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OU Balanced Team

Hello, I have been playing competitive pokemon ever since 3rd generation but in 5th gen, i struggle a little, and always work on improving my teams. This team I have made is based around Lucario and is meant for him to sweep late game. It is very balanced as balanced and offensive is my play-style.

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Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch

So this is the star of the team, Lucario. I save him for late game(unless I need extremespeed) and the other members of my team can take care of his threats for an easy sweep. I take Ice Punch instead of Crunch because of Gliscor, and Crunch is mainly for Latios/Latias, which should be taken care of.


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Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Trick


I find that Latios has great offensive synergy with Swords Dance Lucario. Usually I switch him in to resist Rotom-W and throw down a mighty Draco Meteor or use Trick(or predict).

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split


Yes this is bulky Rotom-W, which I find more useful for the team since his typing resists some moves that threaten my team. I use this guy as the main counter to flying type tanks such as Gliscor or Skarmory, since they get in the way of Lucario. But also the Will-O-Wisp comes in handy a lot.


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Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Roar
- Earth Power


Heatran is my special tank, he can be very useful against certain teams. I chose Heatran because he is my best choice for setting up Stealth Rocks, and also to counter Ferrothorn and Roar out Pokemon that boost stats. I've noticed that Lava Plume is enough to OHKO Standard Ferrothorn. The Earth Power is needed rather than Toxic or Protect so that I can 2 Hit KO other Heatrans.


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Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Toxic

Gliscor is my physical wall, and I love this Gliscor set even though it's cheap. I took Gliscor to counter the many fighting types in OU that threaten Lucario, especially Conkeldurr, since he is probably a huge check to Lucario.


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Scizor (M) @ Choice Band
Trait: Swarm
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

I was thinking about another thing that counters Lucario, and it is usually Gengar(it also counters my Gliscor and Heatran). So this problem needed to be fixed with a pokemon with pursuit. Basically, it came down to either Tyranitar or Scizor. I chose Scizor because of 1) His steel type resistance, and 2) No sandstorm.​


So that was my team. I've been on a big winning streak with it when I first made the team, and I noticed a few counters.
  • Volcarona, surprisingly, can sweep my whole team when Heatran is down.
    Mienshao, can take down both my walls and do a lot to all my team members.
    Gengar with Hidden Power Fire, has a super effective attack against 4 of my members, Gliscor literally can do nothing, and Rotom-W doesn't have anyting super effective to Gengar.
    Landorus, can be a threat if my Rotom-W is dead, but only if he's not choiced.
    Donphan, since it can rapid spin and set up its own rocks, and can take on 3 and a half of my members
    Dragon Dance Dragonite, has the potential to sweep if it gets a free dragon dance.
 
I would recommend a bulky EV spread on that big Rotom.

Something like 112 HP / 252 SpA / 144 Spe. Use Hidden Power Fire instead of Will-O-Wisp. Like that you can hit Scizor, Forretress and a variety of Grass types that resist both of your STAB moves. Using Volt-Switch instead of Thunderbolt is interesting since it creates a Volt-Turn engine with Scizor.
You really could be using Roost over Protect on Gliscor, he got that move from BW2 and it always comes in handy. It stalls the same way, except you don't scout you recover about 5/8 of your HP in one turn ONLY! It is insane. It reduces the damage taken from Ice Moves, it gives resistance to Rock moves, it adds a weakness to Grass moves and a susceptibility to Ground moves in that turn, fighting moves for that turn have neutral damage. That only happens if you outspeed so it is there for recovery basically.
Your Latios can use Psyshock instead of HP Fire now, because your Rotom already has it. Psyshock takes care of Blissey and the plethora of Fighting types (except Scrafty) in the metagame.

That is only to improve :)
 
Hi! Solid team, Bento Nintendo! I am seconding Doom Dawg's recommendation of a Bulky Attacker Rotom-W. It can tank hits and hit really hard. In addition, Volt Switch over Thunderbolt would be useful in order to scout, which is useful when Rotom-W is up against a Politoed. As you mentioned, your team is slightly weak to Volcarona. To help alleviate this weakness, I would recommend Quick Attack over Pursuit on Scizor. The Technician boost and priority lets Scizor revenge-kill Volcarona when it is weakened, which can prevent it from sweeping. While Pursuit is useful to trap the Lati-twins, they usually stay in against you, letting you use U-Turn to annihilate them. Choiced Pursuit is usually set-up fodder for your opponent anyways, so I think Quick Attack would be a better choice. Well-crafted team; good luck!
 
