Er, Wobbanaut reffed and completed the above. So I'll challenge user ESPYOWNER.
2v2 LC Singles
1 Day DQ
Training Items
2 Substitutions
All Abilities
2 Rec / 5 Chl
Arena: ASB
Accepting, I'll use my Rayquaza and Mew.
Holy mother of crap! A Rayquaza and a Mew?! Where the hell did you even get those?
LouisCyphre said:[a]Turtwig[/a][a]Scraggy[/a]![]()
Turtwig ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Height Class: 1
Weight Class: 2
BRT: 14
EC: 7 / 9
MC: 0
DC: 0 / 5
13 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Mega Drain
Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw
Kurmaraja is one who likes to throw around his weight and act large and in charge. Unfortunately for him, he has neither size nor weight as of yet. Someday, though, he'll be the big man on campus, and then he'll really show those posers how to carry one's self with swag.[a]Shelmet[/a]![]()
Scraggy ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Height Class: 1
Weight Class: 2
BRT: 15
EC: 5 / 6
MC: 0
DC: 0 / 5
14 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Brick Break, Counter, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Headbutt, Low Kick, Payback
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Swagger, Taunt
Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.![]()
Shelmet ♂ - Cobra
Nature: Timid (Spe +4, Accuracy +2%, Atk: -1)
Type: Bug
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 5 / 6
MC: 0
DC: 0 / 5
13 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Leech Life
Special Moves - Acid, Energy Ball, Mega Drain, Struggle Bug
Status Moves - Curse, Double Team, Encore, Endure, Guard Split, Substitute, Yawn
With almost every phobia in the book, Cobra has great difficulty in emerging from his shell. Mortified of what might wait right outside his lid, Cobra sits and waits for the day he can leave it all behind by his own power.
EspyOwner said:![]()
Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80
Size Class: 1
Weight Class: 1
EC: 4/6
MC: 2
DC: 3/5
Attacks:
Splash*
Tackle*
Flail*
Hypnosis*
Mirror Coat*
Haze*
Scald*
Ice Beam*
Rain Dance*
Toxic
Dive
Protect
Brine![]()
Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: N/A
Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Ice Fang
Fire Fang
Earth Power
Taunt
Torment
Protect
Thunder Wave![]()
Cubone [JustAHat] (Male)
Nature: Brave (+1 Atk, -15% (5) Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW - Locked):
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Moves:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Belly Drum
Perish Song
Endure
Smack Down
Earthquake
Rock Slide
ESPYOWNER, YOU LYING BASTARD. YOU PROMISED ME AN EPIC BATTLE OF LEGENDARY DESTRUCTION AND DOOM. But, you did bring a Feebas, so its sort of ok I guess. Your punishment is ordering first.
Lou sends out his first mon
EspyOwner sends out his mon and orders
Lou orders
I ref