Test Gym Fight! LouisCyphre takes on EspyOwner!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
LouisCyphre said:
Test

3v3 Switch = OK Singles
2/7 Day DQ (Two days normally, one week-long extensition permitted)
Unlimited Recovers and Chills
All Abilities
Items On
3 Substitutions

Summary
  • Lou sends out second and orders second on Round 1. On Round 2, he orders first, and so on.
  • Each mon (both the challenger's and the leader's) may carry a type-resist berry in addition to a non-berry held item.
    • If a berry is destroyed by an opponent's move, Lou's Houndoom will provide a new one at the round's end. Stolen or Knocked-Off berries are not replaced.
    • When employing moves such as Thief or Trick, the user must specify which item they are targeting.
  • In the OP of a match, Lou's full team of eight mons is listed. His PM'd mons remain secret until they are revealed during play.
LOUISCYPHRE
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 12
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
[a]Hydreigon[/a]
635.gif

Hydreigon ♂ - Bolas
Nature: Naughty (Atk: +1, SpD: -1)
Type: Dark / Dragon
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98

Height Class: 4
Weight Class: 5
BRT: 22

EC: 9 / 9
MC: 0

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Bite, Crunch, Double Hit, Fly, Head Smash, Headbutt, Tackle
Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Focus Blast, Surf, Tri Attack
Status Moves - Double Team, Focus Energy, Protect, Roar, Substitute, Taunt, Thunder Wave

Brazen and difficult to deal with, Deino strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...
[a]Scrafty[/a]
560.gif

Scrafty ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Low Kick, Low Sweep, Payback, Rock Slide, ThunderPunch, Zen Headbutt
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Substitute, Swagger, Taunt

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
[a]Voodoom[/a]
frontnormal-mvoodoom.png

Voodoom ♂ - Tee Hee
Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+)

Height Class: 4
Weight Class: 4
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

31 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7] Psychic
Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.
[a]Murkrow[/a]
198.gif

Murkrow ♂ - Oddjob
Nature: Jolly (Spe +14, Accuracy +26%, SpA: -1)
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Prankster - (Dormant) - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 105 (+)

Height Class: 1
Weight Class: 1
BRT: 15

EC: 2 / 6
MC: 0
DC: 3 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Fly, Peck, Pursuit, Sky Attack, Sucker Punch, Wing Attack
Special Moves - Night Shade
Status Moves - Endure, Haze, Mean Look, Perish Song, Protect, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic

Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.
[a]Sableye[/a]
302.gif

Sableye ♂ - Washington
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Dark / Ghost
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
(DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 16

MC: 0
DC: 5 / 5

31 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Brick Break, Counter, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Sneak, ThunderPunch
Special Moves - Night Shade, Psychic, Shadow Ball
Status Moves - Attract, Detect, Embargo, Endure, Foresight, Leer, Magic Coat, Pursuit, Recover, Snatch, Substitute, Taunt, Will-O-Wisp

An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
[a]Tyranitar[/a]
248.gif

Tyranitar ♀ - Princess
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Rock / Dark
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)

Height Class: 4
Weight Class: 6
BRT: 23

EC: 9 / 9
MC: 0
DC: 5 / 5

30 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Brick Break, Counter, Chip Away, Crunch, Earthquake, Fire Fang, Ice Fang Iron Head, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
Special Moves - Fire Blast, Hidden Power [Flying, 7] Ice Beam, Thunderbolt
Status Moves - Block, Endure, Leer, Protect, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Taunt

Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
[a]Crawdaunt[/a]
342.gif

Crawdaunt ♂ - Atlantis
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Water / Dark
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hyper Cutter - (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
(DW) Adaptability - (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Avalanche, Brick Break, Counter, Crunch, Endeavor, Knock Off, Payback, Superpower, ViceGrip, Waterfall
Special Moves - Bubble, BubbleBeam, Ice Beam,
Status Moves - Dragon Dance, Harden, Leer, Protect

