Salamence (Special Attacker)



[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>A specially inclined Salamence may seem weaker than a physically attacking Salamence, but in practice, it can be deadlier than its physical counterpart, mainly due to the way Outrage randomly picks its targets. Other specially attacking Dragon-types, such as Latios and Hydreigon, seem to overshadow Salamence. But this isn't the case: Salamence can be a superior team player with Intimidate. Moreover, it makes an excellent Hitmontop check, since it resists Mach Punch and is neutral to Sucker Punch, and can KO it with Hidden Power Flying.</p>

<p>A Dragon Gem-boosted Draco Meteor can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, or standard Zapdos, while leaving bulkier Pokemon such as Cresselia languishing with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is a decent alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be its saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow, or a Hidden Power Ice that you mistook for another type.</p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become troublesome for your side as well, considering its lowly 75 Base Power and 90% accuracy, along with the possibility of activating your opponent's Pokemons' Flash Fire, such as Chandelure or Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making Flamethrower the more reliable and better option. Hidden Power Flying is not only useful against Hitmontop, but also takes down other Fighting-types such as Hariyama and Scrafty. Hidden Power Flying also hits Volcarona hard, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. All three options are entirely viable, and in the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be prudent to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) is a better option for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to Speed tie with Pokemon such as Zapdos and Ninetales. Although a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature allows it to stay aloft against Pokemon such as Jolly Haxorus, Timid Hydreigon, unboosted Yanmega, and other dangerous Pokemon that sit at 90 base Speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers. Hydro Pump can be useful against Heatran and Tyranitar, does well in the rain, and provides good neutral coverage with Draco Meteor. However, Hydro Pump's iffy accuracy and forcing Salamence to lack a Fire- or Flying-type move can leave it or its teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon, such as Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while preventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead targets other Dragons with Ice Shard, enjoys Tailwind, and uses Earthquake without hitting Salamence. Rage Powder Volcarona is a great partner for luring away Ice Beams and takes advantage of Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>
 

breh

強いだね
I saw somebody have a lot of fun with an Air Cutter set a while back. Mentionable in OO?
 

R Inanimate

It's Lunatic Time
is a Forum Moderator Alumnusis a Contributor Alumnus
Been using a Special Mence since November, it's about time that it gets a mention on the site.

-You can probably give a comment about using Salamence in Rain, when talking about Hydro Pump

-I've found that having Draco Meteor and Dragon Pulse on the same set with a Dragon Gem can work decently well.
---In particular, a Gem Dragon Pulse followed by a Gem Bug Buzz from Volcarona has a very high chance at KOing a 252/252 Calm Cresselia, and hits around Sitrus Berries. Which is something that I ran with my Regionals and Nats team.
 

Solace

royal flush
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Looks solid to me! This is basically the set I've been using for Salamence all along, and it's incredibly effective.

QC 2/2
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
An amateur GP check

REMOVE CHANGE COMMENTS

[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>Specially inclined Salamence may seem like a weaker than Physical Salamence, but in practice can be more deadly than its Physical counterpart, mostly due to the randomness of Outrage. Furthermore, other Special attacking Dragons would seem to overshadow Salamence, namely Latios and Hydreigon. Unlike the two, however, Salamence is more of a team player with Intimidate, and makes an excellent Hitmontop check, (add comma) as it resists Mach Punch and is only neutral to Sucker Punch while KOing back with Hidden Power Flying.</p>

<p>Draco Meteor, when boosted by a Dragon Gem, can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, and standard Zapdos while leaving bulkier Pokemon such as Cresselia hanging with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is always an alternative, though it needs a Dragon Gem to OHKO other Dragons, (add comma) such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be your saving grace against an unexpected Scarfed Blizzard from the likes of Choice Scarf Abomasnow or a Hidden Power you mistook for another type.<p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become more troublesome on your side as well, (add comma) considering its unappealing 75 Base Power and 90% accuracy, along with the possibility of shooting yourself in the foot when the opponent has a Flash Fire Pokemon active such as Chandelure and Heatran. Flamethrower solves both of these problems, while scoring 2HKOs and OHKOs on important Pokemon, (add comma) such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making the drop in accuracy redundant. Hidden Power Flying is not only good for Hitmontop, but also includes other Fighting-types, (add comma) such as Hariyama and Scrafty, Volcarona, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragons and weather abusers, but it allows its teammates to do so as well. Choosing between it and the ever-useful Protect and Hidden Power Flying is akin to choosing between paths in a fork in the road. In the end, it comes down to what your team needs: (colon) faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If you're not using Hidden Power Flying however, it would be wise to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) can be a welcome change for Salamence that opts to use Tailwind and/or Yache Berry if you feel you don't need to tie with Pokemon such as Zapdos and Ninetales. Even though a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature could allow it to stay aloft against Pokemon such as Haxorus, Hydreigon, unboosted Yanmega and other dangerous Pokemon that sit at 90 base speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers, and can prove useful against Heatran and Tyranitar, does well in the rain, (add comma) and has good neutral coverage with Draco Meteor. However, it is inaccurate and can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon. Such examples are Tyranitar, Volcarona, and Mamoswine, and other such Pokemon. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while jamming their Hail-reinforced Blizzards' accuracies. Mamoswine is in a similar boat but instead targets other Dragons with Ice Shard and enjoys Tailwind and can use an Earthquake with no repercussions. Rage Powder Volcarona is a great partner for luring away Ice Beams and greatly enjoys Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, (add comma) such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply brings the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>
 
