Battle Arcade Challenge: Wobbanaut

Wobbanaut is challenging the Battle Arcade. Here is his first challenge:

Challenging the arcade

mode: Singles
Thread none

Pokes and Abilities
Aerodactyl - Pressure
Haxorus - Mold Breaker
Ambipom - Technician

Pokemon Info
[pimg]142[/pimg]
Aerodactyl[Technobird](M)
Nature:Jolly(+Spe, -SpA, +26%Acc)
Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities

Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5


Attacks:
Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
TM/HMs - Stone Edge, Earthquake, Fly
Egg Moves - Roost, Pursuit, Steel Wing
[pimg]642[/pimg]
Haxorus[Bloodshed] (M)
Nature:Adamant (+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:0
DC:5/5


Attacks:
Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
Egg Moves - Endure, Reversal, Endeaver
429.png

Ambipom(Handy)M
Nature – Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2[COLOR]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
Egg Moves – Fake Out, Bounce, Counter
4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch


And here comes the first opponent!

DPCameraman.png

Cameraman Mike wants to battle!

Roll a D125 for pokemon: 28 - Furret

"And here, we see the Furret outside its natural habitat."

162.png

Furret(F)

Types:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Abilities:

Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Ability:
Frisk

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Rest
Sucker Punch
Amnesia
Baton Pass

Frustration
Return
Dig
Brick Break
Giga Impact
U-turn

Double-Edge
Last Resort
Reversal
Slash

Roll 16D24 for roulette:
17 10 16 15
18 2 15 3
5 24 4 7
22 12 9 15

  • 17: Drought is applied to the battle.
  • 10: Challenger’s Pokemon are burned for the duration of the battle.
  • 16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
  • 15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
  • 18: Drizzle is applied to the battle.
  • 2: Opponent’s Pokemon are burned for the battle.
  • 15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
  • 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
  • 5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
  • 24: Challenger wins 1 free CC, then battles normally
  • 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
  • 7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
  • 22: The roulette is slowed down for the rest of the challenge(N is halved)
  • 12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
  • 9: Challenger’s Pokemon are poisoned for the duration of the battle.
  • 15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)

So pick a group of 4 consecutive events, and then let the challenge begin!
 
Roll a D4 for roulette: 4
22: The roulette is slowed down for the rest of the challenge(N is halved)

DPCameraman.png

"Oh man, this is gonna make for great footage!"

Defense Curl - Brick Break - Giga Impact
If he uses evasive agility on action 2 or action 3 (but not both), change that action to Quick Attack
 
142.png

Technobird (M)
HP: 100 | EN: 100 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

162.png

Furret (F)
HP: 100 | EN: 100 | Spe: 90
Ranks: 4/3/1/2 | Total: 16
Size: 3 | Weight: 3
Ability: Frisk
Other: None

Action 1

Furret uses Defense Curl for 4 energy
Furret's defence is raised by 1 stage

Technobird uses Roar for 7 energy
Furret's attributes are reset

Action 2

Technobird uses Fly for 10 energy
Technobird flies up high

Furret uses Brick Break for 6 energy
Pressure increases the energy cost by 2
The move misses due to Fly

Technobird unleashes Fly
Accuracy boosted to 100%
Roll a D16 for crit: 13 - no crit
Furret takes (9+3+(4-3)*1.5)=13.5 damage

Action 3

Technobird uses Stone Edge for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 13 - no crit
Furret takes (10+3+(4-3)*1.5)=14.5 damage

Furret uses Giga Impact for (9+(3/2.5)-1)=9.2 energy (round to 9)
Pressure increases the energy cost by 2
Roll a D100 for accuracy: 5 - hit
Roll a D16 for crit: 16 - no crit
Technobird takes (12+3/1.5+3+(4-3)*1.5)*0.67=12.395 damage
Furret is sluggish for 1 action

142.png

Technobird (M)
HP: 88 | EN: 77 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

162.png

Furret (F)
HP: 72 | EN: 77 | Spe: 90
Ranks: 4/3/1/2 | Total: 16
Size: 3 | Weight: 3
Ability: Frisk
Other: Sluggish (1 action)
 
142.png

Technobird (M)
HP: 88 | EN: 77 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

162.png

Furret (F)
HP: 72 | EN: 77 | Spe: 90
Ranks: 4/3/1/2 | Total: 16
Size: 3 | Weight: 3
Ability: Frisk
Other: Sluggish (1 action)

Action 1

Technobird uses Stone Edge for 10 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 10 - no crit
Furret takes (10+3+(4-3)*1.5)=14.5 damage

Furret uses Slash for 4 energy
Pressure increases the energy cost by 2
Roll a D16 for crit (boosted to 2/16): 1 - crit
Technobird takes (7+3+3+(4-3)*1.5)*0.67=9.715 damage
Furret is no longer Sluggish

Action 2

Technobird uses Wing Attack for 3 energy
Roll a D16 for crit: 10 - no crit
Furret takes (6+3+(4-3)*1.5)=10.5 damage

