Elevator Music vs Orcinus Duo

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Elevator Music VS Orcinus Duo


  • 4 vs 4 Triples
  • 1 day DQ
  • 2 recovers, 5 chills
  • 2 Subs per Mon
  • Switch = OK
  • Items = On
  • All abilities

Arena: ASB Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


Orcinus Duo's Team


Mollux - Dream (F)
Nature: Bold
Type: Fire/Poison
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Heal Pulse
Stealth Rock

Sludge Wave
Thunderbolt
Protect


Rotom - Palm
Nature: Modest
Type: Electric/Ghost
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(Heat Rotom stats)
Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Mud-Slap
Swift
Sucker Punch

Thunderbolt
Shadow Ball
Light Screen


Cubone - Drake (M)
KOC: 4
Nature: Adamant
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Rock Slide
Detect
Endure

Counter
Earthquake
Dig
Endeavor
Fire Punch
Double Edge
Thunderpunch
Smack Down
Bide
Bulldoze
Double Team
Stealth Rock
Earth Power


Lombre - Marge (F)
KOC: 1
Nature: Naughty
Type: Water/Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Fake Out
Fury Swipes

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
Protect
Substitute
Toxic
Seed Bomb
Solarbeam
Thunder Punch
Ice Punch
Drain Punch
Fire Punch
Dive
Hydro Pump
Brick Break


Elevator Music's Team


Dratini [Miniryu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (50 /1.15) (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 22

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
ExtremeSpeed
Haze

Flamethrower
Light Screen
Protect
Rest
Thunderbolt
Substitute


Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 25

MC: 0
DC: 0/5

Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt

Future Sight
Mirror Coat
Razor Wind
Wish

Earthquake
Protect
Trick Room

Hyper Voice
Magic Coat


Sneasel [Nyuura] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115 *1.15) (+) (+30% Acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Total Moves: 25

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Agility
Beat Up
Faint Attack
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Punishment
Quick Attack
Scratch
Screech
Slash
Snatch
Taunt

Avalanche
Counter
Fake Out

Dig
Protect
Substitute
Torment

DynamicPunch
Ice Punch


Timburr [Dokkoraa] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 26

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Slide
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Endure
Mach Punch
Wide Guard

Payback
Taunt
Toxic

Drain Punch
Fire Punch
Ice Punch
ThunderPunch


Actions:

  1. Orcinus Duo sends out (pokemon, items, etc..)
  2. Elevator Music sends out (pokemon, items, etc..) & actions
  3. Orcinus issues Actions
  4. I'll referee
  5. Elevator issues it's Actions
  6. Orcinus answers with Actions of his own
  7. I'll referee
  8. Go back to Step 2 and repeat


So you're up, good luck to both of you :D
 
Dratini, take this Exp. Share! Girafarig, these Leftovers are for you!

Dratini: Aqua Tail (Cubone) ~ Aqua Tail (Cubone) ~ Aqua Tail (Cubone)
IF (Cubone uses Bide a1) THEN (target Rotom a1 instead)
IF (Cubone uses Counter) THEN (use Twister that action)

Girafarig: Hyper Voice ~ Future Sight (Cubone) ~ Hyper Voice
 

Orcinus Duo

Banned deucer.
Drake: earthquake-earthquake-earthquake
Palm: Thunder Wave Girafarig-Thunderbolt Girafarig-Overheat Girafarig


Also to save some time, next action swapping Marge in for Drake, and Dream in for Palm
 

Round 1

"Double Trouble"
[Battle Music]


Palm
....&....Drake



HP: 90 | HP: 90
En: 100 | En: 100
Amulet Coin | Thick Club...
Status: | Status:
Boosts: | Boosts:
Other: | Other:


vs

Miniryu...&...Kirinriki



..HP: 90 | HP: 100
En: 100 | En: 100
......Exp. Share.| Leftovers............
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

What a bautiful day, the sun is up the clouds are nowhere to be seen, and the stadium it's full to it's top with reaging fanatics claiming for a battle, an what battle we have. On my right, legendary little battler, Elly Vador Muse Icc, on the other side, a hot and comin' trainer, Or. Cinus. Duoh!, both battlers are getting their teams ready for what seems like a pretty good battle, now I want a fair battle, so no attacks over the arena, we don't want anyone getting hurt, that having been said, let's GO!

Orny sends the first team, a pair composed of a coupe of very interesting mons, Drake the Cubone and Palm the Rotom come out of their respective pokeballs and seems and into the field, seemingly ready for anything, but oh! that's not all that it is, as Orcinus pulls something out of his bag, what is that?, oh! it's a little toaster, which Palm seems eager to see, and without even a moment gone, melts itself with the gadget to form a new quirky character, we now have a very interesting newcomer to the match, and this hasn't even started yet. But Palm is not the only one with a new toy, Drake also is given something, a big brown bone, this seems to be important for him as he becomes incredibly happy just by lying his eyes on it, how cute is that, it would seem like he hasn't had a toy in a long time for the way it treats it, but that's not the only change on Drake, with the bone he seems a tad more confident, and way more interested in the upcoming battle.

Elly doesn't stay behing, launching both balls into the air, and releasing Miniryu, a Dratini, ohh how cute!, and Kiririri... Kiririnki.... Kikiriki...Kirinriki the Girafarig, for future references let's call her Kiri, with both of them into position Elevator throws a half-eaten apple to Kiri, well, she does seem a little bit hungry. Now with the energy of a young pony Kiri seems to be more than ready to fight, his parter on the other hand... well, let's say Miniryu doesn't seem to eager to enter a confrontation with those two, even when Emma assures him everything will be fine, he doesn't seem to confident, maybe he knows something we don't? Well, either way, both trainers are ready, and so we start.


