Alch takes the Subway

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Orcinus Duo

Banned deucer.
4v4 Doubles [Mixed NFE/FE]
2 Recovers / 5 Chills
2 Subs
One Ability
Switch = OK
Items = ON


SubwayJ said:
scaled.php

Othello the Duosion (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW LOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor

Trick
Imprison
Confusion

Protect
Shadow Ball
Thunder
Trick Room

Magic Coat
Signal Beam

Total Moves: 21
scaled.php

Carcassonne the Gurdurr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
Sp Atk: Rank 1 (-)
Sp Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2

EC: 4/9
MC: 0
DC: 3/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch
Bulk Up

Mach Punch
Wide Guard
Detect
Endure
Foresight
Counter

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute
Dig

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk

Total Moves: 30

frontnormal-mpyroak.png

Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam
Protect
Earthquake

Total Moves: 25
frontnormal-mcyclohm.png

Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage

Heal Bell
Hydro Pump
Power Gem
Magnet Rise

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect

Total Moves: 40

Alchemator said:
185.png

Sudowoodo [Capote] (M)

  • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

Type:

  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0 (0)
DC: 4/5

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks (22):

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide
Sucker Punch
Double-Edge
Brick Break
Wood Hammer
Earthquake
Fire Punch
Ice Punch
ThunderPunch
571.png

Zoroark [Snicket] (M)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

Type:

  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105*1.15^)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4 (0)
DC: N/A

Abilities:

  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (22):

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Nasty Plot
U-turn
Hone Claws
Foul Play
Night Daze
Flamethrower
Focus Blast
Hidden Power [Ice] [7]
48.png

Venonat [H.G. Wells] (M)

  • Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
Type:

  • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  • [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 3/6
MC: 2
DC: 2/5

Abilities:

  • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
  • Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
  • Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (17):

Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Agility
Giga Drain
Toxic Spikes
Double Team
Sludge Bomb
Substitute
Sleep Powder
Psychic
252.png

Treecko [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (14):

Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Crunch
Endeavour
Leech Seed
Dig
Acrobatics
Rock Slide
Agility
Giga Drain

Good luck to both you and SubwayJ.

Alch sends out first
 
iaza12580338659600.gif

"Capote and H.G. Wells seem the most solid pair with which to begin."

E: I forgot items. Subway is kindly letting me add them now.

"Capote, have a Black Belt. H.G. Wells, have this Expert Belt."
 
"Good luck to you as well Alch!"

Go Pyroak! take this Heat Rock!
Go Gurdurr! take this Exp Share!

Pyroak: Flame Burst (Venonat)-Wood Hammer (Sudowoodo)-Giga Drain (Sudowoodo)
*** If your target is underground when you are to attack, redirect to other mon

Gurdurr: Rock Slide-Mach Punch (Sudowoodo)-Drain Punch (Sudowoodo)
*** If your target is underground when you are to attack, redirect to other mon
 
iaza12580338659600.gif

"I wonder if you chose correctly."

Capote the Sudowoodo: Night Daze Pyroak ~ U-turn Pyroak ~ Dig Pyroak

H.G. Wells the Venonat: Sludge Bomb Pyroak ~ Toxic Spikes ~ Sludge Bomb Pyroak
 
This was reffed in a huge jiffy, I have a plane to catch.


Zoroark uses Night Daze -6 en
To crit 9868 no
To effect 5126 no
(9+3)=12 Pyroak
Pyroak uses Flame Brst -5 en
To crit 4407 no
(7+3+3)*1.5=19.5 Venonat
6 Zoroark
Venonat uses Sludge Bomb -6 en
To hit 7819 yes
To poison 5030 no
(9+3)*1.5=18 Pyroak
Gurdurr uses Rock Slide -6 en
To hit 3719, 8817 yes
To crit 1401 no, 641 no
Zoroark: (6+4.5)=10.5
Venonat: (6+4.5)*1.5=15.75