Hey man nice team! Your team does seem to have life orb Infernape weakness. With a moveset over Overheat,U-Turn,Close Combat and Filler it can hit LAtios,Scizor,Heatran and Lucario Super effectivly. Rotom Wash alsop wont like taking a Close Combat to patch up your Infernape weakness I suggest Jellicent>Rotom Wash Jellicent resists Most Infernapes moves and can attack back with a powerful Surf. It can Still take on Skarmory and Gliscor with a moveset of Taunt, Surf, Will-o-Wisp and Recover. It also fufills rotom washes roll of a bulky Will-o Wisp spreader as well as it being a spin blocker. Also Spreadin Will-o Wisp helps burn opponents helping Lucario in setting up as well as Jellicent being able to Absorb powerful water attacks aimed at heatran, Jellicents final advantage over rotom wash is that it helps get rid of your Volcarona weakness unless it runs Giga Drain however the ones that run Giga Drain can get handeled by Heatran.. Also it seems like a mistake but your Scizor has Swarm it should have Technician.

Sets
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Jellicent @ Leftovers| Water Absorb
Bold| 248 Hp/ 216 Def / 44Spd
Will-o-Wisp/ Surf/ Taunt / Recover

~Superpowerdude
 
Thank you for the reviews guys! All of your suggestions do patch up the problems with some counters, but it leaves another open hole too.

Doom Dawg I like your suggestion of Volt Switch on Rotom-W, but one thing that worries me is that it's the only electric type on my team. I really like the idea but I just hope it doesn't impact too much on his power.

Expert Physics I agree that Quick Attack on Scizor will be useful against Volcarona, but if I don't have pursuit, I have no way of guaranteeing Gengar dead, since he shuts down my Lucario sweep. So is it possible to maybe replace Superpower for Quick Attack since Psyshock on Latios and Lucario's Close Combat will take care of Blissey and Chansey?


Superpowerdude I rarely see Infernape in the metagame anymore, and even if I did choose for Jellicent, Infernape could possibly have Grass Knot(Or at least I would carry it). And Rotom-W is important for carrying the only electric type move. BUT I will try it out and see if it helps. Thanks!
 
You could use Quick Attack on Scizor. Gengars carry HP Fire nowadays, just toss in Quick attack. Gengar dies to a Banded Scizor Bullet Punch easily.
 
Hi

As you said, Quiver Dance Volcarona is a huge threat to this team, especially the offensive version since it can take down Heatran easily with Hidden Power Ground. A lot of weatherless teams share that Volcarona weakness because it's very difficult to survive its attacks in Sun. At +1, it's pretty much a guarenteed win. Heatran is pretty good at handling bulkier versions though, so you're probably alright with this. I think that your team could really use Choice Scarf Landorus over your current Gliscor set. First of all, Landorus has a pretty cool speed tier which allows it to outspeed base 100s with a boost, like Volcarona (!) and Salamence. It provides you an excellent revenge killer against stuff that don't really mind Scizor's Bullet Punch because it really looks like it's your only option to revenge kill, and in today's metagame it's very important to be able to revenge kill a lot of stuff because they have the potential to sweep you easily. Landorus also has excellent synergy with Scizor and Rotom-W as they can create a Volturn chain and really rack up damage and exploit Stealth Rock by causing switches quickly. If you think that losing Gliscor to check Fighting types is that big of a deal you should really try Psyshock over Surf on Latios, because it's an excellent move. It allows you to beat common stuff like Terrakion and Keldeo, while also being able to beat most Fighting types and allows Latios to 2HKO one of its most important checks: Blissey.

You should definetly swap Thunderbolt for Volt Switch on Rotom-W, as it really builds momentum quickly. A lot of people will switch in stuff like Latios which Rotom-W can't really hurt, giving them a free turn as you switch out if you use Thunderbolt. Volt Switch though, makes you cause some damage if anything stays in, and if their Rotom-W check comes in, you are just Volt Switching out to safety and can bring in something else that can beat said pokemon (example, Latios). If you're worried about Ground types switching in to block Volt Switch well I'm pretty sure they won't appreciate Hydro Pump.

If you think that Gengar with Hidden Power Fire is a huge issue to your team's success, I think you could tweak Lucario's moveset a bit. While Ice Punch is great and all, a lot of Gliscors nowadays run more Speed than Lucario, making Ice Punch a bit.. useless. I think that Bullet Punch would be much more appropriate for this team, as after a Swords Dance, it allows you to beat common Lucario checks such as Terrakion and Gengar, while not really losing a lot of coverage other than stuff like Dragonite, or Jellicent and Reuniclus which you don't even cover at the moment. You can beat a lot of stuff that Lucario can beat with Ice Punch with Latios anyway, so I don't think you're losing a lot.

Here's the set you should use:
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@ Choice Scarf
Sand Force
Naive
EVs: 252 Atk / 4 SpA / 252 Spe
-Earthquake
-U-turn
-Stone Edge
-Hidden Power Ice

Good luck!
 
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