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Old May 4th, 2012, 6:25:46 PM   #1
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Angry CAP 3 - Part 6 - Stat Spread Submissions

Gather 'round, number crunchers,
On the mound, figure diggers,
For the time has finally come,
For the stats to be made and done.

Did you think I'd make a stats joke?
I did that before, you Slowpoke!
Here and now incur the wrath of...
Epic solos from a mad bloke!

zibbity babbity hippity hoppity beep bap doo da dap pap boo ba *random saxophone cadenza*

Limits:
PT:
185 (Excellent)
ST: 190 (Excellent)
PS: 160 (Very Good)
SS: 185 (Excellent)
BSR: 332 (Very Good)

BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!

BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.

A spreadsheet for calculating the biases can be found here. The formulas themselves can be found here. Do not use the BSR calculator on-site, as it is designed for DPP BSR. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. At any rate, you must have the stat rating values listed correctly in your submission or it will be ignored for slate.

CAP 3 so far:

Concept: Extreme Makeover: Typing Edition


Typing: Fire / Poison
Abilities: Dry Skin / ??? / (???)
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Last edited by capefeather; May 4th, 2012 at 7:21:58 PM. Reason: mixed up sweepiness stats
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Old May 4th, 2012, 8:41:02 PM   #2
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So yeah this is usually my show. Too bad I'm the TL so I can't submit anything.

I built these limits with enough wiggle room to let you run wild. If you max out PT you should reasonably survive LO Venusaur's Earthquake with Max/Max+, though that thought may not appeal to you. There is enough room for decent speed and offenses. Basically, build the case for your spread and what you think it will do, and sell it to the rest of us.



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Old May 4th, 2012, 8:55:56 PM   #3
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Both comments and feedback, good or bad, are always appreciated.

Stat Spread [FINAL SUBMISSION]

99 HP / 71 Atk / 87 Def / 114 SpA / 100 SpD / 71 Spe

HP: (N/A) - 339 - 402 - (N/A)
Atk: (160) - 178 - 241 - (265)
Def: (189) - 210 - 273 - (300)
SpA: (237) - 264 - 327 - (359)
SpD: (212) - 236 - 299 - (328)
Spe: (160) - 178 - 241 - (265)

PT: 152.75 - Very Good
ST: 173.65 - Very Good
PS: 96.85 - Below Average
SS: 154.67 - Very Good

BSR:
316.51 - Very Good
BST: 542

You will note that the individual stat ratings—PT, ST, PS, and SS—are almost identical to the limits, except scaled down to what I feel is an appropriate BSR, for reasons to be explained below. This is because the stat limits are essentially what I feel the CAP should look like in terms of stats, but they are a bit too high. If you're too lazy to read through calculations, just read the bolded parts that are handily included outside of the hide tags; they convey the gist of my stat spread.

Justifications

OVERALL OFFENSE

In terms of general offense, the first thing that may pop out as people is the Special Sweepiness; I personally don't think that this is too high, though, for reasons given below. In the relevant stat justifications, I will make my case for this stat spread being great offensively; offensively, it can be tailored to do several things, but it's not so good that it can easily accomplish all of them. Substantial investment will be needed in order for CAP3 to beat some of its main threats, which will leave not enough EVs for it to beat other threats.

Speed


- 71 Speed allows CAP3 to outspeed Politoed, Jellicent, and Specially Defensive Heatran.
- CAP3 is still outsped by all of its threats bar Tyranitar

Spe Justification

Special Attack

- 114 Special Attack allows CAP3 to threaten things it is to threaten offensively, but usually requires substantial investment.
- 114 Special Attack is not enough to deal with its threats.

SpA Justification

Attack

- 71 Attack lets CAP3 beat certain Pokemon that it should that it cannot with its Special Attack.
- 71 Attack is still not enough to beat Tyranitar nor the Ground-types.

Atk Justification

OVERALL DEFENSE

I'll admit that 100 / 89 / 100 defenses is very good, but given that Fire / Poison is absolutely horrible defensively, these stats are kind of necessary in order to make sure it doesn't keel over to a wave of a feather. Keep in mind, though, that even with these defenses, CAP3 is basically obliterated by any Ground-type attack.

HP

100 is a nice number. After tinkering around with several other possible spreads, it also worked the best; it served as the middle ground between having to have absurd Defense and Special Defense stats to make up for low HP, while not encroaching on the "high HP, low defenses" syndrome. As HP is tied in with both physical and special bulk, I'll let those two sections explain; there's not really much point in just explaining the HP stat without mentioning Defense or Special Defense.

EDIT: erisia has just given me an excellent idea. Considering that, after outspeeding 160 Spe Heatran and investing fully into either attacking stat, we have 44 EVs left to spare. By lowering the HP stat to 99, we require CAP3 to invest a large chunk—40 EVs—of the 44 remaining in order to hit a Life Orb number, and 24 EVs to hit a Leftovers / Dry Skin number. Calculations below are essentially unchanged.

Physical Bulk


- These defensive stats -- 99 HP and 87 Def -- give it decent bulk, but are still destroyed by Venusaur and its threats.
- Parts of this justification assume an ability other than Dry Skin.

Physical Bulk Justification

Special Bulk

- Withstands attacks from bulky Water-types even under rain as well as weaker special attackers, but still fall to special threats.
- 99 HP and 100 Special Defense are not enough to let it survive attacks from powerful special threats.
- Parts of this justification assume an ability other than Dry Skin.