Looks good except for the second-to last line about Hitmontop and Close Combat, but honestly I'm not sure what to do with that (grammatically) myself.
 
gp time
[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>SA specially inclined Salamence may seem weaker than Pa physical Salamence, but in practice can be more deadly than its Pphysical counterpart, mostly due to the randomness of Outrageeliance on luck Outrage brings with its varied duration and confusion side effect. Furthermore, other Sspecially attacking Dragon-types would seem to overshadow Salamence, namely Latios and Hydreigon. Unlike the two, however, Salamence is more of a team player with Intimidate, and makes an excellent Hitmontop check, as it resists Mach Punch and is only neutral to Sucker Punch while KOing back with Hidden Power Flying.</p>

<p>Draco Meteor, when boosted by a Dragon Gem, can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, andor standard Zapdos, while leaving bulkier Pokemon such as Cresselia hanging with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is always an alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be your saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow or a Hidden Power you mistook for another type.<p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become more troublesome onfor your side as well, considering its unappealing 75 Base Power and 90% accuracy, along with the possibility of shooting yourself in the foot when the opponent has a Flash Fire Pokemon active such as Chandelure andor Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making the drop in accuracy redundant. Hidden Power Flying is not only good for Hitmontop, but also includestakes down other Fighting-types, &mdash;such as Hariyama and Scrafty, &mdash;Volcarona, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it and, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. In the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be wise to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) can be a welcome change for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to tie with Pokemon such as Zapdos and Ninetales. Even though a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature could allow it to stay aloft against Pokemon such as Haxorus, Hydreigon, unboosted Yanmega and other dangerous Pokemon that sit at 90 base speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers, and. It can prove useful against Heatran and Tyranitar, does well in the rain, and has good neutral coverage with Draco Meteor. However, i, but is inaccurate and can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon. Such examples are Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while jamming their Hail-reinforced Blizzards' accuraciespreventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead targets other Dragons with Ice Shard and, enjoys Tailwind, and can use Earthquake with no repercussions. Rage Powder Volcarona is a great partner for luring away Ice Beams and greatly enjoys Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>

[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>A specially inclined Salamence may seem weaker than a physical Salamence, but in practice can be more deadly than its physical counterpart, mostly due to the reliance on luck Outrage brings with its varied duration and confusion side effect. Furthermore, other specially attacking Dragon-types would seem to overshadow Salamence, namely Latios and Hydreigon. Unlike the two, however, Salamence is more of a team player with Intimidate, and makes an excellent Hitmontop check, as it resists Mach Punch and is neutral to Sucker Punch while KOing back with Hidden Power Flying.</p>

<p>Draco Meteor, when boosted by a Dragon Gem, can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, or standard Zapdos, while leaving bulkier Pokemon such as Cresselia hanging with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is always an alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be your saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow or a Hidden Power you mistook for another type.<p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become troublesome for your side as well, considering its unappealing 75 Base Power and 90% accuracy, along with the possibility of shooting yourself in the foot when the opponent has a Flash Fire Pokemon active such as Chandelure or Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making the drop in accuracy redundant. Hidden Power Flying is not only good for Hitmontop, but also takes down other Fighting-types&mdash;such as Hariyama and Scrafty&mdash;Volcarona, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. In the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be wise to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) can be a welcome change for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to tie with Pokemon such as Zapdos and Ninetales. Even though a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature could allow it to stay aloft against Pokemon such as Haxorus, Hydreigon, unboosted Yanmega and other dangerous Pokemon that sit at 90 base speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers. It can prove useful against Heatran and Tyranitar, does well in the rain, and has good neutral coverage with Draco Meteor, but is inaccurate and can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon. Such examples are Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while preventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead targets other Dragons with Ice Shard, enjoys Tailwind, and can use Earthquake with no repercussions. Rage Powder Volcarona is a great partner for luring away Ice Beams and greatly enjoys Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>


GP 1/2

With the bit that was formerly about the randomness of Outrage (which seemed a bit confusing to read) is what I put in what you meant?
 
