IAR & Nigglypuff vs Wobb & Atheno in... A Very Variable Battle!

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Its_A_Random & Nightmare Jigglypuff VS Wobbanaut & Athenodoros


  • {3+3} vs {3+3} Doubles
  • 3 day DQ/ 4 day ref
  • 2 recovers, 5 chills
  • 2 Subs per Mon
  • Switch = OK
  • Items = On
  • All abilities
  • FE Match

Arena:T E L E P O R T A T I O N !

Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

Weather Effects, Room Effects & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable


Its_A_Random's Team


Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (94/94)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER

Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (51/51)
PHYSICAL
Acrobatics
Bind
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Facade
Frustration
Giga Impact
Headbutt
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Tackle
Thrash
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER

Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Protect
Rain Dance
Rest
Roar
Substitute
Swagger
Thunder Wave
Toxic

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 87
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (52/52)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER

Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp


Nightmare Jigglypuff's Team


<Gengar> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+17) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond
Hex

Confuse Ray (*)
Perish Song
Smog (*)
Disable (*)

Taunt
Hidden Power (Bug 6 BP)
Will-O-Wisp
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Total Moves: 20

Fidgit [Murdoc] (Female)
Nature: Modest
Type: Poison/Ground
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Magic Room
Wonder Room
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Heal Pulse (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Helping Hand
Comet Punch
Entrainment (*)
Gravity
Sludge Bomb
Heal Block
Wide Guard

Wish
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Me First

Venom Shock (*)
Double Team (*)
Taunt (*)
Light Screen
Reflect
Quash
Substitute
Toxic
Protect
Total Moves: 34

Metagross [Onion_Bubs] (Unknown)
Nature: Quiet
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-10)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 4/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Meteor Mash
Bullet Punch
Psychic

Headbutt
Iron Head
Zen Headbutt

Gravity
Shadow Ball
Total Moves: 13


Wobbanaut's Team


Aerodactyl[Technobird](M)
Nature:Jolly(+Spe, -SpA, +26%Acc)
Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities

Rock Head:[Type: Innate]This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5


Attacks:
Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
TM/HMs - Stone Edge, Earthquake, Fly
Egg Moves - Roost, Pursuit, Steel Wing

Ambipom(Handy)M
Nature – Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2[COLOR]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
Egg Moves – Fake Out, Bounce, Counter, Spite
4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch
[pimg]642[/pimg]
Haxorus[Bloodshed] (M)
Nature:Adamant (+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:0
DC:5/5


Attacks:
Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
Egg Moves - Endure, Reversal, Endeaver


Athenodoros's Team


Male Dragonite (*), "Nidhogg"

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Aerial Ace
-Agility (*)
-Aqua Jet
-Aqua Tail
-Attract
-Bide
-Blizzard
-Brick Break
-Defog
-Detect
-Dive
-Double Team
-Draco Meteor
-Dragon Breath
-Dragon Dance
-Dragon Pulse (*)
-Dragon Rage (*)
-Dragon Rush
-Dragon Tail
-Earthquake
-Endure
-Extremespeed (*)
-Fire Blast
-Fire Punch
-Flamethrower
-Fly
-Focus Blast
-Focus Punch
-Hail
-Haze (*)
-Heal Bell
-Heat Wave
-Hurricane
-Hyper Beam
-Ice Beam
-Icy Wind
-Iron Tail
-Leer (*)
-Light Screen
-Mist
-Natural Gift
-Ominous Wind
-Outrage
-Protect
-Rain Dance (*)
-Razor Wind
-Reflect
-Rest
-Roar
-Rock Slide
-Roost
-Safeguard
-Shock Wave
-Sky Drop
-Slam (*)
-Sleep Talk
-Steel Wing
-Stone Edge
-Substitute
-Superpower
-Supersonic
-Surf (*)
-Tailwind
-Thunder (*)
-Thunderbolt
-Thunder Wave (*)
-Thunderpunch
-Toxic
-Twister (*)
-Water Pulse
-Waterfall
-Whirlpool
-Wing Attack
-Wrap (*)
-Zap Cannon

Male Swampert (*), "Poseidon"

Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks (35):
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn

Actaea the Krillowatt (F)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Nature: Timid (+15% Speed, +17% Accuracy, -1 Attack)

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Accuracy Boost: 17%
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: Fully Evolved
MC: 2
DC: 2/5

Moves:
-Bubble
-Charge
-Thundershock
-Tackle
-Detect
-Sheer Cold
-Mind Reader
-Metrenome
-Rain Dance
-Thunderbolt
-Double Team
-Ice Shard
-Confuse Ray
-Imprison
-Mirror Coat
-Aqua Jet
-Counter
-Hydro Pump
-Thunder
-Discharge
-Volt Switch
-Dive
-Surf
-Blizzard
-Torment
-Substitute
-Earthquake
-Discharge
-Follow Me


Actions:


