i flash typon and espy

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Orcinus Duo

Banned deucer.
1v1 Singles [FE]
1 Day DQ
All Abilities
0 Recovery Moves
2 Chills
Items Training

EspyOwner said:
475.gif

Gallade [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 2/5

Attacks:

Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison

Disable
Encore
Shadow Sneak

Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap

Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake
frontnormal-mrevenankh.png

Revenankh [Maury Parkman] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Dream World):
(Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3

MC: 0
DC: 0/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight

Counter
Mach Punch
Shadow Sneak
Wide Guard

Drain Punch
Ice Punch

Earthquake
Taunt
Torment
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Conkeldurr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch
Scary Face

Drain Punch
Mach Punch
Endure
Wide Guard

Ice Punch
ThunderPunch
Fire Punch

Payback
Stone Edge
Taunt
Protect
Earthquake


yeah okay i can't see typon's message. just c/p your mons in here please.
 
typon77 said:
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Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (37/104)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex
Dark Pulse

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch
Metronome
Mimic
Drain Punch

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Focus Punch
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect
Will-O-Wisp
149.gif

Dragonite [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon / Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
-10% Evasion

Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks: (39/109)

Fire Punch
ThunderPunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Outrage
Safeguard
Dragon Tail
Dragon Rush
Aqua Tail
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
ExtremeSpeed
Light Screen

Draco Meteor
Ice Punch
Superpower

Ice Beam
Thunderbolt
Thunder
Flamethrower
Fire Blast
Surf
Endure
Fly
Sky Drop
Protect
Substitute
Earthquake
Stone Edge
Focus Punch

Thanks
 
Go Spectre @ Exp Share. I'm gonna go with 2 subs btw.

Taunt -> Toxic -> Shadow Ball
If Protect, use Substitute (15 HP) once and push back.
If Magic Coat is used A1 or A2, set up a 15 HP Substitute the first usage and Shadow Ball the second.
 
ITT: Redefined concept of flashmatches.

475.png

Gallade (M) @
HP: 100 | EN: 100 | Spe: 80
Ranks: 5/4/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other:
Evasive Teleport, Encore, Psycho Cut

94.png

Gengar (M) @
HP: 90 | EN: 100 | Spe: 127
Ranks: 3/1/5/3
Abilities: Levitate
Other: +19% Accuracy
Taunt-toxic-shadow ball

Gallade uses Evasive Teleport -6 en
Gengar uses Taunt -10 en

Gengar uses Toxic -6 en
Gallade uses Encore -10 en

Gengar uses Toxic -6 en
Gallade uses Psycho Cut -4 en
To crit 34/100 no
(7+3+6)*1.5=24

475.png

Gallade (M) @
HP: 98 | EN: 80 | Spe: 80
Ranks: 5/4/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: BPSN (2)

94.png

Gengar (M) @
HP: 66 | EN: 78 | Spe: 127
Ranks: 3/1/5/3
Abilities: Levitate
Other: +19% Accuracy, Encored Toxic 1a
 
ITT: Counter is cool.

475.png

Gallade (M) @
HP: 98 | EN: 80 | Spe: 80
Ranks: 5/4/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: BPSN (2)

94.png

Gengar (M) @
HP: 66 | EN: 78 | Spe: 127
Ranks: 3/1/5/3
Abilities: Levitate
Other: +19% Accuracy, Encored Toxic 1a

Gallade uses Taunt -10 en
Gengar uses Toxic -6 en

Gallade uses Psycho Cut -4 en
To crit 64/100 no
(7+3+6)*1.5=24
Gengar uses Counter -18 en
36 dmg

Gallade uses Psycho Cut -8 en
To crit 47/100 no
(7+3+6)*1.5=24
Gengar uses Counter -22 en
36 dmg

Gallade-6 BPSN

475.png

Gallade (M) @
HP: 20 | EN: 58 | Spe: 80
Ranks: 5/4/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: BPSN (3)

94.png

Gengar (M) @
HP: 18 | EN: 32 | Spe: 127
Ranks: 3/1/5/3
Abilities: Levitate
Other: +19% Accuracy, Taunted 3A
 
EO, since this is just a meaningless flashy, it would be cool to give both of us a KOC. (Please dont use Protect/Teleport/Endure)

Explosion*3
 
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