SubwayJ and Endquote, training freshies in a 5v5!

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Orcinus Duo

Banned deucer.
Welcome folks, to Mr. Heetloof’s second most famous soup! Here, we have two battlers eager to get some training in for their little ones—Endquote and SubwayJ! Without further ado, the rules!
RULES said:
5v5 LC Singles
Infinite recovers/chills
0 Subs
2day DQ
Items=On
One Ability
Switch=KO
Arena:
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

Floating on a piece of bread to the left side of the soup, SubwayJ! His team seems to be full of 15 move or so freshmons—looks like the first battle for a lot of them! How shall they fare?

SubwayJ said:
Thanks for reffing!

solosisd.png

Othello the Solosis (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW LOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor

Trick
Imprison
Confusion

Protect
Shadow Ball
Thunder

Total Moves: 15
timburr.png

Carcassonne the Timburr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (Dream World Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 0/9
MC: 0
DC: 0/5

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Mach Punch
Wide Guard
Detect

Stone Edge
Poison Jab
Façade

Total Moves: 14
breezi.png

Rock-Paper-Scissors the Breezi (F)
Nature: Quiet (+SpAtk, -Speed)

Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW-LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: (Quiet Nature)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-10 EVA) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 0/5

Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash

Disable
Heal Pulse
Me First

Sludge Wave
Taunt
Shadow Ball

Earth Power

Total Moves: 18
554.gif

Scrabble the Darumaka (M)
Nature: Rash (+Sp Atk, -Sp Def)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (DW LOCKED) (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats: (Rash Nature)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Encore
Hammer Arm
Yawn

Rock Slide
Dig
Flamethrower

Total Moves: 16
Minccino_Front.gif

Connect Four the Minccino (F)
Nature: Hasty (+Speed, -Def)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (DW-LOCKED) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats: (Hasty Nature)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 87 (+17ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Endure
Aqua Tail
Iron Tail

Thief
Dig
Thunderbolt

Total Moves: 15

And now, floating on the other side of soup on a stick of bread, Endquote sends out his team! Like subwayJ’s team, they seem to be all fresh out of the crib. Let’s hope they can make their first battle an exciting one, and more importantly, a winning one!

EndQuote said:
390.png

Chimchar Kindle (M)

Nature: Lonely (Adds one (1) Rank to Attack, Subtracts one (1) Rank from Defense)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Locked, Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks: (24)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower
Slack Off
Acrobatics
Fire Spin
Facade

Counter
Encore
ThunderPunch

Stealth Rock
Role Play

Dig
Shadow Claw
U-turn
Attract
Sunny Day
Focus Punch
280.png

Ralts Paradox (M)

Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Locked, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (23)
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Future Sight
Hypnosis
Dream Eater

Disable
Encore
Confuse Ray

Pain Split
Snatch

Thunderbolt
Shadow Ball
Psychic
Attract
Grass Knot
Will-O-Wisp
Taunt
570.png

Zorua: Nightfall (M)

Nature: Quirky

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks: (19)
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Agility

Counter
Extrasensory
Snatch
Sucker Punch

Bounce
Low Kick

Dig
U-Turn
Swagger
Aerial Ace
406.png

Budew: Aloe (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Locked, Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (17)
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Extrasensory
Spikes

Giga Drain
Shadow Ball
Sludge Bomb
Venoshock
Toxic
Attract
Protect
Substitute
572.png

Minccino: Opal (F)

Nature: Timid: x1.15 speed, +17% accuracy; Subtracts one (1) Rank from Special Attack

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Locked, Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+17% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks: (20)
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
After You

Endure
Aqua Tail
Flail
Knock Off

Covet

Dig
Thunder Wave
Double Team
Protect

Thanks for reffing, mate.

Well, that’s the introduction and I’m eager to get this show on the road! Subway, as the challenger, you will send out and choose an item, an ability, and a specialty from Mr. Heetloof’s fine soup! Endquote will then follow suit, and order. SubwayJ will order second, and I’ll ref. Everything from there should be clear to you two battlers—and take care of your little guys!
 
80.png


"Rock-Paper-Scissors(Breezi) looks like she'll fare best!"
breezi.png


"She can get a hold of a Shovel!"