Palm quickly realizes the danger that Kiri represents to both of them, ad so she's better in a position where she can be controled, sort of, and so, launching an energy wave, powerful enough to get to her muscles and creates some mighty cramps, making her unable to move as fast as usual, and making her reaction time poor in comparison to her regular self. Taking the chance Drake abuses her current state to start shaking the ground, using his bone club to open the earth and make it break apart, pulling huge rocks to impale his foes, and making the helpless Girafarig stuck in the ground, being hit by all the things coming out of it.

Miniryu, at the sight of his sister being crippled into a weekened girafe, but still as fiece as always, strikes a cord on him, so, angry with the attack on his big sis, and looking for revenge, and so, releasing a little torrent of water through his little mouth, and making it dance around it tail, all before smashing Drake with it. The audinece seems to be captivated by this little guy as they explose in ovations. Kiri felt the love too, and following the fans example lets out a huge and powerful soundwave against the opposing team, Palm and Drake shake as the attack comes craching against them, but are able to sustain the hit. Pissed about what just happened, Palm releases another energy wave, but this time, no just to slow down Kiri, no this time is a full focuses force of nature, using the powerful energy inside of him to power up the attack, and doing some substantial damage to Kiri, who appears to smile afterwards, seemingly oblivious to the damage taken by her and his partner, mmm... something we can't quite see yet? only time can tell. Meanwhile Drake continues shaking the ground, making it do all kinds of crazy things to both of their foes.

Mini it's tired of all the shaking, and so, using once again his tail surrounded in the tears and sweet o all of his training, manages to jump high and starts spinning around in the air, gaining energy for her attack, and keeping herself out of the range of Palm and his raging fury, who manifests itself in the form of a very brief but incredibly powerful flame, coming out of Palm's radiation and reducing the still crippled Kiri into an scared and partly-cooked mon, she can't scape the fires, all she can do is scream, with all of her strenghts no less, as the heat consumes her body she releases another soundwave, this time bigger than the crowd, and, powerful enough to dissipate the flames around her before they get to consume her competely, even there he hp is low, and so she much be more careful with those powerful attacks, more if the quakes seems to be getting stronger as Drake continues to use them. Weakened by the effort of killing fire with only the power of her voice, she can't do anything to avoid getting hit by every piece of boulder that comes out of the earth around them. Miniryu manages to avoid some serious damage by moving up, but in her decence she crashes herself onto Drake, now this is obviously her plan as she already did it once, but her smashing his tail in that incredibly hard helmet doesn't help into his attacking powers, but that hardly does anything to stop him from doing it again, this time hitting that soft belly, and sending Drake to the side, this seems to be an very powerful mon, too bad she can't completely destroy Drake before he can crack the field, setting up another seismic movement, and making the crowd start worrying about if bringing a ton of pokemon with the ability to thow down the building with a few movements of thei d*cks. With the audience loving the whole encounter, what kind of surpries are still awaiting in the upcoming rounds, only time tell so don't change , we'll have a ton more of this battle to find out!

::::::::::::::::::::::::::::::::::::::::::::::::::



Palm....&....Drake



HP: 70 | HP: 24
En: 79 | En: 70
Amulet Coin.| Thick Club...
Status: | Status:
Boosts: | Boosts:
-2 SpA (3a)..|....................
Other: | Other:
..........................| Sighted (1a)

vs

Miniryu...&...Kirinriki



HP: 46 | HP: 20
En: 67 | En: 82
......Exp. Share.| Leftovers............
Status: | Status:
...................................| Paralysed (20%)
Boosts: | Boosts:
Other: | Other:



Palm used Thunder Wave!
Kirinriki was paralysed! (25%)
-6 energy

Miniryu used Aqua Tail!
RNG Roll (To Crit) [<=625 Crit]: 2490/10000 (No)
(9) x 1.5 = 13.5 ~ 13.5 damage (Drake)
-7 energy

Drake used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 7752/10000 (No) (Kirinriki)
RNG Roll (To Crit) [<=625 Crit]: 763/10000 (No) (Miniryu)
(7.5 + 3 + 4) x 1.0 = 14.5 ~ 14.5 damage (Kirinriki)
(7.5 + 3 + 4) x 1.0 = 14.5 ~ 14.5 damage (Miniryu)
-6 energy

Kirinriki used Hyper Voice!
RNG Roll (Paralysis) [<=2500 Yes]: 8217/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 3388/10000 (No) (Palm)
RNG Roll (To Crit) [<=625 Crit]: 6321/10000 (No) (Drake)
(6.75 + 3) x 1.0 = 9.75 ~ 9.75 damage (Palm)
(6.75 + 3 + 3) x 1.0 = 12.75 ~ 26.25 damage (Drake)
-6 energy

Kirinriki restored some HP using its Leftovers!
+1 Hp



Palm used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 2378/10000 (No)
(10 + 3 + 4.5) x 1.0 = 17.5 ~ 31 damage (Kirinriki)
-6 energy

Miniryu used Aqua Tail!
RNG Roll (To Crit) [<=625 Crit]: 3524/10000 (No)
(9) x 1.5 = 13.5 ~ 39.75 damage (Drake)
-11 energy

Drake used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 7414/10000 (No) (Kirinriki)
RNG Roll (To Crit) [<=625 Crit]: 7938/10000 (No) (Miniryu)
(7.5 + 3 + 4) x 1.0 = 14.5 ~ 45.5 damage (Kirinriki)
(7.5 + 3 + 4) x 1.0 = 14.5 ~ 29 damage (Miniryu)
-10 energy

Kirinriki used Future Sight!
RNG Roll (Paralysis) [<=2500 Yes]: 8316/10000 (No)
Kirinriki foresaw an attack!
-6 energy

Kirinriki restored some HP using its Leftovers!
+1 Hp



Palm used Overheat!
RNG Roll (To Hit) [<=9000 Hit]: 5936/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 1279/10000 (No)
(14 + 3 + 4.5) x 1.0 = 21.5 ~ 66 damage (Kirinriki)
Palm Special Attack sharply felt!
-2 SpA (4 actions)
-9 energy

