DW vs EO I'm still using Acronyms

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Rules

1v1 Singles
2 Recovers/5 Chills
Items=Off
All Abilities
2 day DQ
Subs: 2
ASB Arena

Team DW
Klinklang(-)

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3
Spe: 78(-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0(Max)
DC: 5/5 - Unlocked

Abilities:

Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Clear Body(Innate)(DW)(Unlocked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Flying 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room

Team EO
622.png

Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Hammer Arm
Earthquake
Focus Punch

Ice Beam
Shadow Ball
Psychic
Gyro Ball
Grass Knot
Rock Slide

And DW orders first and Espy second GOGOGOGOGOGOGO
 
Let's start solidly.

Gear Grind~Flash Cannon~Gear Grind

IF Golurk uses Earthquake successfully, replace that action with Levitate the first time, Substitute(20) the second time, and Double Team(4) the third time.
 
Calculations
Klingklang used Gear Grind 10+3+3=16da,-7en
Crit no
Crit no
Hit yes
Golett used Hammer Arm 12-1.5*1.5=16da,-7en
Crit no

KlingKlang used Flash Cannon 8+3+3=14da,-6en
Crit no
Drop no
Golett used Magnitude 15+3+3-1.5*1.5=29da,-5en
BAP 15
Crit yes

Klingklang used Gear Grind 10+3+3=16da,-7en
Crit no
Crit no
Hit yes
Golett used Hammer Arm 12-1.5*1.5=16da,-7en
Crit no

KlingKlang
39HP/80en
Golett
44HP/81en
 
Well I did the rolls and calcs and DW wins Woo hoo

I get 3UC
DW gets 6CC (5+1KOC)
Espy Owner gets 2CC
Golett gets 1EC, 2MC, 1DC
 
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