I'll pull an arena from my personal stock, if you don't mind.
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Challenging Elevator Music
1 vs 1 FE singles
2 hour DQ
0 Chills/recovers
2 subs
poifect
although if we could stick to a 1 hr as much as poss that would be swell
all abilities
items on
switch ok
Kefka's Tower
Field Type: Dark, Electric, Steel
Complexity: Moderate
Format: All
Traits: Artificial Field, No Digging, No Seismic Attacks, No Water Source
Description:
The portion of the tower shown here is a multi-layered factory-like area. The top section features catwalks and esper-retaining capsules in small alcoves, while the lower section contains several closed-in areas with pipes running between walls. The upper portion of the tower is much wider than the lower areas. The stage features vents of magical steam that explode from walls whenever they detect non-aggression, knocking characters through the air and bouncing them between walls.
Omega Steam - Mons' initial HP counts are doubled. Whenever a mon uses a non-attacking move, the attacker also takes 1 damage. This is subject to increase by Invitation to Destruction.
Invitation to Destruction - All attack BAPs are increased by the sum of the previous rounds' numbers. Example: On Round 4, the damage bonus is (1+2+3) = +6 Damage.

Field Type: Dark, Electric, Steel
Complexity: Moderate
Format: All
Traits: Artificial Field, No Digging, No Seismic Attacks, No Water Source
Description:
The portion of the tower shown here is a multi-layered factory-like area. The top section features catwalks and esper-retaining capsules in small alcoves, while the lower section contains several closed-in areas with pipes running between walls. The upper portion of the tower is much wider than the lower areas. The stage features vents of magical steam that explode from walls whenever they detect non-aggression, knocking characters through the air and bouncing them between walls.
Omega Steam - Mons' initial HP counts are doubled. Whenever a mon uses a non-attacking move, the attacker also takes 1 damage. This is subject to increase by Invitation to Destruction.
Invitation to Destruction - All attack BAPs are increased by the sum of the previous rounds' numbers. Example: On Round 4, the damage bonus is (1+2+3) = +6 Damage.
Pwnemon said:![]()
(Pyroak) Malcolm Reynolds (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: FULL
MC: 0
DC: FULL
Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Earth Power
Counter
Dragonbreath
Aromatherapy
Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect![]()
Gliscor (Zoe Washburne) (F)
Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: FULL
MC: 2 (1 tourneyshare)
DC: FULL
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech
Counter
Cross Poison
Night Slash
Agility
Sand Tomb
Sky Attack
Aqua Tail
Tailwind
Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Thief
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
False Swipe
Rock Tomb
Fling
Rediamond said:![]()
Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)
Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22
MC: 0
DC: 5/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
[DreamLocked]
Attacks: 21
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split
Gastro Acid
Rollout
Mud Slap
Helping Hand
Sand Tomb
Acid
Endure
Toxic
Rock Slide
Gyro Ball
Stealth Rock
Rediamond assigns item
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