  1. IAR & Nigglypuff sends out (pokemon, items, etc..) in no particular order
  2. Atheno & Wobb sends out (pokemon, items, etc..) in no particular order
  3. Atheno & Wobb issues Actions in no particular order
  4. IAR & Nigglypuff issues Actions in no particular order
  5. I'll referee
  6. IAR & Nigglypuff issues Actions in no particular order
  7. Atheno & Wobb issues Actions in no particular orderI'll referee
  8. Atheno & Wobb issues Actions in no particular order
  9. IAR & Nigglypuff issues Actions in no particular order
  10. Go back to Step 6 and repeat


So you're up, and good luck to all of you :3
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, a few things, Atheno's Krilowatt should have R2 Attack, not R3, Gerard needs to roll for Arena, and...
  • If someone on a team wants to initiate a switch phase, then the user who wants to switch MUST act first, & only if their team is scheduled to attack first for the round.
  • Once a switch phase is initiated, then the other teammate will say if they want to switch or not.
    • If the initiators teammate chooses not to switch, then if either player on the opposition team chooses to switch, then that team will issue actions first for the round.
    • If the initiators teammate chooses to switch, then if the opposition team will issue actions only if both players on that team decide to switch. Otherwise, the initiator's team acts first for the round.
  • After that, play continues as normal.

That said, irrespective of the arena...

"Alrightio Capers, let us roll! Take this Razor Fang, & may this match be a successful one!"
 
Oh Ok, sorry I though that the Arena was supposed to be rolled afte all the actions were given but ok, let's roll...


Because without this you wouldn't believe me

Oh surprise, so now you're stuck in my own little (and slightly distubing) creation



Arena: The Valley of the Dolls
Field Type: Ghost
Complexity: Intense
Format: All

Restrictions: Only Rainy Weather, Restricted Mobility, Increased Evasion

Description:

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe


  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods (1/x to hit any mon on the field or nothing at all)
  • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute***
  • Water supply on the canals in the forest (7.5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • Moves that require Focusing have a 50% chance of failure (except ghost ones)
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
  • Healing moves will regain half the health they should (bar Pain Split)
  • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
* Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
** x being the number of rounds the pokemon has been on the field
***Ref discretion
****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move
 

Athenodoros

Official Smogon Know-It-All
You can't just edit things and expect us to see them. Nonetheless, it's time for some magic from Actaea the Krilowatt!


Actaea @ Expert Belt

Also, actions will wait until I find out what Wobb's doing.
 


"I'll be going with Ambipom @ Expert Belt"

Bounce Gliscor - Ice Punch Gliscor - Bounce Gliscor
If Gliscor uses a Protective Action or Evaisive then redirect to Gengar
If for some reason you are unable to use Bounce then replace all instances of Bounce with Fury Swipes except if targeting Genger in that case use Fire Punch


AthenoEDIT: I'll be waiting to put my actions up until he changes his sub, so everyone knows. I'll bump when I do.

And NJigglypuff why does your Gengar have HP Bug 6 instead of HP Bug 7 just asking
 

Athenodoros

Official Smogon Know-It-All
Sorry this took so long. It's been a hellish week.

Blizzard ~ Hydro Pump (Gliscor) ~ Blizzard
IF Blizzard is Disabled, use Hydro Pump A3
IF Gliscor uses Protect when you would otherwise use Hydro Pump, use Thunder (Gengar) instead.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
zomfg these arenas...

"Oh dear, this massive arena restrictions are mind boggling...Capers, just evade your way out."

Dig (Actaea) > Agility (Evade) > Dig (Actaea)
 

Round 1

"Inside the Dollhouse"
[Battle Music]


..Handy & Actaea
.
...
HP:
100 | HP: 125
En: 100 | En: 100
4 / 3 / 1 / 3 / 115 .|. 1 / 3 / 3 / 3 / 736
Expert Belt | Expert Belt
Abilities...|...Abilities
..Technician..|.......Trace.......
........Pick Up.....|..Magic Guard.
......Skill Link...|..Shell Armor.
Status: x.x | Status: x.x
Boosts: | Boosts:
+2 Ev | +2 Ev
-1 Atk | -1 Atk
..................| +17 Acc
Other: x.x | Other: x.x


vs


...Spork & Capers
....
.

...HP: 90 | HP: 100
En: 100.|.En: 100
2 / 2 / 5 / 3 / 127 .|. 3 / 5 / 1 / 3 / 666
Amulet Coin | Razor Claw.
.Abilities...|....Abilities
..........Levitate....|..Hyper Cutter..
......................|....Sand Veil
.........................|..Poison Heal
Status: x.x | Status: x.x
Boosts: | Boosts:
+2 Ev | +2 Ev
+19 Acc | +14 Acc
Other: x.x | Other: x.x


::::::::::::::::::::::::::::::::::::::::::::::::::.

