Two fierce battlers meet, prepared to put their faithful friends and their own cunning to the ultimate test against one another. One is well known as the Magellan of battling, paving the way for all those who hoped to train their sidekicks through the art of battle. The other is just a basic trainer, hoping to prove himself someone by fighting one of the most notorious trainers around.
They turn the corner, walking neck-and-neck with one another, but never exchange a word or even a glance. They emerge into a room with dim lighting and dust coating every part of this mysterious place. They look at the stone floor beneath their feet, and see that their valiant pokemon are becoming pawns in a chess match against one another. However, both trainers know they should be prepared for anything, and with a quick glance, the battle has begun.
The two trainers seem to make an agreement through their eye contact and nothing else. EspyOwner will send out his pokemon first and equip any necessary items, and Deck_Knight will get to send out second. However, Deck_Knight will also order first. Good luck to both of you; You're gonna need it!
They turn the corner, walking neck-and-neck with one another, but never exchange a word or even a glance. They emerge into a room with dim lighting and dust coating every part of this mysterious place. They look at the stone floor beneath their feet, and see that their valiant pokemon are becoming pawns in a chess match against one another. However, both trainers know they should be prepared for anything, and with a quick glance, the battle has begun.
Rules:
2v2 NFE doubles
Training items
All abilities
Two day DQ
One Substitution
Recovers / Chills: 2 / 5
Switch = KO
2v2 NFE doubles
Training items
All abilities
Two day DQ
One Substitution
Recovers / Chills: 2 / 5
Switch = KO
Arena: Pokemon Chess Board
Field Type: Neutral
Complexity: Intense
Format: Multiples
Restrictions: None
Description:
The Pokemon Chess Board is an intricate arena, the effects of which change based on the Pokemon used. It is set on an artificial field consisting of alternating 8x8 black and white squares about 5 square feet each. All Attacks can be utilized, as the chess board will create any necessary element for the attack. Be warned that effects will disappear after each action and will have to generated from scratch, so the arena for example cannot be flooded out, even if Rain is summoned. Weathers still last their full duration and have all their other battle effects.
The Arena benefits or handicaps players based on the Pokemon they select in the following ways:
Field Type: Neutral
Complexity: Intense
Format: Multiples
Restrictions: None
Description:
The Pokemon Chess Board is an intricate arena, the effects of which change based on the Pokemon used. It is set on an artificial field consisting of alternating 8x8 black and white squares about 5 square feet each. All Attacks can be utilized, as the chess board will create any necessary element for the attack. Be warned that effects will disappear after each action and will have to generated from scratch, so the arena for example cannot be flooded out, even if Rain is summoned. Weathers still last their full duration and have all their other battle effects.
The Arena benefits or handicaps players based on the Pokemon they select in the following ways:
- If one player has more fully evolved Pokemon than the other, each of that player's Pokemon will lose one Rank in each stat (including HP), as well as 20% of their speed. Pokemon in their second of three stages do not count as fully evolved for this purpose.
- If a player's active Pokemon share like weaknesses, all of the shared weaknesses of that player's active Pokemon will be reduced to 2x, regardless of their ordinary severity.
- If a player's active Pokemon share like STABs, the STAB bonus of that STAB is increased by 1.
- If a player's active Pokemon share like Attacks, the Base Attack Power of those shared attacks is increased by 1.
EspyOwner said:![]()
Riolu [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Blaze Kick
Hi Jump Kick
Crunch
Ice Punch
Thunder Punch
Drain Punch
Earthquake
Shadow Claw
Focus Blast![]()
Kirlia [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Dream World):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
EC: 4/9
MC: 0
DC: 1/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Change
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Shadow Sneak
Taunt
Torment
Will-O-Wisp
Light Screen
Reflect![]()
Timburr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
EC: 4/9
MC: 0
DC: 5/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch
Drain Punch
Mach Punch
Endure
Ice Punch
ThunderPunch
Fire Punch
Payback
Stone Edge
Taunt
Protect
Deck Knight said:Time to go all brutal and such. We'll see how much Espyowner likes getting beat up by little girls.
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Hippopotas [Queen] (F)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 27 (32 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Body Slam
Revenge
Slack Off
Toxic
Hidden Power (Grass 7)
Protect
Earthquake
Rock Slide
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Phanpy [Wheel of Fortune] (F)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (40 * 1.15^) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
Body Slam
Counter
Head Smash
Double Team
Roar
Rock Slide
The two trainers seem to make an agreement through their eye contact and nothing else. EspyOwner will send out his pokemon first and equip any necessary items, and Deck_Knight will get to send out second. However, Deck_Knight will also order first. Good luck to both of you; You're gonna need it!