Yarnus Vs Comp in a 2v2!! What a complicated battle format!!



"Hello, folks, and welcome to the great and grand ASB arena!! We shall watch as we pit those creatures against one another for our enjoyment!!!"



"Ahem.....excuse me, KS, but aren't you blasting this battle out of proportion? Its not the Roman Colloseum."
"I know that! I want to add tension!!"
"Ok, but while you're busy doing that, I'll let the audience in on the rules."

Rules:
2 vs. 2 Doubles
Training Items
All Abilities
1 Sub per mon
ASB Arena
Switch=Ermadergg
FE mons
2 Day DQ (3 for me)

"Ok, now can we get to the carnage, Firestorm?"
"Have you always been this stupid? Or were you raised to be this way?"
"Quiet, or I'll put you back in your ball!"

Team Complications:
Complications said:

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Revenge

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Thunder Wave
Aerial Ace
Stone Edge

Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.



Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1
DC: 1/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip
Hammer Arm
Moonlight

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)
Earthquake
Rock Slide

Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
Team Yarnus:
Yarnus of Bethany said:

PorygonZ [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Trick Room
Nasty Plop
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam
Embargo

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split
Trick
Wonder Room
Gravity
Dark Pulse
Mimic
Electroweb

Toxic
Psychic
Protect
Reflect
Solar Beam
Double team
Thunder Wave
Substitute
Hidden Power (Fire, 7)


Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot
Superpower
Sleep Talk

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide

Thanks for reffing!
"Welcome, Yarnus and Complications, to our wonderful homeland's arena!!"
"Yea, yea, just hurry up and kill each other!!!"
".........................."
 
So I assume that I send out my mons and equip items, and then Yarnus does the same and orders?

Go Lord Loss and Optimus!
I will give no items.
 
Zap!
Psychic, Dark Pulse, Psychic
If Bide a1, Protect a3
Zzz!
Zen Headbutt, Odor Sleuth, Zen Headbutt
All at Lord Loss

Let's see how you handle a damage race.
 
Your race won't be as effective if you can't hit me super effectively next round. (At least with Porygon.)
Optimus: Brick Break~Brick Break-Cool Down-Torment
All Zap
Lord Loss: Hammer Arm-Rock Slide-Hammer Arm
All Zap
 
Round 1:

Team Yarnus:

Health: 100
Energy: 100%
Other: Nothing
Round Actions: Psychic, Dark Pulse, Psychic (All at Loss)
If Bide a1, Protect a3



Health: 125
Energy: 100%
Other: Nothing
Round Actions: Zen Headbutt, Odor Sleuth, Zen Headbutt
All at Lord Loss

Team Complications:

Health: 100
Energy: 100%
Other: Nothing
Round Actions: Brick Break~Brick Break-Cool Down-Torment
All Zap



Health: 100
Energy: 100%
Other: Nothing
Round Actions: Hammer Arm-Rock Slide-Hammer Arm
All Zap

Speed Order:
Bisharp - 70
Revenankh - 56
Porygon-Z - 90
Snorlax - 30
Porygon-Z > Bisharp > Revanakh > Snorlax

Action 1:
Porygon-Z's Download raised its attack!!

Porygon-Z used Psychic (Revanakh)!!
(-6.5 Energy)
Crit Chance: 4881/10000 (No)
Damage: [(9 + 8.5 - 6) * 1.5] = 17.25
Effect Chance: 8742/10000 (No)

Bisharp used Brick Break (Porygon-Z)!!
(-28 Energy)
Crit Chance: 6395/10000 (No)
Damage: [(18 + 8.5 - 4.5) * 1.5] = 33

Revenakh used Hammer Arm (Porygon-Z)!!
(-6 Energy)
Hit Chance: 4885/10000 (Yes)
Crit Chance: 1959/10000 (No)
Damage: [(10 + 3 + 6 - 4.5) * 1.5] = 21.75
Revenakh's Speed fell!!

Snorlax used Zen Headbutt (Revenakh)!!
(-6 Energy)
Hit Chance: Irrelivent - Revenakh has 10% evasion loss due to a speed lowering nature.
Crit Chance: 479/10000 (Yes)
Damage: [(9 + 3 + 6 - 4.5) * 1.5] = 20.25

Action 2:
Porygon-Z used Dark Pulse (Revenakh)!!
(-6 Energy)
Crit Chance: 4749/10000 (No)
Damage: [(8 + 8.5 - 6) * 1.5] = 11.5
Effect Chance: 9263/10000 (No)

Bisharp Cooled down!!

