Deck_Knight vs. EspyOwner: Check Mate

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Two fierce battlers meet, prepared to put their faithful friends and their own cunning to the ultimate test against one another. One is well known as the Magellan of battling, paving the way for all those who hoped to train their sidekicks through the art of battle. The other is just a basic trainer, hoping to prove himself someone by fighting one of the most notorious trainers around.

They turn the corner, walking neck-and-neck with one another, but never exchange a word or even a glance. They emerge into a room with dim lighting and dust coating every part of this mysterious place. They look at the stone floor beneath their feet, and see that their valiant pokemon are becoming pawns in a chess match against one another. However, both trainers know they should be prepared for anything, and with a quick glance, the battle has begun.


Rules:
2v2 NFE doubles
Training items
All abilities
Two day DQ
One Substitution
Recovers / Chills: 2 / 5
Switch = KO​

Arena: Pokemon Chess Board
Field Type: Neutral
Complexity: Intense
Format: Multiples

Restrictions: None

Description:

The Pokemon Chess Board is an intricate arena, the effects of which change based on the Pokemon used. It is set on an artificial field consisting of alternating 8x8 black and white squares about 5 square feet each. All Attacks can be utilized, as the chess board will create any necessary element for the attack. Be warned that effects will disappear after each action and will have to generated from scratch, so the arena for example cannot be flooded out, even if Rain is summoned. Weathers still last their full duration and have all their other battle effects.

The Arena benefits or handicaps players based on the Pokemon they select in the following ways:

  • If one player has more fully evolved Pokemon than the other, each of that player's Pokemon will lose one Rank in each stat (including HP), as well as 20% of their speed. Pokemon in their second of three stages do not count as fully evolved for this purpose.
  • If a player's active Pokemon share like weaknesses, all of the shared weaknesses of that player's active Pokemon will be reduced to 2x, regardless of their ordinary severity.
  • If a player's active Pokemon share like STABs, the STAB bonus of that STAB is increased by 1.
  • If a player's active Pokemon share like Attacks, the Base Attack Power of those shared attacks is increased by 1.

EspyOwner said:
447.png

Riolu [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Thunder Punch
Drain Punch

Earthquake
Shadow Claw
Focus Blast
281.png

Kirlia [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Dream World):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Change
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
533.png

Timburr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3

EC: 4/9
MC: 0
DC: 5/5

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch

Drain Punch
Mach Punch
Endure

Ice Punch
ThunderPunch
Fire Punch

Payback
Stone Edge
Taunt
Protect


Deck Knight said:
Time to go all brutal and such. We'll see how much Espyowner likes getting beat up by little girls.
449.png
231.png


449.png

Hippopotas [Queen] (F)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 27 (32 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch

Body Slam
Revenge
Slack Off

Toxic
Hidden Power (Grass 7)
Protect
Earthquake
Rock Slide

231.png

Phanpy [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (40 * 1.15^) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Body Slam
Counter
Head Smash

Double Team
Roar
Rock Slide


The two trainers seem to make an agreement through their eye contact and nothing else. EspyOwner will send out his pokemon first and equip any necessary items, and Deck_Knight will get to send out second. However, Deck_Knight will also order first. Good luck to both of you; You're gonna need it!
 
I only have one training item, my Exp. Share, so it's going to Kirlia.

Let's start this match off with Matt and Gabriel, my two telepathic wonders! (Gurdurr's telepathic now, just go with it...)
 
Alright Queen and Wheel of Fortune, time to get to work.

449.png
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We'll start of course by activating Sandstream.

Wheel of Fortune, lets start this off with Body Slam (Kirlia) followed by Rock Slide, and then Head Smash (Kirlia).
If Gurdurr uses Focus Punch, use Rock Slide once, then disrupt any further attacks by using Body Slam.

Body Slam (Kirlia) ~ Rock Slide ~ Head Smash (Kirlia)
IF Gurdurr uses Focus Punch, Rock Slide once, and disrupt further uses with Body Slam.


