Jas vs Texas, "standard stuff"

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Orcinus Duo

Banned deucer.
Yeah, singles, standard shit.


jas61292 said:

Sentret [Guardian] (M)
Nature: Hasty (+15% Spe, -1 Def, +5% Acc)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 23 (20*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 1/6
MC: 0
DC: 1/5

Attacks (15 Moves):
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Sucker Punch
Hyper Voice

Assist
Iron Tail
Reversal

Toxic
Protect
Shadow Ball


Buizel (Finny) (M)
Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks (14 Moves):
Sonicboom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet

Aqua Ring
Me First
Tail Slap

Blizzard
Brick Break
Dig
Waterfall


Oddish (Trixie) (F)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evas)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 4
DC: 2/5

Attacks (14 Moves):
Absorb
Sweet Scent
Acid
Poison Powder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

Flail
Synthesis
Teeter Dance

Venoshock
Sunny Day
SolarBeam
Texas Cloverleaf said:

Embirch, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis

Counter
Blaze Kick
Seed Bomb
Earth Power

Light Screen
Rock Slide
Swords Dance
Total Moves: 17



Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Double-Edge
Pursuit
Whirlwind
Counter

Fire Blast
Earthquake
Shadow Ball
Total Moves: 17



Necturine, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball

Sketch
Leaf Blade
Gravity
Synthesis

Shadow Ball
Toxic
Torment
Total Moves: 14
 

Texas Cloverleaf

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Metronome (Safeguard, Cross Chop, Aura Sphere, Hammer Arm, Hi Jump Kick, Jump Kick, Revenge, Metal Burst, Shell Smash, Quiver Dance), Screech, Double-Edge
 

Orcinus Duo

Banned deucer.

Munchlax (M) @
HP: 120 | EN: 100 | Spe: 4
Ranks: 3/2/3/3
Abilities: Pickup, Thick Fat
Other: -10 eva


Sentret (M) @
HP: 90 | EN: 100 | Spe: 23
Ranks: 2/1/2/2
Abilities: Runaway, Keen Eye
Other: +5% Acc

Sentret uses Hyper Voice -6 en
To crit 4999 no
(9+3-1.5)=10.5
Munchlax uses Metronome (5, Hi Jump Kick) -14 en
To hit 5535 yes
To crit 1693 no
(13+3)*1.5=24

Sentret uses Toxic -7 en
Munchlax uses Screech -5 en
To hit 9623 no

Sentret uses Hyper Voice -6 en
To crit 4611 no
(9+3-1.5)=10.5
Munchlax uses Double Edge -7 en
To crit 4435 no
(14+3+3)=20
6.67 recoil

Munchlax -2 hp


Munchlax (M) @
HP: 97 | EN: 74 | Spe: 4
Ranks: 3/2/3/3
Abilities: Pickup, Thick Fat
Other: -10 eva, Toxic 2 NR


Sentret (M) @
HP: 46 | EN: 81 | Spe: 23
Ranks: 2/1/2/2
Abilities: Runaway, Keen Eye
Other: +5% Acc
 

Orcinus Duo

Banned deucer.

Munchlax (M) @
HP: 97 | EN: 74 | Spe: 4
Ranks: 3/2/3/3
Abilities: Pickup, Thick Fat
Other: -10 eva, Toxic 2 NR


Sentret (M) @
HP: 46 | EN: 81 | Spe: 23
Ranks: 2/1/2/2
Abilities: Runaway, Keen Eye
Other: +5% Acc

Sentret uses Slam -4 en
To hit 6032 yes
To crit 9762 no
(8+3)=11
Munchlax uses Chip Away -4 en
To crit 1537 no
(7+3+3)=13

Sentret uses Hyper Voice -6 en
To crit 4445 no
(9+3-1.5)=10.5
Munchlax uses Double Edge -7 en
To crit 5265 no
(14+3+3)=20
6.67 recoil

Sentret uses Slam -4 en
To hit 4853 yes
To crit 8737 no
(8+3)=11
Munchlax uses Chip Away -4 en
To crit 1006 no
(7+3+3)=13

Sentret is KOd!

Munchlax -6 hp


Munchlax (M) @
HP: 58 | EN: 59 | Spe: 4
Ranks: 3/2/3/3
Abilities: Pickup, Thick Fat
Other: -10 eva, Toxic 3 NR
 

jas61292

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Hey umm before I order I want to check something. Double edge is 12 power, not 14. So either I'm missing some boost, or Sentret should have 2 hp left.
 

Orcinus Duo

Banned deucer.
Attack Power: 10 + User Weight Class/1.5 (round up)

Munchlax's weight class is 5, so that's 13.33, rounding up yields 14
 

jas61292

used substitute
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Ah. That makes more sense.

Anyways, go Buizel.

Dig - Brick Break - Dig
If Counter, Aqua Ring the first time and Blizzard on any more Counters.
 

Orcinus Duo

Banned deucer.