Miniryu used Aqua Tail!
RNG Roll (To Crit) [<=625 Crit]: 9506/10000 (No)
(9) x 1.5 = 13.5 ~ 53.25 damage (Drake)
-15 energy

Drake used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 7844/10000 (No) (Kirinriki)
RNG Roll (To Crit) [<=625 Crit]: 9151/10000 (No) (Miniryu)
(7.5 + 3 + 4) x 1.0 = 14.5 ~ 80.5 damage (Kirinriki)
(7.5 + 3 + 4) x 1.0 = 14.5 ~ 43.5 damage (Miniryu)
-14 energy

Kirinriki used Hyper Voice!
RNG Roll (Paralysis) [<=2500 Yes]: 3449/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 3985/10000 (No) (Palm)
RNG Roll (To Crit) [<=625 Crit]: 9939/10000 (No) (Drake)
(6.75 + 3) x 1.0 = 9.75 ~ 19.5 damage (Palm)
(6.75 + 3 + 3) x 1.0 = 12.75 ~ 66 damage (Drake)
-6 energy

Kirinriki restored some HP using its Leftovers!
+1 Hp
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

You can only Switch one pokemon per round (without the use of U-turn and similar moves), so you'll have to say which one will be (if any)


 

Orcinus Duo

Banned deucer.
Marge: Ice Beam Girafarig x3
IF Girafarig is fainted, redirect to Dratini
If Girafarig is successfully protected or evaded, then redirect to dratini
If dratini uses light screen, brick break Girafarig
Palm: Thunderbolt Girafarig x3
IF Girafarig is fainted, replace actions with Thunderbolt Dratini
If Girafarig is successfully protected or evaded, then Thunderbolt Dratini

Oh yeah, marge gets leftovers, sorry forgot.
 
Dratini: Agility (Evasive) ~ Dragon Tail (Lombre) ~ Agliity (Evasive)

Girafarig: Agility (Evasive) ~ Hyper Voice ~ Hyper Voice
 

Round 2

"Can't touch this!"
[Battle Music]


Palm....&....Marge



HP: 70 | HP: 90
...En: 79 | En: 100
Amulet Coin.| Leftovers....
Status: | Status:
Boosts: | Boosts:
-2 SpA (3a)..|....................
Other: | Other:
..........................| Sighted (1a)

vs

Miniryu...&...Kirinriki



HP: 46 | HP: 20
En: 67 | En: 82
......Exp. Share.| Leftovers............
Status: | Status:
...................................| Paralysed (20%)
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

With the intention to maintain his adventage Orcinus calls Drake back, and so a little person with a fountain for a sombrero takes back it's place, I wonder if that little fella knows what destiny has for him, cause Kiri sure hasn't. Even the paralysis can't hold Kiri down, as she and Miniryu both show how agile they are, showcasing an very powerful energy, as Marge and [Rotom] launch their own powerful beams on their own. Palm's charging energy from the enviroment, taking some of the power of the crazy people all around them, and making it expode in a powerful energy beam, Marge it's a bit less powerful, likely because of it being in contrast with it's natural side, but as soon as she open it's mouth the blue beam comes out mixing itself with the energy released by Palm, the espectacle it's amazing, but sadly for the backwards motor nd it's partner both manage to scape those rays without a scar. Not to say the same about Marge, which without notice becomes the target of a threesome of violet energy balls that suddenly appeared behind him and his teammate, as a little nasty surprise the attack targets Marge, something Drake probably ommited when she switched in, the explosion sends Lombre flying across the arena, right in from of Kiri, which looks at it like a wild scyter to a tiny caterpie, deadly that is. Luckily for the trapped Marge the paralysis in Kiri's body makes her unable to so anything more than groan in the inside, leavoing herself vulnerable to her attack, once again launching a powerful ble frozen beam directly into his belly and launching her into the air, just for Palm's thunderbolt to finish her, getting her in mid-air and eliminating all the little health she had left, and leaving Miniryu all on his own.

Not happy with being left alone, Miniryu jumps into the air once again ready to smash Marge with all of his power, smashing his tail (which really it's all of his body), and launches him screaming back where he belongs, in Orcinus ball, next to his other retreted companion. Marge fight to ramain into the field, but it's unable to do so, only being able to fire a single last blue energy beam, which doesn't even hit's the target, dratini dances joyfully as the battle ecomes a 1v1, that is, until Palm fires another powerful thunderbolt, even when he's at half his battery the attack manages to be impressive, Mini being almost unable to scape from it, but being able to use his tail as an earth cable, immunizig herself to the attack for now, one can only wonders what would happen have the attack been at full power.

Orcinus doesn't want to risk Drake in his actual state, so releasing his last ball he throws Dream into battle, a quirky looking snail comes out of his lamp, looking a bit confused, and seemingly oblivious to the screaming people all around himself, this little cutee dones't seem like such a treath, but if this battle has shown us something it's to not underestimate our competitors, time will only tell how will this play out, so stay tuned!

::::::::::::::::::::::::::::::::::::::::::::::::::

Drake

HP: 24
En: 70

Marge


HP: 63
En: 67



Palm....&....Dream



...HP: 70 | HP: 100
...En: 49 | En: 100
Amulet Coin.| ....................
Status: | Status:
Boosts: | Boosts:
-1 SpA (3a)..|....................
Other: | Other:

vs

Miniryu...&...Kirinriki



.HP: 46 | HP: KO
.En: 67 | En: KO
......Exp. Share.| Leftovers............
Status: | Status:
Boosts: | Boosts:
Other: | Other:



Miniryu used Agility!
Miniryu's moving at an incedible pace!
-7 energy

Kirinriki used Agility!
RNG Roll (Paralysis) [<=2000 Yes]: 6645/10000 (No)
Kirinriki's moving at an incedible pace!
-6 energy

Palm used Thunderbolt!
But it Missed!
-6 energy

Marge used Ice Beam!
But it Missed!
-7 energy

Marge took the Future Sight attack!RNG Roll (To Crit) [<=625 Crit]: 1112/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 16 damage (Marge)

Kirinriki restored some HP using its Leftovers!
+1 Hp



Palm used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 5012/10000 (No)
(10 + 3 + 4.5) x 1.0 - 3.5 = 14 ~ 13 damage (Kirinriki)
-10 energy

Drake used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 6268/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 7027/10000 (No)
(10) x 1.0 = 10 ~ 23 damage (Kirinriki)
-11 energy

Kirinriki Fainted!

