Flashmatch, WW V Zipo, 2v2 Doubles

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Challenging Zipo to a flashmatch!

2v2 NFE doubles
0 recover / chills
Training items only
1 hour DQ
ASB Arena

She can decide the rest

Accepting.

No substitutions.
All abilities.
No switching.

WW's team;
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Staravia (Rainbow Dash) Female
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
DC: 3/5

Attacks: (18 total)
Physical:
Aerial Ace
Brave Bird
Double-Edge
Fly
Quick Attack
Return
Steel Wing
Tackle
Take Down
Wing Attack

Special:
Final Gambit

Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Whirlwind
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Onix (Shi Haungdi) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Weak Armor (DW ability- LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks: (16 total)
Physical:
Bind
Earthquake
Flail
Heavy Slam
Rage
Rock Tomb
Rock Throw
Smack Down
Stone Edge
Tackle

Special:

Status:
Harden
Mud Sport
Sandstorm
Screech
Stealth Rock
Taunt
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Misdreavus (Raven) Female
Nature: Modest (+SpA, - Def)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: N/A

Attacks: (13 total)
Physical:
Astonish

Special:
Hex
Shadow Ball
Thunderbolt
Psychic
Psywave

Status:
Confuse Ray
Destiny Bond
Growl
Imprison
Mean Look
Nasty Plot
Spite

And Zipo's
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Darumaka [D2] (F)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) (Locked) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks:

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Taunt

Focus Punch
Encore
Yawn

Rock Slide
U-Turn
Dig
Protect
Brick Break
Flame Charge
Sunny Day
Will-O-Wisp

Total: 22
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Snorunt [F] (F)

Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

Type: Ice

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) (Locked) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 1/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Weather Ball
Rollout

Toxic
Hail
Shadow Ball

Total: 13
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Turtwig [T] (F)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Rock Head: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of a grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Body Slam
Amnesia
Seed Bomb

Rock Smash
Swords Dance
Protect

Total: 13

GOGOGOGOGOGOGO!!
 
Snorunt and Turtwig, go! Turtwig gets the EXP Share. Also, we agreed to change it to one sub.

Snorunt: Toxic (Staravia) > Icy Wind (Staravia) > Headbutt (Staravia)
If targeted by a damaging Rock-type move, Protect and push actions down, but not consecutively.

Turtwig: Seed Bomb (Onix) > Rock Smash (Onix) > Seed Bomb (Onix)
If targeted by a damaging Flying-type move, Protect and push actions down, but not consecutively.
 
Well, to start off with, Rainbow, activate your Intimidate!

Next, there's more than one way to skin a Snorunt!

Shi Huangdi: Heavy Slam -> Rock Throw -> Heavy Slam (all Snorunt)
Rainbow Dash: Aerial Ace (Turtwig) -> Double-Edge (Turtwig) -> Fly (Snorunt)
 
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90|90
100|100

Vs.

387.png
361.png

90|90
100|100
-1 Atk|-1 Atk
Staravia
Aerial Ace Turtwig
no crit; [6 + 3 + (4 - 3)*1.5]*1.5 = 15.75 Damage, 3 Energy

Double Edge Turtwig
no crit; [11 + 3 + (4 - 3)*1.5] = 15.5 Damage, 5.17 recoil, 6.8 Energy

Fly Turtwig
no crit; [9 + 3 + (4 - 3)*1.5]*1.5 = 20.25 Damage, 10 Energy

-3 HP, toxic

Onyx
Heavy Slam Snorunt
no crit; [4 + 2*(6 - 2) + (3 - 2)*1.5]*1.5 = 20.25 Damage, 9 Energy

Rock Throw Snorunt
hit, no crit; [5 + 3 + (3 - 2)*1.5]*1.5 = 14.25 Damage, 2 Energy

Heavy Slam
no crit; [4 + 2*(6 - 2) + (3 - 2)*1.5]*1.5 = 20.25 Damage, 9 Energy

Turtwig
Protect
12.25 Energy

Seed Bomb Onyx
no crit; [8 + 3 + (5 - 6)*1.0 + (4 - 5)*1.5]*2.25 - 1.75 = 17.375 Damage, 5 Energy

Protect
13.75 Energy

Snorunt
Toxic Staravia
hit; 7 Energy

Protect
11.75 Energy

Icy Wind Staravia
no crit; [6 + 3 + (2 - 2)*1.5]*1.5 = 13.5 Damage, 4 Energy

095.gif
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73|68
80|80
--|-1 Spe, Toxic (2 DPA next)

Vs.

387.png
361.png

75|50
69|77
-1 Atk|-1 Atk

GOGOGOGO
 
Ok, that Snorunt's going down! Rainbow, just preserve yourself! If we can get it to you vs Turtwig, we have it in the bag!

Onix: Stone Edge -> Heavy Slam -> Stone Edge (all Snorunt)
If Protect is used successfully without transfer, change the target to Turtwig

Staravia: Return -> Steel Wing -> Return (all Snorunt)
If a damaging Ice-type move is used, change that action to Fly -> Agility (evasive) -> Fly, depending on how many consecutive uses, and push actions back
 
Snorunt: Toxic (Onix) > Icy Wind (Staravia) > Icy Wind (Staravia)
Turtwig: Mega Drain > Absorb > Mega Drain (all at Onix)
 
I cant edit the above post, but Snorunt's Icy Wind should have missed due to Fly's evasive effect, so Staravia is still at +0 speed and has that HP back
 
Good point, Waterwarrior. That has been taken into account in this post

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73|82
80|80
--|-1 Spe, Toxic (2 DPA next)

Vs.