Gurdurr uses Mach Punch -3 en
To crit 6050 no
(4+3+4.5)*1.5=17.25 Zoroark
Zoroark uses U-turn -5 en
To crit 4696 no
(7)=7 Pyroak
Pyroak uses Wood Hammer -9 en
To crit 7329 no
(15+3+3)=21 Zoroark
Venonat uses Toxic Spikes -6 en

Zoroark uses Dig -10 en
Pyroak uses Giga Drain Venonat (why.) -11 en
To crit 7986
(8+3+3)*0.44=6 Venonat
3 hp healed
Durdurr uses Drain Punch -11 en
To crit 8479 no
(8+3+4.5)*0.44=7 dmg Venonat
3.5 healed
Venonat uses Sludge Bomb -6 en
To crit 2921 no
To effect 9220 no
To hit 7819 yes
To poison 5030 no
(9+3)*1.5=18 Pyroak
Zoroark
To crit 7019 no
(8)*1.5=12 Pyroak

Jay’s Team!
frontnormal-mpyroak.png

Pyroak (M) @Heat Rock
HP: 51 | EN: 75 | Spe: 52
Ranks: 3/4/4/3
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other:
Flame Burst Venonat, Wood Hammer zoroark, Giga Drain Zoroark
scaled.php

Gurdurr (M) @ Exp Share
HP:100| EN: 80 | Spe: 40
Ranks: 4/4/1/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other:
Rock Slide-Mach Punch Zoroark-Drain Punch Zoroark
Alch’s Team!
571.png

Zoroark (M) @Black Belt
HP: 35 | EN: 79 | Spe: 121
Ranks: 4/1/5/2
Size: 3 | Weight: 4
Abilities: Illusion
Other:
Night Daze Pyroak, Uturn Pyroak, Dig Pyroak
48.png

Venonat (M) @ Expert Belt
HP:42| EN: 82 | Spe: 45
Ranks: 2/1/3/2
Size: 2| Weight: 3
Abilities: Compoundeyes, Tinted lens
Other:
Sludge Bomb Pyroak, toxic Spikes, Sludge Bomb Pyroak

Yeah so my fight’s in 30 minutes, I want to get something to eat and claim two pokemon before that. Speeeeeed.
 
You forgot Venonat's Expert Belt.

iaza12580338659600.gif

"Yeesh, I hate Pyroak. Out you come, real Capote."

Capote the Sudowoodo: Rock Slide ~ Double-Edge Pyroak ~ Rock Slide
If Pyroak faints, Double-Edge Gurdurr.

H.G. Wells the Venonat: Psychic Gurdurr ~ Sludge Bomb Pyroak ~ Psychic Gurdurr
If Gurdurr uses Drain Punch and you win the speed tie, Disable Drain Punch that action. [Play this sub only once.]
 
"Pyroak hates you! (jk Pyroak loves everyone)"

Pyroak: Giga Drain (Sudowoodo) - Protect (self) - Giga Drain (Sudowoodo)
Gurdurr: Wide Guard - Focus Punch (Sudowoodo) - Wide Guard
 
Gurdurr uses Wide Guard -7 en
Pyroak uses Giga Drain -11 en
To crit 3389 no
(8+3+1.5-1)*1.5=17.25 dmg
9.375 hp healed
Venonat uses Psychic -6 en
To crit 9871
To drop 4797
(8+1.5+2)*1.5=17.25
Sudowoodo uses Rock Slide -5 en blocked

Pyroak uses Protect -21 en
Venonat uses Sludge Bomb -6 en
(9+3+2)*1.5=21
Sudowoodo uses Double-Edge -7 en
(12+1.5)=13.5
Gurdurr uses Focus Punch -9 en
To crit 5642 no
(15+3-1)*1.5=25.5

Gurdurr uses Wide Guard -7 en
Pyroak uses Giga Drain -11 en
To crit 5730 no
(8+3+1.5-1)*1.5=17.25 dmg
9.375 hp healed
Venonat uses Psychic -6 en
To crit 2943
To drop 1762
(8+1.5+2)*1.5=17.25
Sudowoodo uses Rock Slide -5 en blocked

