These days my friend said I should make a stall team, that stall fits better my playstyle. But I was intending to make a dual weather team, so I could disrupt opposing weather and still keeping advantage. And my mind told me "why not try both together?"...
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 172 Def / 84 SDef
Careful Nature (+SDef, -SAtk)
- Ice Shard
- Leech Seed
- Protect
- Wood Hammer
This set runs much like a SubSeed one. I only gave up on Substitute for Protect and for one reason: Abomasnow is slow, so Protect give me more residual damage than Substitute. Also, most teams revolves around a certain weather, and it is almost for sure that the desired weather isn't hail, so this guy cause a lot of switches. Free switches means that Leech Seed is almost likely to hit someone.
Dragons likes to setup in front of him, and Ice Shard usually deal with them, since they already have taken some damage from Seeds and hail. Lastly, there is Wood Hammer, a good way Abomasnow have to bypass his lack of offense, giving serious damages in anything weak to it.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Slack Off
- Stealth Rock
- Roar
- Earthquake
The hippo has two roles in this team. One of them, of course, is to set the sandstorm. The second one is to work as a physical tank. Unfortunately Nidoqueen isn't an awesome tank, and without Hippowdon my team would be totally wrecked by any Terrakion set.
Roar is the main move here, especialy because most of the times at least Stealth Rocks will be already set. If any kind of Spikes is also set Roar will do more damage than Earthquake, seriously.
Without Slack Off this guy couldn't take half of the tackles it actually does, and there isn't any other mean of recover in this team besides Leech Seed.
I learned that any poke with a groud STAB should run Earthquake with my UU Gligar, and this guy isn't different. Even not having a great atk stat, it can give some decent damage thanks to the STAB.
Heatran @ Air Balloon
Trait: Flash Fire
252 Sp. Atk / 4 SP. Def / 252 Spe
Timid Nature (+Spd, -Atk)
Fire Blast
Roar
Earth Power
Hidden Power Grass
As Dragontongue195040 mentioned, defensive Heatran was doing anything for me. I changed to the offensive build he adviced, this way I could counter opposing Heatrans and hit hard everything else.
Fire Blast is the main STAB here, hitting hard most things that don't resist it. Earth Power is here to counter opposing Heatran and some other fire types, since this team can't deal with some fire users.
Lastly, I opted for HP Grass instead of Ice because most of the times I must roar away opposing dragons, or they would simply kill Heatran. HP Grass, otherwise, can defeat the Water/Ground peskys that loves to switch in Heatran, mainly because most of them are quite slow.
Alakazam (F) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Energy Ball
- Focus Blast
- Psyshock
- Shadow Ball
This guy get rid of two problems this team had: lack of power and lack of speed. Late game it can get rid of everything that isn't scarfed, and most of the times scarfed pokes can't deal with my other pokes, so it can land many kills before getting down. I tried a Focus Sash build, but the Life Orb bonus is quite useful against bulkier pokemon like Celebi and Latias.
These four moves gives an awesome coverage for Alakazam, making possible Alakazam OHKO most pokes with the hazard and weather suport. And it isn't perfect only because of Focus Blast's lack of accuracy.
Spiritomb (M) @ Leftovers Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
The most annoying set possible for a Spiritomb. Even with the weather damage Spiritomb is quite hard to take down because of its combination of good bulk and and awesome weakness-less typing. Max Def with Calm Mind turns the ghost a real tank. Rest and Sleep Talk raises its durability, and Sleep Talk give me an answer (even not being the best one) against Breloom. Dark Pulse is the option as the ofensive moce because it can hit any pokemon, and a non-STAB move isn't an option because of the lack of ofense this guy has.
Forretress (F) @ Rocky Helmet Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Spikes
- Pain Split
- Rapid Spin
The master of hazards. Forretress can set all the three entry hazards at the same time it can get rid of it. Since Hippowdon already is a great Rocks setuper there was no need to put it in here too. Pain Split is one of the few ways Forretress of recovering. My team was lacking a spinner before, and it can do this job quite well.
Teambuilding
Hail is by far the best weather for stall. Since the only option I have is Abomasnow, here it is.
This is a dual weather, so I need a second weather inducer. Hippowdon is the main option in stall teams thanks to access to Slack Off.
Now the spiker. I thought about Skarmory, but standard pokes are kinda boring to run. Since this team has Hail I opted for Froslass, who could also work as a spin blocker.
Abomasnow is a magnet for fire attacks, so Heatran must come in.
Now the Toxic Spiker. Again, I could simply go to Tentacruel, but I wanna try something different. Nidoqueen came to my mind, thanks to her all around bulky and some offensive threat thanks to Sheer Force.
With 2 physical walls I needed a second special wall. Claydol was my pick since it can spin hazards.
My tem was lacking both power and speed, and Claydol wasn't really successful. Alakazam was my pick since it don't take damage from weather nor hazards.
Reuniclus was giving this team a really hard time. Spiritomb is the greatest Reuniclus check I ever met.
With Spiritomb Froslass duty as a spinblocker wasn't needed anymore, giving me the space for a better hazard setuper. Since I gave up on Nidoqueen too, Foretress was my answer, solving both hazards and spinning problems.
