This team's main objective is to get Golurk out and start sweeping. The only problem was Focus Sash users, Priority users (considering Golurk is weak to most priority moves) and Weezing; but, I think I've found a good balance.
Cacturne (F) @ Leftovers Trait: Water Absorb
EVs: 28 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dark Pulse
- Giga Drain
- Focus Blast
Cacturne is my check for most of the pokemon that would otherwise counter my team. As the opponent switches out form an unfavorable matchup I can set up a substitute. Dark Pulse and Giga Drain are the main stabs here and Focus Blast is for Coverage. These 3 attacking moves take care of most of Golurk's checks (dark sucker punchers, water aqua jets and ghost shadow sneakers).
Weaknesses/Coverage:
Golurk, Gardevoir, Baltoy
Miltank
Miltank
Zebstrika
Golurk
Golurk, Baltoy
Golurk @ Life Orb
Trait: No Guard
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- DynamicPunch
- Earthquake
- Stone Edge
Golurk is the titan of this team. He comes in, sets up Rock Polish, and starts wrecking everything with 100% accuracy moves. I use the EdgeQuake Combo here for coverage and DynamicPunch as a sort of utility (confusing opponents that are an unfavorable matchup).
Weaknesses/Coverage:
Miltank, Cacturne
Cacturne
Zebstrika, Cacturne
Miltank
Cacturne
Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Milk Drink
- Body Slam
- Toxic
Welcome the standard cleric. With the combo of Milk Drink, Heal Bell and Toxic; I'm ready to stall out most threats. Finally, Body Slam so it's not complete Taunt-bait and for some nice Parahax.
Weaknesses/Coverage:
Golurk, Gardevoir
Zebstrika (M) @ Life Orb
Trait: Sap Sipper
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Flame Charge
- Wild Charge
- Return
- Pursuit
Here is my status absorber and secondary attacker. Thanks to Sap Sipper, I can safely switch into Spore, Stun Spore and any other Grass move to neutralize it and get a lovely attack boost. Wild Charge is my STAB here while Return gives some coverage. Finally, Flame Charge and Pursuit are for stat boosting and trapping utility and some damage.
Weaknesses/Coverage:
Cacturne, Baltoy
Gardevoir (F) @ Choice Scarf
Trait: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Focus Blast
- Shadow Ball
- Trick
Gardevoir is my main counter to Weezing (which is a fairly big threat to this team). I gave it Trick to cripple walls and Eviolite users and Psychic for STAB. Finally, Shadow Ball and Focus Blast are for some nice coverage.
Weaknesses/Coverage:
Cacturne
Cacturne, Miltank
Golurk
Baltoy @ Eviolite
Trait: Levitate
EVs: 252 HP / 248 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Rapid Spin
- Earth Power
- Ice Beam
The final and MOST important member of my team. This team NEEDS Stealth Rock support in order to have Golurk come in and sweep and I need Rapid Spin considering I'll be doing a bit of switching to protect my Golurk, I can't really afford the residual damage. Baltoy wasn't my first choice considering Armaldo does the same thing but also has Kock Off; however, with its ground typing and levitiate it has immunity to all Spikes and resistance to Stealth Rocks. Finally, so it's not completely useless offensively, I gave it Earth Power and Ice Beam.
Weaknesses/Coverage:
Cacturne, Miltank
Golurk
Cacturne
Cacturne
Cacturne, Zebstrika
Miltank

Cacturne (F) @ Leftovers Trait: Water Absorb
EVs: 28 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dark Pulse
- Giga Drain
- Focus Blast
Cacturne is my check for most of the pokemon that would otherwise counter my team. As the opponent switches out form an unfavorable matchup I can set up a substitute. Dark Pulse and Giga Drain are the main stabs here and Focus Blast is for Coverage. These 3 attacking moves take care of most of Golurk's checks (dark sucker punchers, water aqua jets and ghost shadow sneakers).
Weaknesses/Coverage:







Golurk @ Life Orb
Trait: No Guard
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- DynamicPunch
- Earthquake
- Stone Edge
Golurk is the titan of this team. He comes in, sets up Rock Polish, and starts wrecking everything with 100% accuracy moves. I use the EdgeQuake Combo here for coverage and DynamicPunch as a sort of utility (confusing opponents that are an unfavorable matchup).
Weaknesses/Coverage:






Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Milk Drink
- Body Slam
- Toxic
Welcome the standard cleric. With the combo of Milk Drink, Heal Bell and Toxic; I'm ready to stall out most threats. Finally, Body Slam so it's not complete Taunt-bait and for some nice Parahax.
Weaknesses/Coverage:


Zebstrika (M) @ Life Orb
Trait: Sap Sipper
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Flame Charge
- Wild Charge
- Return
- Pursuit
Here is my status absorber and secondary attacker. Thanks to Sap Sipper, I can safely switch into Spore, Stun Spore and any other Grass move to neutralize it and get a lovely attack boost. Wild Charge is my STAB here while Return gives some coverage. Finally, Flame Charge and Pursuit are for stat boosting and trapping utility and some damage.
Weaknesses/Coverage:


Gardevoir (F) @ Choice Scarf
Trait: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Focus Blast
- Shadow Ball
- Trick
Gardevoir is my main counter to Weezing (which is a fairly big threat to this team). I gave it Trick to cripple walls and Eviolite users and Psychic for STAB. Finally, Shadow Ball and Focus Blast are for some nice coverage.
Weaknesses/Coverage:




Baltoy @ Eviolite
Trait: Levitate
EVs: 252 HP / 248 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Rapid Spin
- Earth Power
- Ice Beam
The final and MOST important member of my team. This team NEEDS Stealth Rock support in order to have Golurk come in and sweep and I need Rapid Spin considering I'll be doing a bit of switching to protect my Golurk, I can't really afford the residual damage. Baltoy wasn't my first choice considering Armaldo does the same thing but also has Kock Off; however, with its ground typing and levitiate it has immunity to all Spikes and resistance to Stealth Rocks. Finally, so it's not completely useless offensively, I gave it Earth Power and Ice Beam.
Weaknesses/Coverage:





