Orcinus Duo
Banned deucer.
Getting this up on phone, flavor will come starting round 1
Ullar does similarily and order
Dfrog orders
I ref
Rinse, reverse and repeat
3v3 FE singles
Infinite recovers and chills
DQ=2 days
Items=all
1 ability
Switch=KO
ASB arena
UllarWarlord said:
<Farfetch’d> [Drake] (Male)
Nature: Adamant (+Attack, -Sp. Att.)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding *after 3 actions. Able to use Outrage without losing focus.
*
Flying: Flying STAB; immunity to Ground attacks except under the *effects of Smack Down and Gravity, even for ground-based flying Pokemon. *Will always hit foes with Dig (except other Flying types) and Dive. *Cannot be hit by Dive unless the attacking Pokemon has a size class *greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced *aerial mobility. Superior senses in open air arenas.
*
Abilities:
Keen Eye (Type: Innate)
This Pokemon has extremely good vision and cannot have its accuracy *lowered by an opponent through any means (including accuracy lowering *attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an *opponent’s evasion and the Pokemon's own accuracy.
*
Inner Focus (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and *continues its attack. If it has another ability that would be activated *by flinching, that ability activates.
*
Defiant (Type: Innate) [DW, Unlocked]
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
*
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3*
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 21
*
EC: N/A
MC: 0
DC: 5/5
*
Attacks:
Poison Jab(*)
Peck(*)
Sand-Attack(*)
Leer(*)
Fury Cutter(*)
Fury Attack(*)
Knock Off(*)
Aerial Ace(*)
Slash(*)
Air Cutter(*)
Swords Dance(*)
Night Slash
Brave Bird
Agility
Feint
Acrobatics
*
Leaf Blade(*)
Roost(*)
Steel Wing(*)
Featherdance
Revenge
Mirror Move
Flail
Endure
*
Protect(*)
Double Team(*)
Substitute(*)
<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, *takes additional damage if active open flames are exposed to a water *attack. Superior senses in volcanic or brushfire areas.
*
Flying: Flying STAB; immunity to Ground attacks except under the *effects of Smack Down and Gravity, even for ground-based flying Pokemon. *Will always hit foes with Dig (except other Flying types) and Dive. *Cannot be hit by Dive unless the attacking Pokemon has a size class *greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced *aerial mobility. Superior senses in open air arenas.
*
Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire *attack is increased by two (2). (eg Flamethrower goes from 10 to 12, *Fire Blast from 12 to 14)
*
Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action *to increase the Base Attack Power of all their special attacks by two *(2)*
*
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4*
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
*
EC: 9/9
MC: 0
DC: 5/5
*
Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Wing Attack
Flamethrower
Inferno
Fire Spin
*
Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Ancientpower
Crunch
*
Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly
Dragon Tail
*
Thunderpunch
Seismic Toss
Bide
Mimic
*
Fire Pledge
<Dragonite> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special *auras in arenas. Able to use Thrash without losing focus.
*
Flying: Flying STAB; immunity to Ground attacks except under the *effects of Smack Down and Gravity, even for ground-based flying Pokemon. *Will always hit foes with Dig (except other Flying types) and Dive. *Cannot be hit by Dive unless the attacking Pokemon has a size class *greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced *aerial mobility. Superior senses in open air arenas.
*
Abilities:
*
Inner Focus: (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and *continues its attack. If it has another ability that would be activated *by flinching, that ability activates.
*
Multiscale: (Type: Innate) [DW, Unlocked]
This Pokemon has sturdy scales to protect it from an opponent's attacks. *If this Pokemon is at their maximum HP when a round starts, all damage *done to this Pokemon during the round will be halved.
*
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-, 10% decrease in evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
*
*
EC: 9/9
MC: 0
DC: 5/5
*
Attacks:
*
Fire Punch
Thunderpunch
Roost
Wrap
Leer*
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Outrage
Hyper Beam
Hurricane
*
Dragon Dance
Aqua Jet
Dragon Pulse
*
Sunny Day
Flamethrower
Safeguard
Substitute
Protect
Ice Beam
Dfrog sends out and equips, choosing abilityDFrog said:
Cyclohm (Gale) F
Nature:Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:*
HP: 110
Atk (-1): Rank 1
Def: Rank 4
SpA (+): Rank 5
SpD: Rank 3
Spe: 80
Abilities:*
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Moves:
Weather Ball
Bide
Whirlwind
Double Hit
Tackle
Growl
Leer
Dragon Rage*
Charge
Thundershock
Rain Dance
Twister
Spark
Slack Off
Hurricane
Discharge
Hydro Pump
Dragon Breath
Magnet Rise
Flamethrower
Thunderbolt
Thunder wave
Dragon Pulse
Ice Beam
EC: 9/9
DW: 3/5
MC: 0
Machoke (Blue) M
Nature: Quiet
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
DW:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA (+1): Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Close Combat
Ice Punch
Encore
Counter
Fire Blast
Stone Edge
Substitute
Light Screen*
EC: 4/9
MC: 0
DW: 3/5
Onix (M) Atlas*
Nature: Adamant
Type: Rock/Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armour (Can be Enabled/DW):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.
Stats
HP: 90
Atk(+): Rank 3
Def: Rank 6
SpA(-): Rank 1
SpD: Rank 2
Spe: 70
Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm
Rock Blast
Stealth Rock
Defence Curl
Taunt
Dragon Tail
Earthquake
Ullar does similarily and order
Dfrog orders
I ref
Rinse, reverse and repeat