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I guess I need a title. Classical Vs. EspyOwner, 2v2 Singles

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Challenging Classy
2v2 Singles NFE
asb arena
One ability
Switch = FUCK YOU NO SWITCHING.
Items = Classy is a whiny bitch so he gets to choose.
2 subs
2 chill/no recover
1 day DQ

^ accepting.
All abilities

So those are our boring, unoriginal terms. Let's see which pokemon our competitors brought to square off today!

First, EspyOwner's team;
633.png

Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 3/9
MC: 2
DC: N/A

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle

Earth Power
Fire Fang
Ice Fang

Draco Meteor

Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment
622.png

Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Hammer Arm
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Grass Knot
Gyro Ball
Ice Beam
Protect
Psychic
Rock Slide
Shadow Ball
breezi.png

Breezi [Wall Master] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 72 (-)
Size Class: 1
Weight Class: 1


EC: 1/6
MC: 0
DC: 1/5

Attacks:

Air Slash
Copycat
Encore
Gust
Knock Off
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind

Disable
Spikes
Stealth Rock

Protect
Shadow Ball
Sludge Wave
Taunt

And now, here's Classical's team;
270.png

Lotad "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
DC: 2/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt

Ice beam
Protect
Toxic
Scald
Giga drain
Substitute

Leech Seed
Synthesis
Teeter Dance
Moves: 19
331.png

Cacnea "Mister Liley" (*) (Male)
Nature: Impish (+Def -SpA)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)
Sucker Punch
Sandstorm

Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)

Double Team (*)
Substitute (*)
Swords Dance (*)

Moves: 16
2mpd0tk.png

Voodoll "Bomar" (M)
Nature: Naughty (+ Atk -SpD)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 0/6
DC: 0/5
MC:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missle

Perish Song
Counter
Focus Punch

Taunt
Protect
Substitute

Alright, Espy sends out first, then Classy sends out and orders, I'm sure you both know the drill by now. Also, the original match terms say one ability, so be sure to specify when you send it out!
 
I know I didn't specify (But as a whiny person I choose yes/training items)

So lets go Twinkletoes! with an Xp Share & Rain Dish!

Our best option is most definately to Mess it up, and mess it up QUICK~!
Ice Beam ~ Zen Headbutt ~ Ice Beam
 
breezi.png

90 HP
100 Energy

Vs.

270.png

90 HP
100 Energy

Alright, let's get this match underway! EspyOwner sends in Breezi, nicknamed Wall Master, and Classical responds with a Lotad named Twinkletoes. Interesting choices. Let's see how it plays out!

Wall Master begins by turning the water in the center of the arena into sludge, and riding it like a Surf, causing the Sludge Wave to crash down on Twinkletoes. That hurt, a lot! Not only that, I think it poisoned the little guy! That will likely put a huge damper on Twinkleoes' plans! Twinkletoes responds by shooting an Ice Beam at Wall Master.

Wall Master hated that last shot, so he Disables it, making sure Twinkletoes can't do that again for a while. Twinkletoes doesn't look like he was planning to, as he focuses his energy and rams into Wall Master with a Zen Headbutt. That did some decent damage!

Third verse, same as the first, I'm afraid. Sludge Wave deals massive damage to Twinkletoes, who tries to respond with an Ice Beam, but the move failed due to the Disable technique. Oh dear!!

Breezi
Sludge Wave
RNG roll to crit; 7799 = no crit
RNG roll for effect; 45 = poison
[10 + 3 + (4 - 1)*1.5]*1.5 = 26.25 Damage, 6 Energy

Disable (Ice Beam)
7 Energy

Sludge Wave
RNG roll to crit; 8144 = no crit
[10 + 3 + (4 - 1)*1.5]*1.5 = 26.25 Damage, 6 Energy

Lotad
Ice Beam
RNG roll to crit; 9596 = no crit
RNG roll for effect; 1195 = no freeze
[10 + (2 - 2)*1.5]*1.5 = 15 Damage, 7 Energy

-2 HP, poison

Zen Headbutt
RNG roll to crit; 8244 = no crit
[8 + (3 - 2)*1.5]*1.5 = 14.25 Damage, 7 Energy

-2 HP, poison

Ice Beam
Failed, 7 Energy

-2 HP, poison

breezi.png

61 HP
81 Energy

Vs.