Thanks, but what I was trying to say about Outrage is that it picks its target at random (though this excludes your partner I do believe). Hopefully my new sentence is clearer!
 

Solace

royal flush
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Yeah, your own partner is excluded, it just randomly selects one of the opponent's two Pokemon.
 

Badal

Shit
is a Contributor Alumnus
[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>A specially inclined Salamence may seem weaker than a physical Salamence, but in practice, it can be more deadlyier than its physical counterpart, mostly due to the way Outrage picks its targets. Furthermore, oOther specially attacking Dragon-types, such as Latios and Hydreigon would seem to overshadow Salamence, namely Latios and Hydreigon. Unlike the two, however, Salamence is more of a team player with Intimidate, and makes an excellent Hitmontop check, assince it resists Mach Punch and is neutral to Sucker Punch, while KOing back with Hidden Power Flying.</p>

<p>Draco Meteor, when boosted by a Dragon Gem, can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, or standard Zapdos, while leaving bulkier Pokemon such as Cresselia hanging with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is always an alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be yourits saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow, or a Hidden Power you mistook for another type.</p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become troublesome for your side as well, considering its unappealing 75 Base Power and 90% accuracy, along with the possibility of shooting yourself in the foot whenif the opponent has a Flash Fire Pokemon active, such as Chandelure or Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making the drop in accuracy redundant. Hidden Power Flying is not only good foruseful against Hitmontop, but also takes down other Fighting-types—; such as Hariyama and Scrafty—; Volcarona, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. In the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be wise to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) can be a welcome change for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to tie with Pokemon such as Zapdos and Ninetales. Even Although a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature could allow it to stay aloft against Pokemon such as Haxorus, Hydreigon, unboosted Yanmega and other dangerous Pokemon that sit at 90 base speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers. It can prove useful against Heatran and Tyranitar, does well in the rain, and hasprovide good neutral coverage with Draco Meteor, but is inaccurate and can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon. Such examples are Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while preventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead, targets other Dragons with Ice Shard, enjoys Tailwind, and can uses Earthquake with no repercussions. Rage Powder Volcarona is a great partner for luring away Ice Beams and greatly enjoys Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>
[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>A specially inclined Salamence may seem weaker than a physical Salamence, but in practice, it can be deadlier than its physical counterpart, mostly due to the way Outrage picks its targets. Other specially attacking Dragon-types, such as Latios and Hydreigon would seem to overshadow Salamence. Unlike the two, Salamence is more of a team player with Intimidate, and makes an excellent Hitmontop check, since it resists Mach Punch and is neutral to Sucker Punch, while KOing back with Hidden Power Flying.</p>

<p>Draco Meteor, when boosted by a Dragon Gem, can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, or standard Zapdos, while leaving bulkier Pokemon such as Cresselia hanging with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is an alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be its saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow, or a Hidden Power you mistook for another type.</p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become troublesome for your side as well, considering its unappealing 75 Base Power and 90% accuracy, along with the possibility of shooting yourself in the foot if the opponent has a Flash Fire Pokemon active, such as Chandelure or Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making the drop in accuracy redundant. Hidden Power Flying is not only useful against Hitmontop, but also takes down other Fighting-types—; such as Hariyama and Scrafty—; Volcarona, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. In the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be wise to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) can be a welcome change for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to tie with Pokemon such as Zapdos and Ninetales. Although a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature could allow it to stay aloft against Pokemon such as Haxorus, Hydreigon, unboosted Yanmega and other dangerous Pokemon that sit at 90 base speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers. It can prove useful against Heatran and Tyranitar, do well in the rain, and provide good neutral coverage with Draco Meteor, but is inaccurate and can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon. Such examples are Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while preventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead, targets other Dragons with Ice Shard, enjoys Tailwind, and uses Earthquake with no repercussions. Rage Powder Volcarona is a great partner for luring away Ice Beams and greatly enjoys Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>

The only reason I'm asking for another review from a GP member is because I have not GP'ed in a long time, and I could be missing out on several things, since it's been a while, I just want to ensure the highest quality for this analysis. Even just a quick review of my changes from another GP member would do fine. Sorry for the inconvenience and thank you!

