Ditto (Analysis)

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Status: Done!
QC Approval: NixHex
GP Approvals:
(DittoCrow + Harsha), Mafeking
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Ditto

[Overview]

<p>While Ditto spent the last four generations of Pokemon shunned in the corner of Bill's PC Box, only brought out to breed with other Pokemon, Dream World granted it a new lease on life. With Imposter, Ditto copies any stat boosts, moves, abilities, and even the species of the opposing Pokemon itself! Ditto works as a fantastic revenge killer thanks to its ability to both annihilate threats with the immense Speed granted by a Choice Scarf and take advantage of the opponent's boosts. This also makes the opponent wary of setting up early in a match, as the opponent does not want to get demolished by his own sweeper. However, Ditto is not without flaws. Its checks and counters completely depend upon what it changes into, limiting Ditto's staying power. Our little pink blob should never be underestimated, though, as one wrong move can spell impending doom.</p>

[SET]
name: The One, The Only...
move 1: Transform
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 Atk / 30 Def

[SET COMMENTS]

<p>This is Ditto's best, and only, set in the Dream World metagame. With Imposter, Ditto automatically transforms into the opponent upon being sent into battle. Ditto has a bit of a four-moveslot syndrome, so choosing the correct move is imperative... Well, not really. If anything, Ditto has a one-moveslot syndrome. In fact, the only reason Ditto has a move is because without it, one would not be able to use Ditto. Still, Transform adds nothing to Ditto's utility, as Imposter accomplishes what Ditto would already do with Transform, though Transform does not copy stat boosts and wastes a turn.</p>

<p>Ditto should only be sent out against Pokemon that one wants to revenge kill, as that is Ditto's most effective role. This holds especially true against setup sweepers that have already acquired multiple boosts, as it simply makes Ditto more deadly. If Ditto can manage to come out against Technician Breloom, Excadrill lacking Air Balloon, Swords Dance Garchomp, or Calm Mind Latios, it can use the opponent's momentum against them and sweep with impunity. However, as always, one should never send Ditto out against an opponent that has a Substitute up, as Ditto cannot transform into a Pokemon behind a Substitute and will simply become dead weight.</p>

[ADDITIONAL COMMENTS]

<p>Ditto's EVs are nearly useless in all situations except the very rare case where one's opponent sends Ditto out on the same turn that one's own Ditto is sent out. In this case, neither Ditto will transform, and a stall war will ensue. Thus, one wants to have the slower Ditto, as it will use Struggle after the opponent receives recoil damage, giving it an advantage. However, Ditto copies the stats of any other Pokemon that it transforms into, so the EVs serve no further purpose. Ditto does not, however, copy the opponent's IVs, so one should make sure that Ditto's IVs are set for the Hidden Power of choice. Using 30 Attack and 30 Defense IVs gives Ditto Hidden Power Ice, a good move for all-around coverage.</p>

<p>Ditto is a unique Pokemon, so it is only natural that it should be used differently than other Pokemon. Ditto should absolutely never be used as a lead or sent out to sponge a hit; these simply ruin its purpose. Instead, Ditto can be used to take on setup sweepers after they nab a KO, or simply revenge kill opposing threats. This puts Ditto users in a dilemma: what move should be used? As a general rule of thumb, Ditto should use a move that will allow it to stay in and do as much damage as possible. However, should Ditto be presented with an immediate threat that must be taken out, using the appropriate move and switching out will usually suffice.</p>

<p>Ditto is also useful for scouting opponents' movesets, as it copies every move. For example, sending Ditto out against Deoxys-S seems like a bad idea for the most part, but this actually allows you to learn whether or not Deoxys-S is an offensive variant or not. Similarly, one can scout setup sweepers in order to react appropriately and wall them, or to scout versatile Pokemon to learn how to stop them.</p>

[Other Options]

<p>With a one move movepool, it is hard to imagine that Ditto has very many other options! In all seriousness, the only change to the set above that can be made regards the IVs. Ditto can manipulate its IVs to gain the Hidden Power of its choice, so running a set with 30 Attack and 30 Defense IVs can provide Hidden Power Ice, running a set with 30 Attack, 30 Special Attack, and 30 Speed can provide Hidden Power Fire, and so on. Remember to not fully take away from Ditto's Speed IVs, as one does not want Ditto to be as slow as dirt.</p>

[Checks and Counters]