"And her spirit will indeed be vital to our success!" (Vital Spirit)​
 
Sending out Paradox the Ralts, who will hold an EXP Share and an Exceptionally Ordinary Something-or-other

Confuse Ray ~ Psychic ~ Future Sight


This whole "No substitutions" thing is going to be interesting.
 
breezi.png

RPS (N) @
HP: 90 | EN: 100 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing
Taunt-Shadow Ball-Shadow Ball

280.png

Paradox (F) @ Synchronize
HP: 90 | EN: 100 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Prankster
Other: -10 evasion, Additional Normal Typing
Confuse Ray-Psychic-Future Sight

Flavor:
The two little guys, equipped with their new typing, hurl attacks at each other. Ralts is taunted, but it seems to be perfectly capable of holding its own in this matchup, especially since RPS’ trainer seems to have forgotten completely about Ralt’s new normal typing! This strange turn of events means that Endquote, despite going first in a battle with no subs, has taken the lead!

breezi.png

RPS (N) @
HP: 75 | EN: 74 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing
Taunt-Shadow Ball-Shadow Ball

280.png

Paradox (F) @ Synchronize
HP: 90 | EN: 89 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Prankster
Other: -10 evasion, Additional Normal Typing
Confuse Ray-Psychic-Future Sight

RPS uses Taunt -10 en
Paradox uses Confuse Ray, but it failed!

RPS uses Shadow Ball -6 en
Ralts isn’t affected…
Ralts uses Psychic -5 en
To crit (25/100) no
To drop (30/100) no
(7+3)*1.5=15 dmg!

RPS uses Shadow Ball -10 en
Ralts isn’t affected…
Ralts uses Future Sight -6 en

Something is coming…

RPS: -15 dmg, -26 en
Ralts: -11 en
 
Evasive Teleport ~ Future Sight ~ Psychic

EDIT: Just realized I entirely forgot to give Paradox an ability.
Luckily it hasn't impacted the match so far. (No status, no sleep)
He'll be using Trace.
 
smogon's down for orckyness so i'm posting in his stead:

breezi.png

RPS (N) @
HP: 75 | EN: 74 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing
Encore-Air Slash-Sludge Wave

280.png

Paradox (F) @ Trace
HP: 90 | EN: 89 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Prankster
Other: -10 evasion, Additional Normal Typing
Evasive Teleport-Future Sight-Psychic

This round’s damage starts off with Ralt’s Future Sight hitting the poor breezi, as the two take shots at damaging each other with standard attacks! Despite some hax on an air slash flinch, ralts seems to be solidifying his advantage—can subway keep up?

breezi.png

RPS (N) @
HP: 40 | EN: 53 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing

280.png

Paradox (F) @ Trace
HP: 60 | EN: 68 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Prankster
Other: -10 evasion, Additional Normal Typing

Paradox uses evasive teleport -6en
RPS uses Encore -10 en
(10+3)*1.5=19.5 dmg RPS
RPS uses Air Slash -5 en
To crit (41/100) no
To flinch (6/100) yes
8+3+3=14 dmg Paradox
Paradox flinched!

RPS uses Sludge Wave -6 en
To crit (73/100) no
To poison (37/100) no
10+3+3=16
Paradox uses Psychic -5 en
To crit (96/100) no
To drop (18/100) no
(7+3)*1.5=15 dmg!

Paradox: -11 en, -30 hp
RPS: -21 en, -35 hp
 
Oops, it is my turn. My bad.

With no substitutions, I don't dare do anything complicated.

Psychic ~ Confusion ~ Future Sight
 
EDIT: 4 minute reffing. Yes.

breezi.png

RPS (N) @
HP: 40 | EN: 53 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing

280.png

Paradox (F) @ Trace
HP: 60 | EN: 68 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Trace
Other: -10 evasion, Additional Normal Typing

Breezi's gunna dieee!!!!

breezi.png

RPS (N) @
HP: 8 | EN: 37 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing, Future Sight!

280.png

Paradox (F) @ Trace
HP: 16 | EN: 55 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Trace
Other: -10 evasion, Additional Normal Typing

RPS uses Air Slash -5 en
To crit (71/100) no
To flinch (46/100) yes
8+3+3=14 dmg Paradox
Paradox uses Psychic -5 en
To crit (27/100) no
To drop (61/100) no
(7+3)*1.5=15 dmg!

RPS uses Sludge Wave -6 en
To crit (19/100) no
To poison (67/100) no
10+3+3=16
Paradox uses Confusion -2 en
To crit 3/100 yes
To confuse 84/100 no
(5+3+3)*1.5=16.5 dmg!

