EspyOwner and Lou fight to the death... not really

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Er, Wobbanaut reffed and completed the above. So I'll challenge user ESPYOWNER.

2v2 LC Singles
1 Day DQ
Training Items
2 Substitutions
All Abilities
2 Rec / 5 Chl
Arena: ASB

Accepting, I'll use my Rayquaza and Mew.

Holy mother of crap! A Rayquaza and a Mew?! Where the hell did you even get those?
LouisCyphre said:
[a]Turtwig[/a]
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Turtwig ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 7 / 9
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Mega Drain
Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw

Kurmaraja is one who likes to throw around his weight and act large and in charge. Unfortunately for him, he has neither size nor weight as of yet. Someday, though, he'll be the big man on campus, and then he'll really show those posers how to carry one's self with swag.
[a]Scraggy[/a]
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Scraggy ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

Height Class: 1
Weight Class: 2
BRT: 15

EC: 5 / 6
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Headbutt, Low Kick, Payback
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Swagger, Taunt

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
[a]Shelmet[/a]
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Shelmet ♂ - Cobra
Nature: Timid (Spe +4, Accuracy +2%, Atk: -1)
Type: Bug
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 5 / 6
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Leech Life
Special Moves - Acid, Energy Ball, Mega Drain, Struggle Bug
Status Moves - Curse, Double Team, Encore, Endure, Guard Split, Substitute, Yawn

With almost every phobia in the book, Cobra has great difficulty in emerging from his shell. Mortified of what might wait right outside his lid, Cobra sits and waits for the day he can leave it all behind by his own power.
EspyOwner said:
349.png

Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80

Size Class: 1
Weight Class: 1

EC: 4/6
MC: 2
DC: 3/5

Attacks:

Splash*
Tackle*
Flail*

Hypnosis*
Mirror Coat*
Haze*

Scald*
Ice Beam*
Rain Dance*
Toxic
Dive
Protect
Brine
633.png

Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: N/A

Abilities:

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush

Ice Fang
Fire Fang
Earth Power

Taunt
Torment
Protect
Thunder Wave
104.png

Cubone [JustAHat] (Male)
Nature: Brave (+1 Atk, -15% (5) Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head:

Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Lightning Rod:

Type: Innate

These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Battle Armor (DW - Locked):

Type: Innate

This Pokemon’s thick armor prevents it from taking critical hits.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5


Moves:

Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Perish Song
Endure

Smack Down
Earthquake
Rock Slide

ESPYOWNER, YOU LYING BASTARD. YOU PROMISED ME AN EPIC BATTLE OF LEGENDARY DESTRUCTION AND DOOM. But, you did bring a Feebas, so its sort of ok I guess. Your punishment is ordering first.

Lou sends out his first mon
EspyOwner sends out his mon and orders
Lou orders
I ref
 
Actually using Leech Life effectively is cruise control for "this is why I fucking love ASB."

Pre-Round stats:
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Cobra @ SON OF A BITCH.
HP: 90
EN: 100
633.png

Hercules
HP: 90
EN: 100

Action 1
Taunt -> Cobra (9 EN)
Cobra was taunted!

Leech Life -> Hercules (8 EN)
RNG roll (to crit, 1/16 crit) 5 = no crit
(6+3+(1-1)1.5)(1.5) = 13.5 DMG

Action 2
Fire Fang -> Cobra (5 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to burn, <=10 burn) 78 = no burn
RNG roll (to flinch, <=10 flinch) 33 = no flinch
(7+(3-3)1.5)(1.5) = 10.5 DMG

Struggle Bug -> Hercules (2 EN)
RNG roll (to crit) 1 = crit
(4+3+3+(2-2)1.5)(1.5) = 15 DMG
Hercules' SpA fell!