<p>While most of Ditto's checks and counters are entirely subjective to the Pokemon Ditto transforms into, there are Pokemon that can stump our little pink friend. Users of the move Substitute can set up a Substitute and prevent Ditto from transforming into them, rendering it useless. Additionally, there are Pokemon that Ditto will not appreciate transforming into. While Choice Scarf Blissey may seem like a game-changer, one should note that locking Ditto into Softboiled and attempting to stall out special attackers is really not as entertaining as it seems.</p>

<p>In any case, Ditto has to live in fear of walls that can wall what it transforms into. For example, should Ditto transform into Breloom, Xatu or Dragonite make for wonderful switch-ins. Additionally, should Ditto transform into Chandelure, Tyranitar, Snorlax, and other specially oriented tanks can make short work of it.</p>
 
Whenever you get to writing the set description, it might be a good idea to mention using IVs that would allow Ditto to run a certain Hidden Power, like 30 Spe or 30 Atk/30 Def for Ice, or 30 Atk/30 SpA/30 Spe for Fire. Cheers!
 
Sorry, I haven't played dream world in over a year, but from what I remember, there may be other options to consider, mainly in the item choice. Red card and leftovers are items that may be used for a more gimmicky hit and switch ditto or to lurk around and see moves. I'm not 100% sure if these options are actually viable in the current metagame, but it might be something more to add to OO.

Also, correct me if I am wrong, but if you switch ditto in on the same turn something dies (or maybe switching to something that will die), ditto can pop up untransformed, which is one reason to add in defensive evs.
 
I'd mention you can also use Ditto for moveset scouting, even while you're revenge killing or preventing a sweep. For example, you get to know if Deo-S is a hazard setter or attacker and can react appropriately.
 
[Overview]
-My Ditto usually spend more time humping in the Pokémon Day Care, I think that's a bit more appropriate of a mention (except for "humping").
-Good otherwise.

[The one, the only]
-Be more specific in that it cannot transform into something behind a substitute.
AC
-delete this sentence as it's redundant: "However, one can manipulate Ditto's IVs to choose the preferred Hidden Power."

[OO]
-Remember to run 2 or 3 Speed if you are aiming for Hidden Power, or 0 if not so you're absolutely dirt slow against other Ditto.

[How to use Ditto]
-Just move this into AC of the main set since that is meant to instruct the reader on how to use Ditto.

[Checks and Counters]
-All good here!

Consider this... APPROVED.
 
Amateur GP Check

[Overview]

<p>While Ditto spent the last 4four generations of Pokemon shunned in the corner of Bill's PC Box, only brought out to breed with other Pokemon, the Dream World grantsed it a new lease on life. With Imposter, Ditto copies any stat boosts, moves, abilities, and even the species of the opposing Pokemon itself! Ditto works as a fantastic revenge killer for its ability to annihilate threats with the immense Speed granted by a Choice Scarf and the ability to prey ontake advantage of the opponent's boosts; it also makes the opponent wary of setting up early in a match, as the opponent does not want to get demolished by his own setup. However, Ditto is not without flaws. Its checks and counters completely depend upon what it is sent into, limiting Ditto's staying power. Our little, pink blob should never be underestimated, though, as one wrong move can spell impending doom.</p>

[SET]
name: The One, The Only...
move 1: Transform
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 Atk / 30 Def

[SET COMMENTS]

<p>This is Ditto's best, and only, set in the Dream World metagame. With its ability, (Comma) Imposter, Ditto automatically transforms into the opponent upon being sent out into battle. Ditto has a bit of a four-moveslot syndrome, so choosing the correct move is imperative... Well, not really. If anything, (Comma) Ditto has a one-moveslot syndrome. In fact, the only reason Ditto has a move is because without that, one would not be able to use Ditto. Still, Transform adds nothing to Ditto's utility, as Imposter accomplishes what Ditto would already do with Transform, though Transform does not copy stat boosts and wastes a turn.</p>

<p>Ditto should only be sent out against Pokemon that one wants to revenge kill, as it will make Ditto as effective as possible. This holds true especially against setup sweepers that have already acquired multiple boosts, as it simply makes Ditto more deadly. If Ditto can manage to come out against Technician Breloom, Air Balloon-less Excadrill, Swords Dance Garchomp, or Calm Mind Latios, it can use the opponent's momentum against them and sweep with impunity. However, as always, one should never send Ditto out against an opponent that has a Substitute up, as Ditto cannot transform into a Pokemon behind a Substitute and will simply become dead weight.</p>

[ADDITIONAL COMMENTS]

