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#1 |
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Join Date: Jan 2012
Posts: 11
Vietnam
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15 Minutes Offensive Team Hi guys, i've known smogon for quite a long time, but i've never tried and post any RMTs beacause of my laziness. For a long time i've been trying out many variants of offensive teams like bulky offense, hyper offense, heavy offense, weather offense and shits that i don't remember. I checked out the smog magazine and used some featured teams like twash's hawaiian air, ToF's When in doubt, U-turn out, Snunch's Sloop John B and other great teams. I also made attempts on building a team myself, but, most of them ultimately ended up...well, failed, and dragged me lower from the ladder than i was before. But suddenly when i was out of hope, a strange idea came out of my head: why not join their teams together? So i decided to join their pokemon together, change their movesets, and fix the synergy to make a complete team. I built in just 15 minutes and just couldn't think of a cool name, so i named it the 15 Minutes Offensive Team (Yes i know it's name is simillar to some teams that is on the RMT archive, but i'm out of idea ok?). Without further ado, let's advance to the team!Team at a glance: ![]() ![]() ![]() ![]() ![]() ![]() This team is an offensive volt-turning team that consists 4 volt switch/u-turn user, an FWG core, and of course, Scrotom. My aim is to weaken the foe with my volt-turners and when all threats are gone, i can use virizion and landorus to sweep. A closer look: ![]() Azelf @ Focus Sash Trait: Levitate EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Fire Punch - Explosion - Stealth Rock This guy is usually my lead. There are many good stealth rockers in the tier, and most of them are slow and lacks offensive power. Azelf fixes this problem. It got the speed, the power, the abillity to put on SR, and of course, U-turn, the ever useful scouting move. Although it is very frail, but it's speed and power never let me down. I use Focus Sash on Azelf so that it can take a hit, use SR, and then do whatever i want. I tend to run Adamant nature so it can speed creep base 100 pokemon. I think that it just need this much speed because leads are often slow nowadays, and it also makes explosion hits harder (349 attack is not going to hurt a lot, but 383 will do the job) Moveset analysis:
![]() Landorus (M) @ Life Orb Trait: Sand Force EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Smack Down - Earthquake - Explosion This is the second U-turn user of my team. He will lead instead of Azelf when i'm facing a sandstorm team. His job is to hit hard to weaken enemy's walls and if neccessary, use Explosion to break the deadlock. Moveset analysis:
![]() Rotom-W @ Leftovers Trait: Levitate EVs: 112 HP / 252 SAtk / 144 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Hydro Pump - Hidden Power [Grass] - Pain Split The first part of the Scrotom core and also the FWG core. function with Scizor and the others, this is a nightmare to stall team. It can take the deadly Hydro Pump attacks from politoed, Pain Split and then Volt Switch out. I copied the bulky attacker set on smogon because i think this set meets all my expectation: it has the bulk, the power, and the abillity to maintain pressure. It's 50 base HP is a real letdown, but i decided not to run full HP investment because it would lose the chance to outspeed some pokemon and/or lose it's firepower(or "waterpower" maybe?) Moveset analysis:
![]() Scizor (M) @ Choice Band Trait: Technician EVs: 240 HP / 252 Atk / 16 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - U-turn - Superpower - Pursuit Rotom-W partner in crime. Being the most used pokemon in the tier, this guy doesn't need much description. I use the Choice Band set on smogon, and it functions just well. Moveset analysis:
![]() Heatran (M) @ Leftovers Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Flamethrower - Taunt - Earth Power - Hidden Power [Ice] This is no ordinary Heatran that focuses on Special Denfense. I tend to use offensive Heatran because it tricks many people to think that my heatran is slow, and they are the ones who are burnt to cinder because of their carelessness(do i spell that right?). Heatran serves as a dragon resist/killer, a special attack juggernaut, and a fire-type in my FWG core. Moveset analysis:
Wait for it...... ![]() Virizion @ Leftovers Trait: Justified EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Close Combat - Leaf Blade - Stone Edge The star of the show, Virizion. It's the last one of my FWG core and is a nightmare for rain teams, which is seen everywhere in OU. I switch him in on a water-type that lacks scald, proceed to set up an sweep through their team with power STABs. It is added to my team because of it's bulk, speed, abillity to take rock-type attacks (yes when i first built the team i realized that my team has no rock resist). Moveset analysis:
