A special arena!
2 Vs 2 Singles, FE
1 Sub
You don't have time to rest in a Kai (0/0 Recoveries/Chills)
No items
Switch=Burned by the Fire Sages
All Abilities
The Arena: Agni Kai- the duel of fire
While not neccessarily all about fire, this arena invokes the true power of a Pokemon. The arena is the fire nation palace courtyard. Grass covers it, and a lone tree grows next to a boulder by a small pond filled with turtledoves. As such, all moves are usable, however, the elements are at their strongest. It is 100 years since the fateful duel between Zuko and Azula, and Sozin's Comet once again roars over the planet, casting the arena in an eerie red light, doubling the base attack power of Fire and Lightning type attacks. However, this time is very different from the last, as Sozin's Comet arrive during a full moon, doubling the base attack power of all water and ice type moves. It seems as if all the elements are in a rage, and a terrible wind shoots across the arena, doubling the base attack power of all flying type and wind moves. (Heat Wave's boosts do not stack) As the trainers prepare to battle, the ground shifts and becomes loose from a mighty earthquake, and all Ground, Rock, and steel type attacks have their base attack power doubled. It seems a day of true chaos within the elements.
Summary:
-All attacks usable
-The BAP of all Fire, Lightning, Water, Ice, Air, Rock, Ground, Steel type moves, along with wind based moves, is doubled.
-Heat Wave boosts do not stack
Who cares to accept my Kai?
I'll accept, though I haven't watched legend of korra (which I assume this is) and my pokemon are gonna get raped by this arena.
Aweshucks' team;
Aweshucks said:![]()
Unown
Nature: Modest (+SpA, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/0
MC: 0/0
DC: 0/0
Attacks:
Hidden Power [Bug 7]
Hidden Power [Dark 7]
Hidden Power [Dragon 7]
Hidden Power [Electric 7]
Hidden Power [Fighting 7]
Hidden Power [Fire 7]
Hidden Power [Flying 7]
Hidden Power [Ghost 7]
Hidden Power [Grass 7]
Hidden Power [Ground 7]
Hidden Power [Ice 7]
Hidden Power [Normal 7]
Hidden Power [Poison 7]
Hidden Power [Psychic 7]
Hidden Power [Rock 7]
Hidden Power [Steel 7]
Hidden Power [Water 7]![]()
Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+15%, +18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 3/5
Moves (bold=STAB):
Attacks: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak , Metal Claw, Fake Out, ShadowStrike, Foul Play, Hex, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team
and Complication's team;
Complications said:Bisharp (Optimus) (M)
![]()
Nature: Adamant (+Atk, -SAtk)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.
Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Revenge
Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Thunder Wave
Aerial Ace
Stone Edge
Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.
Starmie (Soundwave) (Genderless)
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Nature: Timid (-Atk, +Spe, +20% ACC)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)
Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump
Recycle
Surf (*)
Ice Beam (*)
Thunderbolt (*)
Psychic
Zap Cannon (Past Gen)
Psyshock
Grass Knot
Aurora Beam (*)
Barrier (*)
Supersonic (*)
Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.
I'm in a rush, and can't post flavor or crap yet. Complications, first pokemon. Then Aweshucks sends out his first mon and orders, then Complications orders, yada yada. Let's do it!