Bland Match: Glacier vs. Alex with no flavor

Status
Not open for further replies.
FLAVORLESS QUICKIE IS FLAVORLESS

1vs1 FE
1day DQ
all abilities
2/5 recoveries, chills
1 sub
Items on
no switch

Arena:
Field Type: Ice
Complexity: Moderate
Format: All
Restrictions: see mechanics

*Ten Years Ago*

"Mommy!"
"Yes my dear child? What's the matter, why are you crying?"
"Mommy, truffles was battling a staryu and got hurt by a water attack!"
"Yes baby, He's part ground, that means-"
"But mommy! He's Ice too! doesn't ice resist water?"
"Sorry hun, but that's not how it works."
"WHA? but mommy it makes sens-"
"Perhaps dear. but it just doesn't work that way. Now go draw mommy a picture."
"Sniff. Okay...."

As he grew, that little boy also found that Ice did not resist anything besides itself. It was also weak to things that the boy couldn't even believe. It was his favorite type, and the boy thought to himself, "Why is this so? Ice should resist certain things. It makes sense!"

That boy was me. And i promised to find a way to allow Ice types the justice they deserved. i traveled the globe for proof and clues, and ingredients to enact my master plan. Finally, with enough supplies and money, i created an artificial habitat that would allow Ice types to experience what they deserve.

This is the Pure Chill Experiment.

Mechanics
The Pure Chill Experiment is taken place in a large square room, 500 feet long and 500 feet wide. The ceiling is 20 feet high. The walls are lined with steel, but most of the steel has ice formed on it. Even if a section does not have ice on it, it is extremely cold to touch. The Floor is coated in ice as well, though it is not very thick. The room acts as freezer, keeping the cool in and pulling the heat out. This Area is quite simple and plain-jane, but I have created the perfect conditions for ice types. The exact temperature (kept classified), alongside key substances and elements in the air (also kept classified), give Ice the ability to resist certain types they weren't able to before! This arena gives Ice pokemon the resists they deserve. its only natural, after all.

-The Ice Type now resists Grass, Water, and Ground. Also, Rock is not super-effective against Ice. Ice is super-effective against Rock. Rock attacks do neutral damage to Ice Types.
-The floor has ice, so every action non-ice pokemon have a 5% chance to slip and take 10 damage (Pokemon with Levitate/Suction Cups/Anchor Body are not effected)
-Because the room is lined with steel, Dig cannot be used
-Weather does not work here and cannot be summoned
-Scald is the only water attack that Ice Types do not resist



Glacier Knight said:
mamoswine needs some romp room!





Mamoswine(*) [Truffles, "The Boss"] (Male)

Nature: Mild (+Spa, -Def)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist

Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power

Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Reflect
Rest
Hidden Power (Grass 7)
Double Team

44 moves
Ragnarokalex said:

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 61 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore
Destiny Bond
Mean Look

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up
Magic Coat
Sleep Talk

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment
Sunny Day
Substitute
Low Sweep
Rain Dance
X-Scissor
Return
Rest
ORDER
GLACIER ITEM
ALEX ITEM AND ORDERS
GLACIER ORDERS
I REF

COMPLETE SENTENCES NOT QUICKIE!!!!!!!!!!!!!!!!!!!!!!!!!!
 
well i cant figure out anything tricksy worth doing so.....

Close Combat - Close Combat - Close Combat
IF Mamo has clones up when its your turn to act, use Earthquake that action
 
WOAH WOAH WOAH WOAH NOOOOOOO

you can't add in a sub 30 min after you posted actions.
(i was posting actions last night around 9:50, but my internet went dead)

i don't like this. no no no no
 
double post. screw it, i'm gonna die anyway, i just want those MC

Ice Beam~Ice beam~Ice Beam
If Gallade Becomes frozen, Icicle Crash+Icicle Crash next action
 
LE SUBREF IS HERE


Hp/En: 100/100
Other:


Hp/En: 110/100
Other:

Flavor. No. This is boiled goose bland right here.

Action 1

Speed tie [Odd for Truffles Even for Ragnarok]
9504/10k = Rag

Rag Used Close combat
To Crit: 2989/10k = No
(12+3+5.5)*1.5 = 30.75
-7 En

Truffles Used Ice Beam
To Crit: 7196/10k = no
To Frz: 91/10k = Light Freeze
(10+3) = 13 Damage
-6 En

Action 2

Rage Le Frozen

Truffles Uses Frozen over Hell
To Hit: 3238/10k = Hit
To Crit: 6322/10k = No
(20.25+3+3)+1.75 = 28 damage
-24.5 En

Action 3

Rag Used Close combat
To Crit: 3442/10k = No
(12+3+5.5)*1.5 = 30.75
-7 En

truffles be chillin.



Hp/En: 59/86
Other:


Hp/En: 49/69
Other:
 

Hp/En: 59/86
Other:


Hp/En: 49/69
Other:

Action 1
Speed tie = 8 Alex

Gallade used Safeguard
Success -10 En

Mamo Uses Ice Beam
To Crit: 2513 = no
(10+3)+3.5 = 16.5 Damage
-6 En

Action 2

Mamo Uses Ice Beam
To Crit: 6911 = no
(10+3)+3.5 = 16.5 Damage
-10 En

Gallade Uses HULK SMASH
(27+3+4.5)*1.5 = 51.75
Holy Crap
mamo died


YAY COUNTERS
Me = 3UC

Glacier 2CC
mamo
3 MC

Alex 2CC
Gallade
4 MC
1 KOC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top