Special Bulk Justification


RECAP

Overall, I can say with certainty that this spread isn't too good, and it's not too bad either. These stats allow CAP3 to beat out Pokemon that it needs to threaten, but they are not enough to let it withstand the myriad of Ground- and Rock-type Pokemon that threaten it. Its Speed allows it to outpace the faster bulky Water-types bar Tentacruel as well as defensive Heatran, but it is outsped by the Ground-types as well as offensive Heatran. Its offenses, again, beat out the bulky Water-types along with some Grass-types, but aren't enough against the other Pokemon. Likewise, its bulk is sufficient against Pokemon such as Jellicent and Politoed, but almost anything with Earthquake and even the powerful special attackers are able to beat it, despite its higher stats. The EVs give the user a choice as to what it wants to do, which I feel is important in making this normally bad typing better.
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Last edited by Engineer Pikachu; May 8th, 2012 at 12:23:34 AM.
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Old May 4th, 2012, 9:35:16 PM   #4
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Final Submission

Stat Spread

60 HP / 61 Atk / 140 Def / 108 SpA / 120 SpD / 71 Spe

HP: (N/A) - 261 - 324 - (N/A)
Atk: (142) - 158 - 221 - (243)
Def: (284) - 316 - 379 - (416)
SpA: (226) - 252 - 315 - (346)
SpD: (248) - 276 - 339 - (372)
Spe: (158) - 178 - 241 - (262)

PT: 180.9647 - Excellent
ST: 154.4496 - Very Good
PS: 84.7970 - Below Average
SS: 147.2871 - Good

BSR: 309.6214 - Very Good
BST: 560

ODB: -5.9371 Moderately biased towards defense
PSB: -5.844 Moderately Biased towards special

LOOOOOONG Justification, focusing heavily on my defensive spread:

Defenses


Offenses


Conclusion: My spread tries to focus on maintaining a realistic Special Attack stat of 108 for a Pokemon as bulky as 60/140/120. The Attack is low at 61, like others', but is high enough that a set-up could still be possible (as Tyranitar Dragon Dancing past it's Speed of 61 shows us). The Speed of 71 places me right in the middle with everyone else. I think that this set would enable us to explore specifically Pain Split to it's fullest extent, while also not limiting the ability to play offensively with either Coil or Calm Mind set up.

Finally, this set is intentionally NOT as amazing as possible, as some have tried to be, leaving open the doors for those who were/are in favor of Drought as a second/DW ability. Just think about it... Ninetales Fire Stab under Drought can hurt reasonably bad, and that's coming off of base 81 Special Attack. My 108 stays within reason of functioning ok without Drought's extra STAB support while simultaneously not becoming overly threatening should the bandwagon for Drought pick up pace.

Last edited by srk1214; May 8th, 2012 at 3:54:10 AM. Reason: Changed spread up quite a bit, also Justification and calcs being added... takes time
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Old May 4th, 2012, 9:36:52 PM   #5
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This is way out of my league, and I like the explanations of your post Engineer Pikachu, but in your special defense analysis you talk a lot about surfs, scalds (even nite's aqua tail), and I just letting you know that Dry Skin is a water type immunity, and even a health restorer up to 25%, so that may or may not make you want to change your ideas.
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Old May 4th, 2012, 9:42:28 PM   #6
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Final Submission

95 HP / 60 Atk / 80 Def / 125 SpA / 100 SpD / 80 Spe


PT: 137.0208 (Good)
ST: 169.0996 (Very Good)
PS: 85.8942 (Below Average)
SS: 175.3074 (Excellent)
Rating: 309.5714 (Very Good)
BST: 540

Check it.

I've really been feeling a versatile stat spread for CAP 3. With this spread, CAP 3 can be a bulky sweeper, or a wall, or a Choice Scarf or Choice Specs user, or anything in between. Lots of people have wanted something specific out of CAP 3, so I say, let's do more than one of them. This spread has a lot of potential not just to give CAP 3 many possible roles, but also to make the secondary ability and movepool stages that much more exciting with the stuff we could put on CAP 3 to make the most of its build.

I'm probably not going to budge from this, partly because other spreads are rather similar and I'd rather just vote for them than change my spread in agreement to some of their points, and partly for reasons that I am not entirely at liberty to divulge quite yet. Suffice to say that I personally believe that many aspects of this spread are too perfect to let go to waste, and that I want to prove a point with this CAP, which I think my spread does a bit better than some of the others. I also don't think that any of these spreads right now are "objectively superior" because they're trying to achieve different interpretations of what we have forged with the threat discussion, the concept assessment and the typing discussion. I'm quite certain that some of us are more worried than others about, for instance, how CAP 3 is going to switch into most OU threats.

Defensive


Speed


Offensive


Final remark:

I think that the Speed is significant enough to distinguish it from Rising_Dusk's spread (plus, the stat ratings are all a bit inferior and the SpA is lower), and that the SpA is significant enough to distinguish it from Korski's. I've considered trying to make my submission more different from the others in some way, but it mostly requires moves that I wouldn't agree with making. The only thing I can think of is to leech off the Atk to bump up the Spe or SpA a bit, but I feel that the Atk is low enough without looking unrealistic and it still *does* make physical sets a bit plausible (though FlareBlitz mentioned that more than I'm willing to).

Regardless of what happens, may the best spread win :)
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Last edited by capefeather; May 8th, 2012 at 4:54:49 PM. Reason: final remark
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Old May 4th, 2012, 9:46:04 PM   #7
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Im posting my WIP, will edit in justification over the weekend:
80/71/92/133/114/75
PT: 140.3689
ST: 172.3477
PS: 97.7107
SS: 180.5558
BSR: 325.0660

(notice how the last digits count up? :) )
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Old May 4th, 2012, 9:47:46 PM   #8
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My only feedback thus far is that Flarephoenix, Engineer Pikachu, and capefeather have very similar spreads. I'd recommend you all write very detailed explanations about why your spread is specifically better for CAP3 than the others. Because I don't expect Deck to slate 3 nearly identical spreads. Maybe not even 2.

So if it is survival of the fittest... um, be the fittest?

Last edited by srk1214; May 4th, 2012 at 9:50:50 PM. Reason: also capefeather now...
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Old May 4th, 2012, 10:15:22 PM   #9
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EWork in Progress, and subject to change and more substantial descriptions:

Stat Spread:

120 HP / 70 Att / 89 Def / 85 SpAtt / 89 SpDef / 87 Spe

PT: 178.5181 - Excellent
ST: 177.3354 - Excellent
PS: 106.3100 - Above Average
SS: 133.4821 - Good

BSR: 328.1192 - Very Good
BST: 540

Yes, I know that this rides the BSR limit. However, I believe that every point, bar possibly some Special Attack, is necessary to accomplish the goals of this stat spread.