Queen, Time to get to business. Begin by draining more of Kirlia's HP away with Sand Tomb, then bear down on it with Bite, then Crunch.
If Gurdurr uses Focus Punch A3 and Phanpy's Body Slam is Disabled, use Rock Slide.

Sand Tomb (Kirlia)~ Bite (Kirlia) ~ Crunch (Kirlia)
IF Gurdurr uses Focus Punch A3 and Phanpy's Body Slam is Disabled, THEN use Rock Slide.
 
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533.png


Matt, let's start this off by using Reflect to cover up your weaknesses while Gabriel taunts that opposing Hippopotas! Then as he attempts to Protect, use Will-O-Wisp on the small hippo. Gabriel, while Hippopotas is being burned use Focus Punch on Phanpy, and on the action after follow it up with an Ice Punch. During your last action, Matt, pull off an Encore on that Hippopotas so that it keeps trying to protect itself!

Matt Parkman:

Reflect - Will-O-Wisp (Hippopotas) - Magical Leaf (Hippopotas)

Gabriel Gray: (Sheer Force ON)

Ice Punch (Hippopotas) - Ice Punch (Hippopotas) - Protect (Kirlia)
 
apologies for the delay

Round 1 Start!
Deck Knight AA
449.png

HP: 100
EN: 100
OTHER: none
231.png

HP: 100
EN: 100
OTHER: none
VS
EspyOwner AA
281.png

HP: 90
EN: 100
OTHER: none
533.png

HP: 100
EN: 100
OTHER: none
Arena Notes: None

flavor will come but it's really late and i wanted to get this motherfucker up

Hippopotas's Sand Steam activated!
-9 EN

Kirlia used Reflect!
-9 EN

Phanpy used Body Slam!
crit = 2271 = no
para = 9422 = no
dmgK = [6-1.5] = 4.5
-4 EN

Gurdurr used Ice Punch!
crit = 1737 = no
dmgH = [12+3]*1.5 = 22.5
-6 EN

Hippopotas used Sand Tomb
hit = 1290 = yes
crit = 3101 = no
dmgK = [8/3+3] = 5.67
-4 EN

dmgG = 2
dmgK = 4

a2

Kirlia used Will-O-Wisp
hit = 6080 = yes
-7 EN

Phanpy used Rock Slide!
hitK = 9595 = no
hitG = 3917 = yes
critG = 6914 = no
flinchG = 8922 = no
dmgG = [4-1.5]*.67 = 1.675
-6 EN

Gurdurr used Ice Punch!
crit = 8433 = no
dmgH = [12+3]*1.5 = 22.5
-10 EN

Hippopotas used Bite!
crit = 1299 = no
dmgK = [4-3]*1.5 = 1.5
-4 EN

dmgG = 2
dmgK = 4
dmgH = 2

a3

Kirlia used Magical Leaf!
crit = 8982 = no
dmgH = [6-1.5]*1.5 = 6.75
-5 EN

Phanpy used Head Smash!
hit = 4619 = yes
crit = 5078 = no
dmgK = [28/3-1.5] = 7.83
dmgP = 3.9167
-10 EN

Gurdurr used Protect (kirlia)
-8.4 EN

Hippoptas used Crunch!
dmgK = [16/3-3]*1.5 = 3.5
-6 EN

dmgG = 2
dmgH = 2
dmgK = 4


Round 1 End!
Deck Knight AA
449.png

HP: 44
EN: 77
OTHER: Burn
231.png

HP: 96
EN: 80
OTHER: none
VS
EspyOwner AA
281.png

HP: 58
EN: 79
OTHER: Reflect (3a), Sand Tomb (1a)
533.png

HP: 92
EN: 76
OTHER: Reflect (3a)
Arena Notes: Sandstorm (semi-perm)
 
281.png
533.png


Okay Matt, let's start this round off by burning that Phanpy with Will-O-Wisp as Gabriel hits that hippo with another Ice Punch. Next off you'll start to throw more leaves around Queen, going for the KO by the end of the round. Gabriel, you'll have to punch at Phanpy just like you did with Queen, hitting it with as many Ice Punches as you possibly can to end the round with a larger lead than before!