Mmm... be welcomed to this place, where the sun never glows and the trees never florish, a place were spirits come in search for rest and company... so one wonders why would someone be willing to enter in the woods without so much as an offer to them to leave you all alone, only time will tell about how are they gonna react about your penetrtion in their territory... and if they'll let you live to scape their home

Spork and Capers seem to be alright when entering the woods, they must be confident about their power, or maybe sporks has already talked to his undead fiends for some help, either way they seem to be oddly confident in everything. The woods are so dense that Glicor can hardly more, not someone to be trapped by anything, rosing to the top of the trees to get a better look at the enemy, who have arrive in a less confident mood that their peers, noot to be confused with fear but the aura surrounding the field managed to intimidate the two of them, and who would blame them, this is not the kind of place regular people would dare to enter... and it's not the kind of place any kind of people leaves.

Feling just at home Gengar manages to use the powerful fear infused in Handy's hearth to launch a powerful curse, using the thousand of blank sockets this doll's call eyes as a medium to paralyse him just so he can slowly eat his soul. Actaea, seing this is not gonna just stan there looking at his partner be used as a juice box and so launches a huge storm, which manages to hit Spork, which completely looses it's focus, leaving handy free to scape, which he quickly does by climbing into the trees, loooking for a safe spot, but nowhere is safe for our little monkey, as a little suppet comes out of nowhere and scares the hell out of him, making him fall to his demise. A little quick thinking makes Handy redirect himself against the giant bat sitting on the ground, still Capers is too smart, and saw that coming a mile away and burrouns himself in between all the layers of dead leaves and avoids the hit. At least handy's tails manage to cushing the blow. Still Capers in not someone to be scared by the enemy, and so he emerges grom his hide to attacks Acatea, using his razor claws to try and burry her, leaving her lying on the ground.

But she's not a helpless little pincess, Actaea counters with a powerful water torrent, directly from it's little shrimp mouth, powerful enough to crush Capers, if it only had hit, Capers manages to scape the attack with a combination of acrobatic flying and a conveniently placed tree which manages to stand the attack. Handy also tries to smash Capers with those two powerful Ice fists, but once again Capers proves to fast for cute little handy, which is unable to connect even one hit while Capers roses to the top, probably looking for a better spot from where to attack. Spork, who both opponents seemed to forget, appears out of nowhere, just behing Handy, ready to launch a powerful sphere of shadows, but a chill on Handy's back warns him about the incoming danger, narrowly scaping the attack by climbing a tree and moving with the agility only a monkey could inside the woodland. this proves to be even more of an adventge as he reaches the top to find Capers getting ready for an ambush, but just like with Spork down there he maneges to jump, flip flop, split, all to get out of the way of Capers powerful claws, and making him retreat with the treath of those ice fists still in his posetion, which works apparently due to his quick scape down the woods.

But Handy won't let go that easily, no, he wan0t revenge, and so he follows him down the tree, getting closer and closer to Capers as the foliage gets ticker and ticker, but those dead branches won't make him stop, and he manages to jump in Capers back, ready to chocke him with those huge hands, and he starts taking the control over Gliscor, which he can barrely do anything about, he tries to put him right in from of Actaea, so she can deliver her special revenge. Capers won't let himself fall against a dumb ambipom and so he tries his best, and uses the little control he still has over his own flight, and goes all Kamikaze, goin to smash himself on the floor. Handy didn't see this coming, and now, afraid of what will happen, jumps from Capers back, landing in a near tree, while Capers smashes himself in the grouns. But what!? Capers dissapeared again in the ground, NO!, He once again digged his way out of the battle, something Handy is too distracted to do as he once again falls prey of gengar's powerful mind tricks and starts once again disolving him into the shadows. Actaea tries to do something, but she can't move, "not this time" she hears, she's completely unable to do nything, she can't even move, the worst time for a giant claw (or best according to who you ask), even bigger than herself, to trie to take her once again, decided to not let herself go this time, she uses her col breath to propel helself out of the range of Caper's couper and use her own body as a projectile, waking up Handy, and letting both of them scape from the full force of Spork's powers. Spork is furious, he let's all his rage and evilness come out, something to be afraid, even so that his own partner in bitting his claws out of fear

At least this is unable to last, as the field itself starts morfing, from a spooky woods time starts moving forward, we see construction workes, bulldozers, and even a shaman, all trying to seal the woods so another thing can take it's place we're now in a... racing circuit, the grass being replaced with tons of sand, and the never ending dusk transformed into a perpetual sun, how will this big change of enviroment affect our teams?, and how much can they last in the race? Keep watching to learn more about it!

::::::::::::::::::::::::::::::::::::::::::::::::::


..Handy & Actaea
.
...
. .HP: 62 | HP: 112
En: 70 | En: 77
5 / 3 / 1 / 3 / 115 .|. 2 / 3 / 3 / 3 / 121
Expert Belt | Expert Belt
Abilities...|...Abilities
..Technician..|.......Trace.......
........Pick Up.....|..Magic Guard.
......Skill Link...|..Shell Armor.
Status: x.x | Status: x.x
Boosts: | Boosts:
..................| +17 Acc
Other: x.x | Other: x.x


vs


...Spork & Capers
....
.

