Pwnemon and Rediamond forgot to specify an arena!

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LouisCyphre

heralds disaster.
is a Community Leaderis a Top Community Contributor
BBP Leader
I'll pull an arena from my personal stock, if you don't mind.

Challenging Elevator Music
1 vs 1 FE singles
2 hour DQ
0 Chills/recovers
2 subs

poifect

although if we could stick to a 1 hr as much as poss that would be swell

all abilities
items on
switch ok
Kefka's Tower
Tower_rubble.jpg

Field Type: Dark, Electric, Steel
Complexity: Moderate
Format: All
Traits: Artificial Field, No Digging, No Seismic Attacks, No Water Source

Description:
The portion of the tower shown here is a multi-layered factory-like area. The top section features catwalks and esper-retaining capsules in small alcoves, while the lower section contains several closed-in areas with pipes running between walls. The upper portion of the tower is much wider than the lower areas. The stage features vents of magical steam that explode from walls whenever they detect non-aggression, knocking characters through the air and bouncing them between walls.

Omega Steam - Mons' initial HP counts are doubled. Whenever a mon uses a non-attacking move, the attacker also takes 1 damage. This is subject to increase by Invitation to Destruction.
Invitation to Destruction - All attack BAPs are increased by the sum of the previous rounds' numbers. Example: On Round 4, the damage bonus is (1+2+3) = +6 Damage.
Pwnemon said:
frontnormal-mpyroak.png

(Pyroak) Malcolm Reynolds (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon

Earth Power
Counter
Dragonbreath
Aromatherapy

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Spr_5b_472.png


Gliscor (Zoe Washburne) (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 2 (1 tourneyshare)
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech

Counter
Cross Poison
Night Slash
Agility
Sand Tomb

Sky Attack
Aqua Tail
Tailwind

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Thief
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
False Swipe
Rock Tomb
Fling

Rediamond said:
213.png


Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)

Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
[DreamLocked]

Attacks: 21
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split
Gastro Acid
Rollout

Mud Slap
Helping Hand
Sand Tomb
Acid

Endure

Toxic
Rock Slide
Gyro Ball
Stealth Rock

Rediamond assigns item
Pwnemon assigns lead and item, then orders.
Rediamond counter-orders
 
240 hp vs 160 hp i can deal with this

GO MALCOLM

hammers are fun, non aggression is discouraged, and i'm facing a shuckle

WOOD HAMMER ~ FLARE BLITZ ~ WOOD HAMMER
 
ROUND 1

ann_pyroak.png
HP: 240 / 120 En: 100% Speed: 60 Ranks: 3/4/4/2 Status:
213.png
HP: 160 / 80 En: 100% Speed: 4 Ranks: 2/9/1/9 Status:

This is a rather interesting pair we have here, for this arena at least. Let's see how they perform before discordant judgment kicks in.

Turn 1

Reynalds used Wood Hammer!
Critical Roll: 625 > 8090 (No)
(15 + 3 - 1 + 4.5 - 11.5) = 10 Damage
-8.5 En

Shield used Rollout!
Attack Roll: 9000 > 4450 (Hit)
(4 + 1 + 3 + 3 - 6) * 1.5 = 7.5 Damage
-4 En

Turn 2

Reynalds used Flare Blitz!
Critical Roll: 625 > 7077 (No)
Burn Roll: 1000 > 9726 (No)
(15 + 3 - 1 + 4.5 - 11.5) = 10 Damage
-8.5 En

Shield used Rollout!
Attack Roll: 9000 > 5796 (Hit)
(7 + 1 + 3 + 3 - 6) * 1.5 = 12 Damage
-5 En

Turn 3

Reynalds used Wood Hammer!
Critical Roll: 625 > 7776 (No)
(15 + 3 - 1 + 4.5 - 11.5) = 10 Damage
-8.5 En

Shield used Rollout!
Attack Roll: 9000 > 430 (Hit)
(10 + 1 + 3 + 3 - 6) * 1.5 = 16.5 Damage
-6 En

Total
Reynalds -36 HP, -26 (25.5) En
Shield -30 HP, -15 En

ann_pyroak.png
HP: 204 / 120 En: 74% Speed: 60 Ranks: 3/4/4/2 Status:
213.png
HP: 130 / 80 En: 85% Speed: 4 Ranks: 2/9/1/9 Status: Muscle Band, 3 Successful Rollouts

It looks like Energy might become a concern for poor Malcolm, throwing his considerable weight around like that. Shield is rolling around nice and gently, picking up steam for later.