Miniryu used Dragon Tail!
RNG Roll (To Hit) [<=9000 Yes]: 8271/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1299/10000 (No)
(6 + 3 + 1.5) x 1.0 = 10.5 ~ 27.5 damage (Drake)
-4 energy

Marge restored some HP using its Leftovers!
+1 Hp



Miniryu used Agility!
Miniryu's moving at an incedible pace!
-7 energy

Palm used Thunderbolt!
But it Missed!
-14 energy

Marge used Ice Beam!
But it Missed!
-15 energy

RNG Roll (Dragon Tail) [Dk/Dr]: 5766/10000 (Dream)
Dream (Mollux) was dragged out!
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

Orcinus, places an Item on Dream (if any), then Elevator will send out and give actions, then Orcinus, you'll do the same (minus the whole send out thing)

 
Ok Timburr, let's go! Use this Big Root!

Dratini: Light Screen ~ Aqua Tail (Rotom) ~ Rest

Timburr: [Enable Sheer Force] Rock Slide ~ Stone Edge (Rotom) ~ Rock Slide
 

Orcinus Duo

Banned deucer.
Rotom: Shadow Ball Dratini-Thunderbolt Dratini-Confuse Ray Timburr
Mollux: Thunderbolt Dratini-Thunderbolt Dratini-Heal Pulse Palm
 

Round 3

"Dreaming in the Storm"
[Battle Music]


Palm....&....Dream



...HP: 70 | HP: 100
...En: 49 | En: 100
Amulet Coin.| Leftovers......
Status: | Status:
Boosts: | Boosts:
-1 SpA (3a)..|....................
Other: | Other:

vs


....Miniryu...&...Dokkoraa

...HP: 46 | HP: 100
...En: 67 | En: 100
...Exp. Share.| Big Root.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

Elle takes back his wounded girafarig, Kiri is just to exhausted to continue fighting, and while her spirit is strong, her spine is not, and as such she won't compromise her in favot af a better change to win, it isn't worth it. And with a quick hand gesture he releases her third pokemon, a little grey creature holding an wood piece as big as the trainers themselves, this kid seems like he means business, and the crowd seems to be supporting this with their ovations!

Palm, maybe a bit jeallous about the whole attention thing Dokkoraa has going on, tries to get him down to earth, and a shot of dark energy seems to be the best way to do so, it's not all the great fealings what sometimes powers the best attacks, it's sometimes the most hate, and that's what Palm shows us with the shadow's orb that it releases against Dokko, which oblivious to the danger keeps stinnung the audinece with his tinger pool. Miniryu gets infront of the attack leaving Dokkoraa unscarred, at least his battery is still recovering from the attack launched two rounds ago, and so Miniryu manages to survive. Dream, not happy to see him so joyfull attacks him with something he has seen his friend to do, using his own electic charge and sending an energy beam that does a bit of damage to the opposing dragon. Miniryu manages to shrug the attack off like not a big deal, able to create a light barrier, strong enough to ressist some of the powerfull attacks that the opposing team is absolutely gonna drown them with.

Dokkoraa then uses his wooden block to break trough the ground and release a rock avalanche against the team, while not incredibly painful, the granite rain manages to break though Dream's shell. Palm and Dream combine the energy concentrated on their bodies, fusing them into a powerful thunder, illuminating the evening like the fourth of July, and releasing an incredible amount of energy, Miniryu's manages to maintain his light screen, reducing the power of the powerful attack, but also losing a good portion o health in the process. He can only try to repeat what he did last round and smash Palm with his tail, but this time all surrounded by water, making the hit in the old gadget all the more dangerous.

Dakkoraa using the rocks remaining from his last attack, concentrates his power to launch a barrage of sharp rocks against the Palm, denting it's cleam suface with a series of ugly bumps, ostentibly agry about the attack, and so, before he can cause any more trouble puts him under his control. Dokko can control his moves, and starts hitting himself with the same tinker that was supposed to help him, oh glob... this doesn't look good for his future in Smogon University. Miniryu, looking at his current state, tries to get keep himself in a good shape, coiling himself up in a little corner on the ground, and taking a break for a Dream. Using the time bought up by Dakkoraa's confusion and Miniryu's nap, Dream releases a multi-colored energy beam directly against Palm, healing him and elminating almost all the damage of Palm's body. Things are looking grim for Elly, Miniryu at least get his concious back and for better or for forse, he's back from his rest.

::::::::::::::::::::::::::::::::::::::::::::::::::

Drake

HP: 24
En: 70

Marge


HP: 63
En: 67


Palm....&....Dream



HP: 63 | HP: 89
En: 27 | En: 68
Amulet Coin.| Leftovers......
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Miniryu...&...Dokkoraa

HP: 23 | HP: 94
En: 37 | En: 86
...Exp. Share.| Big Root.........
Status: | Status:
.............................|.Confused (1a)
Boosts: | Boosts:
Other: | Other:
Light Screen (3a)

Palm used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 3882/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 7965/10000 (No)
(8 + 4.5) x 1.0 - 1.75 = 10.75 ~ 10.75 damage (Miniryu)
-6 energy

Dream used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 6215/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 2456/10000 (No)
(10 + 4.5) x 2/3 = 9.67 ~ 20.42 damage (Miniryu)
-7 energy