General Theory


speed

Defensive stats

offenses


tl;dr This spread allows CaP3 to deal well with Volt-turn as a cool niche granted by the typing and ability. The set is threatened by the Pokemon designed to threaten it, and has the bulk to capitalize on the resistances, status, and boosting moves granted by the typing.

Will edit in specific calculations tomorrow.

Edit: Random Calcs

LO Timid Starmie Psychic vs 0/0 CaP3: 85.03 - 100.78%
LO Timid Starmie Psychic vs 252/0 CaP3 : 72.97 - 86.48%
LO Timid Starmie Psychic vs 252/0 CaP3: 55.85 - 66.21%
CaP3 wtith max Special Defense investment can potentially survive hits from LO Starmie, although this still allows niche sets to beat it.

Timid Specs Toed Psychic vs 0/0 CaP3: 59.31 - 69.81%
Timid Specs Toed Psychic vs 252/0 CaP3: 50.9 - 59.9%
Timid Specs Toed Psychic vs 252/252 CaP3: 39.18 - 46.39%
Even Politoed carrying a move to get around one of their checks will still be poisoned by it. And this is assuming its most powerful set. Bulky Toed will have basically no way of getting around CaP3.

Timid Specs Rotom-W vs 252/128 CaP3: 31.98 - 37.83%
Adamant Choice Band Scizor vs 252/128 CaP3: 8.78 - 10.36%
Super Power isn't that much more impressive. Basically, my spread neuters Volt-turn due to its typing, ability, defenses, and speed stat. While Rotom-W with Pain Split is an issue, it doesn't like Toxic, can't do much back, and in the rain CaP3 is healing off the damage fairly easily. Consider that it's Volt-switch isn't doing much more.

Upon being asked to explain it, I prefer high HP and lower defenses, because I want this thing to beat the standard Special Walls, and believe that since this already matches up well with the top Pain Split user, that really only leaves Gengar in OU, who is not on our threatens or threatened list, and is a much smaller price to pay than the gains earned by letting this take on Chansey, a key member of rain stall, and win 1 vs 1.

Timid Specs Tornadus Hurricane vs 252/252 CaP3: 54.95 - 64.86%
It does not beat all of rain with my spread, and there are still many rain threats this can not beat.
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Old May 4th, 2012, 10:50:50 PM   #10
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I have a spread but don't have the time to submit it! Hope everyone else can pull off some amazing ones that appeal to the community. Just a comment though. Personally, I'd like to see how CAP handles SE Rock moves from physical threats like Gyrados, Conkeldurr, etc. It would be cool to also see how much a burn status would affect these numbers. The stats that I used for HP and Def took roughly 160% from Ttar's Stone Edge so a burn would actually allow it to survive a hit should he decide for some reason to stay in. That is of course assuming no prior damage. Also, would it be alright to include damage calculations that factored in boosts, like from Coil? The spread would help us decide some moves that may be desirable though that may seem like a subtle way to poll jump...
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Old May 4th, 2012, 11:20:08 PM   #11
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Final Submission

80 HP / 60 Atk / 110 Def / 135 SpA / 110 SpD / 75 Spe


PT: 167.3628 (Very Good)
ST: 166.5455 (Very Good)
PS: 84.2733 (Below Average)
SS: 183.1197 (Excellent)
Rating: 331.8229 (Very Good)
BST: 570

Justification for defenses:

...


Justification for offenses:

...


Other things of note:

...
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Old May 5th, 2012, 12:53:12 AM   #12
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I'd like to point out to Srk and rediamond, with 50 and 120 hp respectively, are on opposite ends of the sketchy spectrum. With dry skin, because there is a percentage being restored o taken away each turn depending on sun or rain, I think 304? and 444 are a bit extreme, if you catch the logic of my post.

These hp stats will also make CAP's interactions with s-toss Chansey and pain split Rotom-w a little too strange, as both Mons will be fairly common among CAP's niche of rain.
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Old May 5th, 2012, 1:22:35 AM   #13
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*sighs* I hate being late to the party. Oh well, suppose I best get on with submitting my spread. Although I have a sneaking suspicion that it'll end up similar to someone else's.

85HP/62Atk/89Def/138SAt/120SDf/71Spe

PT: 141.2010 (Good)
ST: 187.7012 (Excellent)
PS: 85.9955 (Below Average)
SS: 184.5784 (Excellent)
Rating: 330.6276
BST: 565

85HP

To be honest, my reasoning for this number is pretty canon. All I did was take the HP stats of the highest and lowest Fire-types and the highest and lowest Poison-types, averaged those two values out separately, and then averaged the results. Pretty simple when you think about it: it's just maths. Interestingly, the only Pokemon that shares this HP stat in OU is Volcarona, So... yeah, it makes for a change.

89Def

My first milestone number. Basically, I wanted to make sure that Dugtrio could always kill it, so what I did was whip out a damage calculator and started to plug in some numbers. Turned out that, with 374HPs, I needed no more than 304 Defense in order for our Jolly Dugtrio to secure the KO (without even needing a Life Orb or a Choice Band, which they do opt against running at times.) That way, along with its lack of Speed, it can still easily get countered by our Ground-mons.

120SDf

Another milestone I came up with. This time, I wanted a low enough score that it would have to invest in bulk if it wanted to survive a Modest Starmie's Psychic (keeping in mind that it has STAB) when switching into Stealth Rock. With 311HP (well, 233/234, actually, since it would lose 25% on the Stealth Rock), that gives a Special Defence score of 276, which (naturally) would be the score something with a 120 stat would sit at when uninvested. That should be enough to handle rain with quite the ease.

71Spe

Jellicent sits at 60. Politoed sits at 70. Heatran sits at 77. The only target this mon wouldn't outspeed is Tentacruel which sits at 100, but that's only the offensive variants. To be perfectly honest, 71 is all we need, as we can work with it and make it outspeed Defensive Tran and TormenTran, while still allowing the more offensive Trans to outspeed us. Even if Politoed turns out to have Choice Specs, we can still troll him with max investment. Now, the last two things to sort out are the offenses.

