Espy and Alex face off in a bigger singles match!

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Same exact thing as before... but with two mons. And FE's. Woah.

2v2 singles
Items: Training
1 Day DQ
Switch = KO
One Ability
asb arena
2 chill/0 recovery

taking both of Espy's challanges, and the other a 2v2 FE Singles. Any options not covered will just be standard

And so, because its FE's, this one has 2 subs! The wonderment of it all!

EspyOwner said:
350.png

Milotic* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aqua Ring
Captivate
Flail*
Hydro Pump
Recover
Refresh
Safeguard
Splash*
Tackle*
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Haze*
Hypnosis*
Mirror Coat*

Brine
Dive
Dragon Tail
Hidden Power (Electric) (7)
Ice Beam*
Protect
Rain Dance*
Scald*
Surf
Toxic
DzmmS.png

Hitmonchan [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Agility
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
Ice Punch
Mach Punch
Mega Punch
Pursuit
Quick Guard
Revenge
Sky Uppercut
Tackle
Thunderpunch

Endure
Hi Jump Kick
Mega Kick
Mind Reader
Rapid Spin

Bide
Bulldoze
Double Team
Drain Punch
Earthquake
Facade
Protect
Rage
Rest
Rock Slide
Stone Edge
Substitute
Theif
Toxic
122.png

Mr. Mime [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Moves:

Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard

Fake Out
Future Sight
Icy Wind
Teeter Dance

Magic Coat

Hidden Power (Fire) (6)
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Ragnarokalex said:
AzureBlastoise.png

Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 36 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump
Flash Cannon

Water Spout
Mirror Coat
Fake Out
Yawn
Brine
Aqua Ring

Muddy Water
Counter
Endure
Aqua Tail
Icy Wind
Sleep Talk

Ice Beam
Scald
Brick Break
Toxic
Surf
Rest
Reflect
Bide
Whirlpool
Substitute
Focus Blast
Swagger
4thGenLuca.png

Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 4/5
MC: 0


Attacks: 29 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed

Blaze Kick
Bullet Punch
Sky Uppercut

Thunder Punch
Ice Punch

Protect
Payback
Swagger
Dig
Earthquake

Aaaaand begin! Again!

Espy sends out his first mon with items
Alex sends out his first mon with items and orders
Espy orders
I ref
 
Alright Aerza lets give it our all with Steadfast! Also take this Exp Share

Thunder Punch - Close Combat - Thunder Punch
IF Dive is used, switch that action to a Thunder Punch + Thunder Punch if it isnt delayed, if it is use Swords Dance and Push actions down
 
Yea yea, I'm late. Sorry.

Pre-Round stats:
350.png

Spotless
HP: 100
EN: 100
1/3/5/5/81
4thGenLuca.png

Aerza @ Exp. Share
HP: 100
EN: 100
5/3/4/3/76/ -10 Eva

Action 1
Scald -> Aerza (5 EN)
RNG roll (to crit, 1/16 crit) 14 = no crit
RNG roll (to burn, <=30 burn) 65 = no burn
(8+3+(5-3)1.5) = 14 DMG

Thunderpunch -> Spotless (6 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to para, <=10 para) 53 = no para
(8+(5-3)1.5)(1.5) = 16.5 DMG

Action 2
Hydro Pump -> Aerza (7 EN)
RNG roll (to hit, <=90 hit) 16 = hit
RNG roll (to crit) 6 = no crit
(12+3+(5-3)1.5) = 18 DMG

Close Combat -> Spotless (7 EN)
RNG roll (to crit) 16 = no crit
(12+3+(5-3)1.5) = 18 DMG

Action 3
Thunderpunch -> Spotless (6 EN)
RNG roll (to crit) 15 = no crit
RNG roll (to para) 17 = no para
(8+(5-3)1.5)(1.5) = 16.5 DMG

Super Scald -> Aerza ((6+10)1.75)-1 = 27 EN
RNG roll (to crit) 11 = no crit
RNG roll (to burn, <=60 burn) 5 = burn
((8x2.25)+3+(5-3)1.5) = 24 DMG

Burn -> Aerza (2 DMG)

While both mons are taking a barrage of heavy hits, Spotless seems to take the lead with his combo of scalding water, which also happens to burn Aerza, crippling him! However, with the disadvantage of Spotless having to cooldown and ordering first, can Aerza come back to take the lead?!

Post-Round stats:
350.png

Spotless
HP: 49
EN: 61
1/3/5/5/81
4thGenLuca.png

Aerza @ Exp. Share
HP: 42
EN: 81
5/3/4/3/76/ -10 Eva
Burn (2 DPA, -3 BAP from physical attacks)
 
Aerza, stop being a complete and total EN whore.

Pre-Round stats:
350.png

Spotless
HP: 49
EN: 61
1/3/5/5/81
4thGenLuca.png

Aerza @ Exp. Share
HP: 42
EN: 81
5/3/4/3/76/ -10 Eva
Burn (2 DPA, -3 BAP from physical attacks)

Action 1
Spotless must cooldown!