Miniryu used Light Screen!
Minityu created a light barrier!
-8 energy

Dokkoraa used Rock Slide!
RNG Roll (To Hit) [<=9000 Yes]: 1716/10000 (No) (Palm)
RNG Roll (To Hit) [<=9000 Yes]: 9060/10000 (No) (Dream)
RNG Roll (To Crit) [<=625 Crit]: 4550/10000 (No) (Palm)
RNG Roll (To Crit) [<=625 Crit]: 101/10000 (Crit) (Dream)
(7.5 - 1.5) x 1.5 = 9 ~ 9 damage (Palm)
A Critical Hit!
(7.5 + 3 - 1.5) x 1.5 = 13.5 ~ 13.5 damage (Dream)
-6 energy

Dream restored some HP using its Leftovers!
+1 Hp



Palm used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 9553/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 4194/10000 (No)
(6.6 + 3 + 4.5) x 2/3 - 1.75 = 7.65 ~ 28.02 damage (Miniryu)
-6 energy

Dream used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 9734/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 9681/10000 (No)
(6.6 + 4.5) x 2/3 = 7.4 ~ 35.47 damage (Miniryu)
-11 energy

Miniryu used Aqua Tail!
RNG Roll (To Hit) [<=9000 Yes]: 8072/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 6931/10000 (No)
(9 - 1.5) x 1.5 = 11.25 ~ 20.25 damage (Palm)
-7 energy

Dokkoraa used Stone Edge!
RNG Roll (To Hit) [<=8000 Yes]: 4659/10000 (No)
RNG Roll (To Crit) [<=1250 Crit]: 4840/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 33 damage (Palm)
-7 energy

Dream restored some HP using its Leftovers!
+1 Hp



Palm used Confuse Ray!
RNG Roll (Confusion) [2/3/4]: 6440/10000 (3)
Dokkoraa was Severely Confused! (3 Actions)
-4 energy

Dream used Heal Pulse!
Dream healed Palm with a light beam!
Palm recovered some health!
+20 Hp (Palm)
-14 energy

Miniryu used Rest!
Miniryu went to sleep and became healthy!
-15 energy

Dokkoraa used Rock Slide!
RNG Roll (Confusion) [<=5000 Yes]: 2844/10000 (Yes)
Dokkoraa hit himself in confusion!
(4 + 1.5) x 1.0 = 5.5 ~ 5.5 damage (Palm)
Dokkoraa's confusion stage fall!
-3 energy

Dream restored some HP using its Leftovers!
+1 Hp

Miniryu recoveres some Hp due to rest!
+12 Hp

RNG Roll (Shed Skin) [<=3000 Yes]: 239/10000 (Yes)
Miniryu's Shed Skin cured all it's status!
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

Orcinus sends orders and then Emma responds
 

Orcinus Duo

Banned deucer.
Marge: Brick Break Dratini-Surf-Ice Beam Dratini
Dream (I really wish you had flamethrower right now): Confuse Ray Dratini-chill-Heal Pulse Marge

Both mons: If your target is succesfully evaded or protected, chill instead and pushback.
 
Dratini: Protect ~ Hyper Beam (Lombre) ~ Dragon Tail (Lombre)
Timburr: Stone Edge (Mollux) ~ Focus Punch (Lombre) ~ Stone Edge (Mollux)
 

Round 3

"Breaking new Grounds"
[Battle Music]


Marge....&....Dream



HP: 63 | HP: 89
En: 67 | En: 68
Leftovers | Leftovers
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Miniryu...&...Dokkoraa

HP: 23 | HP: 94
En: 37 | En: 86
...Exp. Share.| Big Root.........
Status: | Status:
.............................|.Confused (1a)
Boosts: | Boosts:
Other: | Other:
Light Screen (3a)


::::::::::::::::::::::::::::::::::::::::::::::::::.

With a quick glance at the situation Miniryu decides that the best course of action is to go for a safe route and coild itself in the ground, creating a little hole for him to hide in. Marge and Dream, not being the brightest bulbs on the bunch apparently believe the very old rule of: "if I can't see it, it doesn't exist" and so they start chilling around, they seem to have completely forgotten about Dokko, assuming he would just stick his head into the ground and stay away from the fight, bad mistake guys. With Palm gone Dokkoraa can think clearly again, being able to focus once again, breaking the ground with his block of wood, and releasing a rain of sharp rocks against the relaxed Mollux, doing some very nasty damage against her cracked shell, smashing her out of her trip.

After being pulled out of his trip in such a rude way, Dream tries to pull of the same mental trick that Palm previously used on Dokkoraa,
but this time with Miniryu, altough his connection with the "other side", and so he only manages to mess up with his little brain enough to put him on a light state of confusion. Taking the opportunity to hit a dissabled opponent, Marge smashes Miniryu's head, making him lose focus and destroying the light barrier he had forged, but giving the little dragon a lucid moment, realizing what had happened he launches a powerful energy beam that pushes Marge all the way to the powerful Dokkora's fists, letting her break Marge's back with his poweful (yet so cute) arms.

But dratini's victory last little, as he becomes tired from the attack and plummets to the ground, hurting herself a bit while doing so, but at the same time snapping out of the Dream's control. Meanwhile Marge dives into the waters surrounding the arena, and with a little movement of his palms manages to comand a giant wave to attack all the pokemon on the field... including his partner, which seems oddly happy about a little fresh water bath, but trowing the weight of a ton of water into the faces of the baby competitors. As a little thank you for filling his lamp-shell, Dream shots another light pulse, this time healing Marge. Dokkoraa doesn't seem to happy with that, and so smashes her with another round of pinty stones, trowing most of the water gained from Marge, but still being able to survive. Emma seems to be in a very hard place, going first and with Miniryu being in list lasts, how can he pull a win out of his... Keep with use to find out.