Munchlax (M) @
HP: 58 | EN: 59 | Spe: 4
Ranks: 3/2/3/3
Abilities: Pickup, Thick Fat
Other: -10 eva, Toxic 3 NR

Buizel (M) @
HP: 90 | EN: 100 | Spe: 98
Ranks: 3/2/2/1
Abilities: Swift Swim, Water Veil
Other: +22% Accuracy

Buizel uses Aqua Ring -8 en
Munchlax uses Counter -6 en

Buizel uses Brick Break -6 en
To crit 9512 no
(8+1.5)*1.5=14.25
Munchlax uses Chip Away -4 en
To crit 2131 no
(7+3+1.5)=11.5

Buizel uses Blizzard -8 en
To hit 3732 yes
To crit 7026 no
(12-1.5)=10.5
Munchlax uses Counter -6 en

Munchlax -9
Buizel +4


Munchlax (M) @
HP: 34 | EN: 43 | Spe: 4
Ranks: 3/2/3/3
Abilities: Pickup, Thick Fat
Other: -10 eva, Toxic 4 NR

Buizel (M) @
HP: 82 | EN: 78 | Spe: 98
Ranks: 3/2/2/1
Abilities: Swift Swim, Water Veil
Other: +22% Accuracy, Aqua Ring 3a
 

Texas Cloverleaf

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I seriously wonder what I was thinking when I made those orders

Double-Edge+Double Edge ~ cooldown (Double-Edge) ~ Double Edge

If Dig, Counter and replace following actions with Double-Edge+Chip Away
 
Quick note: Blizzard's damage should have been (12+(2-3)*1.5)*0.67=7 damage because of Thick Fat on Munchlax. As a result, Munchlax should have 3 more HP. This has been corrected for this round.


Hugabear (M)
HP: 37 | EN: 43 | Spe: 4 (-)
Ranks: 3/2/3/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: Toxic (4 DPA), 1 KOC


Finny (M)
HP: 82 | EN: 78 | Spe: 98 (+) (Acc boost: 22%)
Ranks: 3/2/2/1 | Total: 14
Size: 1 | Weight: 3
Abilities: Swift Swim
Other: Aqua Ring (3 actions)

Good evening battlers. My name is subref, I will be your objection this evening.


Hugabear (M)
HP: KO | EN: 28
Other: 1 KOC


Finny (M)
HP: 72 | EN: 40 | Spe: 98 (+) (Acc boost: 22%)
Ranks: 3/2/2/1 | Total: 14
Size: 1 | Weight: 3
Abilities: Swift Swim
Other: Aqua Ring (1 action), 1 KOC, cooldown (1 action)

Finny uses Dig for 10 energy
Finny burrows underground

Finny unleashes Dig
Roll a D16 for crit: 5 - no crit
Hugabear takes (8+(3-2)*1.5)=9.5 damage

Hugabear uses Counter for (10+(9.5/2))=14.75 energy (round to 15)
Finny takes (9.5*1.5)=14.25 damage

Hugabear takes 4 poison damage
Finny restores 2 HP due to Aqua Ring
Finny's Aqua Ring counter drops to 2

Finny uses a combo of Brick Break and Brick Break for ((6+10)*1.75)=28 energy
Roll a D16 for crit: 4 - no crit
Hugabear takes (8*2.25+(3-2)*1.5)*1.5=29.25 damage
Hugabear is KO'd by the attack

Finny restores 2 HP due to Aqua Ring
Finny's Aqua Ring counter drops to 1


Texas Cloverleaf, choose which of your two pokemon to send in next, and then it's jas' turn to order first.
 

jas61292

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Well, this is why I chose +Spe Nature

Blizzard - Pursuit - Blizzard
If Necturine uses a damaging Ghost-type move, use Me First and replace all following actions with Blizzard.
 

Priestess (F)
HP: 90 | EN: 100 | Spe: 44 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 1
Abilities: Anticipation
Other: None


Finny (M)
HP: 72 | EN: 40 | Spe: 98 (+) (Acc boost: 22%)
Ranks: 3/2/2/1 | Total: 14
Size: 1 | Weight: 3
Abilities: Swift Swim
Other: Aqua Ring (1 action), 1 KOC, cooldown (1 action)

Despite jas' orders to the contrary, Finny merely cools down after performing that powerful move that knocked out the Munchlax. When Priestess the Necturine shows up, the first thing she does is summon a Will-O-Wisp that floats towards Finny and leaves a nasty burn on him. This never would have happened if the Buizel's dream world ability was unlocked. But it has happened, and as a result of that burn and Priestess' alertness, Finny's attempted Pursuit of the Necturine does barely any damage to her. Priestess' Leaf Blade, on the other hand, strikes a weak spot on Finny's body, dealing a hefty amount of damage. Hoping that his next manoeuvre will work better, Finny conjures a frigid Blizzard that sends a chill up Priestess' ... spine? Anyway, the cold wind does turn out to be more effective. Unfortunately, we might not see Finny doing that again for a while now that Priestess has Tormented him over the ineffectiveness of his earlier attack.