Super ThunderPunch -> Spotless ((10+14)1.75 = 42 EN
RNG roll (to crit) 2 = no crit
RNG roll (to para) 99 = no para
((8x2.25)-3+(5-3)1.5)(1.5) = 27 DMG

Burn -> Aerza (2 DMG)

Action 2
Brine -> Aerza (7 EN)
RNG roll (to crit) 8 = no crit
(13+3+(5-3)1.5) = 19 DMG

Aerza must cool down!

Burn -> Aerza (2 DMG)

Action 3
Extremespeed + Thunderpunch -> Spotless ((18+6)1.5) = 36 EN
RNG roll (to crit) 12 = no crit
RNG roll (to para) 14 = no para
((4+8)-3+(5-3)1.5)(1.5) = 18 DMG

Brine -> Aerza (11 EN)
RNG roll (to crit) 10 = no crit
(13+3+(5-3)1.5) = 19 DMG
Aerza fainted!

While Spotless was able to take down Aerza with the help of the burn from last round, it looks like those combinations left a gigantic dent on her, and it doesn't seem like she'll last very long against Shorin at all!

Post-Round stats:
350.png

Spotless
HP: 4
EN: 43
1/3/5/5/81
4thGenLuca.png

Aerza @ Exp. Share
HP: 0
EN: KO
5/3/4/3/76/ -10 Eva

Alex automatically sends out Shorin the Blastoise and orders first
 
Fake out - fake out - chill
If a protective/evasive move is used, switch that action to substitute 20 the first time, and aqua ring the 2ndpushing actions down when this happens
 
Aaaaaaannnndd....

Pre-Round stats:
350.png

Spotless
HP: 4
EN: 43
1/3/5/5/81
AzureBlastoise.png

Shorin
HP: 100
EN: 100
2/4/4/4/78

Action 1
Fake Out -> Spotless (4 EN)
RNG roll (to crit) 7 = no crit
(4+(2-3)1.5) = 2.5 DMG

Spotless flinched!

Action 2
Fake Out -> Spotless (8 EN)
RNG roll (to crit) 15 = no crit
(4+(2-3)1.5) = 2.5 DMG
Spotless fainted!

PIMP SLAP TIMES TWO TO THE FACE. Boom, Milotic down, Mr(s). Mime in!

Post-Round stats:
350.png

Spotless
HP: -1
EN: KO
1/3/5/5/81
AzureBlastoise.png

Shorin
HP: 100
EN: 88
2/4/4/4/78
 
Taunt - Thunderbolt - Future Sight

IF Fake Out THEN Quick Guard and push actions back.
IF Mirror Coat THEN Substitute (15) and push actions back the first time, and Light Screen the second time.
 
Ah damn, didn't see that Alex posted.

Pre-Round stats:
122.png

Sally Smiles
HP: 90
EN: 100
1/4/4/5/90
AzureBlastoise.png

Shorin
HP: 100
EN: 88
2/4/4/4/78

Action 1
Shorin used Protect! (7 EN)

Taunt -> Shorin (10 EN)
But it failed!

Action 2
Sally Smiles used Substitute! (15 HP, 12 EN)

Mirror Coat -> Sally (6 EN)
But it failed!

Action 3
Thunderbolt -> Shorin (7 EN)
RNG roll (to crit) 3 = no crit
RNG roll (to para, <=10 para) 4 = para
(10+(4-4)1.5)(1.5) = 15 DMG
Shorin was paralyzed! (15%)

RNG roll (for para, <=15 para) 22 = no para
Yawn -> Sally (7 EN)
But it failed!

Damn, this round was uneventful. Lots of EN wasted, only one attack was actually used... yea. See for yourself.

Post-Round stats:
122.png

Sally Smiles
HP: 75
EN: 71
1/4/4/5/90
Substitute (15 HP)
AzureBlastoise.png

Shorin
HP: 85
EN: 68
2/4/4/4/78
Paralyzed (10%)
 
Thanks for making this reffing easy, Espy! XD

Pre-Round stats:
122.png

Sally Smiles
HP: 75
EN: 71
1/4/4/5/90
Substitute (15 HP)
AzureBlastoise.png

Shorin
HP: 85
EN: 68
2/4/4/4/78
Paralyzed (10%)

Action 1
Sally used Light Screen! (7 EN)
Sally's team became protected by Light Screen!

RNG roll (for full para, <=10 para) 55 = no para
Brick Break -> Sally (6 EN)
RNG roll (to crit) 9 = no crit
(8+(2-4)1.5)(.67) = 3.35 DMG
The substitute took the damage!
Sally's Light Screen shattered!

Action 2
Encore -> Shorin (10 EN)
Shorin received an encore!

RNG roll (for full para, <=10 para) 25 = no para
Brick Break -> Sally (6 EN)
RNG roll (to crit) 3 = no crit
(8+(2-4)1.5)(.67) = 3.35 DMG
The substitute took the damage!