Furret uses Frustration for 6 energy
Pressure increases the energy cost by 2
Roll a D16 for crit: 12 - no crit
Technobird takes (10+3+(4-3)*1.5)*0.67=9.715 damage

Action 3

Furret uses Sucker Punch for 6 energy
Pressure increases the energy cost by 2
Roll a D16 for crit: 5 - no crit
Technobird takes (8+(4-3)*1.5)=9.5 damage

Technobird uses Stone Edge for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 4 - no crit
Furret takes (10+3+(4-3)*1.5)=14.5 damage

142.png

Technobird (M)
HP: 59 | EN: 58 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

162.png

Furret (F)
HP: 32 | EN: 55 | Spe: 90
Ranks: 4/3/1/2 | Total: 16
Size: 3 | Weight: 3
Ability: Frisk
Other: None
 
142.png

Technobird (M)
HP: 59 | EN: 58 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

162.png

Furret (F)
HP: 32 | EN: 55 | Spe: 90
Ranks: 4/3/1/2 | Total: 16
Size: 3 | Weight: 3
Ability: Frisk
Other: None

Action 1

Technobird uses Supersonic for 4 energy
Roll a D100 for accuracy (boosted to 81%): 22 - hit
Roll a D3 for confusion duration: 3 - 4 actions
Furret is confused

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Furret hits itself for 3 energy
Furret takes (4+(4-3)*1.5)=5.5 damage
Furret's confusion counter drops to 2

Action 2

Technobird uses Stone Edge for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 4 - no crit
Furret takes (10+3+(4-3)*1.5)=14.5 damage

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Furret uses Fury Swipes for 3 energy
Pressure increases the energy cost by 2
Roll a D100 for accuracy: 78 - hit
Roll a D6 for hits (1-2 = 2, 3-4 = 3, 5 = 4, 6 = 5): 5 - 4 hits
Roll 4D16 for crits: 7, 14, 6, 4 - no crits
Technobird takes (2*4+3+(4-3)*1.5)*0.67=8.375 damage
Furret's confusion counter drops to 1

Action 3

Technobird uses Fly for 10 energy
Technobird flies up high

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Furret hits itself for 3 energy
Furret takes (4+(4-3)*1.5)=5.5 damage
Furret's confusion counter drops to 0

Technobird unleashes Fly
Accuracy boosted to 100%
Roll a D16 for crit: 14 - no crit
Furret takes (9+3+(4-3)*1.5)=13.5 damage
Furret is KO'd by the attack

142.png

Technobird (M)
HP: 51 | EN: 38

162.png

Furret (F)
HP: KO | EN: 44

DPCameraman.png

"Well at least I got to pretend to be a nature programme presenter for a day."

Wobbanaut has won one battle. Here comes the second opponent.

Spr_BW_Scientist_F.png

Scientist Meg wants to battle!

Roll a D125 for pokemon: 114 - Duosion

"For science!"

578.png

Duosion(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock
Endeavor

Rain Dance
Thunder
Psychic
Shadow Ball
Energy Ball
Trick Room

Acid Armor
Confuse Ray
Night Shade
Trick

Roll 16D24 for roulette:
Code:
10 19 06 13
22 01 08 20
04 16 12 24
02 18 18 12

  • 10: Challenger’s Pokemon are burned for the duration of the battle.
  • 19: Sandstream is applied to the battle.
  • 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
  • 13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
  • 22: The roulette is slowed down for the rest of the challenge(N is halved)
  • 1: Opponent’s Pokemon are poisoned for the battle.
  • 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
  • 20: Snow Warning is applied to the battle.
  • 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
  • 16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
  • 12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
  • 24: Challenger wins 1 free CC, then battles normally
  • 2: Opponent’s Pokemon are burned for the battle.
  • 18: Drizzle is applied to the battle.
  • 18: Drizzle is applied to the battle.
  • 12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.

So pick a group of 4 2 consecutive events and let the second battle begin!
 
Roll a D2 for roulette: 1
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

Spr_BW_Scientist_F.png

"Whoa! I just travelled two months into the future!"

Trick Room - Rain Dance - Thunder
If you do not wake up on action 1, push actions back.
 
142.png

Technobird (M)
HP: 100 | EN: 100 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

578.png

Duosion (M)
HP: 100 | EN: 100 | Spe: 30
Ranks: 1/2/6/2 | Total: 16
Size: 1 | Weight: 1
Ability: Magic Guard
Other: Asleep (1 action)

Action 1

Technobird uses Stone Edge for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 6 - no crit
Duosion takes (10+3+(4-2)*1.5)=16 damage
Duosion's sleep counter drops to 0

Duosion wakes up
Duosion uses Trick Room for 9 energy
The dimensions become twisted for 4 rounds

Action 2

Duosion uses Rain Dance for 10 energy
The weather changes to rain for 4 rounds

Technobird uses Supersonic for 4 energy
Roll a D100 for accuracy (boosted to 81%): 64 - hit
Roll a D3 for confusion duration: 2 - 3 actions