GP 2/3
 
Looks alright, but I'm leaving 'namely' > 'such as' in the intro paragraph because they're specialmence's main competition besides Kingdra and MAYBE special Dragonite (which is... eh).
 
Placeholder for am GP check. DONE. (man, it's been a month since I've GPed!)

[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>A specially inclinedattacking Salamence may seem weaker than a physically attacking Salamence, but in practice, it can be deadlier than its physical counterpart, mostainly due to the way Outrage randomly picks its targets. Other specially attacking Dragon-types, such as Latios and Hydreigon would seem to overshadow Salamence. Unlike the two, Salamence is more of a teamBut this isn't the case: Salamence can be a superior player with Intimidate, and. Moreover, it makes an excellent Hitmontop check, since it resists Mach Punch and is neutral to Sucker Punch, while KOing backand can KO it with Hidden Power Flying.</p>

<p>Draco Meteor, when boosted by a Dragon Gem,gon Gem boosted Draco Meteor can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, or standard Zapdos, while leaving bulkier Pokemon such as Cresselia hlanguishing with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is an decent alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethrenIce-types are the bane of Salamence. A Yache Berry may just be its saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow, or a Hidden Power Ice if you mistook for another type.</p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become troublesome for your side as well, considering its unappealinglowly 75 Base Power and 90% accuracy, along with the possibility of shooting yourself in the foot if the opponent has a Flash Fire Pokemon activactivating your opponent's Pokemons' Flash Fire, such as Chandelure or Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making the drop in accuracy redundantFlamethrower the more reliable and better option. Hidden Power Flying is not only useful against Hitmontop, but also takes down other Fighting-types—; such as Hariyama and Scrafty—;. Hidden Power Flying also hits Volcarona hard, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. IAll three options are entirely viable, and in the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be wiseprudent to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) can be a welcome changeis a better option for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to Speed tie with Pokemon such as Zapdos and Ninetales. Although a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature could allows it to stay aloft against Pokemon such as Jolly Haxorus, Timid Hydreigon, unboosted Yanmega, and other dangerous Pokemon that sit at 90 base speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers. It can provHydro Pump can be useful against Heatran and Tyranitar, does well in the rain, and provides good neutral coverage with Draco Meteor, but is inaccurate and. However, Hydro Pump's iffy accuracy can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon. Such examples are, such as Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while preventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead, targets other Dragons with Ice Shard, enjoys Tailwind, and uses Earthquake with no repercussionsout hitting Salamence. Rage Powder Volcarona is a great partner for luring away Ice Beams and greatly enjoystakes advantage of Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>
 
Thanks for the check! I think I'll leave in inclined>attacking in the first sentence, and the bit about Salamence and its cold-blooded brethren in the second paragraph so it doesn't look like I'm recycling what I said about Physical Mence in its moveset. I think I cleared up what I meant in this sentence:

However, Hydro Pump's iffy accuracy and lack of a Fire-type or Flying-type move can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.

Since what I had made it sound like Hydro Pump missing would leave it open to Ice moves, which made little sense (hp ice fire types??).
 

Oglemi

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[SET]
name: Special Attacker
move 1: Draco Meteor / Dragon Pulse
move 2: Heat Wave / Flamethrower
move 3: Hidden Power Flying / Tailwind
move 4: Protect / Tailwind
item: Dragon Gem / Yache Berry
ability: Intimidate
nature: Modest / Timid
evs: 8 HP / 248 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD

[SET COMMENTS]

<p>A specially inclined Salamence may seem weaker than a physically attacking Salamence, but in practice, it can be deadlier than its physical counterpart, mainly due to the way Outrage randomly picks its targets. Other specially attacking Dragon-types, such as Latios and Hydreigon, seem to overshadow Salamence. But this isn't the case: Salamence can be a superior team player with Intimidate. Moreover, it makes an excellent Hitmontop check, since it resists Mach Punch and is neutral to Sucker Punch, and can KO it with Hidden Power Flying.</p>

<p>A Dragon Gem-boosted Draco Meteor can leave massive craters in the opponent's HP bar, OHKOing anything with equal or less bulk than max HP Gastrodon, Politoed, or standard Zapdos, while leaving bulkier Pokemon such as Cresselia languishing with only half of their health. However, if the drop in Special Attack is too much to pay for such power, Dragon Pulse is a decent alternative, though it needs a Dragon Gem boost to OHKO other Dragon-types, such as Dragonite (without Multiscale) and support Latias. While a Dragon Gem nets KOs that would otherwise be tantalizingly close, one mustn't forget how common Ice-type moves are, and how deadly they can be to Salamence and its cold-blooded brethren. A Yache Berry may just be its saving grace against an unexpected Blizzard from the likes of Choice Scarf Abomasnow, or a Hidden Power Ice that you mistook for another type.</p>

