Jesseus evolves at Cascadia! Gerard wants to help!

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Team Gerard


Gerard said:
Thanx for reffing here they are:

Gardevoir (Katherine) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic


  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.


Abilities:



  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.​
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BST: 21


EC: 9/9
MC: 2
DC: 5/5


Attacks: 26

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power
Healing Wish
Wish

Disable
Confuse Ray
Encore
Pain Split

Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt
Icy Wind
Ally Switch
Focus Blast
Safeguard
Skill Swap
Magic Coat
Energy Ball
Grass Knot
Éponine (Togekiss) {♀}

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (+)
SC: 3
WC: 3
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks:

Magical Leaf
Growl

Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash

Wish
After You

Psychic
Flamethrower
Grass Knot
Shadow Ball
Light Screen
Thunder Wave
Double Team
Reflect
Protect
Sunny Day
Hidden Power Ice (7)
Solarbeam
Hyper Beam

Psych Up
Nasty Plot
Morning Sun
Signal Beam
Magic Coat
Counter
Fly
Tri Attack

Heat Wave
Heal Bell
Endure
Psycho Shift
Jinx (Lola) {♀}

Nature: Hasty (+15% Speed, +14% Acc, -1 Def)
Type: Ice/Psychic


  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.


Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate)
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.​
Stats:

HP: 100
Atk: 2
Def: 1 (-)
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BST: 22


EC: 6/6
MC: 0
DC: 5/5


Attacks: 19

Sweet Kiss
Confusion
Sing
Pound
Lick
Lovely Kiss
Powder Snow
DoubleSlap
Ice Punch
Heart Stamp
Mean Look
Fake Tears

Fake Out
Wish
Miracle Eye
Counter

Ice Beam
Shadow Ball
Focus Blast
Mamoswine (Mo'Nique) {♀}
Nature: Hasty (+15% Speed, +10% Acc, -1 Def)
Type: Ice/Ground


  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.



  • Ground: Ground STAB; Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Snow Cloak: (Innate)
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.​
  • Thick Fat (DW): (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)​
Stats:

HP: 110
Atk: 5
Def: 2 (-)
SpA: 3
SpD: 2
Spe: 92 (+)
SC: 5
WC: 7
BST: 22


EC: 9/9
MC: 2
DC: 1/5


Attacks: 17

AncientPower
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Tackle
Icy Wind

Body Slam
Icicle Crash
Stealth Rock

Light Screen
Reflect
Stone Edge
Team Jesseus
Lord Jesseus said:
It's obvious what's gonna happen here but dw I've got the evolved profiles sorted.


Charmeleon [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 4/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen
Flamethrower

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig
Protect
Brick Break
Shadow Claw


Wartortle [Lambda] (Female)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 4/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Brine
Fake Out
Yawn

Ice Beam
Scald
Toxic
Surf
Dig
Brick Break
Counter



Dragonair [Zeta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 8/9
MC: 0
DC: 4/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Dragon Tail
Dragon Dance
Aqua Tail
Hyper Beam

Extremespeed
Light Screen
Dragon Pulse

Ice Beam
Surf
Thunder
Protect
Fire Blast
Light Screen


Croconaw [Eta] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
MC: 6
DC: 9/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch
Aqua Tail
Superpower

Ice Punch
Dragon Dance
Aqua Jet

Brick Break
Rock Slide
Dive
Waterfall
Dig
Protect
Substitute

4v4 FE Doubles
1 Day DQ
2 Subs
Training Items On
Switch = OK
All Abilities
2r / 5c

Field Type- Ice/Grass/Water
Complexity- Simple
Format- All
Restrictions- No Sandstorm, No Rocks

Cascadia: Glacier discovered this beautiful north-western paradise while on one of his many expeditions to locate new areas for asbers to battle. the area is huge, encompassing a 2000ft by 2000ft area. the seeker of the battle will be positioned in the north, while the acceptor will start in the south. to the west is a sharp incline, where a combination of a glacier and cliffside reside. the glacier sits in an indent near the center of the cliffside and due to slight melting pure water cascades down gracefully below, creating a chilly but serene lake. the waterfall is quite high, about 250 feet, so the water flies down in such a way the surrounding area is heavily but majestically misted. the mountain/glacier is climbable, and the top is surprisingly flat, with a few peaks. if battling up on the glacier be careful; it is fragile and might break, sending you down the waterfall! to the east lies an equally massive coniferous forest. pinetrees are the main composition, and though very big (40 feet to 70 feet tall), their width is small so climbing is only for the most nimble and agile pokemon. the forest is pretty dense, with a few spaces big enough for sparring. from the lake to the forest is about 200 feet. between the two arenas and every other open area is composed of short but thick canadian grass, rich with the glacier water minerals. also there are patches of dirt scattered here and there. there is a 15 mph wind blowing south, and it is very cool wind. the temperature here is a nice 55 degrees fahrenheit, and the wind chill makes it feel colder. the sun is in the middle of the sky, and the sky is clear besides for a few small clouds. The magic that surrounds this place also has something for everyone who manage to discover it's secrets. (Water Source, Grass Source, Screens and Rooms last an aditional Round)



How this is going to roll...