Final glance: So that's the team! Thanks for reading and please rate my team. Critism are ok(Shit, it took me 15 minutes to make the team and 3 hours to make the RMT). Code:
Azelf @ Focus Sash Trait: Levitate EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Fire Punch - Explosion - Stealth Rock Landorus (M) @ Life Orb Trait: Sand Force EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Smack Down - Earthquake - Explosion Rotom-W @ Leftovers Trait: Levitate EVs: 112 HP / 252 SAtk / 144 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Hydro Pump - Hidden Power [Grass] - Pain Split Scizor (F) @ Choice Band Trait: Technician EVs: 240 HP / 252 Atk / 16 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - U-turn - Superpower - Pursuit Virizion @ Leftovers Trait: Justified EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Close Combat - Leaf Blade - Stone Edge Heatran (M) @ Leftovers Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Flamethrower - Taunt - Earth Power - Hidden Power [Ice] Sprites are from PokeCheck Last edited by infinitetown; Jun 30th, 2012 at 10:08:24 PM. |
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#2 |
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Join Date: Jan 2012
Posts: 11
Vietnam
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Threat List:
Offensive Threats: Code:
Code:
Will be updated soon. Last edited by infinitetown; Jul 1st, 2012 at 8:29:06 AM. |
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#3 |
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Join Date: Jan 2012
Posts: 11
Vietnam
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Bump. Sorry for spamming but...
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#4 |
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Hey,
Nice team. Seems like you have most teams in check, be it sun with Heatran, rain stall with Virizion, rain offense with Rotom-W, or sand with Landorus. I think I have a few suggestions that could help it run more smoothly, though. For one, it seems like Choice Band Terrakion can really decimate a lot of your team, especially because you have no safe switch-ins to it. Furthermore, it seems as though Volcarona can nab a quick Quiver Dance against Scizor locked into Pursuit or something and proceed to demolish the rest of your team. For this reason, I would say use a standard Choice Scarf Landorus over your current variant. While you probably like yours because it can beat Skarmory with proper prediction, you already have Rotom-W and Heatran for that. A set with 252 Atk / 4 SpA / 252 Spe and a Jolly nature, along with the moveset of Earthquake, Stone Edge, Explosion, and U-turn would suffice. Now, I really think your Heatran set would be much better if you focused on making it more offensive -- if you do so, you'll even have a better check to Dragons that currently decimate your team. In my opinion, you should just use an Air Balloon over Leftovers. While you may argue that Leftovers is the better item, Air Balloon lets you switch into Dragons freely, and then all you need to do is use Hidden Power Ice. Additionally, I think using Fire Blast over Flamethrower is worth it, as it could mean everything if a Volcarona in the sun is about to attempt to sweep your team. However, the trade-off between accuracy and power is somewhat unsettling, so this is basically all up to you. Finally, for some minor changes (depending upon how you look at them), I think you should definitely go with a Jolly nature on Azelf. If you keep Azelf alive long enough, you can use it to go boom against the likes of Tornadus, Latios, and Infernape. With an Adamant nature, while you have power, you'll never be able to use Explosion because you no longer outspeed these key threats. On Scizor, I'd move 8 Speed EVs back to HP because you don't necessarily want to outspeed opposing Scizor, as that's simply giving away your momentum. That's all I've got, cool team and good luck man. I hope I helped! |
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#5 |
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the eternal dreamer
Join Date: Sep 2008
Posts: 1,600
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I like Harsha's rate - but rather, I think something along the lines of expert belt landorus with hp ice EQ stone edge and uturn with a anive nature will be a lot better. it often feigns a choice item, and is a great lure.
running air balloon on heatran also wouldn't be a bad idea to check sun teams better.
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#6 |
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is MANLY
Join Date: Jun 2012
Posts: 427
England
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I triple Air Balloon. No more is Heatran vulnerable to Dugtrio on sun teams-and he can make a pseudo-check to Dragonite and Salamence-locking them into Outrage to actually do anything to him.