<p>Ditto's EVs are nearly useless in all situations except the very rare case where one's opponent sends Ditto out on the same turn that one's own Ditto is sent out. In this case, neither Ditto will transform, and a PP-stall war will ensue. Thus, one wants to have the slowestr Ditto, as it will use Struggle after the opponent, giving it an advantage. However, Ditto copies the stats of any other Pokemon that it transforms into, so the EVs serve no further purpose. Ditto does not, however, copy the opponent's IVs, so one should make sure that Ditto's IVs are set for the Hidden Power of choice. Using 30 Attack and 30 Defense IVs gives Ditto Hidden Power Ice, a good move for all around coverage.</p>

<p>Ditto is a unique Pokemon, so it is only natural that it should be used differently than other Pokemon. Ditto should absolutely never be used as a lead or sent out to sponge a hit; these simply ruin its purpose. Instead, Ditto can be used to take on setup sweepers after they nab a KO, or to simply revenge kill opposing threats. This puts Ditto users in a dilemma, though: what move should be used? As a general rule of thumb, Ditto should use a move that will allow it to stay in and do as much damage as possible. However, should Ditto be presented with an immediate threat that must be taken out, using the appropriate move and switching out will usually suffice.</p>

<p>Ditto is also useful for scouting opponents' movesets, as it copies every move. For example, sending Ditto out against Deoxys-S seems like a bad idea for the most part, but this actually allows you to learn whether or not Deoxys-S is an offensive variant or not. Similarly, one can scout setup sweepers in order to react appropriately and wall them, or to scout versatile Pokemon to learn how to stop them.</p>

[Other Options]

<p>With a one move movepool, it is hard to imagine that Ditto has very few other options! In all seriousness, the only change to the set above that can be made regards the IVs. Ditto can manipulate its IVs to gain the Hidden Power of its choice, so running a set with 30 Attack and 30 Defense IVs can provide Hidden Power Ice, running a set with 30 Attack, 30 Special Attack, and 30 Speed can provide Hidden Power Fire, and so on. Remember to not fully take away from Ditto's Speed IVs, as one does not want Ditto to be as slow as dirt.</p>

[Checks and Counters]

<p>While most of Ditto's checks and counters are entirely subjective to the Pokemon Ditto transforms into, there are Pokemon that can stump our little, (Comma) pink friend. Users of the move Substitute can set up a Substitute and prevent Ditto from transforming into them, rendering it useless. Additionally, there are Pokemon that Ditto will not appreciate transforming in (Space) to. While Choice Scarf Blissey may seem like an a game-changer, one should note that locking Ditto into Softboiled and attempting to stall out special attackers is really not as entertaining as it seems.</p>

<p>In any case, Ditto has to live in fear of walls that can wall what it transforms into. For example, should Ditto transform into a Breloom, Xatu or Dragonite make for wonderful switch-ins. Additionally, should Ditto transform into Chandelure, Tyranitar, Snorlax, and other specially-oriented tanks can make short work of it.</p>
 
This is Ditto's best, and only, set in the Dream World metagame. With its ability, (Comma) Imposter, Ditto automatically transforms into the opponent upon being sent out into battle.
The comma here is actually necessary because Ditto has two abilities.

Didn't want to c/p, but two of the "to"s were unnecessary because it was distributed over both infinitives (so it was optional).

Other than that, good work DC! I'm gonna stamp this and implement it.

contrib_gp.png
 
noob harsha stamping an amcheck on his own analysis

but yeah whatever happy birthday I'm checking this

[Overview]

<p>While Ditto spent the last four generations of Pokemon shunned in the corner of Bill's PC Box, only brought out to breed with other Pokemon, the Dream World granted it a new lease on life. With Imposter, Ditto copies any stat boosts, moves, abilities, and even the species of the opposing Pokemon itself! Ditto works as a fantastic revenge killer for (thanks to) its ability to (both) annihilate threats with the immense Speed granted by a Choice Scarf and the ability to take advantage of the opponent's boosts; it (period) (This) also makes the opponent wary of setting up early in a match, as the opponent does not want to get demolished by his own setup (sweeper). However, Ditto is not without flaws. Its checks and counters completely depend upon what it is sent (changes) into, limiting Ditto's staying power. Our little, pink (these are non-coordinate adjectives and therefore don't get a comma between them) blob should never be underestimated, though, as one wrong move can spell impending doom.</p>

[SET]
name: The One, The Only...
move 1: Transform
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 Atk / 30 Def

[SET COMMENTS]