Action 3
Crunch -> Cobra (5 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to lower Def, <=20 lower) 56 = no lower
(8+3+(3-3)1.5) = 11 DMG

Leech Life -> Hercules (8 EN)
RNG roll (to crit) 5 = no crit
(6+3)(1.5) = 13.5 DMG = 6.75 HP recovered

Post-Round stats:
616.gif

Cobra @ GODDAMNIT
HP: 75
EN: 82
Taunted (3a)
633.png

Hercules
HP: 48
EN: 81
-1 SpA (decays at the end of the next round)
 
Alright, we don't have many options for us!

Cobra - Struggle Bug | Leech Life | Struggle Bug
If Hercules uses Torment, then Acid | Struggle | Acid.
 
Goooo Cobra! Kill those Joes... or Deinos. Whatever floats your boat, I guess.

Pre-Round stats:
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Cobra @ ESPYOWNER IS A MEANIEFACE
HP: 75
EN: 82
Taunted (3a)
633.png

Hercules
HP: 48
EN: 81
-1 SpA (decays at the end of the next round)

Action 1
Torment -> Cobra (9 EN)

Acid -> Hercules (2 EN)
RNG roll (to crit) 2 = no crit
RNG roll (to lower SpD, <=10 lower) 46 = no lower
(4+(2-2)1.5) = 4 DMG

Action 2
Dragon Rush -> Cobra (6 EN)
RNG roll (to hit, <=82 hit) 39 = hit
RNG roll (to crit) 10 = no crit
RNG roll (to flinch, <=20 flinch) 99 = no flinch
(12+3+(3-3)1.5) = 15 DMG

Struggle -> Hercules (5 EN)
RNG roll (to crit) 1 = crit
(5+3) = 8 DMG = 3.2 recoil

Action 3
Crunch -> Cobra (5 EN)
RNG roll (to crit) 14 = no crit
RNG roll (to lower Def, <=20 lower) 35 = no lower
(8+3) = 11 DMG

Acid -> Hercules (2 EN)
RNG roll (to crit) 3 = no crit
RNG roll (to lower SpD, <=10 lower) 8 = lower
(4) = 4 DMG
Hercules' SpD fell!

Post-Round stats:
616.gif

Cobra @ MORE OBSCENITIES
HP: 46
EN: 73
Torment (3a)
633.png

Hercules
HP: 32
EN: 61
-1 SpD
 
Lou, just for clarification you can attach whatever training items you want to Shelmet now. I still have none though :P

Taunt - Dragon Rush - Crunch
 
This would be so much easier if this wasn't training items...

Pre-Round stats:
616.gif

Cobra @ Exp. Share
HP: 46
EN: 73
Torment (3a)
633.png

Hercules
HP: 32
EN: 61
-1 SpD

Action 1
Taunt -> Cobra (9 EN)
Cobra was taunted!

Leech Life -> Hercules (8 EN)
RNG roll (to crit) 11 = no crit
(6+3)(1.5) = 13.5 DMG = 6.75 HP recovered

Action 2
Dragon Rush -> Cobra (6 EN)
RNG roll (to hit, <=82 hit) 3 = hit
RNG roll (to crit) 6 = no crit
RNG roll (to flinch) 19 = flinch
(12+3+(3-3)1.5) = 15 DMG

Cobra flinched!

Action 3
Crunch -> Cobra (5 EN)
RNG roll (to crit) 6 = no crit
RNG roll (to lower Def) 45 = no lower
(8+3) = 11 DMG

Leech Life -> Hercules (8 EN)
RNG roll (to crit) 6 = no crit
(6+3)(1.5) = 13.5 DMG = 6.75 HP recovered

And now, the Lou cursing random.org for causing Dragon Rush to flinch show...

Post-Round stats:
616.gif

Cobra @ Exp. Share
HP: 33
EN: 57
Taunt (3a)
633.png

Hercules
HP: 5
EN: 41
-1 SpD
 
Not a problem!

Cobra - Struggle Bug | Leech Life | Struggle Bug
If Torment, Acid | Struggle | Acid starting with that action.
 
Wow, I almost completely forgot about this. Derp.