Matt Parkman:

Will-O-Wisp (Phanpy) - Magical Leaf (Hippopotas) - Magical Leaf (Hippopotas)
IF Queen uses Slack Off THEN Taunt (Queen) that action.

Gabriel Gray:

Ice Punch (Hippopotas) - Ice Punch (Phanpy) - Ice Punch (Phanpy)
 
"Your skills are excellent, but show me the real powers at your COMMAND"

449.png
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Alright Wheel of Fortune, time to take a gamble.

Begin with a Dodge! Your small size and the negligible Speed difference means in order for Kirlia to hit you with Will-O-Wisp he'll need a lot of luck. Then buffer your own defenses with Double Team (4 clones), and finish with Body Slam (Kirlia).

Dodge ~ Double Team (4 clones) ~ Body Slam (Kirlia)

Queen, we're going to do a bit of a tandem command. Use Dodge + Dig (Kirlia) to quickly evade Gurdurr and strike your foe much later. It will take a lot of energy, but you'll live to fight another round. On your third action, use Sand Tomb on Kirlia to begin another round of passive damage.
If Kirlia was paralyzed by Wheel of Fortune's Body Slams, use Slack Off action 3 instead.

Dodge + Dig (Kirlia) ~ Cool Down ~ Sand Tomb (Kirlia)
 
Round 2 Start!
Deck Knight AA
449.png

HP: 44
EN: 77
OTHER: Burn
231.png

HP: 96
EN: 80
OTHER: none
VS
EspyOwner AA
281.png

HP: 58
EN: 79
OTHER: Reflect (3a), Sand Tomb (1a)
533.png

HP: 92
EN: 76
OTHER: Reflect (3a)
Arena Notes: Sandstorm (semi-perm)

Phanpy used Dodge!
-5 EN

Hippopotas Dodged Underground!
-22.5 EN

Kirlia used WoW!
hit = 4161 = no
-7 EN

Gurdurr used Ice Punch!
hit = no
-6 EN

Hippopotas dug up!
crit = 7750 = no
dmgK = [16/3+3-3] = 5.33

dmgH = 2
dmgK = 4
dmgG = 2

Kirlia was freed!

a2

Kirlia used Magical Leaf!
crit = 7610 = no
dmgH = [6-1.5]*1.5 = 6.75
-5 EN

Phanpy used Double Team!
-16 EN

Gurdurr used Ice Punch!
hit = 3760 = no
a phanpy clone vanished!
-10 EN

Hippopotas must recharge!

dmgH = 2
dmgK = 2
dmgG = 2

a3

Kirlia used Magical Leaf!
crit = 9818 = no
dmgH = [6-1.5]*1.5 = 6.75
-9 EN

Phanpy used Body Slam!
crit = 8768 = no
para = 4701 = no
dmgK = [6-1.5] = 4.5
-4 EN

Gurdurr used Ice Punch!
hit = 3179 = no
a Phanpy clone vanished!
-14 EN

Hippopotas used Sand tomb!
hit = 4943 = yes
crit = 8223 = no
dmgK = [8/3+3-3] = 2.67
-4 EN

dmgH = 2
dmgK = 4
dmgG = 2

Round 2 End!
Deck Knight AA
449.png

HP: 23
EN: 50
OTHER: Burn
231.png

HP: 96
EN: 55
OTHER: Double Team (2 Clones)
VS
EspyOwner AA
281.png

HP: 35
EN: 58
OTHER: Sand Tomb (3a)
533.png

HP: 86
EN: 46
OTHER: None
Arena Notes: Sandstorm (semi-perm)​

 
Is there a particular reason Dodge + Dig failed for Hippo? For as much that is written on Dodge, there's no ruling that I'm aware of that says Dodge can't be combined with an attack. I've never made one and in fact I encourage thinks like priority + bodyblock for slower bulkier mons to protect faster weaker mons with type disadvantage.