...HP: 81 | HP: 100
En: 83.|.En: 71
2 / 2 / 5 / 3 / 127 .|. 4 / 5 / 1 / 3 / 110
Amulet Coin | Razor Claw.
.Abilities...|....Abilities
..........Levitate....|..Hyper Cutter..
......................|....Sand Veil
.........................|..Poison Heal
Status: x.x | Status: x.x
Boosts: | Boosts:
+19 Acc | +14 Acc
Other: x.x | Other: x.x


Ghost attacks have +3 in their BP
Hex always acts as if the foe is statused
Normal pokemon are susceptible to Ghost attacks
Pokemon have their speed reduced to 3/5 of their original speed (this affects both Krill & Gliscor)
Every Pokemon that enters the field has their Attack Rank reduced by one
Every pokemon begins with a +2 Evasion Bonus
After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x% chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
Ground attacks have their BP halved
Contact moves are harder to excecute (+2 EN cost)
Spork used Hex!
RNG Roll (To Hit) [<=7140 Hit]: 7355/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 4610/10000 (No)
(10 + 3 + 3 + 3) x 1.0 = 19 ~ 19 damage (Handy)
-6 energy

Handy used Bounce!
Handy sprang up!

Actaea used Blizzard!
RNG Roll (To Hit) [<=5220 Hit]: 3451/10000 (Hit) (Spork)
RNG Roll (To Hit) [<=5220 Hit]: 9383/10000 (Miss) (Capers)
RNG Roll (To Crit) [<=625 Crit]: 5066/10000 (No) (Spork)
RNG Roll (Freeze) [<=1000 Yes]: 5952/10000 (No) (Spork)
(9) x 1.0 = 9 ~ 9 damage (Spork)
But it Missed! (Capers)
-8 energy

Capers used Dig!
Capers hid underground!

Handy used Bounce!
But it Missed!
-11 energy

Capers used Dig!
RNG Roll (To Hit) [<=6840 Hit]: 6476/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1092/10000 (No)
(4 + 3 + 1.5) x 1.5 = 12.75 ~ 13 damage (Actaea)
-11 energy

RNG Roll (Fear) [<=500 Yes]: 5008/10000 (No) (Handy)
RNG Roll (Fear) [<=500 Yes]: 9528/10000 (No) (Actaea)
RNG Roll (Fear) [<=500 Yes]: 9605/10000 (No) (Capers)






Capers used Agility!
Capers moves with blazing speed!
-7 energy

Spork used Hex!
RNG Roll (To Hit) [<=7140 Hit]: 9247/10000 (Miss)
But it Missed!
-5 energy

Handy used Ice Punch!
RNG Roll (To Hit) [<=7140 Hit]: 9343/10000 (Miss)
But it Missed!
-8 energy

Actaea used Hydro Pump!
But it Missed!
-7 energy

RNG Roll (Fear) [<=500 Yes]: 5636/10000 (No) (Handy)
RNG Roll (Fear) [<=500 Yes]: 6513/10000 (No) (Actaea)
RNG Roll (Fear) [<=500 Yes]: 7648/10000 (No) (Capers)




Spork used Hex!
RNG Roll (To Hit) [<=7140 Hit]: 4901/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 4816/10000 (No)
(10 + 3 + 3 + 3) x 1.0 = 19 ~ 19 damage (Handy)
-6 energy

Handy used Bounce!
Handy sprang up!

Actaea used Blizzard!
RNG Roll (To Hit) [<=5220 Hit]: 9506/10000 (Miss) (Spork)
RNG Roll (To Hit) [<=5220 Hit]: 8590/10000 (Miss) (Capers)
RNG Roll (To Crit) [<=625 Crit]: 5066/10000 (No) (Spork)
RNG Roll (Freeze) [<=1000 Yes]: 5952/10000 (No) (Spork)
But it Missed! (Spork)
But it Missed! (Capers)
-8 energy

Capers used Dig!
Capers hid underground!

Handy used Bounce!
But it Missed!
-11 energy

Capers used Dig!
RNG Roll (To Hit) [<=6840 Hit]: 9506/10000 (Miss)
But it Missed!
-11 energy

RNG Roll (Fear) [<=500 Yes]: 6848/10000 (No) (Handy)
RNG Roll (Fear) [<=500 Yes]: 8592/10000 (No) (Actaea)
RNG Roll (Fear) [<=500 Yes]: 340/10000 (Yes) (Capers)

Capers was inflicted with Fear!




The Field Changed!

RNG Roll (Field) [1-235]: 112/10000 (Daisy Circuit)
.
Arena: Daisy Circuit
Field Type: All Types
Complexity: Intense
Formats: All Formats

Restrictions: All moves are allowed.