Jay’s Team!
frontnormal-mpyroak.png

Pyroak (M) @Heat Rock
HP: 70 | EN: 31 | Spe: 52
Ranks: 3/4/4/3
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other:
scaled.php

Gurdurr (M) @ Exp Share
HP:65| EN: 57 | Spe: 40
Ranks: 4/4/1/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other:
Wide Guard-Focus Punch Sudowoodo-Wide Guard
Alch’s Team!
185.png

Sudowoodo (M) @
HP:40| EN: 83 | Spe: 30
Ranks: 5/4/1/3
Size: 3| Weight: 3
Abilities: Sturdy, Rock Head
Other:
Rock Slide-Double-edge Pyroak-Rock Slide
48.png

Venonat (M) @ Expert Belt
HP:42| EN: 64 | Spe: 45
Ranks: 2/1/3/2
Size: 2| Weight: 3
Abilities: Compoundeyes, Tinted lens
Other:
Psychic Gurdurr-Sludge Bomb Pyroak-Psychic Gurdurr

571.png

Zoroark (M) @Black Belt
HP: 35 | EN: 79 | Spe: 121
Ranks: 4/1/5/2
Size: 3 | Weight: 4
Abilities: Illusion
Other:
 
Cyclohm: Flamethrower-Power Gem-Flamethrower (all Venonat)
***If Venonat uses Agility (evasive) use Heal Bell that action, but only once
Gurdurr: Mach Punch-Drain Punch-Mach Punch (all Sudowoodo)
***If you are asleep when you are to attack, use Sleep Talk (Drain Punch, Low Kick, Hammer Arm, Dig (Sudowoodo))
***If Earthquake is used, replace that action with Wide Guard and push actions back

Sub 1 takes precedent over sub 2

"Time for you to destroy me"
 
iaza12580338659600.gif

"This already appears to be a lost cause."

Capote the Sudowoodo: Double-Edge Gurdurr ~ Sand Tomb Cyclohm ~ Double-Edge Gurdurr
If Gurdurr faints, target Cyclohm instead.

H.G. Wells the Venonat: Psychic Gurdurr ~ Psybeam Gurdurr ~ Psychic Gurdurr
If Gurdurr faints, Sludge Bomb Cyclohm for the remaining actions.
 
Gurdurr uses Mach Punch -3 en
To crit 6525 no
(4+3-1)*1.5=9 Sudowoodo
Cyclohm uses Flamethrower -7 en
To crit 5625
To burn 3352
(10+4.5)*1.5=21.75 Venonat
Venonat uses Psychic -10 en
To crit 9737
To drop 557 yes
(8+1.5+2)*1.5=17.25 Gurdurr
Sudowoodo uses Double-Edge -7 en
To crit 5094
(12+1.5)=13.5

Cyclohm uses Power Gem -5 en
To crit 1336 no
(7+4.5)*1.5=17.25 Venonat
Venonat uses PSYBEAM
To crit 7783
(7+1.5+2)*1.5+1.75=19 Gurdurr
Gurdurr uses Drain Punch -11 en
To crit 9775
(8+3-1)*1.5=15 Sudowoodo
7.5 Healed
Sudowoodo uses Sand Tomb -5 en
To hit 6521 yes
To crit 6237 no
(4+1.5)*1.5=8.25 Cyclohm
Cyclohm -2

Gurdurr uses Mach Punch -3 en
To crit 6525 no
(4+3-1)*1.5=9 Sudowoodo
Cyclohm uses Flamethrower -7 en
Venonat is KOd!
Sudowoodo uses Double-Edge -7 en
To crit 2048
(12+1.5)=13.5
Cyclohm -2

Jay’s Team!
frontnormal-mcyclohm.png

Cyclohm (M) @
HP:98| EN: 81 | Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: Sand Tomb 2 actions
Flamethrower-Power Gem-Flamethrower (Venonat)
scaled.php

