Simonsays SubwayJ!

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Orcinus Duo

Banned deucer.
1v1 LC singles
Infinite recovers/chills
2 Subs
Mr.Heefloot's Magical Type Shop
Abilities = All
Items = On
Switch = KO


SubwayJ said:
timburr.png

Carcassonne the Timburr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Mach Punch
Wide Guard
Detect

Stone Edge
Poison Jab
Façade

Ice Punch
Fire Punch
ThunderPunch
Drain Punch

Total Moves: 19

SimonSays said:
Syclar.png

Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 4
DC: 3/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Counter

Sword Dance
Rock Slide
X-Scissor

Moves: 17

427.png

Buneary (Princess) [F]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
Buneary
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 6
DC: 3/5

Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Bounce
Agility
Entrainment

Encore
Fake Out
Switcheroo

Dig
Attract
Substitute

Moves: 17

Scratchet.png

Scratchet (Marquis) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 2/6
MC: 2
DC: 2/5


Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Superpower

Baton Pass
Rapid Spin
Stealth Rock

Toxic
Brick Break
Rock Slide

Moves: 13


Go guys. Flavor comes r1, as usual.
 
ASBSpriteGuitar.png

"Children, we are the best! We have a unique trainer sprite and they don't! Now let's see whatcha got!"

Scratchet.png
@ Amulet Coin, Rusty Ghost Buster

Brick Break ~ Rock Smash ~ Superpower
 
Scratchet.png

Marquis (M) @ Amulet Coin
HP: 90| EN: 100 | Spe: 40
Ranks: 4/3/0/3
Size: 1| Weight: 2
Abilities: Scrappy, Prankster
Other: Additional Ghost Typing
timburr.png

Carcassonne (M) @
HP: 100 | EN: 100 | Spe: 35
Ranks: 3/3/0/2
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: Additional Steel Typing

May I just offer my thoughts on this arena: It is incredibly biased towards the person who sends out second. Poor timbur…poor, poor timburr. The normally defensive steel typing takes an absolute thrashing from the nimble fighter…but wait, what’s this? Marquis is frozen! It’s frozen! How can carcassone capitalize on this unfortunate bit of hax? Which of the fighting types will reign supreme?

Oh wait. Sheer force is enabled. Haha, loser.

Marquis uses Brick Break -5 en
To crit 58/100 no
(8+3+1.5)*1.5=18.75
Carcassonne uses Ice Punch -8 en
To crit 91/100 no
To freeze 18/100 no
8+2=10

Marquis uses Rock Smash -2 en
To crit 3/100 yes
To effect 68/100 no
(4+3+3+1.5)*1.5=17.25
Carcassonne uses Ice Punch -8 en
To crit 18/100 no
To freeze 59/100 no
8+2=10

Marquis uses Superpower -7 en
To crit 37/100 no
(12+3+1.5)*1.5=24.75
Carcassonne uses Ice Punch -8 en
To crit 43/100 no
To freeze 5/100 NOPE haha lol.
8+2=10
Scratchet.png

Marquis (M) @ Amulet Coin
HP: 70| EN: 86 | Spe: 40
Ranks: 4/3/0/3
Size: 1| Weight: 2
Abilities: Scrappy, Prankster
Other: Additional Ghost Typing
timburr.png

Carcassonne (M) @ Exp Share
HP: 39 | EN: 76 | Spe: 35
Ranks: 3/3/0/2
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: Additional Steel Typing
 
Minor thing, Timburr is Rock type, not Steel.

ASBSpriteGuitar.png

"No! We will not be out-diversified!"

Toxic ~ Harden ~ Superpower + Superpower Combination
 
Now you're just being silly.

Simonsays gets 2 CC, SubwayJ gets 1
Scratchet gets 1 EC, 2 MC, 1 DC, 1 KOC
Timburr gets 1 EC, 3 MC, 1 DC
I get 2 UC
 
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