Jesseus, send out mons and attach training items
Gerard, send out mons, items and actions
Jesseus, ACTION TIME
Moi-REFREFREFREF

Also sorry for how late this is, I'd been gone for a while
 
I send out Charmeleon and Wartortle...
AND IMMEDIATELY EVOLVE THEM
WOW HOLY SHIT WHO SAW THAT COMING?

Charizard [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen
Flamethrower

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig
Protect
Brick Break
Shadow Claw


Blastoise [Lambda] (Female)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 9/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Tackle
Tail Whip
Bubble
Flash Cannon
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Brine
Fake Out
Yawn

Ice Beam
Scald
Toxic
Surf
Dig
Brick Break
Counter

They will have an Amulet Coin and EXP Share respectively.
 

"My ball didn't warn me this was up!, well lets see, Katherine and Éponine you're the ones for this job, and well, you know what you should do, use that powerful and incredibly annoying paralysis, lets try to set up light screen, but not without trying to make Lambda fall for the power of nature, Lambda will FALL! (in every way)"



Katherine: Thunder Wave (Lambda) ~ Thunderbolt (Lambda) ~ Grass Knot (Lambda)
*If Lambda uses Mirror Coat then use Thunderbolt (Chi) - Thunderbolt (Chi)
*If Brick Break is used then use Encore it and push actions
*If You Flinch A1 then push actions
Éponine: Thunder Wave (Chi) ~ Light Screen ~ Air Slash (Lambda)
*If Chi uses a Protective or Evasive move A1 then Switch A1 & A2
*If Brick Break is used then replace Light Screen with AncientPower (Chi), unless Chi uses Protect in which case us Sky Attack (Lambda)
*If You Flinch A1 then push actions
 
Sorry for the delay, I had some exams, and I wasn't really feeling like doing anything remotely mentally straining, which ASB can be sometimes.

Anyway...
Um, Gerard this is only two subs., not three. :p
Also
*If Brick Break is used then replace Light Screen with AncientPower (Chi), unless Chi uses Protect in which case us Sky Attack (Lambda)
Is 2 subs. So uh, you need to cut down on your substitutions by a fair margin.
 
Chance subs still use subs. You don't get two move subs AND two chance subs, or 2 subs AND a chance sub. You get two subs.
And if you make a sub for two distinct possibilities, then it is two different subs, regardless of if you put it under one heading and call it a clause. You are subbing for both Brick Break and Protect, that's 2 subs.

I consulted with people on IRC about both of these, though I was already fairly certain.
 

"Done"

Katherine: Thunder Wave (Lambda) ~ Thunderbolt (Lambda) ~ Grass Knot (Lambda)
*If Lambda uses Mirror Coat then use Thunderbolt (Chi) - Thunderbolt (Chi)
*If Brick Break is used then use Encore it and push actions
Éponine: Thunder Wave (Chi) ~ Light Screen ~ Air Slash (Lambda)
*If Chi uses a Protective or Evasive move A1 then Switch A1 & A2
*If Brick Break is used A2 or A3 then replace Light Screen with AncientPower (Chi) and push actions
 
Sorry guys but something has come up... I won't be able to ref this at the moment (or at all this week) so if you could get someone else to ref this that'd be great!

(sorry again)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Hello. I will be your replacement referee. Allow me to compile the necessary data."

HP: 100 / 100 En: 100% Speed: 80 Ranks: 2/4/5/4 Status:
HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status:
HP: 100 / 100 En: 100% Speed: 110 Ranks: 2/1/4/3 Status:
HP: 110 / 110 En: 100% Speed: 92 Ranks: 5/2/3/2 Status:
HP: 100 / 100 En: 80% Speed: 100 Ranks: 4/2/4/3 Status: Amulet Coin
HP: 100 / 100 En: 80% Speed: 67 Ranks: 3/4/4/4 Status: Exp. Share
HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/3 Status:
HP: 100 / 100 En: 100% Speed: 58 Ranks: 4/3/1/3 Status:

"Is this correct?"
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Round 1


"A serene landscape punctuated with a pair of serene battlers, beset by ferocious opposition. How interesting could this get, I wonder?"