270.png

32 HP
79 Energy
Poisoned
Ice Beam Disabled (4a)

EspyOwner, you're up!
 
breezi.png

61 HP
81 Energy

Vs.

270.png

32 HP
79 Energy
Poisoned
Ice Beam Disabled (4a)

Wall Master continues the relentless STAB SE assault on Twinkletoes with a Sludge Bomb, which you'd think would be more powerful than a wave, but it isn't. Anyway, Twinkletoes, who I noticed a distint lack of dancing from, retaliates with a huge Super BubbleBeam! That hurt! Not only that, but it slowed down Wall Master! The Breezi gets so infuriated that he covers the arena with another Sludge Wave, which hurt so badly that Twinkletoes has been KO'ed!!

Breezi
Sludge Bomb
RNG roll to crit; 8448 = no crit
[9 + 3 + (4 - 1)*1.5]*1.5 = 24.75 Damage, 4 Energy

Sludge Wave
RNG roll to crit; 3264 = no crit
[10 + 3 + (4 - 1)*1.5]*1.5 = 26.25 Damage, 6 Energy

Lotad
Bubblebeam+Bubblebeam Combo
RNG roll to crit; 4203 = no crit
RNG roll for effect; 1289 = Spe drop
[15.75 + 3 + (2 - 2)*1.5] = 18.75 Damage, 24.5 Energy

-2 HP, poison

breezi.png

42 HP
71 Energy
-1 Spe

Vs.

270.png

0 HP
0 Energy
Poisoned, KO'ed

Classical, your next and final pokemon, please!
 
2mpd0tk.png

Okay Bomar, time to roll out. Keep it simple Normalize it! Thankfully twinkletoes hit the speed drop we needed. =D Taunt him, Maybe he's gay, or perhaps something about him mother. But we need him to be utterly unable to use his support moves. Before you hit next, activate your Normalize ability, then use pin missile! Finish up the round with Something awesome and fun. A DOUBLE PIN MISSILE COMBO! or as we will call it. HAIL OF THE OH MY GOSH THERE IS A LOT OF... Ugh *Cough COugh... im bleeding*©

If he uses Protect one action Sub for 20hp and Slide your actions down. If he hits us with a combo then Protect.

(Normalize is Enabled)
Taunt ~ Pin Missle ~ Pin Missile combo
 
breezi.png

42 HP
71 Energy
-1 Spe

Vs.

2mpd0tk.png

90 HP
100 Energy

Okay, this is where things get interesting! Classical sends out his Voodoll, Bomar to finish what Twinkletoes started. Thanks to that speed drop, he just may get to! He starts out by Taunting Wall Master, telling him he's the worse Zelda opponent ever, and not in a good way. That looks like it made Wall Master really mad, I don't think he'll be able to do anything but attack for a while! And Wall Master is all too happy to oblige, firing a Sludge Bomb at Bomar, hitting for solid damage.

Bomar takes to the offensive by removing the Pins from his body (doesn't he need those?) and shooting them like Missles at Wall Master, hitting him harder than he should have. How did that happen? Oh, I see, one of them was a critical hit, that's pretty cool. Wall Master, still seething over being considered a terrible opponent in a different video game, douses Bomar with a Sludge Wave, but Bomar seems to be completely immune to the poisonous side effects that afflicted Twinkletoes. That still hurt like hell, though.

Bomar apparently only knows this one offensive move, and fires a Giant Super Pin Missile Barrage at Wall Master, which all but knocked out the Breezi. I say all but knocked out, because it didn't. It fell just short. Wall Master, barely able to stand, drops another Sludge Bomb on Bomar, which knocks the Voodoll down, but still doesn't poison the possessed doll! Does that thing have Immunity?