387.png
361.png

75|50
69|77
-1 Atk|-1 Atk

Officially recognizing the new 1-Day DQ

Staravia
Return Snorunt
no crit; [10 + 3 + (4 - 2)*1.5] = 14.5 Damage, 6 Energy

-2 HP, Toxic

Fly Snorunt
no crit; [9 + 3 + (4 - 2)*1.5] = 15 Damage, 10 Energy

-2 HP, Toxic

Steel Wing Snorunt
failed; 5 Energy

-2 HP, Toxic

Onyx
Stone Edge Snorunt
miss; 6 Energy

-1 HP, Toxic

Heavy Slam Snorunt
no crit; [4 + 2*(6 - 2) + (3 - 2)*1.5]*1.5 = 20.25 Damage, 9 Energy

-1 HP, Toxic

Stone Edge Snorunt
failed; 6 Energy

-1 HP, Toxic

TurtwigMega Drain Onyx
no crit; [6 + 3 + (2 - 2)*1.5]*2.25 = 20.25 Damage, 10.125 restored, 8 Energy

Absorb Onyx
no crit; [4 + 3 + (2 - 2)*1.5]*2.25 = 15.75 Damage, 7.875 restored, 5 Energy

Mega Drain Onyx
no crit; [6 + 3 + (2 - 2)*1.5]*2.25 = 20.25 Damage, 10.125 restored, 8 Energy

Snorunt
Toxic Onyx
hit; 7 Energy
Onyx nabbed the KO

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14|76
59|59
Toxic (2 DPA next)|Toxic (3 DPA next)

Vs.

387.png
361.png

90|0
48|0
-1 Atk|KO'ed

Ziposaki, you're up next!
 
Looks like I'm going to have to buy Dig or Protect for my poor Onix soon... but that doesn't mean he's actually going to be KO'd this round. That would just be a gigantic misplay on my part, especially with this~

Rainbow Dash: Protect (Shi Huangdi) -> Aerial Ace -> Fly
Shi Huangdi: Stone Edge -> Flail -> Stone Edge
 
095.gif
397.gif

14|76
59|59
Toxic (2 DPA next)|Toxic (3 DPA next)

Vs.

387.png
361.png

90|0
48|0
-1 Atk|KO'ed



Sneaky WW is sneaky.

Staravia
Protect Onyx
12.25 Energy

-3 HP, Toxic

Aerial Ace
no crit; [6 + 3 + (4 - 3)*1.5]*1.5 = 15.75 Damage, 3 Energy

-3 HP, Toxic

Fly
no crit; [9 + 3 + (4 - 3)*1.5]*1.5 = 20.25 Damage, 10 Energy

-3 HP, Toxic

OnyxStone Edge
hit, crit; [10 + 3 + 3 + (3 - 3)*1.5] = 16 Damage, 10 Energy

-2 HP, Toxic

Flail
no crit; [10 + (3 - 3)*1.5] = 10 Damage, 7 Energy

-2 HP, Toxic

Stone Edge
hit, no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 10 Energy

-2 HP, Toxic

Turtwig
Absorb Onyx
no crit; [4 + 3 + (2 - 2)*1.5]*2.25 = 15.75 Damage, 5 Energy

Rock Smash Staravia
crit, effect; [4 + 3 + (4 - 2)*1.5] = 10 Damage, 3 Energy

Body Slam Staravia
miss, 6.67 Energy

095.gif
397.gif

8|57
32|34
Toxic (3 DPA next)|Toxic (4 DPA next), -1 Def

Vs.

387.png

15
33
-1 Atk

Waterwarrior, your final actions, please!
 
095.gif
397.gif

8|57
32|34
Toxic (3 DPA next)|Toxic (4 DPA next), -1 Def

Vs.

387.png

15
33
-1 Atk

And so, the longest flashmatch ever comes to a close

Staravia
Brave Bird
RNG roll to crit; 3174 = no crit
[12 + 3 + (4 - 3)*1.5]*1.5 = 24.75 Damage, 8.25 recoil, 7 Energy

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397.gif

not 0|not 0
not 0|not 0
Toxic (3 DPA next)|Toxic (4 DPA next), -1 Def

Vs.

387.png

0
0
-1 Atk

Prizes!

Waterwarrior; 2 CC
Staravia; 1 EC, 2 MC, 1 DC, 1 KOC, +1 EC/DC
Onyx; 1 EC, 3 MC, 1 DC, 1 KOC

Ziposaki; 2 CC
Turtwig; 1 EC, 3 MC, 1 DC
Snorunt; 1 EC, 2 MC, 1 DC

rickheg; 5 UC
 
Rick, that's a lie. I've been in MUCH longer flashes.

Anyways, you forgot the item bonus. Staravia should get an extra EC or DC from Lucky Egg, and Onix should get an extra MC from Exp. Share.
 
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