138SAt

I wanted to run 140SAt, but unfortunately when combined with the 71Spe which we have to have to beat Politoed, that breached the SS limit. So... yeah, it's obvious for me to say that I had to tone it down slightly. Suffice it to say that it gives off a score of 312 when left uninvested, and that's more than what most walls could even hope to dish out. That means you can leave the SAt alone and focus on pumping up enough speed to outrun Politoed, and then pump up some bulk that'll probably be necessary to survive key attacks. I'll edit this post with some calculations so you can see what a Special Attack score 312 can do, as well as some defensive calcs as well.
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Old May 5th, 2012, 1:34:46 AM   #14
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TheStarRapper, I will be addressing, of course, why I picked such a low base HP. It partly does have to do with Pain Split Rotom-W and also slightly to do with Chansey/Blissey. But to be honest I think low base HP and higher defenses is just the way to go.
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Old May 5th, 2012, 1:44:52 AM   #15
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Final Submission

95 HP / 45 Atk / 83 Def / 131 SpA / 105 SpD / 76 Spe
PT: 141.97 (Good)
ST: 177.08 (Excellent)
PS: 66.89 (Poor)
SS: 181.07 (Excellent)
BSR: 309.37 (Very Good)
BST: 535 (Magnezone-tier, 62nd percentile in BW OU)
Before I say anything else, note that this is perhaps the most uneven stat spread you will ever see me submit or support. Three whole stats are not divisible by 5. It took every ounce of my willpower to click "Submit Reply". Every stat is specially tailored for the purposes of this CAP, however, and thus I need you to bear with me and hear me out.

I was originally going to type up a super massive post before this thread was put up so that I could submit this spread first because I knew that others had similar things going. Instead, I've been working a lot and haven't had the time. That said, I am going to present my spread regardless because it is different in key ways from other spreads that make my spread objectively superior where it really counts. Hopefully by the end of this post, you'll agree with me.

Speed:

I jump to the discussion on Speed because it is the most relevant to every spread right now, and I do not think any other Speed stat besides 76 is acceptable. This is because our threats list specifically lists offensive Heatran as threatening CAP 3 while defensive Heatran as threatened by CAP 3. This hinges mostly on Heatran's usage of Earth Power, but is also contributed to by offensive Heatran running max Speed Timid. Bulky Heatran use Speed EVs sufficient to beat all Adamant Scizor (229), meaning they hit 230. This means that we want the maximum Speed stat that we can have in order to reduce the EVs necessary to beat defensive Heatran's typical Speed while not outspeeding max Timid Heatran (or tying it). 76 Speed is the only Speed stat that achieves this.

The result of this is that my spread requires 172 Speed EVs to beat the typical specially defensive Heatran set. Give or take several sets of 4 for purposes of beating slightly faster variants, this Speed hustle results in 336 EVs for use elsewhere in CAP 3's spread, distributed to bulk or offense and thus maximizing CAP 3's usable EVs.

I do not think that Speed-tying Dragonite or any other logic is as relevant as what I have presented above, and hope that you agree with me.

Offensive Capacity:

Assuming the 172 Speed EVs I discussed above and 248 HP EVs for maximized overall bulk with minimum investment (while being able to switch into SR 5 times), this leaves 88 EVs for use elsewhere. Assuming that these are put into SpA, it will become clear why I made 131 the SpA stat. (This means that the EV spread is 248 HP / 88 SpA / 172 Spe)
88 Modest CAP 3 Lava Plume (Rain)
_vs. 248/0 Adamant Choice Band Scizor: 91% - 108.5%
_vs. 252/168 Relaxed Leftovers Ferrothorn: 58% - 68.2%
You will notice two key points here. Scizor is always OHKOed after SR and standard Ferrothorn is always 2HKOed after Leftovers recovery. This means that CAP 3 can safely utilize Lava Plume to scare incoming physical attackers while still achieving the base requirements of its Fire-type STAB against rain teams. Note that 130 (and lower) SpA does not achieve this 2HKO against Ferrothorn given 88 SpA investment and a +SpA nature. Note again that this all changes if CAP 3 runs different EVs, runs Flamethrower, its targets run more special bulk, or what-have-you. What's important to take away from this is that this stat spread guarantees that Lava Plume can be used successfully even against rain teams on a relevant competitive EV spread. You're not forced to run Fire Blast or Flamethrower unless you want to, and that's something that will be valued by CAP 3.

Note that CAP 3's physical prowess is essentially a non-issue because its physical options are substantially inferior to its special options within and without its STABs. For what it is trying to achieve, particularly against Pokemon like Jellicent and Politoed which typically invest heavily in Defense, it should be focusing on its special offense.

Bulk:

95/83/105 bulk is good for quite a few reasons. It targets special bulk in order to more adequately take on Pokemon like Jellicent, Tentacruel, and Politoed. You will, of course, ask what relevance the 83 Def stat has, to which I respond:
0 Sassy Tyranitar Stone Edge
_vs. 248/0 Modest CAP 3: 82.4% - 97.7%
The same spread I've been discussing is tailored specifically to be KOed by a 0 EV investment mixed attacking Tyranitar Stone Edge after Leftovers recovery and SR damage. Technically, 84 Def would've also worked, but this makes the BST work out to a pretty number, helping my OCD self not be too butthurt. 95/105 special bulk achieves excellent special tankiness against the likes of Jellicent and others, but is mostly tailored to maximize at the following calculation:
4 Sassy Gastrodon +0 Earth Power
_vs. 248/0 Modest CAP 3: 88.5% - 104.8%
This means that Gastrodon can KO you regardless of its Ground-type attack and with at least 1 layer of spikes up, not too much to ask when Ferrothorn and Skarmory are such common teammates for it. This helps the neutral balance of Gastrodon and CAP 3 switching into each other.