Description:
Daisy Circuit is the first course of the Star Cup, situated in a coastal town, near the beach. For some reason, the sun is always setting, creating an orange-streaked sky that is reflected by the windows of the tall lighthouse. The racetrack is rather straightforward, and the only things to watch out for are pesky cones. Despite its appearance in what seems to be an advanced Grand Prix, Daisy Circuit is in fact about as interesting as watching grass grow. To help alleviate this issue, Toad's Factory has sent a shipment of item boxes to Daisy Circuit so as to liven this coastal course up.

Combat behaves the same way as regular combat does while on Daisy Circuit. At the end of each round, however, each Pokemon runs into a set of item boxes and obtains one item. If the Pokemon already has an item at the end of a round, it does not pick up a second one; however, if the Pokemon has the ability Pick Up, it will be able to hold a second item, but not a third. Each item can be used either before the first action or at the end of a action without using up the action; the exception to this is the Thunder Cloud, which activates automatically. However, you may not use more than one item per interval between actions. The item that is obtained is decided through RNG, and their item is described below. All stage boosts and drops that occur from items decay at the end of the round that they are used.

15% - Green Shell: 5 DMG to target, 30% to Flinch.
15% - Banana Peel: -1 Spe to target, 50% to Flinch.
10% - Thunder Cloud: Transferred by contact attacks, activates a Lightning effect on the holder at the end of the round.
10% - Mushroom: +1 Spe, +1 Crit Rate, +5% Acc
10% - Fake Item Box: 100% to Flinch.
10% - Red Shell: 10 DMG to target, 60% to Flinch.
05% - Bob-omb: Deals 10 DMG to all enemies and 3 DMG to all allies.
05% - POW Block: -2 Spe to all Pokemon, -10% Eva to all Pokemon.
05% - Lightning: 5 DMG to all Pokemon, inflicts 25% PRZ to all enemies, reduces SC to 2.
05% - Blue Shell: 15 DMG to target, 3 DMG to other Pokemon, 100% to Flinch.
05% - Blooper: -20% Acc to all enemies, -20% Eva to all enemies, -1 Spe to all enemies.
02% - Golden Mushroom: +3 Spe, +2 Crit Rate, +20% Acc.
02% - Star: +5 DMG to all attacks, -5 DMG to all attacks aimed at you.
01% - Bullet Bill: 20 DMG to all enemies, +6 Spe, Flinches all Pokemon for 1 action.

It should be noted that getting hit by certain items will result in a loss of your item; these follow the rules of Mario Kart in-game. For example, getting hit by either a Bullet Bill or a Blue Shell will result in your item getting knocked out. Furthermore, a Pokemon can opt to discard an item instead of using it; a simple order such as "[Discard Lightning]" will do, but it will count as using an item between an action; however, the Lightning Cloud may not be discarded. Note that this does not take up an action, and since it is not an action, cannot be flinched by means of Mario Kart items or moves such as Fake Out. Items that are used by different Pokemon on the same interval are used in order of standard turn order; treat Bullet Bills as having 3 Priority, Stars and Golden Mushrooms as having 2 Priority, and Mushrooms as having 1 Priority.

At the end of each action, there is a chance for a Pokemon to run into a cone. Because the longer the Pokemon has been out in the battle, the more monotonous Daisy Circuit gets, Pokemon that have been active for a longer duration of time tend to bump into cones more. Thus, the chance of bumping into a cone at the end of an action is equal to the number of rounds that the Pokemon has been active multiplied by ten (10), with a cap of fifty (50) percent. Bumping into a cone deals 1 DMG to the Pokemon, in addition to lowering their Speed by fifty (50) percent for the next three actions; this effect cannot stack but will restart the timer.

Summary: Mario Kart items to be used, chance to bump into cones.


.::::::::::::::::::::::::::::::::::::::::::::::::.

IAR & Niggly send actions, then Atheno and Wobb can counter :3

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"This is not safe place for Gliscors...Sheeldon, come on in! Take this Expert Belt while you are at it!"

Initiating Switch Phase
Capers OUT
Sheeldon IN
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Ambipom shall have a DNF next to his name!"

Brick Break (Handy) > Wild Charge (Handy) > Brick Break (Handy)
IF Handy uses (Evasive Damaging move) successfully, THEN use Thunder (Handy) that action, AND push actions back if Brick Break was subbed.
IF Handy uses Counter successfully, THEN use Thunerbolt (Handy) that action, AND push actions back if Brick Break was subbed.
 


