Challenging Tempertina to a match
1 vs 1 Little Cup Singles
Unown Soup
2 Recoveries/ 5 Chills
Items = Training
2 subs
2 day DQ
Vs
1 vs 1 Little Cup Singles
Unown Soup
2 Recoveries/ 5 Chills
Items = Training
2 subs
2 day DQ
Temperantia said:![]()
Cleffa- Haruhi (F) [OT: King Serperior]
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk(-): 0
Def: 2
SpA(+): 3
SpD: 2
Spe: 15
SC: 1
WC: 1
BRT: 10
EC:0/9
DC:0/5
MC:0
Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Aromatherapy
Substitute
Mimic
Shadow Ball
Protect
Fire Blast
Total Moves: 13![]()
Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14
EC: 0/6
DC: 0/5
MC: 0
Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Ice Punch
Fake Out
Encore
Substitute
Protect
Double team
Total Moves: 14![]()
Teddiursa- Montblanc (M) [OT: The Royal Guard]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
HP: 90
Atk(+): 4
Def: 2
SpA(-): 1
SpD: 2
Spe: 40
SC: 1
WC: 1
BRT: 13
EC:0/6
MC:0
DC:0/5
Attacks:
Covet
Scratch
Lick
Leer
Fake Tears
Fury Swipes
Sweet Scent
Faint Attack
Close Combat
Counter
Yawn
Toxic
Protect
Taunt
Total Moves: 15
Vs
Wobbanaut said:nyttyn said:send me mmons
[pimg]252[/pimg]
Treecko[Veemon](M)
Nature: Lonely(+Att, -Def)
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities
Overgrow:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden:[Type: Innate][DW]This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up: Pound, Leer, Absorb, Quick Attack, Pursuit, Screech, Giga Drain
TM/HMs: Dig, Solarbeam, Protect
Egg Moves: Sythesis, Dragonbreath, Leech Seed[pimg]129[/pimg]
Magikarp(M)
Nature: Mild(+SpA, -Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities
Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled:[Type: Innate][DW]These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats
HP: 80
Atk: Rank 1
Def: Rank 1(-)
SpA: Rank 2(+)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC: 0
DC: 0/5
Attacks
Level Up: Splash, Tacke
5th Gen Tutor: Bounce
Event: Bubble, Reversal[pimg]607[/pimg]
Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 3/9
MC 0
DC 1/5
Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Light Screen, Charm, Recover, Psyshock, Pain Split
TM/HM - Safeguard, Trick Room, Explosion, Shadow Ball, Thunder
Egg Moves - Imprison, Confuse Ray, Acid Armour
5th Gen Tutor - Magic Coat
A VM would've done