<p>This is Ditto's best, and only, set in the Dream World metagame. With its ability Imposter, Ditto automatically transforms into the opponent upon being sent out into battle. Ditto has a bit of a four-moveslot syndrome, so choosing the correct move is imperative... Well, not really. If anything
, Ditto has a one-moveslot syndrome. In fact, the only reason Ditto has a move is because without that (it), one would not be able to use Ditto. Still, Transform adds nothing to Ditto's utility, as Imposter accomplishes what Ditto would already do with Transform, though Transform does not copy stat boosts and wastes a turn.</p>

<p>Ditto should only be sent out against Pokemon that one wants to revenge kill, as it will make Ditto as effective as possible (that is Ditto's most effective role). This holds true especially (true) against setup sweepers that have already acquired multiple boosts, as it simply makes Ditto more deadly. If Ditto can manage to come out against Technician Breloom, Air Balloon-less Excadrill (lacking Air Balloon), Swords Dance Garchomp, or Calm Mind Latios, it can use the opponent's momentum against them and sweep with impunity. However, as always, one should never send Ditto out against an opponent that has a Substitute up, as Ditto cannot transform into a Pokemon behind a Substitute and will simply become dead weight.</p>

[ADDITIONAL COMMENTS]

<p>Ditto's EVs are nearly useless in all situations except the very rare case where one's opponent sends Ditto out on the same turn that one's own Ditto is sent out. In this case, neither Ditto will transform, and a PP-stall war will ensue. Thus, one wants to have the slower Ditto, as it will use Struggle after the opponent (receives recoil damage), giving it an advantage. However, Ditto copies the stats of any other Pokemon that it transforms into, so the EVs serve no further purpose. Ditto does not, however, copy the opponent's IVs, so one should make sure that Ditto's IVs are set for the Hidden Power of choice. Using 30 Attack and 30 Defense IVs gives Ditto Hidden Power Ice, a good move for all(hyphen)around coverage.</p>

<p>Ditto is a unique Pokemon, so it is only natural that it should be used differently than other Pokemon. Ditto should absolutely never be used as a lead or sent out to sponge a hit; these simply ruin its purpose. Instead, Ditto can be used to take on setup sweepers after they nab a KO, or
simply revenge kill opposing threats. This puts Ditto users in a dilemma, though: what move should be used? As a general rule of thumb, Ditto should use a move that will allow it to stay in and do as much damage as possible. However, should Ditto be presented with an immediate threat that must be taken out, using the appropriate move and switching out will usually suffice.</p>

<p>Ditto is also useful for scouting opponents' movesets, as it copies every move. For example, sending Ditto out against Deoxys-S seems like a bad idea for the most part, but this actually allows you to learn whether or not Deoxys-S is an offensive variant or not. Similarly, one can scout setup sweepers
in order to react appropriately and wall them, or to scout versatile Pokemon to learn how to stop them.</p>

[Other Options]

<p>With a one move movepool, it is hard to imagine that Ditto has very few (many) other options! In all seriousness, the only change to the set above that can be made regards the IVs. Ditto can manipulate its IVs to gain the Hidden Power of its choice, so running a set with 30 Attack and 30 Defense IVs can provide Hidden Power Ice, running a set with 30 Attack, 30 Special Attack, and 30 Speed can provide Hidden Power Fire, and so on. Remember to not fully take away from Ditto's Speed IVs, as one does not want Ditto to be as slow as dirt.</p>

[Checks and Counters]

<p>While most of Ditto's checks and counters are entirely subjective to the Pokemon Ditto transforms into, there are Pokemon that can stump our little, pink friend (same as above). Users of the move Substitute can set up a Substitute and prevent Ditto from transforming into them, rendering it useless. Additionally, there are Pokemon that Ditto will not appreciate transforming into. While Choice Scarf Blissey may seem like a game-changer, one should note that locking Ditto into Softboiled and attempting to stall out special attackers is really not as entertaining as it seems.</p>

<p>In any case, Ditto has to live in fear of walls that can wall what it transforms into. For example, should Ditto transform into
Breloom, Xatu or Dragonite make for wonderful switch-ins. Additionally, should Ditto transform into Chandelure, Tyranitar, Snorlax, and other specially-oriented tanks can make short work of it.</p>

[Overview]

<p>While Ditto spent the last four generations of Pokemon shunned in the corner of Bill's PC Box, only brought out to breed with other Pokemon, Dream World granted it a new lease on life. With Imposter, Ditto copies any stat boosts, moves, abilities, and even the species of the opposing Pokemon itself! Ditto works as a fantastic revenge killer thanks to its ability to both annihilate threats with the immense Speed granted by a Choice Scarf and take advantage of the opponent's boosts. This also makes the opponent wary of setting up early in a match, as the opponent does not want to get demolished by his own sweeper. However, Ditto is not without flaws. Its checks and counters completely depend upon what it changes into, limiting Ditto's staying power. Our little pink blob should never be underestimated, though, as one wrong move can spell impending doom.</p>