Priestess (F)
HP: 76 | EN: 77 | Spe: 44 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 1
Abilities: Anticipation
Other: None


Finny (M)
HP: 45 | EN: 27 | Spe: 98 (+) (Acc boost: 22%)
Ranks: 3/2/2/1 | Total: 14
Size: 1 | Weight: 3
Abilities: Swift Swim
Other: 1 KOC, burned (-3 BAP to physical attacks, 2 DPA), Torment (5 actions)

Finny cools down

Priestess uses Will-O-Wisp for 7 energy
Roll a D100 for accuracy: 47 - hit
Finny is burned

Finny restores 2 HP due to Aqua Ring
Finny's Aqua Ring counter drops to 0
Finny takes 2 burn damage

Finny uses Pursuit for 5 energy
Roll a D16 for crit: 5 - no crit
Priestess takes (4+(3-2)*1.5-3-2)*1.5=0.75 damage (round to 1)

Priestess uses Leaf Blade for 6 energy
Roll a D16 for crit (boosted to 2/16): 2 - crit
Finny takes (9+3+3+(2-2)*1.5)*1.5=22.5 damage

Finny takes 2 burn damage

Finny uses Blizzard for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 14 - no crit
Roll a D100 for freeze: 34 - no freeze
Priestess takes (12+(2-3)*1.5-2)*1.5=12.75 damage

Priestess uses Torment for 10 energy
Finny is tormented for 6 actions

Finny takes 2 burn damage
Finny's Torment counter drops to 5


OK Texas, it's your turn!
 

Texas Cloverleaf

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Leaf Blade, Synthesis, Leaf Blade

If Dig, use synthesis that action the first time, chill the second time and replace any further actions with leaf blade
If you have been growled when you would use leaf blade, use Hex
 

jas61292

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Well, I am going to assume that "been growled" means that your attack is currently lowered from growl, and go from there.

Growl - Waterfall - Me First
 

Priestess (F)
HP: 76 | EN: 77 | Spe: 44 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 1
Abilities: Anticipation
Other: None


Finny (M)
HP: 45 | EN: 27 | Spe: 98 (+) (Acc boost: 22%)
Ranks: 3/2/2/1 | Total: 14
Size: 1 | Weight: 3
Abilities: Swift Swim
Other: 1 KOC, burned (-3 BAP to physical attacks, 2 DPA), Torment (5 actions)

In an attempt to intimidate his opponent, Finny Growls loudly. Despite the growl sounding like Simba's when he was a child, Priestess seems genuinely shaken and chooses to lay off the leafy attacks. Instead, she puts a Hex on the Buizel, which only seems to make his burn even worse. Finny then charges at the Necturine like a raging Waterfall, except the burn has made his rage less potent. Still, Priestess chooses not to take any chances and uses Synthesis to regenerate before trying to put another Hex on Finny. However, Finny quickly mimics the attack in a Me First manoeuvre. Too bad it wasn't anywhere near as effective as the ones used by Priestess. And it looks like Finny is getting rather tired too. Despite being somewhat intimidated early on, Priestess seems to have this one almost wrapped up.


Priestess (F)
HP: 84 | EN: 52 | Spe: 44 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 1
Abilities: Anticipation
Other: -1 attack (1 more round), used 1 recovery


Finny (M)
HP: 7 | EN: 5 | Spe: 98 (+) (Acc boost: 22%)
Ranks: 3/2/2/1 | Total: 14
Size: 1 | Weight: 3
Abilities: Swift Swim
Other: 1 KOC, burned (-3 BAP to physical attacks, 2 DPA), Torment (2 actions)

Finny uses Growl for 4 energy
Priestess' attack is lowered by 1 stage

Priestess uses Hex for 6 energy
Roll a D16 for crit: 13 - no crit
Finny takes (10+3+(3-1)*1.5)=16 damage

Finny takes 2 burn damage
Finny's Torment counter drops to 4

Finny uses Waterfall for 5 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for flinch: 81 - no flinch
Priestess takes (8+3+(3-2)*1.5-3)*0.67=6.365 damage

Priestess uses Synthesis for ((90/10)+5-1)=13 energy
Priestess restores 20 HP

Finny takes 2 burn damage
Finny's Torment counter drops to 3

Finny uses Me First to mimic Hex for (7*1.25)=8.75 energy (round to 9)
Roll a D16 for crit: 14 - no crit
Priestess takes (5*1.5+(2-3)*1.5-2)*1.5=6 damage

Priestess uses Hex for 6 energy
Roll a D16 for crit: 13 - no crit
Finny takes (10+3+(3-1)*1.5)=16 damage

Finny takes 2 burn damage
Finny's Torment counter drops to 2


It's jas' turn to order now.
 
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