"Hmm This won't be very fun for you Handy"

Fury Swipes Sheeldon - Double Hit Sheeldon - Fury Swipes Sheeldon

Oh and also

17:17 Wobbanaut IAR are the previous arena effects still in play
17:17 IAR no
17:18 IAR they shouldn't
17:18 Wobbanaut So my attack ranks are bac to normal
17:18 Wobbanaut And no evasion boosts
17:19 Wobbanaut So are all the effects reset
17:21 IAR arena effects, Weather Effects, Room Effects & Gravity
17:21 IAR are reset
17:22 Wobbanaut Okay that's good
17:23 Wobbanaut But are the attack ranks sti
17:23 Wobbanaut Reduced
17:23 IAR they're fine now
 


For the record: All changes and restrictions changes are reset when the arena changes (as long as they have to do with the arena)

This is why Gliscor is not inflicted with Fear even when he was statused by it A3, why there are no Evasion Boosts and the Intimidate effect went away, Ambipon is now Immune to ghost attacks, etc... Boosts that have nothing to do with the arena remain trough the rounds (ex. +2 Atk from Swords Dance), but weather, rooms & gravity dissipate when we change location
 

Athenodoros

Official Smogon Know-It-All
I don't actually know Protect, but otherwise I would abuse the hell out of that substitution.

Hydro Pump (Sheeldon) ~ Blizzard ~ Blizzard
 

Round 2

"Ready... Lets... GO!"
[Battle Music]


..Handy & Actaea
.
...
. .HP: 62 | HP: 112
En: 70 | En: 77
5 / 3 / 1 / 3 / 115 .|. 2 / 3 / 3 / 3 / 121
Expert Belt | Expert Belt
Abilities...|...Abilities
..Technician..|.......Trace.......
........Pick Up.....|..Magic Guard.
......Skill Link...|..Shell Armor.
Status: x.x | Status: x.x
Boosts: | Boosts:
..................| +17 Acc
Other: x.x | Other: x.x


vs


.........Spork & Sheeldon
....
.

...HP: 81 | HP: 100
..En: 83..|.En: 100
2 / 2 / 5 / 3 / 127 .|. 5 / 3 / 4 / 3 / 435
Amulet Coin | Expert Belt..
.Abilities...|...Abilities.
Levitate....|...Levitate.
Status: x.x | Status: x.x
........Boosts:..| Boosts: x.x
+19 Acc.. | +14 A..cc
Other: x.x | Other: x.x


Capers

HP: 100
En: 71


::::::::::::::::::::::::::::::::::::::::::::::::::.

With the field taking the shape of a straighforward race track the pokemon are surprised by all the changes the enviroment ges through in a matter of seconds, as the landscape changes from a creepy looking trees and a very dark athmosphere with a bunch of old dolls watching from above to what seems to be the dream of a 5 year old with a sugar rush, multicolored mushrooms and some crazy looking characters show in the background. As soon as we put a foot on the arena we hear a very cheerful BEEP-BEEP!, and suddenly, half a dozen of cars stand next to us, each mon taking the one that fits better with their style, but wait, even with me in one of them (wait, what the hell am I in here?, some kind of goofy looking lizard with a jumbo size fleshlight for a mouth? wtf!?) well, I'll take this one right here, a little ufo-like star, that seems to be the safest one, so whatever. The last car is taken by a little living mushroom, which seems to be getting it oaded with lots and lots of boxes, oh so this is the Toad you someone talked to me about, oh, that explains what he's doing, well, that's pretty interesing, but we can't wait here forever so. Ready. Lets. GO!

And so they left, with Gengar and the Spookyvagon taking the edge, but being chased by Handy and it's Special Hi Three, Actaea seems to be going carefully as to avoid being kicked out of the race (those little... whatever those shrimp arms are called can't manouver too well), Spork seems to have noticed this through his dark mirrors, and pressing one of those little buttons racing cars seems to have this days, he gets Krill up in the air with it's powerfull telekinesis, making sure he won't go away anytime soon, Handy tries to get him to relase Actaea, but Spork's car is just as intangible as himself, and so it's work id futile, looking very proud of itself Spork seems to have completely forgoten about his pal, which becomes the target of both Krill's and Ambipom's onslaught: As being high doesn't really interfere with Actaea's ability to release a powerful torrent of water (even beter this could let to her being released, altough that seems to be some of a double edge sword as getting shot by a water cannon againt the audience doesn't seem to be very good either), and Handy's weapons are more than ready to do some damage, and so, Sheeldon takes a heavy dose of damage, ony being able to retaliate with a moderate Brick break coming out of it's capo like this was a 40s cartoon, nice try though.

As gengar sees his partner take on the heavy damage, he tries doing so for itself, so using autopilot he manages to stand up, and release a thick cloud of good ol' Smog, blindin Actaea and making her unable to focus on her attack, and so, he ultimately releases an unfocused Blizzard all around the arena, while Sheeldon takes some minor damage, Spork, right in front of the attack, get completely take of guard, he takes such a blow he gets completely frozen, at least the car can drive itself for a while, but with no one there to try to help Eelektross, Handy smashes him once again with his abnormally big hands, leaving him only to charge it's own car against Handy's vehincle. Meawhile Actaea can only try to get out of the way of Sheeldon's rage, but in it's rush, and with his sight as compromised as it is, she can only bump into one of the cones, reducing her speed and hurting herself a bit in the process.