Revenakh used Rock Slide!!
(-6 Energy)
Hit Chance (Porygon-Z): 473/10000 (No)
Hit Chance (Snorlax): 5014/10000 (Yes)
Crit Chance: 4074/10000 (No)
Damage: (6 + 6 - 6) = 6
Effect Chance: 3633/10000 (No)

Snorlax used Oder Sleuth (Revenakh)!!
(-5 Energy)
Snorlax identified Revenakh for 6 actions!!

Action 3:
Porygon-Z used Psychic (Revanakh)!!
(-6.5 Energy)
Crit Chance: 5119/10000 (No)
Damage: [(9 + 8.5 - 6) * 1.5] = 17.25
Effect Chance: 5628/10000 (No)

Bisharp used Torment (Porygon-Z)!!
(-9 Energy)
Porygon-Z was Tormented for 6 Actions!!

Revenakh used Hammer Arm (Porygon-Z)!!
(-6 Energy)
Hit Chance: 731/10000 (No)

Snorlax used Zen Headbutt (Revenakh)!!
(-6 Energy)
Hit Chance: Irrelivent - Revenakh has 10% evasion loss due to a speed lowering nature.
Crit Chance: 9513/10000 (No)
Damage: [(9 + 6 - 4.5) * 1.5] = 15.75

Round End Totals:
Porygon-Z: (-55 Health) & (-19 Energy)
Snorlax: (-0 Health) & (-17 Energy)
Bisharp: (-0 Health) & (-37 Energy)
Revenakh: (-83 Health) & (-18 Energy)


Team Yarnus:

Health: 45
Energy: 81%
Other: Tormented for the next 6 Actions



Health: 125
Energy: 83%
Other: Nothing

Team Complications:

Health: 100
Energy: 63%
Other: Nothing



Health: 17
Energy: 182%
Other: -1 Speed until A3 of the next Round.
 
If you live in America and have watched the news any time recently, you probably saw that the east coast got nuked by Thundurus. As such, my power is out indefinitely, so I apologize for any delayed posting.
 
My power is estimated to return by tomorrow at 10:00 PM (-4:00 GMT)
Fortunately my parents are letting me use their IPhone very occasionally.

Lord Loss: Mach Punch~Hammer Arm-Cooldown-Hammer Arm (All Snorlax)
If Snorlax uses Protect A1, change actions to Moonlight-Mach Punch~Hammer Arm-Cooldown

Optimus: Revenge-Brick Break-Revenge (All Snorlax)
 
So long as KS is fine with continuing reffing an the project mods are fine with it (My slots are filled), I'm fine with resuming this battle.
 
Round Two

Team Yarnus:

Health: 45
Energy: 81
Item: None
Status: Tormented for the next 6 Actions
Other: None
Round 2 Actions: Hyper Beam (Lord Loss) ~ chill ~ Pain Split (Optimus)​


Health: 125
Energy: 83
Item: None
Status: None
Other: Nothing
Round 2 Actions: chill ~ substitute 25 ~ Focus Punch (Optimus)​


VS​


Team Complications:

Health: 100
Energy: 63
Item: None
Status: None
Other: Nothing
Round 2 Actions: Revenge-Brick Break-Revenge (All Snorlax)​



Health: 17
Energy: 82
Item: None
Status: None
Other: -1 Speed until A3 of the next Round.
Round 2 Actions: Mach Punch~Hammer Arm-Cooldown-Hammer Arm (All Snorlax)
If Snorlax uses Protect A1, change actions to Moonlight-Mach Punch~Hammer Arm-Cooldown

Speed Teirs:
Bisharp: 70
Revenankh: 56
Porygon-Z: 90
Snorlax: 30
Order:
Porygon-Z => Bisharp => Revenankh => Snorlax​


Action 1:
Revenank used Mach Punch + Hammer Arm (Snorlax)!!
(-15.5 Energy)
Crit Chance: 9701/10000 (No)
Damage: [(14 + 3 + 6 - 6) * 1.5] = 25.5 Damage
Revenakh's speed was lowered!!


Porygon-Z used Hyper Beam (Revenankh)!!
(-9 Energy)
Hit Chance: Irrilivant due to nature of target
Crit Chance: 155/10000 (Yes)
Damage: [(17 + 3 + 3 + 8.5 - 6)] = 25.5 Damage


Revanankh fainted!!