Breezi
Sludge Bomb
RNG roll to crit; 7446 = no crit
RNG roll for effect; 7797 = no poison
[9 + 3 + (4 - 1)*1.5] = 16.5 Damage, 6 Energy

Sludge Wave
RNG roll to crit; 6208 = no crit
RNG roll for effect; 3936 = no poison
[10 + 3 + (4 - 1)*1.5] = 17.5 Damage, 6 Energy

Sludge Bomb
RNG roll to crit; 8502 = no crit
RNG roll for effect; 3507 = no poison
[9 + 3 + (4 - 1)*1.5] = 16.5 Damage, 6 Energy

Voodoll
Taunt
9 Energy

Pin Missle
RNG roll to hit; 1558 = hit
RNG roll for duration; 5450 = 3 hits
RNG rolls for crit; 8228, 601, 2196 = 1 crit
[6 + 1 + 3 + (3 - 1)*1.5] = 13 Damage, 3 Energy

Super Pin Missle
RNG roll to hit; 3119 = hit
RNG rolls for duration; 4115, 8331 = 3, 4 hits
RNG rolls to crit; 7077, 250, 9105, 8181, 5393, 6787, 699 = 1 crit
[14 + 1 + 3 + (3 - 1)*1.5] = 21 Damage, 31.5 Energy

breezi.png

8 HP
65 Energy

Vs.

2mpd0tk.png

40 HP
57 Energy

EspyOwner, you're up next!
 
It says something when this 2v2 singles is moving faster than the flash match I'm reffing.

breezi.png

8 HP
65 Energy

Vs.

2mpd0tk.png

40 HP
57 Energy

Internet is about to get shut off, so here's a flavorless round;

Breezi
Struggle
RNG roll to crit; 8331 = no crit
[5 + (2 - 2)*1.5] = 5 Damage, 2 recoil, 5 Energy

Struggle
RNG roll to crit; 1342 = no crit
[5 + (2 - 2)*1.5] = 5 Damage, 2 recoil, 9 Energy

Struggle
RNG roll to crit; 3576 = no crit
[5 + (2 - 2)*1.5] = 5 Damage, 2 recoil, 13 Energy

Voodoll
Substitute
12 Energy

Chill
+12 Energy

Pin Missile
RNG roll to hit; 3734 = hit
RNG roll for duration; 416 = 2 hits
RNG rolls for crits; 2572, 4412 = no crits
[4 + 3 + (3 - 2)*1.5] = 8.5 Damage, 3 Energy

breezi.png

0 HP
0 Energy
KO'ed

Vs.

2mpd0tk.png

25 HP
54 Energy

EspyOwner sends in his Golett (he's made this pretty obvious, let's not waste time making him post saying it), so Classical, you're up next!
 
622.png

90 HP
100 Energy

Vs.

2mpd0tk.png

25 HP
54 Energy

EspyOwner sends out his last pokemon, a Golett named Rockem. Let's see how the Ghost stands up to the Normal/Dark type! Bomar decides to tie things for everyone by singing a Perish Song, looks like this match will end in three rounds! Oh, wait, nevermind. It's over now, because Rockem just hit Bomar with a crazy powerful Focus Punch, which was enough to finish off the Voodoll. Bomar has been KO'ed!!

Golett
Focus Punch
RNG roll to crit; 3941 = no crit
[15 + (3 - 2)*1.5]*2.25 = 37.125 Damage, 10 Energy

Voodoll
Perish Song
14 Energy

622.png

90 HP
90 Energy
Perish Song (2R)

Vs.

2mpd0tk.png

0 HP
0 Energy

Prizes!
EspyOwner; 2 CC
Golett; 1 EC, 2 MC, 1 DC, 1 KOC
Breezi; 1 EC, 2 MC, 1 DC, 1 KOC

Classical; 2 CC
Lotad; 1 EC, 3 MC, 1 DC
Voodoll; 1 EC, 2 MC, 1 DC, 1 KOC

rickheg; 5 UC

GG both, and thanks for playing!
 
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