SPork can't do antyhing in his frozen state, and Actaea uses this to place herself and fire another rain of ice against the opposing team, but luckly for Sprok, it's car manages to avoid all damage, unscared he at least can wait a bit 'till the sun melts it's prison. Sheeldon tries to smash Handy once again, but this time he's slowed doen by the blizzard and so he can't do much more than break it's defenses, doing some damage, but being open for another round of furious swipes, at least this can't be any worst for him, or so he thinks, as Toad appears with a fast delivery package, some bananas for him, mmm, delicious, but what will he do with those pesky peels, and what will happen with the arena as it changes itself

::::::::::::::::::::::::::::::::::::::::::::::::::


..Handy & Actaea
.
...
.... .HP: 7 | HP: 101
En: 47 | En: 50
5 / 3 / 1 / 3 / 115 .|. 2 / 3 / 3 / 3 / 121
Expert Belt | Expert Belt
Abilities...|...Abilities
..Technician..|.......Trace.......
........Pick Up.....|..Magic Guard.
......Skill Link...|..Shell Armor.
Status: x.x | Status: .......
.....................| Poisoned
Boosts: | Boosts:
..................| +17 Acc
Other: x.x | Other: .......
.....................................|.Up in the air (3a)


vs


.........Spork & Sheeldon
....
.

...HP: 81 | HP: 3......
En: 74| En: 81
2 / 2 / 5 / 3 / 127 .|. 5 / 3 / 4 / 3 / 435
Amulet Coin | Expert Belt..
.Abilities...|...Abilities.
Levitate....|...Levitate.
zzzStatus:z| Status: x.x
Frozen (0a)..| Froen (0a)..
........Boosts:..| Boosts: x.x
+19 Acc.. | +14 A..cc
Other: x.x | Other: x.x


Capers

HP: 100
En: 71


Pokemon without an Item (or with the ability Pick Up) are able to grab an item at the end of the round (This item will be used immediatly due to the circunstances of the arena)
10% chance to bump into cones in between actions
Spork used Telekinesis!
Actaea was hurled into the air!
-7 energy

Actaea used Hydro Pump!
RNG Roll (To Crit) [<=625 Crit]: 4491/10000 (No)
(12 + 3) x 1.0 = 15 ~ 15 damage (Sheeldon)
-7 energy

Handy used Fury Swipes!
RNG Roll (To Hit) [<=9000 Hit]: 2240/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1779/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 8484/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 3888/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 9923/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 1654/10000 (No)
(15 + 3 + 3) x 1.0 = 21 ~ 36 damage (Sheeldon)
-8 energy

Sheeldon used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 9616/10000 (No)
(8 + 2 + 3) x 1.5 = 19.5 ~ 19.5 damage (Handy)
-6 energy


RNG Roll (Bump) [<=1000 Yes]: 2294/10000 (No) (Spork)
RNG Roll (Bump) [<=1000 Yes]: 9501/10000 (No) (Actaea)
RNG Roll (Bump) [<=1000 Yes]: 3286/10000 (No) (Handy)
RNG Roll (Bump) [<=1000 Yes]: 5882/10000 (No) (Sheeldon)





Spork used Smog!
RNG Roll (To Crit) [<=625 Crit]: 1571/10000 (No)
RNG Roll (To Poison) [<=4000 Yes]: 2428/10000 (Yes)
(4 + 3 + 3) x 1.0 = 10 ~ 10 damage (Actaea)
Actaea was Poisoned!
-2 energy

Actaea used Blizzard!
RNG Roll (To Hit) [<=8700 Hit]: 33/10000 (Hit) (Spork)
RNG Roll (To Hit) [<=9700 Hit]: 2775/10000 (Hit) (Sheeldon)
RNG Roll (To Crit) [<=625 Crit]: 316/10000 (Yes) (Spork)
RNG Roll (To Crit) [<=625 Crit]: 3810/10000 (No) (Sheeldon)
RNG Roll (Freeze) [<=1000 Yes]: 213/10000 (Yes) (Spork)
RNG Roll (Freeze Roll) [1/2]: 1/2 (Light Freeze) (Spork)
RNG Roll (Freeze) [<=1000 Yes]: 4078/10000 (No) (Sheeldon)
A Critical Hit!
(9 + 3) x 1.0 = 12 ~ 12 damage (Spork)
Spork was Frozen! (1 Action)
(9) x 1.0 = 9 ~ 45 damage (Sheeldon)
-8 energy

Handy used Double Hit!
RNG Roll (To Crit) [<=625 Crit]: 3135/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 7944/10000 (No)
(12 + 3 + 3) x 1.0 = 18 ~ 63 damage (Sheeldon)
But it Missed! (Capers)
-7 energy

Sheeldon used Wild Charge!
RNG Roll (To Crit) [<=625 Crit]: 5216/10000 (No)
(10 + 3 + 3) x 1.5 = 16 ~ 35.5 damage (Handy)
Sheeldon is hurt by recoil!
-4 Hp
-7 energy


RNG Roll (Bump) [<=1000 Yes]: 3135/10000 (No) (Spork)
RNG Roll (Bump) [<=5000 Yes]: 4402/10000 (No) (Actaea)
Actaea Bumped into a cone!
-1 Hp
Actaea's speed fall!
-50% Spe
RNG Roll (Bump) [<=1000 Yes]: 9071/10000 (No) (Handy)
RNG Roll (Bump) [<=1000 Yes]: 6944/10000 (No) (Sheeldon)




Spork is Frozen Solid!

