Glacier punches RoyalKevin rather rudely!

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LouisCyphre

heralds disaster.
is a Community Leaderis a Top Community Contributor
BBP Leader
Glacier Knight said:
yay for training montages!

[/HIDE]
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Walrein [Norita, "The Crash-Waker"] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail
Crunch
Ice Fang

Curse
Signal Beam
Yawn
Sleep Talk

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect
Iron Tail

23 Moves
461a.png

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Posion Jab
Strength
Endure
Avalanche
Substitute
X-Scissor


33 Moves
The Royal Guard said:
448.png

*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
Attacks:(38)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
Dragon Pulse
Me First
Quick Guard
Copycat

*Blaze Kick
*Agility
*Vacuum Wave
Sky Uppercut
Cross Chop
Bullet Punch

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
Toxic
Psychic
Dig
Drain Punch
59.png

*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC:
DC: 5/5

Attacks:(23)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
Extremespeed
Heat Wave

*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
Protect


Dream's End
FFX_stage.jpg

Field Type: Dark, Water, Fire
Complexity: Intense
Format: No Reserves or Switch matches only
Traits: Artificial Field, No Digging, No Seismic Attacks, No Water Source

Description:
The arena consists of a ruined Blitzball stadium surrounding a circular platform over a field of lava. A massive replica of Sir Jecht's sword appears on the central platform. Long grind bars run along the outer edge of the arena, connecting the central platform to the ruined "stands" on the opposite side.

Omega Brawl - Mons don't have their own individual HP pools and cannot be knocked out. Instead, their HP is pooled into a single, match-wide total. Damage that would normally be dealt to a mon instead depletes this pool, while healing increases it. Passive damage can only reduce the pool to 1, not below. The mon that reduces the pool to zero wins the match and earns KOC for its team, distributed as the trainer sees fit!
Challenging Glacier Knight to a match

2V2 Dubs
All Abilities
Items On
2 Substitutions

accepting
arena is whatever lou wants becuase he is reffing

Glacier should remember this! I like this arena a lot.

The pool is
410 HP

Glacier assigns items
Kevin assigns items
Glacier orders
Kevin orders
 
GlacierKnight1-2.png

"This arena is tricky.... but i can overcome it! I'm worthy of a higher tier!"

Norita-Body Slam Lucario~Surf~Body Slam Lucario

Gavin- Swords Dance~Night Slash Arcanine~Night Slash Arcanine

 
Round 1

Well, this is going to be one hell of a beating.

461.png
HP: N/A / 100 En: 99900% Speed: 144 Ranks: 5/3/1/3 Status:
365.png
HP: N/A / 110 En: 99900% Speed: 56 Ranks: 3/3/4/3 Status:
59.png
HP: N/A / 100 En: 99900% Speed: 95 Ranks: 5/3/4/2 Status:
448.png
HP: N/A / 100 En: 99900% Speed: 104 Ranks: 4/3/4/2 Status:

Speed
Gavin → Naromus → Korlyam → Norita

Pre-Round
Korlyam's Intimidate triggers!
Gavin's Attack fell!
Norita's Attack fell!

Turn 1

Gavin used Swords Dance!
Gavin's Attack sharply rose!

Naromus used Close Combat on Gavin!
Critical Roll: 625 > 5571 (No)
(12 + 3 + 6 - 4.5) * 2.25 = 37.125 Damage

Korlyam used Close combat on Gavin!
Critical Roll: 625 > 9744 (No)
(12 + 7.5 - 4.5) * 2.25 = 33.75 Damage

Norita used Body Slam on Naromus!
Critical Roll: 625 > 7071 (No)
Paralysis Roll: 3000 > 3820 (No)
(9 + 4.5 - 4.5) * 0.67 - 1.75 = 4.25 Damage

