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Espy and Alex face off in a singles match!

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Welcome once again to a standard battle at the ASB arena!

1v1 LC singles
Items: Training
1 Day DQ
Switch = KO
One Ability
asb arena
2 chill/0 recovery

taking both of Espy's challanges, making one a 1v1 NFE Singles. Any options not covered will just be standard

1 sub it is then! And now, let us see what our trainers brought to this match!

Ragnarokalex said:
NecturineNormalFront.png

Necturine (Serah) Female
Nature:
Rash
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
DC: 2/5
MC: 0

Attacks: 17 Total
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Willowisp
Hex
Power Whip

Giga Drain
Future Sight
Sketch

Torment
Protect
Shadow Ball
Energy Ball
Psychic
Payback
EspyOwner said:
622.png

Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Hammer Arm
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Grass Knot
Gyro Ball
Ice Beam
Protect
Psychic
Rock Slide
Shadow Ball
427.png

Buneary [Contract?] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 98(+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash
Pound
Defense Curl
Endure
Frustration
Quick Attack
Jump Kick
Bounce

Fire Punch
Ice Punch
Thunderpunch

Dig
Iron Tail
Return
breezi.png

Breezi [Wall Master] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 72 (-)
Size Class: 1
Weight Class: 1


EC: 0/6
MC: 0
DC: 0/5

Attacks:


Copycat
Encore
Gust
Knock Off
Rapid Spin
Razor Wind
Tailwind
Whirlwind

Disable
Spikes
Stealth Rock

Shadow Ball
Sludge Wave
Taunt

And now, begin the match!

Espy sends out his mon with items
Alex chooses items and orders
Espy orders
I ref
 
Alright Serah, this might suck, so take this Exp Share, and use your forewarning abilities to avoid getting hit!

Psychic - Future Sight - Psychic
IF Psychic gets disabled, switch A3 to Shadow Ball
 
Sorry for the sorta-lateness.

Pre-Round stats:
NecturineNormalFront.png

Serah
HP: 90
EN: 100
2/2/3/2/51

breezi.png

Wall Master
HP: 90
EN: 100
2/2/4/2/72/ -10 Eva

Action 1
Sludge Wave -> Serah (6 EN)
RNG roll (to crit, 1/16 crit) 6 = no crit
RNG roll (to poison, <=10 poison) 22 = no poison
(10+3+(4-2)1.5) = 16 DMG

Psychic -> Wall Master (5.5 EN)
RNG roll (to crit) 2 = no crit
RNG roll (to lower SpD, <=10 lower) 12 = no lower
(6+(3-2)1.5)(1.5) = 11.25

Action 2
Shadow Ball -> Serah (6 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to lower SpD, <=20 lower) 30 = no lower
(6+(4-2)1.5)(1.5) = 13.5 DMG

Future Sight -> Wall Master (7 EN)
Serah foresaw an attack!

Action 3
Sludge Wave -> Serah (6 EN)
RNG roll (to crit) 1 = crit
RNG roll (to poison) 16 = no poison
(10+3+3+(4-2)1.5) = 19 DMG

Psychic -> Wall Master (5.5 EN)
RNG roll (to crit) 11 = no crit
RNG roll (to lower SpD) 46 = no lower
(6+(3-2)1.5)(1.5) = 11.25 DMG

And almost as soon as this battle began, its coming to a close. Your presumably final actions, Espy!
LOL NOPE, I'M A TOTAL IDIOT

Still your turn, Espy.

Post-Round stats:
NecturineNormalFront.png

Serah
HP: 45
EN: 82
2/2/3/2/51

breezi.png

Wall Master
HP: 67
EN: 82
2/2/4/2/72/ -10 Eva
 
And I forgot to take away Anticipation for Sludge Wave.... stupid, stupid, stupid...

Pre-Round stats:
NecturineNormalFront.png

Serah
HP: 45
EN: 82
2/2/3/2/51
breezi.png

Wall Master
HP: 67
EN: 82
2/2/4/2/72/ -10 Eva

Action 1
Serah used Protect! (7 EN)

Taunt -> Serah (10 EN)
But it failed!

Future Sight -> Wall Master
RNG roll (to crit) 7 = no crit
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 2
Sludge Wave -> Serah (6 EN)
RNG roll (to crit) 13 = no crit
RNG roll (to poison) 27 = no poison
(10+3+(4-2)1.5) = 16 DMG

Will-o-Wisp -> Wall Master (7 EN)
RNG roll (to hit, <=85 hit) 79 = hit
Wall Master was burned!

Burn -> Wall Master (2 DMG)

Action 3
Shadow Ball -> Serah (6 EN)
RNG roll (to crit) 13 = no crit
RNG roll (to lower SpD) 83 = no lower
(6+(4-2)1.5)(1.5) = 13.5 DMG

Serah foresaw an attack! (7 EN)

Burn -> Wall Master (2 DMG)

While Serah may be able to dish out a lot of hurt to Wall Master, the worst enemy in Zelda history is able to dish out a lot more! Looks like this might just be the final round folks!

Post-Round stats:
NecturineNormalFront.png

Serah
HP: 15
EN: 61
2/2/3/2/51
breezi.png

Wall Master
HP: 46
EN: 60
2/2/4/2/72/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)
 
I hate Wall Masters sooooo much. Kthnxbai.

Pre-Round stats:
NecturineNormalFront.png

Serah
HP: 15
EN: 61
2/2/3/2/51
breezi.png

Wall Master
HP: 46
EN: 60
2/2/4/2/72/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)

Action 1
Shadow Sneak -> Payback combo ((7+4)1.5) = 16.5 EN
RNG roll (to crit) 1 = crit
((5+2)+3+(2-2)1.5) = 10 DMG

Sludge Wave -> Serah (6 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to poison) 65 = no poison
(10+3+(4-2)1.5) = 16 DMG
Serah fainted!
Espy wins!

On her last legs, Serah sneaks up behind Wall Master and strikes him with a blow of both shadows and revenge, but Wall Master almost laughs off the attack and launches a final wave of putrid sludge at Serah, sending her flying back into the wall, fainted! Wall Master is victorious... now bring me the Master Sword, I've got business to attend to with this thing.

Post-Round stats:
NecturineNormalFront.png

Serah
HP: -1
EN: KO
2/2/3/2/51
breezi.png

Wall Master
HP: 36
EN: 54
2/2/4/2/72/ -10 Eva

EspyOwner gets 2 CC and a win!
Wall Master the Breezi gets 1 EC, 2 MC, 1 DC, and 1 KOC!

Ragnarokalex gets 2 CC and a loss!
Serah the Necturine gets 1 EC, 2 MC, and 1 DC!

I get 3 UC!

Good game guys, and now onto your 2v2!
 
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