The Royal Guard v Ranger97: idk why tho

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Stratos

Banned deucer.
2V2 Singles
2 Day DQ
All abilitiesACCEPTING
All abilities
No items
2 subs
no recovers/2chills
asb arena.

Ranger's team is as follows:
Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

Togepi
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute

Light Screen
Protect
Safe Guard
Shadow Ball

Foongus (Shitake) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Effect Spore: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Regenerator (DW Locked): Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (13.04347826086957 Rounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
D: 0/5

Attacks:

Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Endure
PoisonPowder
Stun Spore

Protect
Energy Ball
Substitute

AND kevin's "not counter-team" is:
077.gif

Ponyta- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC: 2
DC: 1/5

Attacks:(15)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Low Kick
Morning Sun
Hypnosis

Flamethrower
Solarbeam
Hidden Power (Water, 7)
403.png

<Zell>[Shinx] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry:Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW LOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Shinx
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 52(+) (+9% Accuracy/Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13



EC:0/9
MC:0
DC:0/5

Moves:(13)

Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Thunder Fang

Fire Fang
Ice Fang
Howl

Toxic
Protect
Light Screen
Snarl
 
nobody specified switch as ok or ko

i'll do 9818 = ko

Round 1 Start!
403.png

HP: 90
EN: 100
OTHER: none
VS
175.png

HP: 90
EN: 100
OTHER: none
Arena Notes: None
Shinx used Protect!
-7 EN

Togepi used yawn!
-6 EN

a2

Togepi used Extrasensory!
crit = 3608 = no
flinch = 2233 = no
dmg = [8] = 8
-6 EN

Shinx used roar!
but jack shit occurred
-7 EN

a3

togepi used future sight
-7 EN

Shinx used snarl+howl
crit = 9532 = no
dmg = [6-3] = 3
togepi's spa fell
shinx's atk rose
-15 EN

Round 1 Start!
403.png

HP: 82
EN: 71
OTHER: Future Sight to hit, cooldown, +1 atk
VS
175.png

HP: 87
EN: 81
OTHER: -1 spA
Arena Notes: None​

 
Dammit I was hoping on a switch out 9.9

Aw well gotta go with what I've got!

Cooldown-Thunder Fang-Toxic
If you target is under the effect of Protect swithc that action to Howl and push actions down
If Encore is used A3 switch that Action to Thunder Fang
 
Round 2 Start!
403.png

HP: 82
EN: 71
OTHER: Future Sight to hit, cooldown, +1 atk
VS
175.png

HP: 87
EN: 81
OTHER: -1 spA
Arena Notes: None

Shinx must recharge!

togepi used Sub (15)
dmgT = 15
-11 EN

Shinx took the Future Sight Attack!
dmgS = [10] = 10

a2

Shinx used Thunder Fang!
crit = 3120 = no
dmgT = [7+3-1.5]+1.75 = 10.25
-4 EN

Togepi used Safeguard!
-9 EN

a3

Shinx used toxic!
-7 EN

Togepi used Extrasensory
crit = 9312 = no
dmg = [8]-1.75 = 6.25
-6 EN

Round 2 End!
403.png

HP: 66
EN: 60
OTHER: +1 atk (1r)
VS
175.png

HP: 72
EN: 55
OTHER: -1 spA (1r), Sub (5hp), Safeguard (3r)
Arena Notes: None
 
Round 3 Start!
403.png

HP: 66
EN: 60
OTHER: +1 atk (1r)
VS
175.png

HP: 72
EN: 55
OTHER: -1 spA (1r), Sub (5hp), Safeguard (3r)
Arena Notes: None

As the round opens, shinx puts up a mystical screen of light to help rebuff togepi's barage of special attacks, and it certainly helps, reducing his damage taken by 12 over the course of the round. Togepi launches a shadow ball which deals absolutely pathetic damage.

Shinx follows up with a Fire Fang, which manages to break togepi's sub and leave it exposed. togepi redoubles its efforts with an equally pathetic extrasensory.

Shinx ends the round bringing the two pokemon closer to each other in hp with a Thunder Fang which deals more damage in one action than Togepi did in the whole round. Togepi retaliates by launching another weak-ass attack.

As the round closes, shinx and togepi are on much more even footing than they were at the beginning. It's still anyone's game here!

Shinx used light screen!
-10 EN

Togepri used Shadow Ball!
crit = 8033 = no
drop = 2052 = no
dmgS = [4]-1.75 = 2.25
-6 EN

a2

Shinx used Fire Fang!
crit = 3763 = no
dmgT = [7-1.5]+1.75 = 7.25
Togepi's sub faded!
-5 EN

Togepi used Extrasensory!
crit = 4161 = no
dmgS = [4]-1.75 = 2.25
-6 EN

a3

Shinx used Thunder Fang!
crit = 5250 = no
flinch = 9289 = no
dmgT = [7+3-1.5]+1.75 = 10.25
-4 EN

Togepi used Shadow Ball!
crit = 4108 = no
drop = 4334 = no
dmgS = [4]-1.75 = 2.25
-6 EN
Round 3 End!
403.png

HP: 59
EN: 41
OTHER: Light Screen (3a)
VS
175.png

HP: 62
EN: 37
OTHER: Safeguard (2r)
Arena Notes: None​

 
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