Pre-Round stats:
616.gif

Cobra @ Exp. Share
HP: 33
EN: 57
Taunt (3a)
633.png

Hercules
HP: 5
EN: 41
-1 SpD

Torment -> Cobra (9 EN)

Struggle Bug -> Hercules (2 EN)
RNG roll (to crit) 14 = no crit
(4+3)(1.5) +1.75 = 12 DMG
Hercules fainted!

Post-Round stats:
616.gif

Cobra @ Exp. Share
HP: 33
EN: 55
Taunt (2a)
Torment (5a)
633.png

Hercules
HP: -7
EN: KO

EspyOwner chooses his next mon and orders first
 
Woooo Feebas, the best fucking Pokemon EVER!

Pre-Round stats:
616.gif

Cobra @ Exp. Share
HP: 33
EN: 57
Taunt (3a)
349.png

Spotless
HP: 80
EN: 100

Action 1
Cobra began Bide! (6 EN)

Brine -> Cobra (7 EN)
RNG roll (to crit) 14 = no crit
(13+3+(2-3)1.5) = 14.5 DMG

Action 2
Cobra is storing energy!

Brine -> Cobra (11 EN)
RNG roll (to crit) 11 = no crit
(13+3+(2-3)1.5) = 14.5 DMG

Action 3
Cobra released Bide! (29/2) = 15 EN
(29x1.75) = 50.75 DMG

Spotless dove underwater! (9 EN)
Dive -> Cobra
RNG roll (to crit) 10 = no crit
(8+3-1-(3)1.5) = 5.5 DMG
Cobra fainted!

And as Cobra just sits there and stores energy, Spotless dumps two waves of seawater right onto Cobra, and they do massive damage each time due to Cobra's low health!

However, this all backfires straight in Spotless' face when Cobra unleashes all of the energy it had stored, sending Spotless flying off into the sky until it plops down into the lake! Luckily for Spotless, the lake soon becomes an advantage, as she emerges from the water and tackles Cobra, dealing almost just enough damage to finally take Cobra out! While its even in terms of Pokemon left, Spotless is already on the verge of fainting!

Post-Round stats:
616.gif

Cobra @ Exp. Share
HP: -2
EN: KO
349.png

Spotless
HP: 29
EN: 73

Lou sends in his new mon and orders first
 
Kumaraja @ Exp Share - Seed Bomb | Razor Leaf | Seed Bomb
If Spotles uses Dive, use Seed Bomb + Seed Bomb that action.
 
Toxic (Self) - Death Splash (Splash + Splash + Splash + Splash) - Cry like a little bitch.

Those are tears of joy.
Feebas is evolving soon :D
 
If only I could use ref's discretion to make Splash + Splash do anything....

Pre-Round stats:
387.gif

Kurmaraja @ Exp. Share
HP: 90
EN: 100
349.png

Spotless
HP: 29
EN: 73

Toxic -> Spotless (7 EN)
iirc, attacks against your self never miss, right?
Spotless was badly poisoned!

Seed Bomb -> Spotless (5 EN)
RNG roll (to crit) 14 = no crit
(8+3+(3-1)1.5)(1.5) = 21 DMG

loltoxic -> Spotless (1 DMG)

Action 2
Razor Leaf -> Spotless (3 EN)
RNG roll (to crit) 3 = no crit
(6+3+(3-1)1.5)(1.5) = 18 DMG
Spotless fainted!

And, to the surprise of absolutely no one, the Grass-type kicks the everliving fuck out of the Feebas! Now get out of here and go collect your rewards!

Post-Round stats:
387.gif

Kurmaraja @ Exp. Share
HP: 90
EN: 92
349.png

Spotless
HP: -11
EN: KO

Lou gets 2 CC and a win!
Both Cobra the Shelmet and Kurmaraja the Turtwig get 1 EC, 3 MC, 1 DC, and 1 KOC!

EspyOwner gets 2 CC and a loss!
Spotless the Feebas gets 1 EC, 2 MC, 1 DC, and 1 KOC!
Hercules the Deino gets 1 EC and 2 MC!

I get 5 UC!
 
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