HP: 100 / 100 En: 100% Speed: 80 Ranks: 2/4/5/4 Status:
HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status:
HP: 100 / 100 En: 80% Speed: 100 Ranks: 4/2/4/3 Status: Amulet Coin
HP: 100 / 100 En: 80% Speed: 67 Ranks: 3/4/4/4 Status: Exp. Share

Turn 1

Speed Tie: Irrelevant

Lambda used Protect!
Lambda protected himself!
-7 En

Chi dug a hole!
-10 En

Katherine used Thunder Wave on Lambda!
Lambda protected himself!
-7 En

Éponine used Thunder Wave on Chi!
Chi is an invalid target!
-7 En

Chi used Dig on Katherine!
Critical Roll: 625 > 3722 (No)
(8 + 6 - 6) = 8 Damage


"So much for 'that powerful and incredibly annoying paralysis,' am I right? Perhaps Gerard will take another crack at it later."

Turn 2

Speed Tie: Irrelevant

Lambda used Fake Out on Éponine!
Critical Roll: 625 > 5661 (No)
(4 + 4.5 - 4.5) = 4 Damage
-4 En

Chi used Rock Slide!
Targets Éponine, Katherine
Attack Rolls: 9000 > 2943, 7221 (Hit, Hit)
Critical Rolls: 625 > 5296, 1386 (No, No)
Flinch Rolls: 3000 > 6700, 2513 (No, Yes)
(6 + 6 - 6) = 6 damage to Katherine
(6 + 6 - 4.5) * 1.5 = 10.75 Damage to Éponine
-6 En

Éponine flinched!

Katherine flicnhed!


"Here we see Gerard getting a taste of his own medicine! Each of Jesseus's mons flinch one member of their opposition! That should offset the evolution cost nicely!"

Turn 3

Speed Tie: (Katherine | Éponine) = Tails (Éponine)

Chi used Heat Wave!
Targets Éponine, Katherine
Attack Rolls: 9000 > 8677 , 1449 (Hit, Hit)
Critical Rolls: 625 > 985, 3029 (No, No)
Burn Rolls: 1000 > 4993, 9950 (No, No)
(7.5 + 6 - 6) = 7.5 Damage to Katherine
(7.5 + 6 - 6) = 7.5 Damage to Éponine
-6 En

Éponine used Air Slash on Lambda!
Critical Roll: 1250 > 40 (Crit)
Flinch Roll: 6000 > 4070 (Flinch)
A critical Hit!
(8 + 3 + 3 + 7.5 - 6) = 15.5 Damage
-5 En

Katherine used Grass Knot on Lambda!
Critical Roll: 625 > 3903 (No)
(8 + 7.5 - 6) * 1.5 = 14.25 Damage
-5 En

Lambda flinched!


"Now we're seeing Gerard swing back! Hopefully this will get more interesting, I have a tight training schedule to keep."

Totals
Katherine -22 (21.5), -12 En
Éponine -22 (22.25), -12 En

Lambda -30 (29.75) HP, -11 En
Chi -22 En


HP: 78 / 100 En: 88% Speed: 80 Ranks: 2/4/5/4 Status:
HP: 78 / 100 En: 88% Speed: 92 Ranks: 1/3/5/4 Status:

HP: 100 / 100 En: 58% Speed: 100 Ranks: 4/2/4/3 Status: Amulet Coin
HP: 70 / 100 En: 69% Speed: 67 Ranks: 3/4/4/4 Status: Exp. Share

Jesseus gives orders.
 
Blastoise: Ice beam Togekiss~Brick Break Togekiss~Ice Beam Togekiss
If targeted by Damaging Electric Type Move: Mirror Coat
If targeted by Grass Knot: Mirror Coat
Charizard: Rock Slide~Heat Wave~Rock Slide
If targeted by Thunder Wave: Dig Katherine the first and third times, Protect the second time
 

"So, with the last moved used by that big-ass turtle being Fake Out, I guess we have something to abuse, let's hope that annoying rocks don't try to ruin us again, after that, it's like to do some unreflectabe damage, and start using that paralysis we talked about last round"