Conclusion:

My spread achieves very key calculations against key Pokemon that are very relevant to the way CAP 3 will eventually operate in and against rain. I think that it achieves these thresholds the best of every spread submitted thus far, and hope that my presentation has made that clear to you. Cheers, and good luck to every spread submitter regardless.

Last edited by Rising_Dusk; May 8th, 2012 at 12:07:27 AM. Reason: Marked as Final Submission
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Old May 5th, 2012, 12:45:45 PM   #16
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Final Submission

120/90/65/125/95/60

PT:132.9603 (Good)
ST:188.3518 (Excellent)
PS:101.4145 (Above Average)
SS:138.2663 (Good)

BSR:305.4267 (Very Good) (the very upper limit of)
BST:555

This spread is a Special Tank that can attack from both ends of the spectrum, but has to watch out for Super Effective physical attacks.

Defenses: 120/65/95The primary reason for this defensive spread is that the special defense is pretty strong even with no investment in bulk, but the defense is highly reliant on investment to be strong. This is highly influenced by the fact that all of the pokemon on our "threatens" list are specially oriented, and most of the pokemon on our "threatened by" list are physical. The minimum special bulk with this spread is 384 HP / 226 SpD, which isn't a wall but is plenty to make use of the insane spread of resistances we have against rain offense. As such, this spread will always shut down the pokemon on our "threatens" list, no matter what EV's are being used. The defense not terrible, however; A 0/0 CAP3 can still always counter Swords Dance Scizor in the Rain, even with Stealth Rock up. The defense can be invested in and paired with Will-o-Wisp to great effect against many physical attackers, without quite shutting down the pokemon on our "threatened by" list. The high HP makes various tradeoffs possible in terms of EV spreads, particularly when mixing offensive and defensive EV's. It is necessary in order to have the high SpD, high variability in Def, and overall bulk at the same time.

Offenses 90/125/60

The speed is very low for a CAP, but I dont think we really need speed to fulfill the concept and stay true to our threat list. Underspeeding Tyranitar goes along with our threat list, and underspeeding defensive Water-types doesn't really change our performance against them much. I don't see underspeeding defensive Heatran as that much of a problem, since the defensive set typically only runs Lava Plume to attack. If we have a lower base speed than Heatran, a surprise Earth Power will always be a concern. Rather than kick off a speed creep arms race between us and defensive Heatran, I think it is ok to concede to Earth Power Heatran and focus stats elsewhere. The current defensive spread survives an Earth Power from defensive Heatran with 252 HP EV's anyway.

The SpA is very high because I am forseeing the use of Sludge Bomb and non-STAB attacks over Fire attacks (due to our synergy with/ability against Rain). As such, a great special attack stat seemed appropriate in order to make Sludge Bomb legitimately scary to non-Steels after a +1 boost. Even uninvested the special attack reaches 429 after a boost. The attack was kept in a "useable" range in order to take advantage of our high SpD and Coil. The low speed is somewhat of a bummer against SD Scizor, but we can still counter it and speed largely irrelevant when switching into U-turn or Bullet Punch. In exchange for speed, this stat spread keeps physical and special attacking options open without sacrificing bulk. This spread is versatile, true to our threat list, and should be a force to be reckoned with.

Here's an idea of where this spread sits compared to others right now:

High ST: less than 2 points under the cutoff and able to take some Super Effective STAB attacks that other spreads can't.
Low PT: Will require some investment in HP to survive Stone Edges from Scarf Tyranitar, Terrakion, and Landorus. A 252/252+ spread is 3HKOed by Stone Edges from Burned opponents (unless they have Choice Bands).
High Attack: (90) much lower than BMB's and much higher than everyone else's. This is meant to take advantage of potential physical options such as Gunk Shot, Flare Blitz, and Coil.
High Special Attack: (125) With the SpA stats ranging from 105 to 135, this one sits in the upper middle. Uninvested Fire Blast will 2HKO the most specially defensive Ferrothorn in the Rain, while Modest and 68 EV's are required to always OHKO after a Storm Drain Boost. This spread has the second highest combined Atk and SpA.
Low Speed: (60) Tied for lowest. We underspeed Tyranitar and tie with Jellicent.
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Old May 5th, 2012, 1:33:40 PM   #17
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Final Submission

99 HP / 60 ATK / 100 DEF / 110 SpA / 105 SpD / 76 Spd

Offensive Justification

60/110/76 is what I believe to be the ideal offensive set for CAP3 for a multitude of reasons. My set as a whole revolves around the balance between offense and defense, since I believe that the best way to abuse CAP3's typing is to give it the defensive prowess necessary to abuse the resistances given to it. For that reason, the offenses of this Pokemon had to suffer a bit. I believe it was Rising_Dusk who first suggested a Speed stat of 76, and I wholeheartedly agree with that stat. I don't think 76 is the only viable Speed stat, but it's definitely the best. We need to lose to offensive Heatran but still beat defensive Tran, and that means that outspeeding or even Speed tying the lava monster is probably not a good idea. However, we want to be able to outspeed the defensive set, and the easiest way to do that is to undercut Heatran's maximum Speed by a point. Though it's possible to beat Modest Tran by running Timid and significant EV investment, the defensive prowess of this set discourages significant Speed investment because it's much more advantageous to run Special Attack, HP, Special Defense, or Defense instead.

60 Attack is supposed to be reasonable for a CAP's lowest stat (plenty of Pokemon such as Alakazam, Reuniclus, and Chandelure have laughable Attack stats), but not too low to signal it as an obvious "dump stat". Obviously, there's no reason to use such a poor stat, but I didn't want to "BST/BSR abuse to the point where I could hyper-inflate the rest of the stats. Notice how 110 is the highest stat on this Pokemon.

Speaking of its highest stat, let's look at that base 110 Special Attack. Though the 130s seem to be a popular idea at the moment, let's think for a moment. This Pokemon will probably not be running a +Speed nature. Unless we want to make just another offensive Fire-type with a spammable Poison STAB (which is actually spammable to an extent) and possible coverage moves in Earth Power, we'll probably just be making a better Heatran. The set I propose really lets us abuse the Poison typing by sponging just about every Fighting type move in the game. Moves like Choice Band Terrakion's Close Combat will bounce off of this Pokemon thanks to the defensive stats, yet unlike some Terrakion checks, CAP3 can hit back hard.