Action 3

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Duosion uses Thunder for 8 energy
Pressure increases the energy cost by 2
Accuracy at 100% due to rain
Roll a D16 for crit: 15 - no crit
Roll a D100 for paralysis: 80 - no paralysis
Technobird takes (12+(6-5)+(5-3)*1.5)*1.5=24 damage
Duosion's confusion counter drops to 2

Technobird uses Stone Edge for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 13 - no crit
Duosion takes (10+3+(4-2)*1.5)=16 damage
Duosion's confusion counter drops to 0

142.png

Technobird (M)
HP: 76 | EN: 84 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

578.png

Duosion (M)
HP: 68 | EN: 71 | Spe: 30
Ranks: 1/2/6/2 | Total: 16
Size: 1 | Weight: 1
Ability: Magic Guard
Other: Confused (0 actions)

Arena effects: Trick Room (3 more rounds), rain (3 more rounds)
 
Stone Edge - Roost - Stone Edge
If Acid Armour when you are to use Stone Edge the Supersonic and push back
If Snatch when you are to use Roost use Supersonic and pushback
 
142.png

Technobird (M)
HP: 76 | EN: 84 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

578.png

Duosion (M)
HP: 68 | EN: 71 | Spe: 30
Ranks: 1/2/6/2 | Total: 16
Size: 1 | Weight: 1
Ability: Magic Guard
Other: Confused (0 actions)

Arena effects: Trick Room (3 more rounds), rain (3 more rounds)

Action 1

Duosion snaps out of confusion
Duosion uses Thunder for 12 energy
Pressure increases the energy cost by 2
Accuracy at 100% due to rain
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 52 - no paralysis
Technobird takes (12+(6-5)+(5-3)*1.5)*1.5=24 damage

Technobird uses Stone Edge for 10 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 6 - no crit
Duosion takes (10+3+(4-2)*1.5)=16 damage

Action 2

Duosion uses Reflect for 7 energy
Duosion is protected by Reflect for 6 actions

Technobird uses Roost for ((100/10)+2-1)=11 energy
Technobird restores 20 HP

Duosion's Reflect counter drops to 5

Action 3

Duosion uses Thunder for 8 energy
Pressure increases the energy cost by 2
Accuracy at 100% due to rain
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 95 - no paralysis
Technobird takes (12+(6-5)+(5-3)*1.5)*1.5=24 damage

Technobird uses Stone Edge for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 7 - no crit
Duosion takes (10+3+(4-2)*1.5-5)=11 damage

Duosion's Reflect counter drops to 4

142.png

Technobird (M)
HP: 48 | EN: 57 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

578.png

Duosion (M)
HP: 41 | EN: 40 | Spe: 30
Ranks: 1/2/6/2 | Total: 16
Size: 1 | Weight: 1
Ability: Magic Guard
Other: Reflect (4 actions)

Arena effects: Trick Room (2 more rounds), rain (2 more rounds)
 
Spr_BW_Scientist_F.png

"This appears to support my hypothesis."

Thunder x 3
If he uses Roost and was not reduced to less than 25 HP by the end of the previous action, change that action to Chill.
If he uses Supersonic and is not already confused and was not reduced to less than 25 HP by the end of the previous action, change that action to Confuse Ray.
 
142.png

Technobird (M)
HP: 48 | EN: 57 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 4/3/1/3 | Total: 20
Size: 4 | Weight: 4
Ability: Pressure
Other: None

578.png

Duosion (M)
HP: 41 | EN: 40 | Spe: 30
Ranks: 1/2/6/2 | Total: 16
Size: 1 | Weight: 1
Ability: Magic Guard
Other: Reflect (4 actions)

Arena effects: Trick Room (2 more rounds), rain (2 more rounds)

Action 1

Duosion uses Thunder for 12 energy
Pressure increases the energy cost by 2
Accuracy at 100% due to rain
Roll a D16 for crit: 6 - no crit
Roll a D100 for paralysis: 58 - no paralysis
Technobird takes (12+(6-5)+(5-3)*1.5)*1.5=24 damage

Technobird uses Stone Edge for 10 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 1 - crit
Duosion takes (10+3+3+(4-2)*1.5)=19 damage

Duosion's Reflect counter drops to 3

Action 2

Duosion uses Thunder for 16 energy
Pressure increases the energy cost by 2
Accuracy at 100% due to rain
Roll a D16 for crit: 13 - no crit
Roll a D100 for paralysis: 20 - paralysis
Technobird takes (12+(6-5)+(5-3)*1.5)*1.5=24 damage
Technobird is KO'd by the attack

142.png

Technobird (M)
HP: KO | EN: 47

578.png

Duosion (M)
HP: 22 | EN: 8

Spr_BW_Scientist_F.png

"Another successful experiment."

Prizes

  • Wobbanaut gets 2 CC
  • Technobird gets 4 MC, 2 DC and 1 KOC
  • Objection gets 1 * 2 + 3 = 5 UC

Better luck next time.
 
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