::::::::::::::::::::::::::::::::::::::::::::::::::

Drake

HP: 24
En: 70

Palm

HP: 63
En: 26


Marge....&....Dream



HP: 61 | HP: 68
En: 67 | En: 68
Leftovers | Leftovers
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Miniryu...&...Dokkoraa

...HP: 2 | HP: 85
En: 16 | En: 63
...Exp. Share.| Big Root.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Miniryu used Protect!
Miniryu created a protective shield!
-7 energy

Dream used Chill!
Dream Chilled on the Ground!
+12 energy

Marge used Chill!
Marge Chilled on the Ground!
+12 energy

Dokkoraa used Stone Edge!
RNG Roll (Confusion) [<=5000 Yes]: 7292/10000 (Yes)
RNG Roll (To Hit) [<=8000 Yes]: 2527/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 5093/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 12.75 damage (Palm)
-7 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp



Dream used Confuse Ray!
RNG Roll (Confusion) [2/3/4]: 3275/10000 (2)
Dokkoraa was Lightly Confused! (2 Actions)
-5 energy

Marge used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 2388/10000 (No)
(8) x 1.0 = 8 ~ 8 damage (Miniryu)
Miniryu's Light Screen was shattered!
-6 energy

Miniryu used Hyper Beam!
RNG Roll (Confusion) [<=5000 Yes]: 5275/10000 (No)
RNG Roll (To Hit) [<=9000 Yes]: 2852/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 5389/10000 (No)
(15) x 1.0 = 15 ~ 14 damage (Marge)
Miniryu became Sluggish!
-11 energy

Dokkoraa used Focus Punch!
Dokkoraa snapped out of confusion!
RNG Roll (To Crit) [<=625 Crit]: 5536/10000 (No)
(15 + 3 + 1.5) x 1.0 = 19.5 ~ 23.5 damage (Marge)
-9 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp



Dream used Heal Pulse!
Dream healed Marge with a light beam!
Palm recovered some health!
+20 Hp (Marge)
-14 energy

Marge used Surf!
RNG Roll (To Crit) [<=625 Crit]: 9472/10000 (No) (Miniryu)
RNG Roll (To Crit) [<=625 Crit]: 8707/10000 (No) (Dokkoraa)
(7.5 + 3) x 2/3 = 7 ~ 15 damage (Miniryu)
(7.5 + 3 - 1.5) x 1.0 = 9 ~ 9 damage (Dokkoraa)
Dream recovers some health due to it's Dry Skin
(7.5 + 3 - 3) / 4 = 1.875 (Dream)
+1.875 (Hp)
-6 energy

Miniryu used Dragon Tail!
RNG Roll (Confusion) [<=5000 Yes]: 2040/10000 (Yes)
Dokkoraa hit himself in confusion!
(4 + 1.5) x 1.0 = 5.5 ~ 20.5 damage (Miniryu)
Miniryu snapped out of confusion!
-3 energy

Dokkoraa used Stone Edge!
RNG Roll (To Hit) [<=8000 Yes]: 7898/10000 (Hit)
RNG Roll (To Crit) [<=1250 Crit]: 8415/10000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 21.625 damage (Palm)
-7 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

Elly orders and Orcinus answers
 
Dratini: ExtremeSpeed+ExtremeSpeed (Lombre) ~ Cooldown (Rest) ~ Chill
IF (Lombre uses Protect) THEN (target Mollux)

Timburr: Rock Slide ~ Drain Punch (Lombre) ~ Rock Slide
 

Orcinus Duo

Banned deucer.
well, I swore I posted this last action, but I'm afraid that dream's 2x weakness to water isn't being/hasn't been factored into dry skin. Thus Dream should be healing slightly more hp from those surfs...

Marge: Zen Headbutt Timbur-Dive Timburr-Zen Headbutt Timburr
Dream: Heal Pulse Lombre-Confuse Ray Timburr-Stealth Rock


Keep up the reffing, gerard!
 

Round 5

"DOKKORAA SMASH!"
(No, does not sound so good)
[Battle Music]


Marge....&....Dream



HP: 61 | HP: 69
En: 67 | En: 61
Leftovers | Leftovers
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Miniryu...&...Dokkoraa

...HP: 2 | HP: 85
En: 16 | En: 63
...Exp. Share.| Big Root.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

This battle is starting to accelerate, as Miniryu takes his last few straws of energy to turn himself into a speedig bullet, Miniryu uses his thin body to cut thtough the air, moing himsel fast enough to outpace his two, more experienced opponents in the dust, and making a final painful impression in the little japanese demon. Dream, having realized why his owner brough him for (she's kinda slow), shot another one of the energy beams, injecting Marge with another round of that sweet ooze that manages to cure her spine later on, and making her health points to reach back up. Miniryu watches in dispair as how his last heroic deed is washes away by mollux as he falls to the ground, completely empty, as his eyes close, for the last time, he can only see Marge dancing joyfully as the bruise on her left side dissapears, leaving with it all the rest of the dratiny's spirit with it. Mu-sic can only etreat his fallen baby, promising in teeth that one day would come... where they will dominate ASB, he KNOWS IT! Orcinus orders Marge to stop dancing, and intead to attack on the little mon that sill remains healthy on the other side of the field, and so, using it's not-yet-stereotypical-and-slighty-racist hat as a protective helmet, she proceds to smash it's head against Dokkoraa's timber, which, with all that's happened in this battle already, is weak and unable to completely ressist the assault, breaking itself apart and hurting Dokko in the process. He desn't have time to mourn for it, asn so is back in actin in mere seconds, smashing the ground, with all of his fury, and releasing as much dirt and stuff as this contains against those who caused his misery, luckily for Emma's little fighter cracks the grund with such a force, that pulls off the rocks from beneath the arena itself! (or maybe not so much considering how much an Earthquake could have helped), releasing a barrage of pinty blocks and smashing Dream and marge, both of whom can do nothing as they are passed around he lifting rocks like it's a ball game and sending the two of them against the panels that protect the public, which looks horribly surprised from this sudden turn of events, from this kind of this to reach to them. The attack, while not as severe as dry painful, the rocks manage to make mollux flinch a little, but with Dokkora's rage at this point, I don't think a sign of weakness is a smart move (altough again, this is mollux).