We also hit what we need to hit. Toxicroak is still 2KO'd by Earth Power. Gyarados is OHKO'd by Hidden Power Electric with Stealth Rocks down a nd minimal investment. Max HP Dragonite can't stall us out with Hidden Power Ice. In fact, we'll almost always KO Dragonite with Hidden Power Ice with SR down and only 40 EVs! I think a set like 252 HP/ 40 SpA/ 216 SpD Calm could be a flagship set of this Pokemon since we'll be able to contend with so many of OU's Special power hitters. We still 2KO Ferrothorn in the Rain with Flamethrower, we OHKO Scizor in the Rain with Flamethrower, but who cares since we wall him anyway. SubCM Jirachi sets up on us, but he'll set up on just about any set once he Calm Minds regardless of investment thanks to losing his Fire weakness.

Defensive Justification

Here's the bread and butter of my reasoning here. Now, what sets my spread apart from some of the other spreads is that the defenses are the main selling point of the spread. We're trying to abuse a typing here, and I don't see how it's possible to abuse a typing if you can't abuse your own resistances. For that reason, I want to make the bulk a selling point of CAP3. 99 HP isn't 100 for a reason, it's to slightly discourage the use of Substitute and make it unable to set up on Blissey and Chansey. Honestly, with the set given CAP3 has no place setting up on Blissey and Chansey and 101 HP Substitutes (given by a base 100 HP) encourage it. 100 Def and 105 SpD give it bulk comparable to Celebi physically or Jellicent specially, with a little more Special Defense. This gives us the ability to wall Starmie and barely be 2KO'd by Psyshock or have the ability to take two Specs Hurricanes from Tornadus with Leftovers, assuming no Stealth Rocks of course. This assumes we're using a Specially Defensive set. Specs Rotom's Volt Switch gets laughed at.

Venusaur can't touch us without Earthquake, Volcarona can't touch us without Hidden Power Ground or Hurricane (and he'll need to boost before he's hitting us badly. if it's not in the Rain we'll be able to hurt him).
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Old May 5th, 2012, 5:28:23 PM   #18
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I support cape's spread for 2 reasons:
1) They are extremely close to the spread I was thinking of, and with very good and convincing points
2) I'm too lazy to make my own spread..
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Old May 5th, 2012, 5:30:14 PM   #19
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Final Submission

---------------

110 / 120 / 90 / 110 / 90 / 60

BST: 580

PT: 169.6546 (Very Good)
ST: 168.7623 (Very Good)
PS: 128.8125 (Good)
SS: 125.0405 (Above Average)

ODB: -7.1154 (Moderately biased towards defence)
PSB: 0.6833 (Slightly biased towards physical)

Overall Rating: 325.9086 (Very Good)

----------

Thoughts on defensive ability

When I started building this spread I wanted to emphasise a defensive build over an offensive one, while still retaining enough offensive power to constitute a legitimate threat, rather than just sitting there like a lame duck. With the above defensive ability, attackers such as Tyranitar and Alakazam are just capable of OHKOing with their STAB moves, assuming no investment in defensive EVs, while we are not 2HKOed by Choice Specs Starmie's Thunderbolt, assuming one round of SR damage and Dry Skin + Leftovers healing. We can't survive a single Ground-type attack - not even Ferrothorn's Bulldoze.

On the other hand, once we start investing we get some interesting results. A spread of 252 HP / 252+ SpD, for sake of argument, gives us a high chance of surviving two rounds of Choice Specs Tornadus's Hurricane, assuming Dry Skin and Leftovers healing in addition to coming in with max health, which is rather good for something that doesn't resist it. Admittedly we cannot OHKO with unboosted Thunderbolt or Thunderpunch without Stealth Rock, and even with, it's slim as can be - but this is demonstrative of the defensive ability capable. With Dry Skin taken for granted we are taking a pittance from the attacks of more important foes, such as Rotom-W (max. 21% from unboosted Volt Switch, for reference).

The bulk is the same on both sides for sake of necessity of choice. CAP3 has the potential to wall threats on both sides equally well, not simply those of rain teams - and it cannot afford to take a high-powered super effective attack regardless of its EVs, so blocking things that we agreed would counter it is not a problem here.

Important calcs:

vs. 0/0 CAP3

Code:
Alakazam (OU Offensive Calm Mind [Life Orb]) Psyshock: 105.26 - 124.65%
Tyranitar (OU Choice Scarf) Stone Edge: 101.38 - 119.66%
Terrakion (OU Choice Scarf) Stone Edge: 98.61 - 116.34%
Gastrodon (OU Tank) Earthquake: 113.01 - 132.96%
 
Starmie (OU Choice Specs) Thunderbolt: 39.05 - 46.26%
Tentacruel (OU Offensive) Ice Beam: 14.68 - 17.45%
Jellicent (OU Special Wall) Shadow Ball: 23.26 - 27.42%
Politoed (OU Choice Specs) Ice Beam: 19.94 - 23.54%
Vaporeon (OU Hydration Tank) Ice Beam: 19.94 - 23.54%
vs. 252/252+ CAP3 (SpD)

Code:
Starmie (OU Choice Specs) Thunderbolt: 23.58 - 27.83%
Tentacruel (OU Offensive) Ice Beam: 8.72 - 10.37%
Jellicent (OU Special Wall) Shadow Ball: 13.67 - 16.5%
Politoed (OU Choice Specs) Ice Beam: 12.02 - 14.15%
Vaporeon (OU Hydration Tank) Ice Beam: 12.02 - 14.15%
 
Rotom-W (OU SubSplit) Thunderbolt: 34.19 - 40.56%
Rotom-W (OU Choice [Choice Specs]) Volt Switch: 26.88 - 31.83%
 