<p>Heat Wave is an excellent coverage move, hitting two Pokemon at once and complementing Salamence's STAB moves. However, Heat Wave can become troublesome for your side as well, considering its lowly 75 Base Power and 90% accuracy, along with the possibility of activating your opponent's Pokemons' Flash Fire, such as Chandelure or Heatran. Flamethrower solves both of these problems, scoring 2HKOs and OHKOs on important Pokemon, such as Occa Berry Metagross and Abomasnow. While it may be tempting to use Fire Blast instead of Flamethrower, it is important to note that most targets of Fire Blast would still be OHKOed or 2HKOed by Flamethrower, making Flamethrower the more reliable and better option. Hidden Power Flying is not only useful against Hitmontop, but also takes down other Fighting-types such as Hariyama and Scrafty. Hidden Power Flying also hits Volcarona hard, and does more damage to Amoonguss than Flamethrower would. Tailwind is an incredibly useful move; not only does it allow Salamence to get the jump on faster Dragon-types and weather abusers, but it allows its teammates to do so as well. Choosing between it, the ever-useful Protect, and Hidden Power Flying is akin to choosing between paths in a fork in the road. All three options are entirely viable, and in the end, it comes down to what your team needs: faster teammates, better coverage against Fighting-types, or a healthier Salamence.</p>

[ADDITIONAL COMMENTS]

<p>The EVs compensate for the required IVs for Hidden Power Flying. If Salamence is not using Hidden Power Flying, it would be prudent to change the spread to 4 HP / 252 SpA / 252 Spe since the main spread would miss out on a point of HP and Special Attack with full IVs. An alternative, more bulky spread of 144 HP / 248 SpA / 116 Spe (or 140 HP / 252 SpA / 116 Spe without Hidden Power Flying) is a better option for Salamence that opts to use Tailwind and/or a Yache Berry if you feel you don't need to Speed tie with Pokemon such as Zapdos and Ninetales. Although a Modest nature enables Salamence to do more damage to most Pokemon, a Timid nature allows it to stay aloft against Pokemon such as Jolly Haxorus, Timid Hydreigon, unboosted Yanmega, and other dangerous Pokemon that sit at 90 base Speed and commonly use a positive Speed nature. Hydro Pump is perhaps the only other notable special move in Salamence's repertoire outside of various Hidden Powers. Hydro Pump can be useful against Heatran and Tyranitar, does well in the rain, and provides good neutral coverage with Draco Meteor. However, Hydro Pump's iffy accuracy and forcing Salamence to lack a Fire- or Flying-type move can leave it or its teammates open to Ice- or Fighting-types. lack of a Fire-type or Flying-type move can leave Salamence or Salamence's teammates open to Ice- or Fighting-types.</p>

<p>Unlike some Dragons, Salamence is a great team player, and as a result can work well with many Pokemon, such as Tyranitar, Volcarona, and Mamoswine. Although Tyranitar's sandstorm undermines Salamence's defenses, Intimidate cushions Mach Punch and similar moves while Tyranitar puts the rocks on Ice-types, all while preventing them from using perfect accuracy Blizzards by stopping the hail. Mamoswine is in a similar boat but instead targets other Dragons with Ice Shard, enjoys Tailwind, and uses Earthquake without hitting Salamence. Rage Powder Volcarona is a great partner for luring away Ice Beams and takes advantage of Intimidate and Tailwind, though the duo have little to protect themselves from stray Rock Slides. It should go without saying that Cresselia enjoys Intimidate to make her defenses nigh impenetrable, and Cresselia can support her comrade with various supportive moves, such as Icy Wind and Helping Hand. Hitmontop can shield Salamence from Blizzards or simply bring the fight to the Ice-types with Close Combat while forming a double-Intimidate combination, ensuring most physical attackers won't do any major damage to them or their teammates.</p>




GP Approved 3/3

Great job with this ^.^
 
Making a quick post to say that I'd implement that change if I could c/p on the [mobile device] I'm on right now. Since I'm going to be lacking any kind of Internet for two weeks, could someone go ahead and upload this with the above changes? See 'y'all in two weeks! :)
 

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