15 Minutes Offensive Team
Hi guys, i've known smogon for quite a long time, but i've never tried and post any RMTs beacause of my laziness. For a long time i've been trying out many variants of offensive teams like bulky offense, hyper offense, heavy offense, weather offense and shits that i don't remember. I checked out the smog magazine and used some featured teams like twash's hawaiian air, ToF's When in doubt, U-turn out, Snunch's Sloop John B and other great teams. I also made attempts on building a team myself, but, most of them ultimately ended up...well, failed, and dragged me lower from the ladder than i was before.But suddenly when i was out of hope, a strange idea came out of my head: why not join their teams together? So i decided to join their pokemon together, change their movesets, and fix the synergy to make a complete team. I built in just 15 minutes and just couldn't think of a cool name, so i named it the 15 Minutes Offensive Team:evan:(Yes i know it's name is simillar to some teams that is on the RMT archive, but i'm out of idea ok?). Without further ado, let's advance to the team!
Team at a glance:
This team is an offensive volt-turning team that consists 4 volt switch/u-turn user, an FWG core, and of course, Scrotom. My aim is to weaken the foe with my volt-turners and when all threats are gone, i can use virizion and landorus to sweep.
A closer look:
Azelf @ Focus Sash
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Fire Punch
- Explosion
- Stealth Rock
This guy is usually my lead. There are many good stealth rockers in the tier, and most of them are slow and lacks offensive power. Azelf fixes this problem. It got the speed, the power, the abillity to put on SR, and of course, U-turn, the ever useful scouting move. Although it is very frail, but it's speed and power never let me down.
I use Focus Sash on Azelf so that it can take a hit, use SR, and then do whatever i want. I tend to run Adamant nature so it can speed creep base 100 pokemon. I think that it just need this much speed because leads are often slow nowadays, and it also makes explosion hits harder (349 attack is not going to hurt a lot, but 383 will do the job)
Moveset analysis:
- Stealth Rock: The god damn move that controls the whole metagame. Nothing more to say here.
- U-turn: For scouting of course, also to start the volt-turn chain if my Azelf has a disadvantage matchup against opponent's pokemon.
- Explosion: The powerful wallbreaking move. if i see no ghost on the opponent's team, i will detonate.
- Fire Punch: I see that Scizor and Ferrothorn often switch into Azelf, and they have no idea that they are gonna be roasted. I run this so my Azelf will be more unpredictable than the ones that run Ice Punch instead.
Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Smack Down
- Earthquake
- Explosion
This is the second U-turn user of my team. He will lead instead of Azelf when i'm facing a sandstorm team. His job is to hit hard to weaken enemy's walls and if neccessary, use Explosion to break the deadlock.
Moveset analysis:
- U-turn: The scouting move that keeps offensive momentum for the team.
- Earthquake: Powerful STAB that all Landorus has. Nothing more to say here.
- Smack Down: The fun part begins here. Foolish Skarmory that are foolish enough to stay is going to be killed by Earthquake after a Smack Down attack. Outside of that, i don't see any better reasons. Maybe changing it to Stone Edge(or Rock Slide, cuz SE miss really pisses me)
- Explosion: Kaboom! Now your wall is dead, ready to be raped!
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Pain Split
The first part of the Scrotom core and also the FWG core. function with Scizor and the others, this is a nightmare to stall team. It can take the deadly Hydro Pump attacks from politoed, Pain Split and then Volt Switch out.
I copied the bulky attacker set on smogon because i think this set meets all my expectation: it has the bulk, the power, and the abillity to maintain pressure. It's 50 base HP is a real letdown, but i decided not to run full HP investment because it would lose the chance to outspeed some pokemon and/or lose it's firepower(or "waterpower" maybe?)
Moveset analysis:
- Volt Switch: A must have move on any Rotom-W. This guy will be dumped to UU or even lower without it.
- Hydro Pump: A powerful STAB move, capable of wallbreaking. Hit knocks the socks of anything that doesn't resist it in the rain not name the pink bitches.
- Hidden Power [Grass]: I use this because Gastrodon is becoming more and more common. I don't use HP Ice because it's not gonna outspeed any dragons and it cannot take Outrage or Draco Meteor.
- Pain Split: The psuedo recovery to weaken high HP walls like the blobs or vaporeon.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Rotom-W partner in crime. Being the most used pokemon in the tier, this guy doesn't need much description. I use the Choice Band set on smogon, and it functions just well.
Moveset analysis:
- Bullet Punch: Priority move. I use it to kill threats like terrakion or dragons that lack fire-type moves. It's also useful to new threats like Tornadus-T or Amoonguss.
- U-turn: When in doubt, U-turn out! This is self-explainatory.
- Superpower: Used to destroy Chan/Bilssey, Ferrothorn, and other obnoxious walls that are weak to fighting-type
- Pursuit: Trap n' kill. Nothing else to say here.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Taunt
- Earth Power
- Hidden Power [Ice]
This is no ordinary Heatran that focuses on Special Denfense. I tend to use offensive Heatran because it tricks many people to think that my heatran is slow, and they are the ones who are burnt to cinder because of their carelessness(do i spell that right?). Heatran serves as a dragon resist/killer, a special attack juggernaut, and a fire-type in my FWG core.
Moveset analysis:
- Flamethrower: Heatran's main STAB attack. I don't like to use Fire Blast because i hate it's 85 accuracy.
- Taunt: This move prevent heatran from being a set up fodder for any pokemon that can resist it's attacks. It's also helps Heatran break stall teams.
- Earth Power: A move to synergize with Flamethrower. It also helps Heatran kills fellow Heatran.
- Hidden Power [Ice]: To take on dragons, gliscor and the genies of course. Although i have to play carefully because it can't take repeated DM or Outrage, nor switch into Earthquake.
Wait for it......
Virizion @ Leftovers
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge
The star of the show, Virizion. It's the last one of my FWG core and is a nightmare for rain teams, which is seen everywhere in OU. I switch him in on a water-type that lacks scald, proceed to set up an sweep through their team with power STABs. It is added to my team because of it's bulk, speed, abillity to take rock-type attacks (yes when i first built the team i realized that my team has no rock resist).
Moveset analysis:
- Sword Dance: Something that when it's done, both players usually type "gg" on the chatbox.
- Close Combat: Power STAB, great coverage. +2 CC is no joke to anybody not name ghost-types.
- Leaf Blade: Second STAB. This is the main reason why Virizion is a nightmare for rain teams. It switches to a water-type pokemon, set up and sweep in joy.
- Stone Edge: Coverage move for virizion to destroy it's biggest nemesis, fire -type and ice-type pokemon. It's 80 accuracy really bugs me, but it's the only rock-type move that virizion can use(not mention HP Rock).
Final glance:
So that's the team! Thanks for reading and please rate my team. Critism are ok(Shit, it took me 15 minutes to make the team and 3 hours to make the RMT).
Code:
Azelf @ Focus Sash
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Fire Punch
- Explosion
- Stealth Rock
Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Smack Down
- Earthquake
- Explosion
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Pain Split
Scizor (F) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Virizion @ Leftovers
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Taunt
- Earth Power
- Hidden Power [Ice]
Sprites are from PokeCheck