Guardian of the pool and keeper of the birdbath, Atlantis isn't a particularly convincing deterrent yet. Stoic and watchful, Atlantis stands valiant guard over what turf he can call his.
ESPYOWNER:
DzmmS.png

Hitmonchan [Claude Rains] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Agility
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
Ice Punch
Mach Punch
Mega Punch
Pursuit
Quick Guard
Revenge
Sky Uppercut
Tackle
Thunderpunch

Endure
Hi Jump Kick
Mega Kick
Mind Reader
Rapid Spin

Bide
Bulldoze
Double Team
Drain Punch
Earthquake
Facade
Low Sweep
Protect
Rage
Rest
Rock Slide
Stone Edge
Substitute
Theif
Toxic
frontnormal-mfidgit.png

Fidgit [Hiro Nakamura] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room

Disable
Spikes
Stealth Rock

Gastro Acid

Protect
Shadow Ball
Sludge Wave
Taunt
428.png

Lopunny [Niki Sanders] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +17% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Bounce
Defense Curl
Endure
Entrainment
Frustration
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Splash

Encore
Fake Out
Focus Punch
Fire Punch
Ice Punch
Thunderpunch

Heal Bell

Dig
Iron Tail
Return
Substitute
TURN ORDER
EspyOwner sends out a Pokemon and equips an item.
LouisCyphre sends out a Pokemon and equips an item.
EspyOwner issues actions.
LouisCyphre issues actions.
 
Magic Room - Taunt - Stealth Rock

IF Taunt A1 THEN Protect and push actions back.
IF Taunt A1 AND A2 THEN change actions to Stealth Rock - Sludge Wave - Sludge Bomb
 
LOUISCYPHRE: AOO
198.png

Oddjob (M)
HP: 90 | EN: 100
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)

ESPYOWNER: AOO
4RWK7.gif

Hiro (M)
HP: 100 | EN: 100
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share

BEGIN ROUND ONE

Hiro is surprisingly devious, managing to launch magical rocks into the far corners of the room, seconds before Oddjob crows raucously, taunting the eight-limbed Pokemon into a blind rage. Hiro follows up by striking the black crow with two sludge-based attacks, covering its feathers in the disgusting waste; Oddjob does an oddly small amount of attacking, opting to crow again—this time failing to do much besides expend energy—and crowing a horrible song that sounds like metal being scraped in a pot. Needless to say, it seems that staying in after listening to this song might just end badly for you.

END ROUND ONE

Hiro used Stealth Rock!
Stealth Rock!
-12 EN

Oddjob used Taunt!
-9 EN

==

Oddjob used Taunt!
But it failed!
-13 EN

Hiro used Sludge Wave!
To-Crit (<=625 Yes) 9396 (No)
To-PSN (<=1000 Yes) 8577 (No)
(10 + 3 + 3) * 1 = 16 DMG
-6 EN

==

Hiro used Sludge Bomb!
To-Crit (<=625 Yes) 7508 (No)
To-PSN (<=3000 Yes) 7569 (No)
(9 + 3 + 3) * 1 = 15 DMG
-6 EN

Oddjob used Perish Song!
-15 EN
LOUISCYPHRE: AOO
198.png

Oddjob (M)
HP: 59 | EN: 63
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
Perish Song (2r)

ESPYOWNER: AOO
4RWK7.gif

Hiro (M)
HP: 100 | EN: 76
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
Perish Song (2r), Taunt (3a)

ARENA: Stealth Rock (Lou)
 
LouBase.png

"Take him out!"

Oddjob - Mean Look | Disable (Taunt) | Roost
If Hiro uses Circle Throw, Fly and push actions down.
If Hiro uses Sludge Wave, Torment and push actions down.
 