Handy used Fury Swipes!
RNG Roll (To Hit) [<=9000 Hit]: 7725/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 3738/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 5692/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 9642/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 4074/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 2032/10000 (No)
(15 + 3 + 3) x 1.0 = 21 ~ 88 damage (Sheeldon)
-8 energy

Actaea used Blizzard!
RNG Roll (To Hit) [<=8700 Hit]: 9398/10000 (Miss) (Spork)
RNG Roll (To Hit) [<=9700 Hit]: 4074/10000 (Hit) (Sheeldon)
RNG Roll (To Crit) [<=625 Crit]: 2032/10000 (No) (Sheeldon)
RNG Roll (Freeze) [<=1000 Yes]: 5216/10000 (No) (Sheeldon)
But it Missed! (Spork)
(9) x 1.0 = 9 ~ 97 damage (Sheeldon)
-12 energy

Sheeldon used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 1659/10000 (No)
(8 + 2 + 3) x 1.5 = 19.5 ~ 55 damage (Handy)
-6 energy


RNG Roll (Bump) [<=1000 Yes]: 7423/10000 (No) (Spork)
RNG Roll (Bump) [<=1000 Yes]: 8990/10000 (No) (Actaea)
RNG Roll (Bump) [<=1000 Yes]: 5347/10000 (No) (Handy)
RNG Roll (Bump) [<=1000 Yes]: 8789/10000 (No) (Sheeldon)

RNG Roll (Pick Up Item) [1-100]: 18/100 (Banana Peel)
Handy got a Banana Peel!

The Field Changed!

RNG Roll (Field) [1-235]: 64/235 (Vespiqueen Throne Room)
.
Field Type: Bug
Complexity: Intense
Format: Singles
Restriction: No water source, No seismic activity, Artificial arena

Vespiqueen Throne Room:
The central hive of the combee race is massive, nearly half a mile long and wide, and stretching up to the height of a 30 story building. Deep within lies the supreme Vespiqueen/s Throne room, where she waits for entertainment, which you much provide! how? battling of course! (duh this is asb) Her room is 400 feet long and 200 feet wide, with a height of 800 feet. the walls for the first hundred feet are honeycombs, filled with hard centers. as the walls rise however the combs are empty, allowing combee from different parts of the hive to enter the arena and buzz freely above. the entrance to the throne room opens into a rectangular platform made of hardened honey, 25 feet long and 55 feet wide. on the opposite side of the room lies the throne and a larger area to battle, but the two areas are separated by a large pool of honey, which makes up almost the whole front of the throne room. the pool bottom is tiled like honey combs. what connects the two areas is a thin platform of hardened honey that is 175 feet long and 5 feet wide. after entering and crossing the honey pools, there lies the largest platform in the back, 200 feet wide and long. there are a series of steps that lead to the throne, where the supreme vespiqueen sits. she will watch your battle! if the battle is not satisfactory, or is boring, she will activate a special surprise! with a cry of command the platform of stairs her throne sits on will rise, but thats not the surprise. the lady Vespiqueen doesnt want to get sticky! remember the walls of honeycombs with hard centers? well actually they are plugged, well, were plugged! when the queen gives the call they will burst out, flooding the whole arena in the sweet sticky honey! be careful! its super sticky, and it will mess with your speed, agility, and such! (Ref gets to choose when or if this is used, and how the honey affects the pokemon)


.::::::::::::::::::::::::::::::::::::::::::::::::.

Atheno and Wobb send actions (with banana target), then Niggly & IAR
 

Athenodoros

Official Smogon Know-It-All
Leeeerrrooyyyyy Jeeennnnkkiiiiiiiiiiiiinnnnnnnnnnsssssssssss!!!!!!!!!

Blizzard * 3
IF Sheeldon Faints, use Hydro Pump (Gengar) ~ Thunder (Gengar) ~ Hydro Pump (Gengar) from then
 


"Well Handy you might have to take one for the team"

Fake Out Eelektross - Ice Punch Gengar - Ice Punch Gengar
If Eelektross uses a Protective/Evasive action use Protect and push down but not twice in a row
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"ATTACK!!!"

Protect + Giga Impact combo (Actaea, use Protect offensively to try & crush Actaea)
> N/A > U-Turn (Actaea)

NJ, kill Handy A2, please...
 
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