If you're going to troll me by suggesting I "learn my own rules," you should be able to explain exactly which rules I've not abided by.
 
I originally had allowed the combination of dodge+dig, but was then informed by multiple people on the chat who have Approver status that because Dodge has a CT of None, it cannot be combined with any other attacks. I was like "hey, they're approvers, they should know." obviously, the correct thought would have been "hey it's the guy who made the game he should know," but for some reason that one didn't pass through my head.

I'll edit in the old version now.

EDIT: Fixed
 
Excellent work, you've managed to wear down our foes quite effectively.

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Queen, begin with Body Slam + Crunch on Kirlia, then Bite Kirlia after the cooldown.
If Gurdurr uses Ice Punch on you action 1, use Protect, then use Body Slam + Crunch on Kirlia to maximize damage. If somehow Kirlia is KO'd on action 3 and you'e still active, use Slack Off. You've done great.

Body Slam + Crunch (Kirlia) ~ cool down ~ Bite (Kirlia)
IF Gurdurr uses Ice Punch action 1, Protect, then Body Slam + Crunch next action.


(KO Sub) IF Kirlia is KO'd before action 3, use Slack Off if applicable.

Phanpy, begin by crushing Kirlia with a Head Smash, then hit it with Take Down, and finish with Body Slam.
If Gurdurr orders an ally protective action (Ally Protect, Bodyblock) on Kirlia while Queen is using her combination, use Rock Slide to try and disrupt it. If Kirlia is KO'd before action 3, switch actions to Counter followed by Chill, if applicable.)

Head Smash ~ Take Down ~ Body Slam
IF Gurdurr uses an ally protective action (Ally Protect, Bodyblock) while Queen is using her combination, Rock Slide to try and disrupt it.


(KO Sub) IF Kirlia is KO'd before Action 3, switch actions to Counter followed by Chill, if applicable.
 
No time for flavour, sorry, my dog is dying and I'm just going to push this battle along.

Matt:

Teleport (Evasive) - Magical Leaf (Phanpy) - Will-O-Wisp (Phanpy)

Gabriel:

Chill - Drain Punch (Phanpy) - Ice Punch (Hippopotas)
 
Round 3 Start!
Deck Knight AA
449.png

HP: 23
EN: 50
OTHER: Burn
231.png

HP: 96
EN: 53
OTHER: Double Team (2 Clones)
VS
EspyOwner AA
281.png

HP: 35
EN: 58
OTHER: Sand Tomb (3a)
533.png

HP: 86
EN: 46
OTHER: None
Arena Notes: Sandstorm (semi-perm)

I'm ruling that the combo of Body Slam + Crunch could not be realistically pulled off without sustaining heavy trauma to the neck. As is the usual, I will instead ref it as body slam ~ crunch


Kirlia uses Televade!
-6 EN

Phanpy used Head Smash!
nope
-10 EN

gurdurr chilled!
+12 EN

Hippo used body slam!
nope
-6 EN

dmgH = 2
dmgK = 4
dmgG = 2

a2

Kirlia used Magical Leaf!
Phanpy's clones vanished!
crit = 638 = no
dmgP = [6]*1.5 = 9
-5 EN

Phanpy used Take Down!
crit = 4501 = no
dmgK = [9-1.5] = 7.5
dmgP = 7.5/4 = 1.875
-7 EN

Gurdurr used Drain Punch!
crit = 1782 = no
dmgP = [10+3+4.5] = 17.5
dmgG = -8.75
-11 EN