Tornadus (OU Hurricane [Choice Specs]) Hurricane: 51.88 - 61.55%
Tornadus (OU Hurricane [Life Orb]) Hurricane: 44.81 - 53.06%
Dragonite (OU Mixed Attacker (Rain)) Hurricane: 42.68 - 50.47%
Volcarona (OU Moths Like Water, Not Fire (Drizzle Volcarona) [Life Orb]) Hurricane: 34.9 - 41.27%
(NB. Basically the only Ground-type move that doesn't OHKO is Choice Scarf Celebi's Earth Power)

vs. 252/252+ CAP3 (Def)

Code:
Scizor (OU Choice Band) Superpower: 19.57 - 23.11%
Metagross (OU Choice Band) Meteor Mash: 25 - 29.71%
Jirachi (OU Specially Defensive) Body Slam: 11.32 - 13.44%
 
Breloom (OU SubPunch) Focus Punch: 24.29 - 28.77%
Gyarados (OU Choice Band) Double-Edge: 38.2 - 45.04%
Mienshao (OU Choice [Choice Band]) Hi Jump Kick: 28.06 - 33.25%
Conkeldurr (OU Choice Band) Payback: 34.66 - 40.8%
 
Cloyster (OU Shell Smash [Life Orb]) Rock Blast: 52.35 - 61.79%
Cloyster (OU Shell Smash [Life Orb]) Icicle Spear: 19.57 - 23.11%
Thoughts on offensive ability

First, the Speed. I am adamant that this thing ought to be slower than Tyranitar. There are a number of reasons for this - so that Tyranitar acts as a proper counter, in the event of us giving it a move that hits it for super effective damage, which is rather likely, so that it does not become a powerful sweeper with the aid of Speed-boosting moves (see DDtar, which is perfectly balanced and powerful), to encourage investment in defensive and offensive EVs, and so that, if we did happen to give this thing Drought, we'd get the sun up first (hup hup huzzah).

Next, the attacking stats. Now, I see that most people have chosen to favour the special attacking end - and that's fine. The Fire-type is perhaps unique in that it grants benefits to both the physical and special ends - on the physical side, there's the immunity to burn, which is always valuable (after all, even a burned Ferrothorn is a much weaker Ferrothorn), and on the special side, access to all manner of powerful moves. I firmly believe that we can take advantage of both of these, but more importantly, that we can offer the user the opportunity to use one or the other or even both, so as to make full use of the typing.

With no investment at all into either end, neither physical nor special STAB is really powerful enough to break bulky Water-types. Thus the following calculations assume some form of coverage move that hits them for super effective damage.

NB. The following all assume rain

0 Atk CAP3

Code:
120BP Heat Crash vs. Scizor (OU Bulky Swords Dance): 88.37 - 104.65%
120BP Heat Crash vs. Ferrothorn (OU Standard): 57.95 - 69.31%
120BP Heat Crash vs. Jirachi (OU Specially Defensive): 37.62 - 44.55%
 
Leaf Blade vs. Vaporeon (OU Hydration Wall): 31.96 - 38.01%
Poison Jab vs. Vaporeon (OU Hydration Wall): 21.59 - 25.48%
Leaf Blade vs. Rotom-W (OU Bulky Attacker): 53.53 - 63.19%
Poison Jab vs. Rotom-W (OU Bulky Attacker): 35.68 - 42.37%
Leaf Blade vs. Politoed (OU Defensive): 34.37 - 40.62%
Poison Jab vs. Politoed (OU Defensive): 22.65 - 26.82%
Leaf Blade vs. Tentacruel (OU Toxic Spikes): 20.05 - 23.62%
252+ Atk Choice Band CAP3

Code:
120BP Heat Crash vs. Ferrothorn (OU Standard): 115.9 - 137.5%
120BP Heat Crash vs. Jirachi (OU Wish + Calm Mind): 55.44 - 65.84%
 
Leaf Blade vs. Politoed (OU Defensive): 68.75 - 81.25%
Poison Jab vs. Politoed (OU Defensive): 46.09 - 54.16%
Leaf Blade vs. Vaporeon (OU Wish Support): 64.79 - 76.45%
Poison Jab vs. Vaporeon (OU Wish Support): 43.41 - 51.18%
Leaf Blade vs. Rotom-W (OU Bulky Attacker): 107.06 - 126.39%
Poison Jab vs. Rotom-W (OU Bulky Attacker): 71.37 - 84.01%
0 SpA CAP3

Code:
Fire Blast vs. Scizor (OU Bulky Swords Dance): 77.9 - 91.86%
Flamethrower vs. Scizor (OU Bulky Swords Dance): 60.46 - 73.25%
Fire Blast vs. Ferrothorn (OU Standard): 61.36 - 72.72%
Flamethrower vs. Ferrothorn (OU Standard): 47.72 - 57.95%
Fire Blast vs. Jirachi (OU Specially Defensive): 25.74 - 31.18%
Flamethrower vs. Jirachi (OU Specially Defensive): 20.79 - 24.25%
 
Thunderbolt vs. Politoed (OU Defensive): 38.54 - 45.83%
Sludge Wave vs. Politoed (OU Defensive): 28.9 - 34.37%
Thunderbolt vs. Vaporeon (OU Wish Support): 33.69 - 39.74%
Sludge Wave vs. Vaporeon (OU Wish Support): 25.26 - 29.8%
Sludge Wave vs. Rotom-W (OU Bulky Attacker): 39.03 - 46.09%
Thunderbolt vs. Rotom-W (OU Bulky Attacker): 26.02 - 30.48%
252+ SpA Choice Specs CAP3

Code:
Fire Blast vs. Ferrothorn (OU Standard): 123.86 - 147.72%
Flamethrower vs. Ferrothorn (OU Standard): 98.86 - 117.04%
Fire Blast vs. Jirachi (OU Specially Defensive): 52.47 - 62.37%
Flamethrower vs. Jirachi (OU Specially Defensive): 41.58 - 49.5%
 
Thunderbolt vs. Politoed (OU 3 Attacks): 78.64 - 92.7%
Sludge Wave vs. Politoed (OU 3 Attacks): 58.85 - 69.53%
Thunderbolt vs. Vaporeon (OU Wish Support): 68.25 - 80.77%
Sludge Wave vs. Vaporeon (OU Wish Support): 51.18 - 60.47%
Thunderbolt vs. Rotom-W (OU Bulky Attacker): 52.78 - 62.45%
Sludge Wave vs. Rotom-W (OU Bulky Attacker): 79.55 - 94.05%
And now some sun calculations for sake of sun calculations

252+ SpA Choice Specs CAP3

Code:
Fire Blast vs. Blissey (OU Support): 46.35 - 54.62%
252+ Atk Choice Band CAP3

Code:
120BP Heat Crash vs. Latias (OU Support): 68.13 - 80.21%
----

There's my spread.