Gurdurr (M) @ Exp Share
HP:4| EN: 40 | Spe: 40
Ranks: 4/4/1/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other: -1 SpD
Alch’s Team!
185.png

Sudowoodo (M) @
HP:7| EN: 64 | Spe: 30
Ranks: 5/4/1/3
Size: 3| Weight: 3
Abilities: Sturdy, Rock Head
Other:
48.png

Venonat (M) @ Expert Belt
HP:KO| EN: KO | Spe: 45
Ranks: 2/1/3/2
Size: 2| Weight: 3
Abilities: Compoundeyes, Tinted lens
Other:

571.png

Zoroark (M) @Black Belt
HP: 35 | EN: 79 | Spe: 121
Ranks: 4/1/5/2
Size: 3 | Weight: 4
Abilities: Illusion
Other:
frontnormal-mpyroak.png

Pyroak (M) @Heat Rock
HP: 70 | EN: 31 | Spe: 52
Ranks: 3/4/4/3
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other:
 
Shouldn't Gurdurr be at far lower health?

E: Alrighty, let's bring out Zoroark.

Capote the Sudowoodo: Ice Punch + Ice Punch Cyclohm ~ Cool (Ice Punch Cyclohm) ~ Ice Punch Cyclohm
If Cyclohm targets you with an Electric-type damaging move A1, Ice Punch + Sucker Punch instead.
If Cyclohm targets you with a Dragon-type damaging move A1, Ice Punch + Sucker Punch instead.

Snicket the Zoroark: Flamethrower Gurdurr ~ Night Daze Cyclohm ~ Night Daze Cyclohm
If Gurdurr uses a Mach Punch combo A1, Detect and push actions back.
If Cyclohm successfully uses a protective or evasive move when you're targeting it, Nasty Plot and push actions back.
 
Carcassonne: Mach Punch combo (Sudowoodo)-Cooldown (Mach Punch(Zoroark))-Drain Punch (Zoroark)

Angry Birds: Rain Dance-Thunder (Zoroark)-Thunder (Zoroark)
 
Zoroak used Detect!
Zoroak's senses sharpen!
-7 energy

Gundurr used Lighting Punch!
RNG Roll (To Crit) [<=625 Crit]: 3423/10000 (No)
(9 + 3) x 1.5 = 18 ~ 18 damage (Sudowoodo)
-13 energy

Sudowoodo Fainted!

Cyclohm used Rain Dance!
It started to rain!
-10 energy

Zoroak used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 3057/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 1630/10000 (No)
(10 - 3 + 4.5) x 1.0 = 11.5 ~ 11.5 damage (Gundurr)
-7 energy

Gundurr Fainted!

Cyclohm used Thunder!
RNG Roll (To Crit) [<=625 Crit]: 7122/10000 (No)
RNG Roll (To Paralyse) [<=3000 Yes]: 1051/10000 (Yes)
(12 + 3 + 4.5) x 1.0 = 19.5 ~ 19.5 damage (Zoroak)
Zoroak was Paralysed! (20%)
-7 energy

Cyclohm used Thunder!
RNG Roll (To Crit) [<=625 Crit]: 3615/10000 (No)
(12 + 3 + 4.5) x 1.0 = 39 ~ 39 damage (Zoroak)
-11 energy

Zoroak Fainted!

Jay’s Team!
frontnormal-mcyclohm.png

Cyclohm (M) @
HP: 94 | EN: 53 | Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: Raining (3r)

scaled.php

Gurdurr (M) @ Exp Share
HP: KO | EN: KO | Spe: 40
Ranks: 4/4/1/2
Size: 1| Weight: 2
Abilities: Guts, Sheer Force
Other: -1 SpD

Alch’s Team!
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Sudowoodo (M) @
HP: KO | EN: KO | Spe: 30
Ranks: 5/4/1/3
Size: 3| Weight: 3
Abilities: Sturdy, Rock Head
Other:
571.png