RPS uses Air Slash -5 en
To crit (48/100) no
To flinch (76/100) yes
8+3+3=14 dmg Paradox
Paradox uses Future Sight -6 en
 
Sorry endquote, evasive teleport doesn't dodge sludge wave


breezi.png

RPS (N) @
HP: 40 | EN: 53 | Spe: 73
Ranks: 2/2/4/2
Size: 1 | Weight: 1
Abilities: Vital Spirit
Other: -10 evasion, Additional Ground Typing

280.png

Paradox (F) @ Trace
HP: 60 | EN: 68 | Spe: 35
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Trace
Other: -10 evasion, Additional Normal Typing

EVERYTHING IS DEAD

THE APOCALYPSE HAPPENED IN A WAVE OF PURPLE

Paradox -5 en
RPS uses Sludge Wave -6 en
To crit (58/100) no
To poison (42/100) no
10+3+3=16
Ralts dies
RPS dies to heavenly dudgement

Send out mons, subwayj first!
 
Opal, get out there and show him your Technician.
Hold this Rusty Ghostbuster along with this Life Orb.

Tail Slap ~ Aqua Tail ~ Tail Slap
 
On my phone. Formatting is too hard, sorry, will revert to my normal style when I get back
Opal uses tail slap -6en
Hits 5 times (owwwww)
Not a single crit
(22.5+3+3)=28.5 dmg
-2 HP opal
Scrabble uses Fire Punch -5en
Hits
No crit
Burns
(8+3+1.5)=12.5
Opal is hurt by burn

Opal uses Aqua Tail -7en
no crit
(9-3)*1.5=9
Opal is hurt by life orb
Scrabble uses rage ON THE WRONG ACTION YOU IDIOT -3en
+1 atk
Opal is hurt by burn

Opal uses tail slap -6en
Hit 3 times
1 crit
(14.5+3+3-3)=17.5
Scrabble uses yawn -7en
Opal is hurt by burn

Opal:
66 HP, 81 en, burned, drowsy
Scrabble:
45 HP, 85 en, +1atk
 
Opal uses encore -9en
Scrabble uses Yawn -7en
Open is hurt by burn
Opal is asleep
Scrabble uses Yawn -7en
Opal uses Tail Slap -6en
Hits 3 times, no crits
16.5 dmg
-2 HP LO
Scrabble uses fire punch -5en
Crit!
15.5 dmg
Opal is hurt by burn

Opal: 42 hp, 66 en, drowsy
Scrabble: 25 HP, 66 en
 
554.gif

Scrabble (N) @
HP: 25 | EN: 66 | Spe: 73
Ranks: 3/2/2/1
Size: 1 | Weight: 3
Abilities: Hustle
Other:

572.png

Opal (F) @
HP: 42 | EN: 66 | Spe: 86
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Technician
Other: Burned

No flavor, it’s 9:30 and expecting a call soon

Actually, already got the call, skype calling as we speak but

OH MY GOD COMEBACK

BIG COMEBACK
BIG
FAT
COMEBACK

ENDQUOTE HOW DID YOU LET THAT HAPPEN YOU’RE FIRED FROM CCC
Optal uses Tail Slap -6 en
10/100 2 hits
(4.5*2-3+3+3)=12 dmg Scrabble
Opal is hurt by Life Orb!
Scrabble uses Fire Punch -9 en
To hit 68/100
(11+1.5+3)=15.5 dmg
Opal is hurt by burn!

Opal fell asleep!

Scrabble uses Super Fire Punch Combo -52.5 en
To hit 60/100 yes
24.75+3+1.5=29 dmg
OPAL IS KO’D
HOLY SHIT HOW DID THAT HAPPEN
554.gif

Scrabble (N) @
HP: 13 | EN: 4 | Spe: 73
Ranks: 3/2/2/1
Size: 1 | Weight: 3
Abilities: Hustle
Other: Cooldown 1a

572.png

Opal (F) @
HP: KOd | EN: KOd | Spe: 86
Ranks: 2/1/2/2
Size: 1| Weight: 1
Abilities: Technician
Other: Burned

Orcinus' thoughts on the battle so far:
I like how both players are playing this out. Endquote sends out next, which is interesting because he has a Zorua and can bluff his way out of this round since he can KO darumaka without taking a hit. If I were him, I would definitely try to send in a fighting Budew or something to lure out solosis, and then go LOL JK IM BLACK. But seeing as he has no real reason for doing such a thing, subway might call his bluff and call out timburr. Of course, timburr wants to catch Zorua and not Budew...ah. As we say in mafia, WIFOM.
 
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