Tort rides a Subway to some Tourney Training ;)

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1v1 Singles
10 Min DQ Battlers, 20 Min Ref
0 Chills/Recovers
ASB Arena
Training Items
all abilities
1 Sub

Tortferngatr said:
Duohm.png


Duclohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +8% increase in accuracy (69^2/580, rounded) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

Stats: 78/55-/88/82/55/60+

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5 - DW unlocked!

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Discharge
Dragon Tail
Double Hit
Weather Ball
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Fire Blast
Thunder
Volt Switch
Protect
Light Screen
Torment
Thunder Wave
Substitute
Hidden Power Grass (7)
Thunderbolt
Rest

Draco Meteor

Dragon Pulse
Endure

Signal Beam

Total Moves: 36

SubwayJ said:
THANK YOU
cyclohm.png

Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 3/5

Moves:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail

Heal Bell
Hydro Pump
Power Gem

Flamethrower
Thunder
Substitute
Hail
Sandstorm

ORDER:
Tort Item
SubwayJ Item and Attacks
Tort Attacks
I ref
 
frontnormal-mcyclohm.png

Cyclohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

Stats: 108 / 60- / 118 / 112 / 70 / 80+

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 9/9
MC: 0
DC: 5/5 - DW unlocked!

Attacks:

Whirlwind
Bide
Tri Attack
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Discharge
Dragon Tail
Double Hit
Weather Ball
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Fire Blast
Thunder
Volt Switch
Protect
Light Screen
Torment
Thunder Wave
Substitute
Hidden Power Grass (7)
Thunderbolt
Rest

Draco Meteor

Dragon Pulse
Endure

Signal Beam

Total Moves: 39

EXP Share
 
frontnormal-mcyclohm.png

HP: 110 | EN: 100%
Spe: 92 | Ranks: 1/4/4/3
Other: +10% Acc


cyclohm.png

HP: 110 | EN: 100%
Spe: 80 | Ranks: 1/4/5/3
Other:


Arena: None


Action One

CyclohmS used Dragon Pulse!
RNG Roll (To Crit): 9378/10000 (No)
(9+3+3)*1.5= 22.5 Damage
-6 EN
CyclohmT used Dragon Tail!
RNG Roll (To Hit): Yes (Nature)
RNG Roll (To Crit): 9057/10000 (No)
(6+3-4.5)*1.5= 6.75 Damage!
-4 EN


Action Two

CyclohmS used Dragon Pulse!
RNG Roll (To Crit): 8023/10000 (No)
(9+3+3)*1.5= 22.5 Damage
-10 EN
CyclohmT used Dragon Tail!
RNG Roll (To Hit): Yes (Nature)
RNG Roll (To Crit): 2704/10000 (No)
(6+3-4.5)*1.5= 6.75 Damage!
-8 EN


Action Three

CyclohmS used Ice Twister!
RNG Roll (To Crit): 8366/10000 (No)
RNG Roll (To Flinch) (<=2000): 5136/10000 (No)
(8+3)*1.5= 16.5 Damage and it started to Hail!
(10+3)*1.5= -20 EN
CyclohmT used Dragon Tail!
RNG Roll (To Hit): Yes (Nature)
RNG Roll (To Crit): 6361/10000 (No)
(6+3-4.5)*1.5= 6.75 Damage!
-12 EN

Both mons were buffeted by Hail (-2 HP Each)


frontnormal-mcyclohm.png

HP: 48 | EN: 76%
Spe: 92 | Ranks: 1/4/4/3
Other: +10% Acc


cyclohm.png

HP: 88 | EN: 64%
Spe: 80 | Ranks: 1/4/5/3
Other:


Arena: Hail (3R)


ORDER
Tort
Subway
Me
 
frontnormal-mcyclohm.png

HP: 48 | EN: 76%
Spe: 92 | Ranks: 1/4/4/3
Other: +10% Acc


cyclohm.png

HP: 88 | EN: 64%
Spe: 80 | Ranks: 1/4/5/3
Other:


Arena: Hail (3R)

Action One

CyclohmT used Dragon Pulse!
RNG Roll (To Crit): 1333/10000 (No)
(9+3+1.5)= 20.25 Damage
-6 EN
CyclohmS cooled down

Subway's Cyclohm got hailed (-2 HP)


Action Two

CyclohmT used Dragon Pulse!
RNG Roll (To Crit): 2833/10000 (No)
(9+3+1.5)= 20.25 Damage
-10 EN
CyclohmS used Dragon Pulse!
RNG Roll (To Crit): 4681/10000 (No)
(9+3+3)*1.5= 22.5 Damage
-6 EN

Subway's Cyclohm got hailed (-2 HP)


Action Three

CyclohmT used Dragon Pulse!
RNG Roll (To Crit): 8652/10000 (No)
(9+3+1.5)= 20.25 Damage
-14 EN
CyclohmS used Weather Ball!
RNG Roll (To Crit): 5997/10000 (No)
(10+3)*1.5= 19.5 Damage
-7 EN

Subway's Cyclohm got hailed (-2 HP)


frontnormal-mcyclohm.png

HP: 6 | EN: 46%
Spe: 92 | Ranks: 1/4/4/3
Other: +10% Acc


cyclohm.png

HP: 27 | EN: 51%
Spe: 80 | Ranks: 1/4/5/3
Other:


Arena: Hail (2R)

ORDER
Subway
Tort
Me
 
Subway wins

Subway gets 2 CC
His Cyclohm gets 2 Mc, 1 DC, and 1 KOC

Tort gets 2 CC
His Cyclohm gets 4 Mc

I get 3 UC
 
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