Hippopotas used Crunch!
crit = 5078 = no
dropD = 2859 = no
dmgK = [8-3]*1.5 = 7.5
-6 EN

dmgH = 2
dmgK = 4
dmgG = 2

a3

Kirlia used Will-o-wisp!
hit = 3306 = yes
-7 EN

Phanpy used Body Slam!
crit = 1388 = no
dmgK = [9-1.5-3] = 4.5
-6 EN

Gurdurr used Ice Punch!
crit = 373 = yes (lol)
dmgH = [12+3+3]*1.5 = 27
hippopotas was KO'd!
-6 EN

dmgG = 2
dmgK = 2
dmgP = 2

Round 3 Start!
Deck Knight XA
449.png

HP: 0
EN: 0
OTHER: ice ice baby
231.png

HP: 66
EN: 30
OTHER: Burn
VS
EspyOwner AA
281.png

HP: 5
EN: 40
OTHER: None
533.png

HP: 89
EN: 41
OTHER: None
Arena Notes: Sandstorm (semi-perm)​

 
281.png
533.png


Okay Matt, you've been doing well. I'm going to need you to start this round with a nice Taunt, and move into a Magical Leaf on Phanpy. If you're still concious at the end of the round, try pulling off one last Magical Leaf to help finish Phanpy off!

Matt Parkman:

Taunt (Phanpy) - Magical Leaf (Phanpy) - Magical Leaf (Phanpy)

Gabriel, you've been doing really well up to this point, and I don't see you faltering any time soon. I need you to start off by slamming into Phanpy with a frightening Hammer Arm, and then end up this battle with a flurry of Ice Punches!

Gabriel Gray:

Hammer Arm (Phanpy) - Ice Punch (Phanpy) - Ice Punch (Phanpy)

IF Counter THEN chill.
 
Alright Phanpy, time to test out your evasiveness one last time. There's a reason I named you Wheel of Fortune!

Begin with Dodge to throw off Taunt and evade Hammer Arm. It's our best shot at survival. Then finish Matt Parkman by targeting both your foes with Rock Slide. Finish with Double Team (2 clones). If you were Taunted A1, use Body Slam on Gurdurr.

Dodge ~ Rock Slide ~ Double Team (2 clones)
IF Taunted on A1, Body Slam (Gurdurr) A3
 
cut the dodgespam and lose already deck

Round 4 Start!

Deck Knight XA
231.png

HP: 66
EN: 30
OTHER: Burn
VS
EspyOwner AA
281.png

HP: 5
EN: 40
OTHER: None
533.png

HP: 89
EN: 41
OTHER: None
Arena Notes: Sandstorm (semi-perm)

Phanpy used Dodge!
-5 EN

Kirlia used Taunt!
hit = 2831 = yes
-10 EN

Gurdurr used Hammer Arm!
hit = 7074 = no
-6 EN

dmgP = 2
dmgG = 2
dmgK = 2

a2

Kirlia used Magical Leaf!
crit = 7610 = no
dmgP = [6]*1.5 = 9
-5 EN

Phanpy used rock slide!
hitK = 4835 = yes
hitG = 8056 = yes
flinchG = 3175 = no
critK = 4161 = no
critG = 7537 = no
dmgK = [6-3-1.5] = 1.5
dmgG = [6-3-1.5]*.67 = 1
-6 EN

Gurdurr used Ice Punch!
crit = 6284 = no
dmgP = [12+4.5]*1.5 = 24.75
-6 EN

dmgK = 2
Kirlia was KO'd!
dmgG = 2
dmgP = 2

a3

Phanpy used Body Slam!
crit = 8410 = no
para = 1659 = yes
dmgG = [9-3-1.5] = 4.5
-5 EN

Gurdurr used Ice Punch!
move = 6930 = yes
crit = 1921 = no
dmgP = [14+4.5] = 27.75
Phanpy was KO'd!
-10 EN

dmgG = 2

Round 4 Start!
Deck Knight XX
231.png

HP: 0
EN: 0
OTHER: toasted
VS
EspyOwner XA
281.png

HP: 0
EN: 0
OTHER: another one bites the dust
533.png

HP: 77
EN: 19
OTHER: para (15%)
Arena Notes: Sandstorm (semi-perm)​

REWARDS:

ME: 4 UC

Espy: 1 CC
Gurdurr: 2 MC, 1 EC, 1 DC, 2 KOC
Kirlia: 3 MC, 1 EC, 1 DC

Deck: 1 CC
Phanpy: 2 MC 1 EC 1 DC 1 KOC
Hippo: 2 MC 1 EC 1 DC
 
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