LOUISCYPHRE: AOO
198.png

Oddjob (M)
HP: 59 | EN: 63
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
Perish Song (2r)

ESPYOWNER: AOO
4RWK7.gif

Hiro (M)
HP: 100 | EN: 76
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
Perish Song (2r), Taunt (3a)

ARENA: Stealth Rock (Lou)

BEGIN ROUND TWO

As Oddjob fixes Hiro with a dark, arresting glare, he takes a second blob of highly toxic sludge to the face, which also happens to have the effect of poisoning it! Continuing the trend of relatively useless actions, Oddjob flies swiftly up into the air, before flying back down and hitting Hiro for some minor damage. What he doesn't expect, however, is to be grabbed and thrown in a circle by Hiro the moment he lands. Finally, showcasing the epitome of uselessness, Oddjob attempts to reach into Hiro's recent memory and erase a single move, but finds that the memory he is looking for doesn't seem to be present! Hiro smirks slightly and keeps up the offense, smashing the bird's beak with another powerful sludge assault.

Suddenly, Lou's Pokeball begins to glow and Oddjob is sucked into it! Bewildered, we can only watch as another one of his Pokeballs open, revealing Washington the Sableye...

END ROUND TWO
Oddjob used Mean Look!
Hiro was trapped!
-6 EN

Hiro used Sludge Bomb!
To-Crit (<=625 Yes) 2931 (No)
To-PSN (<=3000 Yes) 699 (Yes)
(9 + 3 + 3) * 1 = 15 DMG
Oddjob was poisoned!
-10 EN

Oddjob was hurt by poison!
-2 HP

==

Oddjob flew up high!

Oddjob used Fly on Hiro!

To-Crit (<=625 Yes) 7596 (No)
(9 + 3 - 1.5) * 1 = 10.5 DMG
-10 EN

Hiro used Circle Throw!
To-Hit (<=9000 Yes) 6050 (Yes)
To-Crit (<=625 Yes) 246 (Yes)
A critical hit!
(4.5 + 1.5 + 3) * 1 = 9 DMG
-5 EN

Oddjob was hurt by poison!
-2 HP

==

Oddjob used Disable [Taunt]!
But it failed!
-7 EN

Hiro used Sludge Bomb!
To-Crit (<=625 Yes) 2666 (No)
(9 + 3 + 3) * 1 = 15 DMG
-6 EN

Oddjob was hurt by poison!
-2 HP

==

Oddjob was returned to its Pokeball!
New Pokemon (??? 1 | ??? 2) 5885 (??? 2)

Washington was sent out!
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 90 | EN: 100
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Item: ??? and ???
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER: AOO
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
Perish Song (1r)

ARENA: Stealth Rock (Lou)
 
After that stunning display of ineptitude, I will give Washington a Mental Herb. No point in breaking ranks now.
 
LouBase.png

"That was a lesson in paying attention and underestimation. We're not going to make the same mistake twice."

Decline counterswitch
 
Fire Punch - Ice Punch - Fire Punch

IF Taunt is not used A1 THEN change actions to Toxic - Fire Punch - Ice Punch
IF Substitute THEN Substitute (15) and push actions back.
IF Will-O-Wisp THEN Detect and push actions back, but not consecutively.
 
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 90 | EN: 100
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Item: Mental Herb (3)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER: O
AO
DzmmS.png

Claude (M)
HP: 90 | EN: 100
5 / 3 / 1 / 4 | 3 / 4
Speed: 76
Keen Eye, Iron Fist, Inner Focus
Expert Belt
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)

BEGIN ROUND THREE

While EspyOwner recalls Hiro and sends Claude the Hitmonchan into the battlefield, the enchanted rocks Hiro set up suddenly levitate up into the air and smash into Washington for some damage. Ouch.

Attempting to preclude status, Washington erects a bouncy magical barrier around it at a frighteningly fast speed. Claude, unable to react in time, tries to spray Washington with a bunch of deadly toxins, only for them to get reflected onto himself! Outraged, Claude charges his fists up with icy energy and punches the Sableye as hard as it can with its red cushiony boxing arm fist things, but Washington has another trick up its sleeve and counters the blow, dealing even more damage. While Claude punches Washington with its other fist—imbued with fiery energy this time—Washington's eyes flash as he picks up Claude with its psychic powers and flings him across the room.