Katherine: Icy Wind ~ Thunderbolt (Lambda) ~ Thunder Wave (Chi)
*If You Flinch A1 then push actions
*If Lambda is not Encored A2 then use Thunderbolt (Chi) A2
Éponine: Encore (Lambda) ~ Grass Knot (Lambda) ~ Air Slash (Lambda)
*If You Flinch A1 then use AncientPower (Chi) A2
 

Orcinus Duo

Banned deucer.
Jesseus

Blastoise (F) @ Exp Share
HP: 70 | EN: 69 | Spe: 67
Ranks: 3/4/4/4
Size: 3 | Weight: 4
Abilities: torrent, Rain Dish
Other: -10 eva
Ice Beam Togekiss-Brick Break Togekiss-Ice Beam Togekiss


Charizard (M) @ Amulet Coin
HP: 100 | EN: 58 | Spe: 100
Ranks: 4/2/4/3
Size: 1| Weight: 2
Abilities: Blaze, SolarPower
Other:
Rock Slide-Heat Wave-Rock Slide


Gerard

Gardevoir (-) @
HP: 78 | EN: 88 | Spe: 80
Ranks:2/4/5/4
Size: 3| Weight: 3
Abilities: Synchronize, Trace, Telepathy
Other:
Icy Wind-Thunderbolt Charizard-Thunder Wave Charizard


Togekiss (-) @
HP: 78 | EN: 88 | Spe: 92
Ranks:1/3/5/4
Size: 1| Weight: 2
Abilities: Hustle, Serene Grace, Super Luck
Other:
Flinch-AncientPower Charizard-Air Slash Blastoise
Charizard uses Rock Slide -6 en
To hit 60, 43
Crits 93, 87
Flinch 63, 7 (Togekiss flinched)
Gardevoir 6 dmg
Togekiss 10 dmg
Togekiss flinched!
Gardevoir uses Icy Wind -5 en
To hit 74, 5
To crit 73, 60
Blastoise:
(4.5+1.5)*0.67=4 dmg
Charizard:
(4.5+3)=7.5
Blastoise uses Ice Beam Togekiss – 7en
To crit 5/100 yes
To freeze 84/100 no
(10+3)*1.5=19.5

Togekiss uses AncientPower – 4en
To crit 83/100 no
To raise all 10/100 yes
(6+3)*2.25=20.25
Gardevoir uses Thunderbolt – 7en
To crit 61/100 no
To paralyze 92/100 no
(10+3)*1.5=19.5 Charizard
Charizard uses Heat Wave -7 en
To hit 41, 49
To crit 85, 28
To burn 22, 27
7.5 Gardevoir
7.5 Togekiss
Blastoise uses Brick Break -6en
8+1.5=9.5

Togekiss uses Air Slash -5 en
To crit 9/100 yes
To flinch 50/100 yes
8+3+1.5+1.75+3=17.25 Blastoise
Gardevoir uses Thunder Wave Charizard -7 en
Charizard is paralyzed!
Blastoise uses Ice Beam -7 en
To crit 65/100 no
To freeze 70/100 no
(10)*1.5-1.75=13.25
To move 40/100 yes
Charizard uses Dig -10 en
To crit 77/100 no
(8)=8


Jesseus

Blastoise (F) @ Exp Share
HP: 48 | EN: 53 | Spe: 67
Ranks: 3/4/4/4
Size: 3 | Weight: 4
Abilities: torrent, Rain Dish
Other: -10 eva, -1 Spe


Charizard (M) @ Amulet Coin
HP: 73 | EN: 39 | Spe: 100
Ranks: 4/2/4/3
Size: 1| Weight: 2
Abilities: Blaze, SolarPower
Other: Paralyzed 20%, -1 Spe


Gerard

Gardevoir (-) @
HP: 60 | EN: 69 | Spe: 80
Ranks:2/4/5/4
Size: 3| Weight: 3
Abilities: Synchronize, Trace, Telepathy
Other:


Togekiss (-) @
HP: 56 | EN: 79 | Spe: 92
Ranks:1/3/5/4
Size: 1| Weight: 2
Abilities: Hustle, Serene Grace, Super Luck
Other: +1 All Stats
 
Just a couple of things:

Super Luck (Air Slash seems to Crit)
Charizard's Sub makes him use Dig A3 (Not that it matters)
 

"At the very least I know there will be no chance for you to avoid repeting that wonderful move and go back to the dirt where you belong, know If we could only start destroying that annoying turtle that could be great, since our last shot didn't work out, let's see what an all out offense will do for our not-so-little friend"

