Challenger - The Royal Guard
*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
*Close Combat
*Morning Sun
*Heat Wave
*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 9
DC: 5/5
Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Counter
Fake Out
Crush Claw
Ice Punch
Protect
Shadow Claw
Dig
<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 4/5
Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Hydro Pump
Aqua Tail
Water Spout
Yawn
Mirror Coat
Muddy Water
Scald
Brick Break
Blizzard
Ice Beam
<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 9/9
MC: 0
DC: 5/5
Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Glare
Magical Leaf
Mirror Coat
Energy Ball
Protect
Taunt
Light Screen
==
Windswept Meadow:
Windswept Meadow is a serene flat of grassland, stretching out for as far as the eye can see. A river loops around two sides of the meadow, and a rather intimidating bunch of trees come together to form a forest on a third side; thus, the most common entry point is through the fourth side, where a small town resides. You surmise that entering may take you through the forests and streams, but you cannot fathom what might lie beyond those landmarks. Most Pokemon trainers who go into the seemingly calm meadow come out talking about horrors that lie beyond—venomous snakes, quicksand, and more. Determined to uncover the mystery of the Meadow, you gather your strongest Pokemon and set out into the field. Maybe you'll fare better.
Player Options
a) Enter Windswept Meadow [Specify starting lineup of three Pokemon]
b) Exit Windswept Meadow

*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
*Close Combat
*Morning Sun
*Heat Wave
*Aerial Ace
*Dig
*Wild Charge
*Flame Charge

<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 9
DC: 5/5
Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Counter
Fake Out
Crush Claw
Ice Punch
Protect
Shadow Claw
Dig

<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 4/5
Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Hydro Pump
Aqua Tail
Water Spout
Yawn
Mirror Coat
Muddy Water
Scald
Brick Break
Blizzard
Ice Beam

<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 9/9
MC: 0
DC: 5/5
Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Glare
Magical Leaf
Mirror Coat
Energy Ball
Protect
Taunt
Light Screen
Potion: 2 slots
Super Potion: 2 slots
Ether: 2 Slots
Elixir: 1 Slot
Revive: 2 Slots
Pokeballs: 65
10x Ultra Ball
Berries: 45
Battle Items: 25
Gems: 25
Spare Pocket (any item): 4
COUNTERS
REF
Super Potion: 2 slots
Ether: 2 Slots
Elixir: 1 Slot
Revive: 2 Slots
Pokeballs: 65
10x Ultra Ball
Berries: 45
Battle Items: 25
Gems: 25
Spare Pocket (any item): 4
COUNTERS
REF
==
Windswept Meadow:
Windswept Meadow is a serene flat of grassland, stretching out for as far as the eye can see. A river loops around two sides of the meadow, and a rather intimidating bunch of trees come together to form a forest on a third side; thus, the most common entry point is through the fourth side, where a small town resides. You surmise that entering may take you through the forests and streams, but you cannot fathom what might lie beyond those landmarks. Most Pokemon trainers who go into the seemingly calm meadow come out talking about horrors that lie beyond—venomous snakes, quicksand, and more. Determined to uncover the mystery of the Meadow, you gather your strongest Pokemon and set out into the field. Maybe you'll fare better.
Player Options
a) Enter Windswept Meadow [Specify starting lineup of three Pokemon]
b) Exit Windswept Meadow