Zoroark (M) @Black Belt
HP: KO | EN: KO | Spe: 121
Ranks: 4/1/5/2
Size: 3 | Weight: 4
Abilities: Illusion
Other:

frontnormal-mpyroak.png

Pyroak (M) @Heat Rock
HP: 70 | EN: 31 | Spe: 52
Ranks: 3/4/4/3
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other:

Subway sends either Pyroak or Duosion and then issues action, then Alch will respond
 
I'll be sending in Duosion with an Exp Share

Duosion: Signal Beam*3
If dig use reflect the first time, light screen the second time and Recover the third time
If agilidodge chill

Cyclohm: Hurricane*3
 
Cyclohm used Hurricane!
RNG Roll (To Crit) [<=625 Crit]: 7739/10000 (No)
RNG Roll (To Confuse) [<=3000 Yes]: 4701/10000 (No)
(12 + 4.5) x 1.5 = 24.75 ~ 24.75 damage (Treecko)
-8 energy

Teecko used Leer!
Cyclohm's Defense felt!
-1 Def (6 action)
Duosion's Defense felt!
-1 Def (6 action)
-4 energy

Duosion used Signal Beam!
RNG Roll (To Crit) [<=625 Crit]: 7199/10000 (No)
RNG Roll (To Confuse) [<=1000 Yes]: 1962/10000 (No)
(8 + 4.5) x 1.5 = 18.75 ~ 43.5 damage (Treecko)
-6 energy

Cyclohm used Hurricane!
RNG Roll (To Crit) [<=625 Crit]: 4061/10000 (No)
RNG Roll (To Confuse) [<=3000 Yes]: 3286/10000 (No)
(12 + 4.5) x 1.5 = 24.75 ~ 68.75 damage (Treecko)
-12 energy

Teecko used Leer!
Cyclohm's Defense felt!
-1 Def [-2 Def] (8 action)
Duosion's Defense felt!
-1 Def [-2 Def] (8 action)
-8 energy

Duosion used Signal Beam!
RNG Roll (To Crit) [<=625 Crit]: 1205/10000 (No)
RNG Roll (To Confuse) [<=1000 Yes]: 5310/10000 (No)
(8 + 4.5) x 1.5 = 18.75 ~ 87 damage (Treecko)
-10 energy

Cyclohm used Hurricane!
RNG Roll (To Crit) [<=625 Crit]: 2376/10000 (No)
RNG Roll (To Confuse) [<=3000 Yes]: 4213/10000 (No)
(12 + 4.5) x 1.5 = 24.75 ~ 111.75 damage (Treecko)
-16 energy

Teecko Fainted!

Jay’s Team!
frontnormal-mcyclohm.png

Cyclohm (M) @
HP: 94 | EN: 17 | Spe: 80
Ranks: 1/4/5/3
Size: 4 | Weight: 4
Abilities: Shield Dust, Static, Overcoat
Other: Raining (2r), -2 Def (3a)

scaled.php

Duosion (M) @
HP: 100 | EN: 84 | Spe: 26
Ranks: 3/2/5/2
Size: 1 | Weight: 1
Abilities: Magic Guard, Overcoat
Other: -2 Def (3a)

Alch’s Team!
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Treecko (M) @
HP: KO | EN: KO | Spe: 70
Ranks: 2/2/4/1
Size: 1 | Weight: 1
Abilities: Overgrow
Other:

frontnormal-mpyroak.png

Pyroak (M) @Heat Rock
HP: 70 | EN: 31 | Spe: 52
Ranks: 3/4/4/3
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other:

Subway Wins!!!

Subway gets 3 CC
Angry Birds gets 3 MC & 3 KO
Cranium gets 3 MC
Carcassonne gets 1 EC, 3 MC, 1 DC & 1 KO
Othello gets gets 1 EC, 3 MC & 1 DC

Alch gets 3 CC
Capote gets 2 MC & 1 DC
Snicket gets 3 MC & 1 KO
H.G. Wells gets 1 EC, 2 MC & 1 DC
Wilde gets 1 EC, 2 MC & 1 DC

Orcinus: 5 UC
Gerard: 4 UC (+3 UC)
 
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