Katherine: Grass Knot (Lambda) ~ Thunderbolt (Lambda) ~ Grass Knot (Lambda)
*If Lambda uses Mirror Coat when you're targeting him then use Thunderbolt (Chi) & Push actions
*If Lambda (Succesfully) uses a Protective or Evasive move then use Thunderbolt (Chi) & Push actions
Éponine: Encore (Chi) ~ Roost ~ Grass Knot (Lambda)
*If Chi uses a Protective or Evasive move A1 then Switch A1 & A2
*If Lambda uses Mirror Coat when you're targeting him then use AncientPower (Chi) & Push actions
 
Charizard: Dig Gardevoir~Dig Gardevoir~Rock Slide
Blastoise: Fake Out Gardevoir~Brine Gardevoir~Brine Gardevoir

I take solace in the fact that encored moves don't rack up consecutive use penalties.
 

Orcinus Duo

Banned deucer.
Jesseus

Blastoise (F) @ Exp Share
HP: 51 | EN: 53 | Spe: 67
Ranks: 3/4/4/4
Size: 3 | Weight: 4
Abilities: torrent, Rain Dish
Other: -10 eva, -1 Spe
Fake Out Gardevoir-Brine Gardevoir-Brine Gardevoir

Charizard (M) @ Amulet Coin
HP: 73 | EN: 39 | Spe: 100
Ranks: 4/2/4/3
Size: 1| Weight: 2
Abilities: Blaze, SolarPower
Other: Paralyzed 20%, -1 Spe
Dig Gardevoir-Dig Gardevoir-Rock Slide

Gerard

Gardevoir (-) @
HP: 58 | EN: 69 | Spe: 80
Ranks:2/4/5/4
Size: 3| Weight: 3
Abilities: Synchronize, Trace, Telepathy
Other:
Grass Knot Blastoise-Thunderbolt Blastoise-Grass Knot Blastoise

Togekiss (-) @
HP: 48 | EN: 79 | Spe: 92
Ranks:1/3/5/4
Size: 1| Weight: 2
Abilities: Hustle, Serene Grace, Super Luck
Other: +1 All Stats
Encore Charizard-Roost-Grass Knot Blastoise

Blastoise uses Fake Out -4 en
To crit 91/100 no
4-1.5=2.5 Gardevoir
Togekiss uses Encore Charizard -10 en
Charizard was encored!
Gardevoir flinched!
To hax 35/100 yes
Charizard uses Dig -10 en
To crit 99/100 no
(8)=8 Gardevoir

Togekiss uses Roost -11 en
+20 hp
Gardevoir uses Thunderbolt -7 en
To crit 34/100 no
To paralyze 8/100 yes (this isn’t even togekiss)
(10+1.5)*1.5=17.25
To hax 55/100 no
Charizard uses Dig -10 en
To crit 84/100 no
(8)=8 Gardevoir
To hax 23/100 no
Blastoise uses Brine -7 en
To crit 63/100 no
13+3+=16

Togekiss uses Grass Knot -6 en
To crit 37/100 no
(8+1.5)*1.5+1.75=14.25
Gardevoir uses Grass Knot -6 en
To crit 7/100 no
(8+1.5)*1.5=14.25
To hax 51/100 no
Charizard uses Rock Slide -6 en
To hit: 21, 90 (troll)
To crit 12, 56
Gardevoir 6 dmg
Togekiss 10-1.75 dmg
To hax 57/100 no
Blastoise uses Brine -7 en
To crit 53/100 no
13+3+=16


Jesseus

Blastoise (F) @ Exp Share
HP: 3 | EN: 18 | Spe: 67
Ranks: 3/4/4/4
Size: 3 | Weight: 4
Abilities: torrent, Rain Dish
Other: -10 eva, Paralyzed (10)

Charizard (M) @ Amulet Coin
HP: 73 | EN: 13 | Spe: 100
Ranks: 4/2/4/3
Size: 1| Weight: 2
Abilities: Blaze, SolarPower
Other: Paralyzed 15%,

Gerard

Gardevoir (-) @
HP: 9 | EN: 56 | Spe: 80
Ranks:2/4/5/4
Size: 3| Weight: 3
Abilities: Synchronize, Trace, Telepathy
Other:

Togekiss (-) @
HP: 60 | EN: 52 | Spe: 92
Ranks:1/3/5/4
Size: 1| Weight: 2
Abilities: Hustle, Serene Grace, Super Luck
Other:
 
Oh must've misread the calcs...
Charizard: Rock Slide~Heat Wave~Rock Slide
Blastoise: Brine Gardevoir~Ice Beam Togekiss~Brine Gardevoir
If Gardevoir faints, redirect Brines to Togekiss.
 
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