Leche de Dulce vs MrcRanger97 - "Aha! Fresh meat!"

Challenging Ranger97
2v2 Weakmon Singles
3 Day DQ
Arena: ASB Arena
Accepting.
All Abilities.
No Items.
2 Substitutions.
No Recoveries/ 5 Chills.

Hobey Ho let's go!
Team Leche de Dulce


Chatot(*) Gabrielle (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: [Innate] This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: [Innate] When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW - Locked): [Innate] This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 0/5

Attacks:
Peck (*)
Growl (*)
Mirror Move (*)
Sing (*)
Fury Attack (*)
Chatter (*)
Taunt (*)

Agility (*)
Encore (*)
Air Cutter (*)

Torment (*)
Fly (*)
Protect (*)



Ledyba(*) Lockheed (M)
Nature:
Type: Adamant (+1 SpA, -1 Atk)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: [Innate] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW - Locked): [Innate] These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Supersonic (*)
Comet Punch (*)
Light Screen (*)
Reflect (*)
Safeguard (*)
Mach Punch (*)
Baton Pass (*)
Silver Wind (*)

Bide (*)
Encore (*)
Focus Punch (*)

Dig (*)
Acrobatic (*)
U-Turn (*)


Team MrcRanger97


Tynamo (Armstrong) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15=52.17391304347826)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 14

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam




Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

Togepi
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute

Light Screen
Protect
Safe Guard
Shadow Ball


How it's gonna go down
  • Leche de Dulce sends out his first pokemon.
  • MrcRanger97 sends out his first pokemon and issues orders.
  • Leche de Dulce issues orders.
  • Objection refs.


"Let's-a go!"
 
Winry, you're up!
Sweet Kiss--> Shadow Ball--> Future Sight
If he uses bide, use yawn A1 and push actions down
If he uses Encore A2, use Shadow Ball A1 instead.
 

Lockheed (M)
HP: 90 | EN: 100 | Spe: 55
Ranks: 2/2/1/3 | Total: 12
Size: 2 | Weight: 2
Abilities: Swarm, Early Bird
Other: None


Winry (F)
HP: 90 | EN: 100 | Spe: 20
Ranks: 0/4/2/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace
Other: None

Today at the ASB arena, we see a newcomer face someone with a little more experience. But as soon as MrcRanger97's Togepi enters the arena, Leche de Dulce's Ledyba wastes no time in setting up a Safeguard for himself and his ally. Just in time too - Winry was about to plant a Sweet Kiss on Lockheed! That would've left him confused, but instead he creates a Light Screen to take the brunt of any incoming attacks. Winry then summons some unseen force with her Future Sight. This will do some damage to Lockheed soon, but not just yet, which is good because it has allowed the Ledyba to launch a Focus Punch, smashing through Winry's defences! This is going to be a good one!


Lockheed (M)
HP: 87 | EN: 72 | Spe: 55
Ranks: 2/2/1/3 | Total: 12
Size: 2 | Weight: 2
Abilities: Swarm, Early Bird
Other: Safeguard (3 more rounds), Light Screen (4 actions), will take 3.5 damage in 1 action


Winry (F)
HP: 72 | EN: 83 | Spe: 20
Ranks: 0/4/2/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace
Other: None

Lockheed uses Safeguard for 10 energy
Team Leche de Dulce is protected by Safeguard for 4 rounds

Winry uses Sweet Kiss for 4 energy
The move fails due to Safeguard

Lockheed uses Light Screen for 8 energy
Team Leche de Dulce is protected by Light Screen for 6 actions

Winry uses Shadow Ball for 6 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for special defence drop: 88 - no special defence drop
Lockheed takes (8+(2-3)*1.5-4)=2.5 damage

Lockheed's Light Screen counter drops to 5

Lockheed uses Focus Punch for 10 energy
Lockheed is tightening its focus

Winry uses Future Sight for 7 energy
Lockheed will take (10+(2-3)*1.5-5)=3.5 damage later

Lockheed unleashes Focus Punch
Roll a D16 for crit: 14 - no crit
Winry takes (15+(2-4)*1.5)*1.5=18 damage

Lockheed's Light Screen counter drops to 4


Leche de Dulce, it's your turn to order now.
 
You seem to have a lot more tricks than even I expected, Lockheed.

Encore ~ Focus Punch ~ Acrobatics
If he uses Protect when I use Encore, then change actions to Tackle ~ Comet Punch + Mach Punch Combination ~ Cooldown
 

Lockheed (M)
HP: 87 | EN: 72 | Spe: 55
Ranks: 2/2/1/3 | Total: 12
Size: 2 | Weight: 2
Abilities: Swarm, Early Bird
Other: Safeguard (3 more rounds), Light Screen (4 actions), will take 3.5 damage in 1 action


Winry (F)
HP: 72 | EN: 83 | Spe: 20
Ranks: 0/4/2/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace
Other: None

Winry is suddenly concerned about Lockheed's next manoeuvre and chooses to Protect herself from whatever it is. Seeing this, Lockheed changes tactics and strikes with a weak Tackle. Well at least Winry's protection was effective. But before she can do anything else, the barrier is broken by a Mach 1 Comet Punch from Lockheed! Despite the fast strike, the Togepi still manages to summon an AncientPower to strike Lockheed with, but the Ledyba's protective screen softens the blow. While Lockheed cools down, Winry Yawns at her opponent, making him feel sleepy ... or it would if not for Lockheed's protective safeguard! Who knows what might happen next?


Lockheed (M)
HP: 80 | EN: 57 | Spe: 55
Ranks: 2/2/1/3 | Total: 12
Size: 2 | Weight: 2
Abilities: Swarm, Early Bird
Other: Safeguard (2 more rounds), Light Screen (1 action)


Winry (F)
HP: 64 | EN: 67 | Spe: 20
Ranks: 0/4/2/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace
Other: None

Lockheed uses Tackle for (2+(2/3))=2.67 energy (round to 3)
Winry would take (ceil(3+(2/2))+(2-4)*1.5)=1 damage


Winry uses Protect for (7+(1/2.5)-1)=6.4 energy (round to 6)
Lockheed's Tackle is cockblocked

Lockheed takes 3.5 damage from Future Sight
Lockheed's Light Screen counter drops to 3

Lockheed uses a combo of Comet Punch and Mach Punch for ((4+4)*1.5)=12 energy
Roll a D1000 for accuracy (92.5%): 819 - hit
Roll a D6 for hits (1-2 = 2, 3-4 = 3, 5 = 4, 6 = 5): 4 - 3 hits
Roll 3D16 for crits: 8, 14, 4 - no crits
Winry takes (2*3+4/2+(2-4)*1.5)*1.5=7.5 damage

Winry uses AncientPower for 4 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for stat boosts (boosted to 20%): 42 - no stat boosts
Lockheed takes (6+(2-3)*1.5-3)*2.25=3.375 damage

Lockheed's Light Screen counter drops to 2

Lockheed cools down

Winry uses Yawn for 6 energy
Lockheed is feeling sleepy

Lockheed's Light Screen counter drops to 1


MrcRanger97, you're up now!
 
I think Safeguard makes me immune to Yawn's sleep effect.

Acrobatics ~ Bide ~ Bide
If Yawn would put me to sleep, then use U-Turn on the first action.
 
Um ... yes. Yes it does.

Do either of you wish to change your actions as a result of this?

EDIT: Ah screw it, it's been more than three months since this post and both battlers have disappeared so I'm just gonna cancel this battle and not claim any prizes from it despite 2 rounds being reffed.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top