Destiny Warrior
also known as Darkwing_Duck
Welcome!
FLASHMATCH MRL
1v1
1 hr dq
0 recover/chill
training items
asb arena
sequences ON
Sorry Gerard, I wanna start preparing for a TLR run instead of NFE's I'll never use. Sorry!
Accepting, 1 sub, switch=derp, and rest is standard.
Pwnemon said:
Colossoil(THE UNDERMINER) (M)
[B]Nature:[/B] Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
[B]Type:[/B] Dark/Water
[B]Dark:[/B] Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
[B]Abilities:[/B]
[B]Rebound:[/B] (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
[B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
EC: Full
MC: 0
DC: Full
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost
moves:
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn
Encore
Fake Out
Dive
Sucker Punch
Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide[/hide][/QUOTE]
[QUOTE=Mr.L][hide=Scorchfoot the Chimchar][IMG]http://sprites.pokecheck.org/i/390.gif
Chimchar [Scorchfoot] (Female)
Nature: Naive (+1.15% speed, +17% Accuracy, -1 Sp.D)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Moves:
-Scratch
-Leer
-Ember
-Taunt
-Fury Swipes
-Flame Wheel
-Nasty Plot
-Torment
-Flamethrower
-Slack Off
-Thunderpunch
-Encore
-Fake Out
-Counter
-Focus Punch
-Endure
-Acrobatics
-Overheat
-Dig
-Toxic
-Sunny Day
-Fire Blast
Total Moves: 22