Highlights:
  • High Attack stat in addition to usable Special Attack stat
  • Bias towards defensive ability
  • Equal physical and special defence
  • Low Speed stat
----

Happiness!

EDIT: Changed SpA to 110 on advice of SubwayJ. Will edit the damage calcs later
EDIT2: Updates to damage calcs added

Last edited by bugmaniacbob; May 8th, 2012 at 3:32:53 AM. Reason: damage calcs updated
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Old May 6th, 2012, 5:44:31 AM   #20
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I support bugmaniacbob's spread because it makes the pokemon versatile, which improves usability dramatically.
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Old May 6th, 2012, 8:36:47 PM   #21
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Are we not going for defense?
I'm too lazy to check with the calculator, but we need at least 100 base DEF/SdF
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Old May 6th, 2012, 8:51:05 PM   #22
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I suppose I should give a little feedback on what I like or don't like about these.

The effort that went into many of these is quite good. Here's a punch list of what I'd be putting in were I a part of this:

Baseline mixed attacking prowess.

One stat would obviously be favored over the other, but I'd try to keep my lower offensive stat in and around the area of Skarmory (Base 70). Uninvested Brave Birds are quite competent at threatening the Pokemon Skarmory uses them again, Flare Blitz can act in the same way. Further, Coil in particular is an excellent move that aligns with Poison typing, and it patches up the accuracy of Gunk Shot as well as some upper lever Fire moves like Blaze Kick, or status like Will-O-Wisp. It even makes Inferno somewhat plausible as well as completely patching up Fire Blast. I really don't see a need to gimp Attack, Sludge Wave is simply not that much better than Poison Jab, and Fire STAB in the rain, physical, special, or otherwise exists to deal with a small list of very vulnerable threats. The typing has a decent number of resistances, it's quite capable of being a bulky attacker, especially with healing in Rain.

Most of the offensive spreads have done well on this aspect, and understand the point that as good as CAP 3 will be in Rain, it will be more reliant on Poison STAB and thus neutral hits. Everyone seems to be on track with that.

Relevant Defensive Calculations:

There are a ton of threats in BW but I think it's important to explain the general utility of these defenses not only in what they take well but also in what they resist. Fire/Poison with Dry Skin has a very unique set of weaknesses and resistances, and it's helping to know if CAP 3 switches into a U-turn with Stealth Rock up, how many times it could do so as just one small example. Don't forget to include Psychic attackers as well, there is a decent chance Politoed and Starmie could start using Psychic against CAP 3.

Speed Justification:

In general I prefer to think of Speed as the 4th Defensive stat (it's why Krilowatt has 105 Spe), and I've seen good logic in justifying the speeds of the various spreads. I usually end up going for more speed, but these levels are fine.
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Old May 6th, 2012, 9:17:09 PM   #23
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Final Submission
70 / 70 / 81 / 100 / 136 / 102
I really think this 'mon should excel defensively, using it's few resistances keenly. I think a special feel would justify this. Defense is somewhat low only because EQ is so common, I figure the main focus should be special. I gave this thing some offenses because I do want it to succeed offensively should it need to, especially considering it has the awesome Fire STAB. As an aside, I felt like Garchomp's trolly base 102 would work here because it gets the main target range and Landorus.

edit: forgot these guys

PT: 114.0078
ST: 189.4168
PS: 119.0248
SS: 178.4008
BSR: 331.5275
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Old May 6th, 2012, 9:46:56 PM   #24
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I really like the idea for this submission of a mobile wall, sort of like Toxicroak in rain or SubSeed Venu in sun or Cryogonal. It would require us to take this cap in a completely different direction than Tomo or Necturna, which were both bulky attackers with a whoppingly similar stat spread and role. By making this pokemon fast and annoying, we would be taking the concept in a completely legitimate, yet different, path, and it would force us to really stretch our brains in movepool and analysis. We can attempt to do, with this mon, more or less what we failed to do with Pyroak. Would it be difficult? yes. Would there be room for failure? sure. Would it be more interesting than making another fucking bulky attacker? you bet your ass.

with that said, i support rediamond's stat spread completely, which was within around five points of every stat i wanted to submit.

EDIT: before someone bitches about base 87 outspeeding heatran, what is your poison/fire mon going to do to harm it? right.
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Old May 6th, 2012, 10:58:37 PM   #25
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The main reason outspeeding Heatran is a problem is it makes offensive sets, which have been designated as counters, too easy to deal with. Unless we make CAP 3 primarily physically offensive, 252 Timid LO Hidden Power Ground is going to OHKO offensive Heatran even with a base 90 Special Attack stat iirc, meaning we can't *not* deal with offensive Heatran without completely handicapping CAP 3 in terms of offense. A physical attacker that outspeeds Heatran just wouldn't be allowed to have Earthquake, Superpower, Low Kick etc, as these would beat offensive Heatran far too easily. If we moderated this by giving CAP 3 a weaker move such as Brick Break, or by not giving it this coverage at all, it wouldn't be able to break through defensive Heatran before it could kill CAP 3 with Earth Power, and that's the type of Heatran that we're supposed to kill!

If we don't outspeed Heatran, then we can feel free to give CAP 3 Earth Power, Earthquake or something else to break through defensive Heatran without threatening to beat offensive sets, as they can just revenge-kill us before we can do anything. It's just the simplest course of action imo.
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Closed Thread Smogon Community > Site & Projects > Create-A-Pokémon Project > CAP Process Archive

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