Blazikenmaster-Zeo and SubwayJ: Singles or something like that.

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Team BM-Zeo:
Blazikenmaster-Zeo said:
TomoM.png

Tomohawk(Beo)(Male)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC:6/6
MC: 0
DC:2/5

Level Up Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Rain Dance
Earth Power
Air Slash
Hurricane


Egg Moves:
Nature Power
Roost
Yawn

TM/HM Moves
Taunt
Return
Brick Break

Total Moves: 20

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

VS.​

Team SubwayJ:

SubwayJ said:
Heres Necturna!
necturna.png

Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 2/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball


Shell Smash(Sketched)
Giga Drain
Natural Gift

Protect
Calm Mind
Psychic
Torment

Issuing a Challenge

1v1 training FE singles
IDC chills/recovers
1 day DQ
ASB arena

you can decide everything else

I'll take that Subway

Training Items
All abilities

SubwayJ gives items
BM-Zeo gives items and orders
SubwayJ orders
I ref
!!!
 
Tomohawk:

110 HP
100 EN

Necturna:

100 HP
100 EN

Action One:

Necurna used Protect!
(-7 EN)

Tomohawk used Taunt!
(-10 EN)
Necturna protected itself!

Action Two:

Tomohawk used Rain Dance!
(-10 EN)

Necturna used Will-O-Wisp!
(-8 EN)
Hit chance: 9381/10000 (NO)

Action Three:

Necturna used Psychic!
(-7 EN)
Drop chance: 3910/1000 (NO)
Damage: (6 + 3 + 6 - 4.5) * 1.5 = 15.75

Tomohawk used Hurricane!
(-7 EN)
Confusion chance: 4982/10000 (NO)
Crit chance: 301/10000 (YES)
Damage: (12 + 6 - 7.5 + 3 + 3) * 1.5 = 24.75

Tomohawk:
96 HP
73 EN

Necturna:
75 HP
78 EN

(Raining 4R)
 
Tomohawk:
96 HP
73 EN

Necturna:
75 HP
78 EN

Action One:

Necturna used Thunder Fang!
(-5 EN)
Crit chance: 6892/10000 (NO)
Para chance: 5839/10000 (NO)
Flinch chance: 9932/10000 (NO)
Damage: (7 + 6 - 4.5) * 1.5 = 12.75

Tomohawk used Air Slash!
(-8 EN)
Crit chance: 5921/10000 (NO)
Damage: (8 + 6 - 7.5 + 3) * 1.5 = 14.25

Action Two:

Necturna used Psychic!
(-7 EN)
Drop chance: 3333/10000 (NO)
Crit chance: 4981/10000 (NO)
Damage: (6 + 3 + 6 - 4.5) * 1.5 = 15.75

Tomohawk used Hurricane!
(-7 EN)
Confusion chance: 3914/10000 (NO)
Crit chance: 12/10000 (YES)
Damage: (12 + 6 - 7.5 + 3 + 3) * 1.5 = 24.75

Action Three:

Necturna used Thunder Fang!
(-5 EN)
Crit chance: 4098/10000 (NO)
Para chance: 5686/10000 (NO)
Flinch chance: 4932/10000 (NO)
Damage: (7 + 6 - 4.5) * 1.5 = 12.75

Tomohawk used Hurricane!
(-11 EN)
Confusion chance: 8472/10000 (NO)
Crit chance: 9840/10000 (NO)
Damage: (12 + 6 - 7.5 + 3) * 1.5 = 20.25

Tomohawk:
55 HP
47 EN

Necturna:
16 HP
61 EN
 
Tomohawk:
55 HP
47 EN

Necturna:
16 HP
61 EN

Action One:

Necturna used Torment!
(-10 EN)

Tomohawk chilled!
(+12 EN)

Action Two:

Necturna used Pain Split!
(-19 EN)
Both Pokemon to 35.5 HP.

Tomohawk used Aerial Ace!
(-4 EN)
Crit chance: 942/10000 (NO)
Damage: (6 + 1.5 - 6 + 3) * 1.5 = 15.25

Action Three:

Tomohawk can't use Aerial Ace after the Torment!

Necturna used FUCK!
(-25 EN)
Hit chance: 9432/10000 (NO)
The attack missed!

Tomohawk:
36 HP
55 EN

Necturna:
20 HP
7 EN
 
No point in trying to ref this...

Both players get 2 CC
Tomohawk gets 1 KOC and an extra MC
Both Pokemon get 2 MC and 1 DC

I get 3 UC.
 
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