Snorlax chilled!!
(+12 Energy)


Bisharp used Revenge (Snorlax)!!
(-8 Energy)
Crit Chance: 4899/10000 (No)
Damage: [(6 + 8.5 - 6) * 1.5] = 12.75


Action 2:
Porygon-Z chilled!!
(+12 Energy)


Bisharp used Brick Break (Snorlax)!!
(-6 Energy)
Crit Chance: 3840/10000 (No)
Damage: [(8 + 8.5 - 6) * 1.5] = 15.75


Snorlax used Substitute!!
(-23 Energy)
Snorlax made a Substitute!!

Action 3:
Snorlax is tightening it's focus!!

Porygon-Z used Pain Split (Bisharp)!!
(-20.33 energy)
Bisharp lost 25HP (100 => 75)
Porygon-Z gained 25HP (45 => 70)

Bisharp used Revenge (Snorlax)!!
(-8 Energy)
Crit Chance: 4150/10000 (No)
Damage: [(6 + 8.5 - 6) * 1.5] = 12.75
Snorlax's Substitute took the hit!!

Snorlax used Focus Punch!!
(-10 Energy)
Crit Chance: 9555/10000 (No)
Damage: [(15 + 6 - 6) * 2.25] = 33.75

Team Yarnus:

Health: 70
Energy: 64
Item: None
Status: Tormented for the next 6 Actions
Other: None
Round 2 Actions: Hyper Beam (Lord Loss) ~ chill ~ Pain Split (Optimus)

Health: 46
Energy: 62
Item: None
Status: None
Other: Nothing
Round 2 Actions: chill ~ substitute 25 ~ Focus Punch (Optimus)​

VS​

Team Complications:

Health: 66
Energy: 41
Item: None
Status: None
Other: Nothing
Round 2 Actions: Revenge-Brick Break-Revenge (All Snorlax)​


Health: KO
Energy: KO
Item: None
Status: None
Other: -1 Speed until A3 of the next Round.
Round 2 Actions: Mach Punch~Hammer Arm-Cooldown-Hammer Arm (All Snorlax)
If Snorlax uses Protect A1, change actions to Moonlight-Mach Punch~Hammer Arm-Cooldown
 
Well needless to say I was a lot worse when this battle started, but it's interesting to use Bisharp with so few moves :P
Dig (Porygon-Z)-Taunt (Porygon-Z)-Dig (Porygon-Z)
 
Round Three

Team Yarnus:

Health: 70
Energy: 64
Item: None
Status: Tormented for the next 6 Actions
Other: None
Round 3 Actions: Chill*3

Health: 46
Energy: 62
Item: None
Status: None
Other: Nothing
Round 3 Actions: Focus punch combo*3​


VS​


Team Complications:

Health: 66
Energy: 41
Item: None
Status: None
Other: Nothing
Round 3 Actions: Dig (Porygon-Z)-Taunt (Porygon-Z)-Dig (Porygon-Z)



Health: KO
Energy: KO
Item: None
Status: None
Other: -1 Speed until A3 of the next Round.
Round 2 Actions: Mach Punch~Hammer Arm-Cooldown-Hammer Arm (All Snorlax)
If Snorlax uses Protect A1, change actions to Moonlight-Mach Punch~Hammer Arm-Cooldown

Action 1:
Snorlax tightened it;s Focus!!

Porygon-Z Chilled!!
(+12 Energy)

Bisharp dug it's way under the ground!!

Bisharp used Dig (Porygon-Z)!!
(-10 Energy)
Crit Chance: 9509/10000 (No)
Damage: [(8 + 8.5 - 4.5)] = 12 Damage

Snorlax used Focus Punch Combo!!
(-24 Energy)
Crit Chance: 6546/10000 (No)
Damage: [(33.75 + 6 - 6) * 2.25] = 75.93 Damage

Bisharp fainted!!!


-7 Priority overcomes Dig's -2 priority!!

KS: 4UC

Yarnus: 1CC
Snorlax: 3MC
Porygon-Z: 3MC

Comp: 1CC
Rev: 2MC + 1DC
Bisharp: Maxed movepool, so +5CC
 
O.o I dun goofed lol *facepalm* upon further review I couldn't have done anything though, so oh well lol. GG Yarnus, thanks for reffing KS.
 

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