Action 3
Thunderbolt -> Shorin (7 EN)
RNG roll (to crit) 9 = no crit
RNG roll (to para) 81 = para
(10+(4-4)1.5)(1.5) = 15 DMG

RNG roll (for full para, <=10 para) 56 = no para
Brick Break -> Sally (6 EN)
RNG roll (to crit) 2 = no crit
(8+(2-4)1.5)(.67) = 3.35 DMG
The substitute took the damage!

Baiting Shorin's actions, Sally does what a mime does best and builds a box around herself, but Shorin charges forward and delivers a large chop, completely destroying the golden barrier between the two, but dealing incredibly little damage to Sally's substitute!

As soon as Shorin prepared to make his next attack, Sally clapped and cheered as hard as she could, and Shorin was so caught up in the moment that he decided to use the screen-shattering attack once more, but without anything to break, the attack is useless!

Sally, now with all the momentum on her side, lets off a giant thunderbolt from the sky that zaps Shorin and sends him staggering back in pain before he launches another one of those ineffective Brick Breaks at Sally!

Folks, it looks like the score is even now, but can Sally Smiles keep the momentum on her side?!

Post-Round stats:
122.png

Sally Smiles
HP: 75
EN: 47
1/4/4/5/90
Substitute (5 HP)
AzureBlastoise.png

Shorin
HP: 70
EN: 50
2/4/4/4/78
Paralyzed (5%)

Your turn, Espy!
 
Magical Leaf - Thunderbolt - Magical Leaf

IF Mirror Coat AND you arent under a sub THEN Future Sight the first time, and Taunt the second.
IF Yawn AND you aren't under a sub THEN Substitute (15)
 
Wow, none of us realized that this is a one ability match until now. Espy, I'm assuming that you're going with Technician due to your spamming of Magical Leaf, and Alex told me he's using Rain Dish over IRC.

Pre-Round stats:
122.png

Sally Smiles
HP: 75
EN: 47
1/4/4/5/90
Substitute (5 HP)
AzureBlastoise.png

Shorin
HP: 70
EN: 50
2/4/4/4/78
Paralyzed (5%)

Action 1
Magical Leaf -> Shorin (6 EN)
RNG roll (To crit) 3 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG

RNG roll (for full para, <=5 para) 57 = no para
Water Gun -> Sally (2 EN)
RNG roll (to crit) 3 = no crit
(4+3+(4-5)1.5) = 5.5 DMG
Sally's substitute faded!

Action 2
Thunderbolt -> Shorin (7 EN)
RNG roll (to crit) 12 = no crit
RNG roll (to para) 57 = no para
(10+(4-4)1.5)(1.5) = 15 DMG

RNG roll (for full para) 64 = no para
Toxic -> Sally (7 EN)
RNG roll (to hit, <=90 hit) 18 = hit
Sally was badly poisoned!

Toxic -> Sally (1 DMG)

Action 3
Magical Leaf -> Shorin (6 EN)
RNG roll (to crit) 6 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG

RNG roll (for full para) 64 = no para
Icy Wind -> Sally (5 EN)
RNG roll (to hit, <=95 hit) 96 = miss!
The attack missed!

Toxic -> Sally (1 DMG)

Post-Round stats:
122.png

Sally Smiles
HP: 73
EN: 28
1/4/4/5/90
Badly poisoned (2 DPA)
AzureBlastoise.png

Shorin
HP: 28
EN: 36
2/4/4/4/78
 
Now that I can actually ref, let's get this over with!


Post-Round stats:
122.png

Sally Smiles
HP: 73
EN: 28
1/4/4/5/90
Badly poisoned (2 DPA)
AzureBlastoise.png

Shorin
HP: 28
EN: 36
2/4/4/4/78

Action 1
Thunderbolt -> Shorin (7 EN)
RNG roll (to crit) 15 = no crit
RNG roll (to para) 97 = no para
(10+(4-4)1.5)(1.5) = 15 DMG

Hydro Pump -> Sally (7 EN)
RNG roll (to hit, <=80 hit) 35 = hit
RNG roll (to crit) 9 = no crit
(12+3+(4-5)1.5) = 13.5 DMG

Toxic -> Sally (2 DMG)

Action 2
Magical Leaf -> Shorin (6 EN)
RNG roll (To crit) 8 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG
Shorin fainted!

Even with Shorin using the most powerful attack at his disposal, it isn't enough to KO Sally Smiles before she throws a Thunderbolt and some Magical Leaves at Shorin, KO'ing the Blastoise!

Post-Round stats:
122.png

Sally Smiles
HP: 57
EN: 15
1/4/4/5/90
AzureBlastoise.png

Shorin
HP: -1
EN: KO
2/4/4/4/78

Prizes! Woo!

EspyOwner gets 2 CC and a win
Sally Smiles the Mrs. Mime gets 3 MC and 1 KOC!
Spotless the Milotic gets 3 MC and 1 KOC!

Ragnarokalex gets 2 CC and a loss!
Aerza the Lucario gets 2 MC and 1 DC!
Shorin the Blastoise gets 3 MC and 1 KOC!

I get 5 UC!

Good game you guys, and thanks for letting me ref :)
 
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