END ROUND THREE

Washington was hurt by Stealth Rock!
-12 HP

==

Washington used Magic Coat!
Washington shrouded itself with Magic Coat!
-10 EN

Claude used Toxic!

Washington bounced the Toxic back!
To-Hit (<=9000 Yes) 3079 (Yes)
Claude was badly poisoned!
-7 EN

Claude was hurt by poison!
-1 HP

==

Claude used Ice Punch!
To-Crit (<=625 Yes) 3520 (No)
To-FRZ (<=1000 Yes) 5446 (No)
(8 + 2 + 3) * 1 = 13 DMG
-6 EN

Washington used Counter!
13 * 1.5 = 19.5 DMG
-13 EN

Claude was hurt by poison!
-1 HP

==

Claude used Fire Punch!
To-Crit (<=625 Yes) 5703 (No)
To-BRN (<=1000 Yes) 8919 (No)
(8 + 2 + 3) * 1 = 13 DMG
-6 EN

Washington used Psychic!
To-Crit (<=625 Yes) 7366 (No)
SpD Dec (<=1000 Yes) 9826 (No)
(10 - 1.5) * 1.5 = 12.75 DMG
-7 EN

Claude was hurt by poison!

-1 HP
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 52 | EN: 70
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Item: Mental Herb (3)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER:
OAO
DzmmS.png

Claude (M)
HP: 55 | EN: 81
5 / 3 / 1 / 4 | 3 / 4
Speed: 76
Keen Eye, Iron Fist, Inner Focus
Expert Belt
BPSN (2 NR)
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)
 
LouBase.png

"Let's see if we can exhibit some staying power! This is just a test after all—we're here to learn!"

Washington - Psychic | Recover | Psychic
Upon Toxic, Substitute (15) only once and push actions down.
Upon Double Team, Pursuit.
Upon Foresight A1 or A2, Magic Coat.
 
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 52 | EN: 70
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Item: Mental Herb (3)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER:
OAO
DzmmS.png

Claude (M)
HP: 55 | EN: 81
5 / 3 / 1 / 4 | 3 / 4
Speed: 76
Keen Eye, Iron Fist, Inner Focus
Expert Belt
BPSN (2 NR)
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)

BEGIN ROUND FOUR

Claude detects an incoming attack, and manages to dodge it nimbly despite the psychic nature of Washington's attack. That tactic seems to have worked against him, however, as his own toxins continue to eat away at him. Washington shrouds himself in the same bouncy ethereal material as before, and Claude's attempts to identify Washington's enigmatic nature ends up getting bounced off and back at him again. His second attempt, however, is successful, but is not done without retaliation; Washington picks Claude up using its psychic powers and hurls him back to the other end of the arena.

END ROUND FOUR

Claude used Detect!
-7 EN

Washington used Psychic!

To-Crit (<=625 Yes) 7366 (No)
SpD Dec (<=1000 Yes) 9826 (No)
(10 - 1.5) * 1.5 = 12.75 ~ 0 DMG
Claude lost 4 EN!
-11 EN

Claude was hurt by poison!

-2 HP

==

Sableye used Magic Coat!
Sableye shrouded itself with Magic Coat!
-10 EN

Claude used Foresight!
Sableye bounced the Foresight back!
Sableye identified Claude!
-6 EN

Claude was hurt by poison!

-2 HP

==

Claude used Foresight!
Claude identified Washington!
-10 EN

Washington used Psychic!

To-Crit (<=625 Yes) 4421 (No)
SpD Dec (<=1000 Yes) 9836 (No)
(10 - 1.5) * 1.5 = 12.75 DMG
-7 EN

Claude was hurt by poison!

-2 HP
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 52 | EN: 42
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Item: Mental Herb (3)
Foresighted (5a)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER:
OAO
DzmmS.png

Claude (M)
HP: 36 | EN: 54
5 / 3 / 1 / 4 | 3 / 4
Speed: 76
Keen Eye, Iron Fist, Inner Focus
Expert Belt
BPSN (3 NR)
Foresighted (4a)
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)
 
Drain Punch - Close Combat - Drain Punch
IF Counter AND Sableye isn't under a substitute THEN Focus Punch + Focus Punch and push actions back.
IF Protective/Evasive THEN Feint and push actions back.
 