Turn 2

Gavin used Night Slash on Korlyam!
Critical Roll: 2500 > 1366 (Crit)
A critical hit!
(10 + 3 + 3 + 8.5 - 4.5) + 1.75 = 21.75 Damage

Naromus used ThunderPunch on Norita!
Critical Roll: 625 > 3902 (No)
Paralysis Roll: 1000 > 2365 (No)
(8 + 6 - 4.5) * 1.5 = 14.25 Damage

Norita used Surf!
Targets: Gavin, Naromus, Korlyam
Critical Rolls: 625 > 1712, 5154, 5013 (No, No, No)
(7.5 + 3 + 6 - 4.5) = 12 Damage to Gavin
(7.5 + 3 + 6 - 3) = 13.5 Damage to Naromus
(7.5 + 3 + 6 - 3) * 1.5 = 20.25 Damage to Korlyam

Korlyam used Fire Fang + Thunder Fang on Norita!
Critical Roll: 625 > 4675 (No)
(7 + 7 + 3 + 7.5 - 4.5) * 0.67 = 13.4 Damage

Turn 3

Gavin used Night Slash on Korlyam!
Critical Roll: 2500 > 471 (Crit)
A critical hit!
(10 + 3 + 3 + 8.5 - 4.5) + 1.75 = 21.75 Damage

Naromus used Rock Slide!
Targets: Gavin, Norita
Critical Rolls: 625 > 7682, 9879 (No, No)
Flinch Rolls: 3000 > N/A, 2988 (N/A, Yes)
(6 + 6 - 4.5) * 1.5 = 11.25 Damage to Gavin
(6 + 6 - 4.6) * 1.5 = 11.25 Damage to Norita

Norita flinched!

Total
-215 (214.525) HP

461.png
HP: N/A / 100 En: 99900% Speed: 144 Ranks: 5/3/1/3 Status: Attack +1
365.png
HP: N/A / 110 En: 99900% Speed: 56 Ranks: 3/3/4/3 Status: Attack -1
59.png
HP: N/A / 100 En: 99900% Speed: 95 Ranks: 5/3/4/2 Status:
448.png
HP: N/A / 100 En: 99900% Speed: 104 Ranks: 4/3/4/2 Status:

195 / 410 HP

Royal gives orders
 
GlacierKnight1-2.png

"Oh no you don't! Watch this my dear friend. I will show you, and everyone, my skill!

Norita: Curse~Curse~Blizzard+Blizzard

Gavin: Counter+Counter ~Counter Naromus~Fake Out+Fake Out Korlyam
 
Round 2

I think that's that. This is going to be a lot of damage.


461.png
HP: N/A / 100 En: 99900% Speed: 144 Ranks: 5/3/1/3 Status: Attack +1
365.png
HP: N/A / 110 En: 99900% Speed: 56 Ranks: 3/3/4/3 Status: Attack -1
59.png
HP: N/A / 100 En: 99900% Speed: 95 Ranks: 5/3/4/2 Status:
448.png
HP: N/A / 100 En: 99900% Speed: 104 Ranks: 4/3/4/2 Status:

195 / 410 HP

Turn 1

Naromus used Close Combat on Gavin!
Critical Roll: 625 > 675 (No)
(12 + 3 + 6 - 4.5) * 2.25 = 37.125 Damage

Korlyam used Close combat on Gavin!
Critical Roll: 625 > 7991 (No)
(12 + 7.5 - 4.5) * 2.25 = 33.75 Damage

Gavin used Counter + Counter!
(37.125 + 33.75) * 1.5 * 1.5 = 159.46875 Damage
The HP Pool is empty!

Total
-195 (230.34375) HP

0 / 410

Glacier, Gavin, and Norita are our winners!

Glacier and Royal get 2 CC.
Glacier gets 2 KOC to spend on Gavin or Norita.

Gavin gets 3 MC.
Norita gets 4 MC.

Naromus gets 3 MC.
Korlyam gets 3 MC.

I get 5 UC.
 
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