[SET]
name: The One, The Only...
move 1: Transform
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 Atk / 30 Def

[SET COMMENTS]

<p>This is Ditto's best, and only, set in the Dream World metagame. With Imposter, Ditto automatically transforms into the opponent upon being sent into battle. Ditto has a bit of a four-moveslot syndrome, so choosing the correct move is imperative... Well, not really. If anything, Ditto has a one-moveslot syndrome. In fact, the only reason Ditto has a move is because without it, one would not be able to use Ditto. Still, Transform adds nothing to Ditto's utility, as Imposter accomplishes what Ditto would already do with Transform, though Transform does not copy stat boosts and wastes a turn.</p>

<p>Ditto should only be sent out against Pokemon that one wants to revenge kill, as that is Ditto's most effective role. This holds especially true against setup sweepers that have already acquired multiple boosts, as it simply makes Ditto more deadly. If Ditto can manage to come out against Technician Breloom, Excadrill lacking Air Balloon, Swords Dance Garchomp, or Calm Mind Latios, it can use the opponent's momentum against them and sweep with impunity. However, as always, one should never send Ditto out against an opponent that has a Substitute up, as Ditto cannot transform into a Pokemon behind a Substitute and will simply become dead weight.</p>

[ADDITIONAL COMMENTS]

<p>Ditto's EVs are nearly useless in all situations except the very rare case where one's opponent sends Ditto out on the same turn that one's own Ditto is sent out. In this case, neither Ditto will transform, and a stall war will ensue. Thus, one wants to have the slower Ditto, as it will use Struggle after the opponent receives recoil damage, giving it an advantage. However, Ditto copies the stats of any other Pokemon that it transforms into, so the EVs serve no further purpose. Ditto does not, however, copy the opponent's IVs, so one should make sure that Ditto's IVs are set for the Hidden Power of choice. Using 30 Attack and 30 Defense IVs gives Ditto Hidden Power Ice, a good move for all-around coverage.</p>

<p>Ditto is a unique Pokemon, so it is only natural that it should be used differently than other Pokemon. Ditto should absolutely never be used as a lead or sent out to sponge a hit; these simply ruin its purpose. Instead, Ditto can be used to take on setup sweepers after they nab a KO, or simply revenge kill opposing threats. This puts Ditto users in a dilemma: what move should be used? As a general rule of thumb, Ditto should use a move that will allow it to stay in and do as much damage as possible. However, should Ditto be presented with an immediate threat that must be taken out, using the appropriate move and switching out will usually suffice.</p>

<p>Ditto is also useful for scouting opponents' movesets, as it copies every move. For example, sending Ditto out against Deoxys-S seems like a bad idea for the most part, but this actually allows you to learn whether or not Deoxys-S is an offensive variant or not. Similarly, one can scout setup sweepers in order to react appropriately and wall them, or to scout versatile Pokemon to learn how to stop them.</p>

[Other Options]

<p>With a one move movepool, it is hard to imagine that Ditto has very many other options! In all seriousness, the only change to the set above that can be made regards the IVs. Ditto can manipulate its IVs to gain the Hidden Power of its choice, so running a set with 30 Attack and 30 Defense IVs can provide Hidden Power Ice, running a set with 30 Attack, 30 Special Attack, and 30 Speed can provide Hidden Power Fire, and so on. Remember to not fully take away from Ditto's Speed IVs, as one does not want Ditto to be as slow as dirt.</p>

[Checks and Counters]

<p>While most of Ditto's checks and counters are entirely subjective to the Pokemon Ditto transforms into, there are Pokemon that can stump our little pink friend. Users of the move Substitute can set up a Substitute and prevent Ditto from transforming into them, rendering it useless. Additionally, there are Pokemon that Ditto will not appreciate transforming into. While Choice Scarf Blissey may seem like a game-changer, one should note that locking Ditto into Softboiled and attempting to stall out special attackers is really not as entertaining as it seems.</p>

<p>In any case, Ditto has to live in fear of walls that can wall what it transforms into. For example, should Ditto transform into Breloom, Xatu or Dragonite make for wonderful switch-ins. Additionally, should Ditto transform into Chandelure, Tyranitar, Snorlax, and other specially oriented tanks can make short work of it.</p>

contrib_gp.png

GP (2/2)
 
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