I could really see you struggling against the new Tornadus form-especially if it's mixed. Rotom-W is the only real counter to it that you have, and he takes 45% min and 53% max from the most common variant of Tornadus' Hurricane-the Specs variant, and is a possible 2HKO even factoring in Leftovers. After Stealth Rock then, he's dead. Heatran is then the only one to be able to take a Hurricane-and everyone knows that Tran is crap in the rain. Hurricane then goes on to 1HKO Scizor, as well as Virizion and Landorus. Scizor's Bullet Punch does 76% damage maximum-and anything under 75% isn't going to kill Tornadus if he hasn't taken any prior damage. It take out Azelf with ease as well. If the Tornadus user decides to run a Modest nature, things get even worse. Azelf still can't outspeed due to Adamant, and Rotom-W is always 2HKO'd with Rocks up-and possibly even 2HKO'd without if it gets maximum damage. Heatran is also possibly 2HKO'd with SR up-with Hurricane dealing 42%-49% with a Modest nature. Due to your weakness to Tornadus, I recommend using Jirachi. Either Scarf Jirachi or specially defensive Jirachi work well-but keep in mind that ScarfRachi can be 2HKO'd by Hurricane from Modest Specs Tornadus. Specially defensive Jirachi take 25%-30% and also sets up SR. He can paralyse Tornadus too, and flinch him into Scizor's death range. Iron Head does 34%-41%, so is a definite 3HKO on Specs Tornadus. Scarf Jirachi would be able to accomplush many of the things that Azelf does-set-up SR, use Fire Punch, use U-turn for momentum etc. in fact-and with the Explosion nerf, it isn't that great this generation. Also, Jirachi stands a much better chance against Tyranitar due to Iron Head. Overall then, I'm thinking Scarf Jirachi over Azelf. Not only does it give you a much more solid check to Tornadus, but also has a purpose revenging stuff late game-whereas all azelf can do is set up SR and explode. You're not even short of ground resistances anyway-and the fighting resistance wasn't doing much as Azelf has far worse defences than Jirachi. |
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#7 |
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Join Date: Jan 2012
Posts: 11
Vietnam
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Thank you for your rates. I' trying Specially Defense Jirachi now and it works quite well. But i cannot think of a way to get around Banded Terrakion and Haxorus.
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#8 |
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Join Date: May 2010
Posts: 45
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An optional change to deal with Terrakion is Haxorus is to change Landorus to its new form, Landorus-T. The bulky spread is extremely sturdy, and sports Intimidate to soften up both Terrakion and Haxorus' hits. In addition, it then survives Dragonite's Outrage after the attack drop and can proceed to Stone Edge. It even sets up rocks, if you want, and maintains momentum with U-turn. Seeing as you're going with specially defensive Rachi, though, I'd recommend the scarf version here. You may find it dead weight at times but it offers important insurance against power fighting types, such as the likes of Swords Dance Toxicroak.
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#9 |
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into the new world
Join Date: Nov 2011
Posts: 719
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Hey, infinitetown. Nice team.
First off, I would change Azelf's nature from Adamant to Jolly, in order for it to outspeed guys like Gengar, Terrakion, Infernape, Virizion and the Lati-twins. Thanks to an increase in Speed, Azelf can do a better job as a lead. Another change I would recommend is a Choice Scarf Rotom-W. It will act as a revenge-killer, which will help your team since your team is fairly slow aside from Virizion. It helps revenge-kill Terrakion and Infernape if Scizor can't get the job done. Volt Switch gives your team momentum, while Hydro Pump is a reliable and powerful STAB move. Both these moves help deal with Rain teams. Hidden Power Ice lets you revenge-kill a +1 Dragonite, while Trick cripples stall, and it incapacitates opponents such as Blissey. You should also use an Air Balloon on Heatran to help deal with Sun teams, as San_Pellegrino stated earlier. It also does a better job to check Dragon Dance Dragonite. Finally, I am seconding San_Pellegrino's suggestion of an Expert Belt Landorus. It bluffs a Choice Scarf set, so when Gliscor comes in on Earthquake, it will be thinking you're switching out. Instead, it will be wrecked by Hidden Power Ice. Cool team, and good luck! ![]() Rotom-W @ Choice Scarf | Levitate Modest Nature | 4 HP / 252 SpA / 252 Spe Volt Switch | Hydro Pump | Hidden Power Ice | Trick ![]() Landorus @ Expert Belt | Sand Force Naive Nature | 228 Atk / 28 SpA / 252 Spe Earthquake | Stone Edge | U-Turn | Hidden Power Ice. |
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