Marge, not wanting to stay to face another round of Dokkoraa's anger, quickly jumps inside the canals arround the arena, barringly scaping Dokka (who is now in a vengance spree againt the opposing team for what they did to his most beloved thing in he whole world, ok and for Miniryu too I guess), and aproaching at full speed towards the duo, Marge manage to take a dive, but Dream is sitting there, not knowing what to do. he starts getting nervous and his shell starts to glow, like a scared cameleon he's shell goes though more color shifts than a drag queen in a pride parade, and the light inside of it starts becoming more and more intense as Dokkoraaa get closer and closer. With a sudden flash the staduim illuminates itself so much nothing remains on sight... Wait! with the glow starting to ade we see... Ouch! a poor Dokkoraa has fisted the concret barrier full on, cracking it, but more importantly, his own little knuckles, he won't be getting health back that way, iI can tell you that. Marge, having seen everything from below, and being a bit confused for what just happened just as the rest of us, seriously what was that, some sort of hidden ability Dream itself didn't knew it had, we can only say, it was great as it has given back the adventage to Orcinus' team, as Marge emerges from underwater and quicly strikes Dokkoraa, freeing him from the wall but also doing some pretty impoortant damage, mmm... how do you think he will answer to this kind of attack?

Well, it doesn't take to much to find out as Dokka starts smashing the ground once again, with the hope that the results we saw last time can repeat themseles somehow, but the crushed hand and the damage sustained are not playing in favor of the little timburr, who can barely lift a bunch of rocks to help him in hi battle, hurting them yes, but not doing anything too important to the now more decided than ever FWG duo is taking of a retail offense! Marge smashes her skull once again versus Dokkoraa, only this time it's even harder for him to take, without his loyal block of wood to help him and the fact he's left hand hurts like a raticate's bite, and so he can't oppose as much ressistance as last time, thus making it easy for Marge to send him flying to the other side of the field, having re-gained some terrain Dream proceds to use the rocks Dokka himself had thrown at them, but not as an attack, noo... Dream uses those to put a little surprise for whoever tries to come from Elly's pockets, and wih a little grin in it's face he makes those sharp rocks that moments ago where suck on it's shell floa around the side of the field belonging to Elevator Music, ready for whatever has the nerves to come and join the party.
::::::::::::::::::::::::::::::::::::::::::::::::::

Drake

HP: 24
En: 70

Palm

HP: 63
En: 26


Marge....&....Dream



HP: 43 | HP: 49
En: 46 | En: 26
Leftovers | Leftovers
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Miniryu...&...Dokkoraa

HP: KO | HP: 38.
En: KO | En: 48.
...Exp. Share.| Big Root.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Miniryu used Exxxtreeme Speed!
RNG Roll (To Crit) [<=625 Crit]: 5093/10000 (No)
(18 + 1.5) x 1.0 = 19.5 ~ 19.5 damage (Dream)
-28 energy

Miniryu fainted due to energy exhaustion!


Dream used Heal Pulse!
Dream healed Marge with a light beam!
Palm recovered some health!
+20 Hp (Marge)
-18 energy

Marge used Zen Heabutt!
RNG Roll (To Crit) [<=625 Crit]: 2413/10000 (No)
RNG Roll (To Flinch) [<=2000 Yes]: 6461/10000 (No)
(8 + 1.5) x 1.5 = 14.25 ~ 14.25 damage (Dokkoraa)
-6 energy

Dokkoraa used Rock Slide!
RNG Roll (To Hit) [<=9000 Yes]: 3786/10000 (Hit) (Dream)
RNG Roll (To Hit) [<=9000 Yes]: 7084/10000 (Hit) (Marge)
RNG Roll (To Crit) [<=625 Crit]: 23/10000 (Crit) (Dream)
RNG Roll (To Crit) [<=625 Crit]: 492/10000 (Crit) (Marge)
A Critical Hit!
(7.5 + 3 - 1.5) x 1.5 = 13.5 ~ 13.5 damage (Dream)
A Critical Hit!
(7.5 + 3 + 1.5) x 1.0 = 12 ~ 11.5 damage (Marge)
-6 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp



Dream used Confuse Ray!
RNG Roll (Confusion) [2/3/4]: 2037/10000 (2)
Dokkoraa was Lightly Confused! (2 Actions)
-5 energy

Marge used Dive!
Marge hid underwater!

Dokkoraa used Drain Punch!
RNG Roll (Confusion) [<=5000 Yes]: 3855/10000 (Yes)
Dokkoraa hit himself in confusion!
(4 + 1.5) x 1.0 = 5.5 ~ 19.75 damage (Dokkoraa)
Miniryu snapped out of confusion!
-3 energy

Marge used Dive!
Marge rose to the surface!RNG Roll (To Crit) [<=625 Crit]: 8958/10000 (No)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 32.25 damage (Dokkoraa)
-9 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp



Dream used Stealth Rock!
Pointed stones float in the air around Elevator Music's team!
-12 energy

Marge used Zen Heabutt!
RNG Roll (To Crit) [<=625 Crit]: 4287/10000 (No)
RNG Roll (To Flinch) [<=2000 Yes]: 7112/10000 (No)
(8 + 1.5) x 1.5 = 14.25 ~ 46.5 damage (Dokkoraa)
-6 energy

Dokkoraa used Rock Slide!
RNG Roll (To Hit) [<=9000 Yes]: 223/10000 (Hit) (Dream)
RNG Roll (To Hit) [<=9000 Yes]: 1955/10000 (Hit) (Marge)
RNG Roll (To Crit) [<=625 Crit]: 5632/10000 (No) (Dream)
RNG Roll (To Crit) [<=625 Crit]: 6021/10000 (No (Marge)
(7.5 - 1.5) x 1.5 = 9 ~ 20.5 damage (Dream)
(7.5 + 1.5) x 1.0 = 9 ~ 18.5 damage (Marge)
-6 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

What kind of on is Ellevator about o send to this deadly trap?, and what will Orcinus do to it?
 