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 52 | EN: 42
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Item: Mental Herb (3)
Foresighted (5a)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER:
OAO
DzmmS.png

Claude (M)
HP: 36 | EN: 54
5 / 3 / 1 / 4 | 3 / 4
Speed: 76
Keen Eye, Iron Fist, Inner Focus
Expert Belt
BPSN (3 NR)
Foresighted (4a)
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)

BEGIN ROUND FIVE

Washington leaps forward with surprising agility and slaps Claude across the face, stunning it temporarily as the toxins continue to damage his inner system. Shaken, but not stirred, however, Claude is able to continue the offensive, punching Claude unerringly with a flurry of astonishingly fast punches. Unfortunately for him, Washington counters the blow with a grin on his face, knocking Claude out of the match.

END ROUND FIVE

Washington used Fake Out!
To-Crit (<=625 Yes) 7900 (No)
(4 + 1.5) * 1 = 5.5 DMG
-4 EN

Claude flinched!

Claude was hurt by poison!
-3 HP

==

Claude used Close Combat!
To-Crit (<=625 Yes) 7380 (No)
(12 + 3 + 3 + 2) * 1.5 = 30 DMG
-7 EN

Washington used Metal Burst!
30 * 1.25 = 37.5 DMG
-16 EN

Claude fainted!
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 22 | EN: 22
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Mental Herb (3)
Foresighted (2a)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER:
OXO
DzmmS.png

Claude (M)
HP: -10 | EN: 47
5 / 3 / 1 / 4 | 3 / 4
Speed: 76
Keen Eye, Iron Fist, Inner Focus
Expert Belt
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)
 
Washington - Taunt | Recover | Chill
Upon Focus Punch in a combo, Scratch and then Chill, pushing actions down.
Upon Magic Coat against Taunt, Chill and push actions down.
Upon Agility (Evasive), Chill and push actions down.
 
LOUISCYPHRE: OAO
302.png

Washington (M)
HP: 22 | EN: 22
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Mental Herb (3)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)
ESPYOWNER: OXA
428.png

Niki (F)
HP: 100 | EN: 100
3 / 3 / 1 / 4 | 2 / 3
Speed: 121 (+17)
Cute Charm, Klutz, Limber
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)

BEGIN ROUND SIX

There's nothing much to say here; Washington manages to taunt Niki into a blind rage, but Niki responds with a massive punch that scores a clean KO on Washington!

END ROUND SIX

Niki is focusing!

Washington used Taunt!

Niki fell for the taunt!
-9 EN

Niki used Focus Punch!
To-Crit (<=625 Yes) 5461 (No)
(15) * 1.5 = 22.5 DMG
-10 EN

Washington fainted!
LOUISCYPHRE: OXO
302.png

Washington (M)
HP: -1 | EN: 13
4 / 3 / 3 / 3 | 1 / 2
Speed: 43 (-10)
Keen Eye, Stall, Prankster
Mental Herb (3)
198.png

Oddjob (M)
HP: 14 | EN: 40
3 / 2 / 2 / 2 | 1 / 1
Speed: 105 (+25)
Insomnia, Super Luck
Mental Herb (3), Wacan Berry (3)
PSN (2 DPA)

ESPYOWNER:
OXA
428.png

Niki (F)
HP: 100 | EN: 90
3 / 3 / 1 / 4 | 2 / 3
Speed: 121 (+17)
Cute Charm, Klutz, Limber
Taunt (5a)
4RWK7.gif

Hiro (M)
HP: 89 | EN: 55
3 / 4 / 4 / 3 | 2 / 4
Speed: 91 (-10)
Persistent, Vital Spirit, Prankster
Exp Share
ARENA: Stealth Rock (Lou)
 
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