Rediamond gives orders.
Pwnemon counter-orders.
 
ROUND 2
Invitation to Destruction: 1

And it looks like Pwnemon is going to swing towards the lead. How disappointing.

999.png
HP: 204 / 120 En: 74% Speed: 60 Ranks: 3/4/4/2 Status:
213.png
HP: 130 / 80 En: 85% Speed: 4 Ranks: 2/9/1/9 Status: Muscle Band, 3 Successful Rollouts

Turn 1

Shield used Rollout!
Attack Roll: 9000 > 1987 (Hit)
(13 + 1 + 1 + 3 + 3 - 6) * 1.5 = 22.5 Damage
-7 En

Reynalds used Counter!
22.5 * 1.5 = 33.75 Damage
-17.25

Turn 2

Shield used Rollout!
Attack Roll: 9000 > 7606 (Hit)
(16 + 1 + 1 + 3 + 3 - 6) * 1.5 = 27 Damage
-8 En

Reynalds used Counter!
27 * 1.5 = 40.5 Damage
-18.25

Turn 3

Reynald took in sunlight!

Shield used Rollout!
Attack Roll: 9000 > 9455 (Miss)
Shield's attack missed!
-4 En

Reynald used SolarBeam!
Critical Roll: 625 > 6606 (No)
(12 + 3 + 1 + 6 - 11.5) = 10.5 Damage
-7 En

Total
Reynald -50 (49.5) HP, -43 (42.5) En
Shield -85 (84.75) HP, -19 En

999.png
HP: 154 / 120 En: 31% Speed: 60 Ranks: 3/4/4/2 Status:
213.png
HP: 45 / 80 En: 66% Speed: 4 Ranks: 2/9/1/9 Status: Muscle Band

Well then! This puts Reynalds in the interesting predicament of having no Chills! Maybe Shield can just sit around and wait for him to die.

Pwnemon gives orders.
 
ROUND 2
Invitation to Destruction: 3

Maybe hax will indeed prevail? Let's stay tuned and find out!

999.png
HP: 154 / 120 En: 31% Speed: 60 Ranks: 3/4/4/2 Status:
213.png
HP: 45 / 80 En: 66% Speed: 4 Ranks: 2/9/1/9 Status: Muscle Band

Turn 1

Reynalds used Flare Blitz!
Critical Roll: 625 > 50 (Yes)
Burn Roll: 1000 > 3046 (No)
(15 + 3 + 3 + 3 - 1 + 4.5 - 11.5) = 16 Damage
-8.5 En

Shield used Mud-Slap!
Critical Roll: 625 > 5775 (No)
(4 + 1.5 + 3 - 3) = 5.5 Damage
Reynalds' Accuracy fell!
-3 En

Turn 2

Reynalds used Wood Hammer!
Attack Roll: 7500 > 2380 (Hit)
Critical Roll: 625 > 6040 (No)
(15 + 3 + 3 - 1 + 4.5 - 11.5) = 13 Damage
-8.5

Shield used Mud-Slap!
Critical Roll: 625 > 2326 (No)
(4 + 1.5 + 3 - 3) = 5.5 Damage
Reynalds' Accuracy fell!
-7 En

Turn 3

Reynalds used Flare Blitz!
Attack Roll: 6000 > 1154 (Hit)
Critical Roll: 625 > 595 (Yes)
Burn Roll: 1000 > 4527 (No)
(15 + 3 + 3 + 3 - 1 + 4.5 - 11.5) = 16 Damage
Shield fainted!
-8.5 En

Total
Shield -45 HP, -10 En
Reynalds -11 HP, -26 (25.5) En

999.png
HP: 143 / 120 En: 5% Speed: 60 Ranks: 3/4/4/2 Status:
213.png
HP: 0 / 80 En: 56% Speed: 4 Ranks: 2/9/1/9 Status: Muscle Band

Pwnemon and Malcolm Reynalds are our winners!

Pwnemon earns 2 CC
Reynalds earns 3 MC and 1 KOC.

Rediamond earns 2 CC
Shield earns 3 MC.

I get 3 UC.
 
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