Orcinus Duo

Banned deucer.
Dream: Confuse Ray Timburr-chill-Thunderbolt Timburr
IF Taunt is used on you on A2, then Thunderbolt Timburr instead and replace A3 with Ember Timburr
Marge: Fake Out Sneasel-Synthesis-Zen Headbutt Timburr
IF Sneasel uses Fake Out on A1, then swap A1 and A2
IF Drain Punch is used targetting you AND you have above 15 energy, use protect
 
Sneasel: Protect (Timburr) ~ Snatch (Mollux) ~ Ice Punch (Lombre)

Timburr: Taunt (Lombre) ~ Focus Punch (Lombre) ~ Drain Punch (Lombre)

Edit: also, Sneasel will take an Oran Berry.
 

Round 6

"Stealing ground!"
[Battle Music]


Marge....&....Dream



HP: 43 | HP: 49
En: 46 | En: 26
Leftovers | Leftovers
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Nyuura...&...Dokkoraa


.HP: 90 | HP: 38.
En: 100 | En: 48...
...Oran Berry.| Big Root.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

As Nyuura comes into the fiel, it's suddenly surprised by a sudden attack with some pointy rocks, dream mischievous look clearly indicating who's gulity, but Nyuura doesn't seem too eager in taking revenge, at least not the direct approach considering any drop of that toxic lava-like-substance will end up melting his arm, and as such it's pretty careful to do any contact with the lava snail. Using this to it's adventage, Dream tries to cast another spell unto Dokkoraa's mind once again, making sure this time lasts more than the last one, he gets inside it's head, with Marge making sure Nyuura can't do anything about that, or that's what would have happened if Nyu wasn't focused so much in the battle to be distracted by some small plant, only receiving a light blow from behind. Still Dokkoraa can stay on top, insulting Marge to her face about such things like her stupid hat and her permanent duck-face, which, for the look of it's face, she falls completely to, it appears he's stronger than he looks, at least in the top department.

With Marge being too angry to concentrate and regenerate her own body she just stays there, thinking in ways to make Dokkoraa suffer, hitting everything nearby and smashing the ground as he looks at the little fighter with killer eyes. but Dokka isn't so much better either, as he can barely concentrate as he tries to hit on the several clones that, to his eyes, Marge has created out of nowhere, focusing it's hard in the heat of the battle, but nor impossible for a firce warrior like Dokka, being able to smash Marge with a powerful blow, rendering her with a slight sontusion, and a strong bow for revenge. Dream, looking at the calm of the battlefield tries to relax a bit to regain some energy, but this time it's Nyuura's turn to come out of the shadows, draining all of the energy he had regained, sucking all of it from it's body, even considering he needed none of it, just to see him plummet even more tired that what he started, almost to tired to move.

The little demon proceeds to dissapear, knowing that staying even one more second would be received with a lava torrent directly into his face, and so jumps to the other side of the arena, this time behing a frustrated Marge still trying to gain some health back, and punches her right in the face, but also making her snap, sending her head on first against Dokkoraa, and smashing him once again with his head, this time though, all of those insults really took it's tool into her, and so, the attack feels even more furious than last two, an interesting power escalade that ends with Dokka being send to the other side of the arena, and once again, against the contention barriers, to weak to even try to retaliate, and in the edge, what will this little guy do to survive the upcoming unslaught, and what's next for Nyuuraa if this were about to go?, stay tuned to find out!

::::::::::::::::::::::::::::::::::::::::::::::::::

Drake

HP: 24
En: 70

Palm

HP: 63
En: 26


Marge....&....Dream



HP: 11 | HP: 52
En: 36 | En: 14
Leftovers | Leftovers
Status: | Status:
Taunted (3a) | Taunted (3a)
Boosts: | Boosts:
Other: | Other:

vs

....Nyuura...&...Dokkoraa

HP: 66 | HP: 11
En: 95 | En: 29
...Oran Berry.| Big Root.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Pointed Stones Dug Into the foe White Belly!
-18 Hp

Marge used Fake Out!
RNG Roll (To Crit) [<=625 Crit]: 1569/10000 (No)
(4 + 1.5) x 1.0 = 5.5 ~ 23.5 damage (Nyuura)
-4 energy

Nyuura used Protect!
Nyuura protected Dokkoraa!
-7 energy

Dream used Confuse Ray!
Nyuura protected Dokkoraa!
-5 energy

Dokkoraa used Taunt!
Marge felt for the taunt!
-10 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp



Nyuura used Snatch!
Nyuura waits for a target to make a move!
-4 energy

Dream used Chill!
Nyuura snatched Dream's chill!
Nyuura chilled on the ground!
+12 energy

Marge used Synthesis!
But it failed!

Dokkoraa used Focus Punch!
RNG Roll (To Crit) [<=625 Crit]: 2405/10000 (No)
(15 + 3 + 3 + 1.5) x 1.0 = 19.5 ~ 19.5 damage (Marge)
-9 energy

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp



Nyuura used Ice Punch!
RNG Roll (To Crit) [<=625 Crit]: 2083/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 5536/10000 (No)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 30 damage (Marge)
-5 energy

Dream used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 8257/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 4775/10000 (No)
(10 + 3) x 1.0 = 13 ~ 13 damage (Dokkoraa)
-7 energy

Marge used Zen Heabutt!
RNG Roll (To Hit) [<=9000 Hit]: 8638/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 537/10000 (Crit)
RNG Roll (To Flinch) [<=2000 Yes]: 790/10000 (Yes)
(8 + 1.5) x 1.5 = 14.25 ~ 27.25 damage (Dokkoraa)
-6 energy

Dokkoraa Flinched!

Marge restored some HP using its Leftovers!
+1 Hp
Dream restored some HP using its Leftovers!
+1 Hp
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

Elly, what's your plan? and how will Orcinus try to foil it?
 
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