The Rules:
Aweshucks orders/equips training items
I ref
2v2 FE Doubles
1hr DQ (loosely enforced. changes to 1 day if this match cuts into time I would want to sleep)
Standard arena
All abilities
Switch= KO
training items
Aweshucks' Team:2 Substitutions.
Lou's Team:Aweshucks said:
Unown
Nature: Modest (+SpA, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/0
MC: 0/0
DC: 0/0
Attacks:
Hidden Power [Bug 7]
Hidden Power [Dark 7]
Hidden Power [Dragon 7]
Hidden Power [Electric 7]
Hidden Power [Fighting 7]
Hidden Power [Fire 7]
Hidden Power [Flying 7]
Hidden Power [Ghost 7]
Hidden Power [Grass 7]
Hidden Power [Ground 7]
Hidden Power [Ice 7]
Hidden Power [Normal 7]
Hidden Power [Poison 7]
Hidden Power [Psychic 7]
Hidden Power [Rock 7]
Hidden Power [Steel 7]
Hidden Power [Water 7]
Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+15%, +18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 2/5
Moves:
Scratch
Tail Whip
Imprison
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Curse
Fake Out
ShadowStrike
Foul Play
Hex
Psycho Shit
Taunt
Dig
Will-o-Wisp
Rock Slide
Lou orders/equips training itemsLouisCyphre said:[a]Lairon[/a][a]Accelgor[/a]
Lairon - Ozzy
Nature: Sassy (SpD: +1, Spe -6, Evasion -10%))
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Modified Weight Class: 6
Heavy Metal Modified Weight: 8
Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Height Class: 2
Weight Class: 5
BRT: 16
EC: 8 / 9
MC: 0
DC: 5 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Double-Edge, Earthquake, Head Smash, Headbutt, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
Special Moves - Mud-Slap
Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Roar
A runt of his litter; Ozzy grew up outwardly mean. Quick to respond to imagined insults, Ozzy maintains a manner of mask for his own sense of security. After all, who messes with someone this big and this mean?
Accelgor - Cobra
Nature: Timid (Spe +22, Accuracy +30%, Atk: -1)
Type: Bug
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
(DW) Unburden - (Dormant) - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (+)
Height Class: 2
Weight Class: 3
BRT: 20
EC: 6 / 6
MC: 0
DC: 1 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Leech Life, Quick Attack
Special Moves - Acid, Acid Spray, Bug Buzz, Energy Ball, Focus Blast, Giga Drain, Hidden Power [Rock, 7] Mega Drain, Struggle Bug
Status Moves - Curse, Double Team, Encore, Endure, Guard Split, Substitute, Yawn
With almost every paranoia in the book, Cobra had great difficulty in emerging from his shell. Having traded the shell away for wrappings, he can put untold amounts of distance between himself and anything he feels he doesn't want a piece of.
Aweshucks orders/equips training items
I ref