 2/3 |
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#17 |
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I'm a leaf on the wind; watch how i soar
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I'd mention the specially defensive ev spread somewhere, its still usable. Otherwise QC Approved 3/3
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#18 |
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to stay alive you've got to kill your mind
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This hasn't been touched in months and November Blue is god-knows-where, so I'm moving this to L&O and giving someone else a shot at writing up Gurdurr.
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