The Team
Hail is by far the best weather for stall. Since the only option I have is Abomasnow, here it is.
This is a dual weather, so I need a second weather inducer. Hippowdon is the main option in stall teams thanks to access to Slack Off.
Now the spiker. I thought about Skarmory, but standard pokes are kinda boring to run. Since this team has Hail I opted for Froslass, who could also work as a spin blocker.
Abomasnow is a magnet for fire attacks, so Heatran must come in.
Now the Toxic Spiker. Again, I could simply go to Tentacruel, but I wanna try something different. Nidoqueen came to my mind, thanks to her all around bulky and some offensive threat thanks to Sheer Force.
With 2 physical walls I needed a second special wall. Claydol was my pick since it can spin hazards.
My tem was lacking both power and speed, and Claydol wasn't really successful. Alakazam was my pick since it don't take damage from weather nor hazards.
Reuniclus was giving this team a really hard time. Spiritomb is the greatest Reuniclus check I ever met.
With Spiritomb Froslass duty as a spinblocker wasn't needed anymore, giving me the space for a better hazard setuper. Since I gave up on Nidoqueen too, Foretress was my answer, solving both hazards and spinning problems.
The Team
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 172 Def / 84 SDef
Careful Nature (+SDef, -SAtk)
- Ice Shard
- Leech Seed
- Protect
- Wood Hammer
This set runs much like a SubSeed one. I only gave up on Substitute for Protect and for one reason: Abomasnow is slow, so Protect give me more residual damage than Substitute. Also, most teams revolves around a certain weather, and it is almost for sure that the desired weather isn't hail, so this guy cause a lot of switches. Free switches means that Leech Seed is almost likely to hit someone.
Dragons likes to setup in front of him, and Ice Shard usually deal with them, since they already have taken some damage from Seeds and hail. Lastly, there is Wood Hammer, a good way Abomasnow have to bypass his lack of offense, giving serious damages in anything weak to it.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Slack Off
- Stealth Rock
- Roar
- Earthquake
The hippo has two roles in this team. One of them, of course, is to set the sandstorm. The second one is to work as a physical tank. Unfortunately Nidoqueen isn't an awesome tank, and without Hippowdon my team would be totally wrecked by any Terrakion set.
Roar is the main move here, especialy because most of the times at least Stealth Rocks will be already set. If any kind of Spikes is also set Roar will do more damage than Earthquake, seriously.
Without Slack Off this guy couldn't take half of the tackles it actually does, and there isn't any other mean of recover in this team besides Leech Seed.
I learned that any poke with a groud STAB should run Earthquake with my UU Gligar, and this guy isn't different. Even not having a great atk stat, it can give some decent damage thanks to the STAB.
Heatran @ Air Balloon
Trait: Flash Fire
252 Sp. Atk / 4 SP. Def / 252 Spe
Timid Nature (+Spd, -Atk)
Fire Blast
Roar
Earth Power
Hidden Power Grass
As Dragontongue195040 mentioned, defensive Heatran was doing anything for me. I changed to the offensive build he adviced, this way I could counter opposing Heatrans and hit hard everything else.
Fire Blast is the main STAB here, hitting hard most things that don't resist it. Earth Power is here to counter opposing Heatran and some other fire types, since this team can't deal with some fire users.
Lastly, I opted for HP Grass instead of Ice because most of the times I must roar away opposing dragons, or they would simply kill Heatran. HP Grass, otherwise, can defeat the Water/Ground peskys that loves to switch in Heatran, mainly because most of them are quite slow.
Alakazam (F) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Energy Ball
- Focus Blast
- Psyshock
- Shadow Ball
This guy get rid of two problems this team had: lack of power and lack of speed. Late game it can get rid of everything that isn't scarfed, and most of the times scarfed pokes can't deal with my other pokes, so it can land many kills before getting down. I tried a Focus Sash build, but the Life Orb bonus is quite useful against bulkier pokemon like Celebi and Latias.
These four moves gives an awesome coverage for Alakazam, making possible Alakazam OHKO most pokes with the hazard and weather suport. And it isn't perfect only because of Focus Blast's lack of accuracy.
Spiritomb (M) @ Leftovers Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
The most annoying set possible for a Spiritomb. Even with the weather damage Spiritomb is quite hard to take down because of its combination of good bulk and and awesome weakness-less typing. Max Def with Calm Mind turns the ghost a real tank. Rest and Sleep Talk raises its durability, and Sleep Talk give me an answer (even not being the best one) against Breloom. Dark Pulse is the option as the ofensive moce because it can hit any pokemon, and a non-STAB move isn't an option because of the lack of ofense this guy has.
Forretress (F) @ Rocky Helmet Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Spikes
- Pain Split
- Rapid Spin
The master of hazards. Forretress can set all the three entry hazards at the same time it can get rid of it. Since Hippowdon already is a great Rocks setuper there was no need to put it in here too. Pain Split is one of the few ways Forretress of recovering. My team was lacking a spinner before, and it can do this job quite well.