Wobbanaut Pwns Pwnemon!

Orcinus Duo

Banned deucer.
Open Challenge
3-6 Doubles (Opp chooses most of this)
Items = Training
Switch = OK
Subs = 3
DQ = 2 Days
Arena = Mauvile Game Corner
Arena: Mauville Game Corner
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Seismic Moves, No Weather, No Water Source
Mauville_Game_Corner_Interior.png

Being an indoors arena, weather moves/abilities cannot be used. There is no external water source for moves like Surf, and seismic moves like Earthquake and Earth Power would do too much structural damage and are also banned. Dig is OK though.

All pokemon have the option of playing roulette once each round except on round 1. This does not take up an action but it does cost 10% of the pokemon's max HP and 5 energy. All betting, the spin of the wheel and any effects caused by the wheel all happen at the start of the round before any actions are executed. Here is a crude illustration of the roulette wheel:
CWeuq.png

(yeah they're meant to be equally sized spaces but I couldn't get them equally sized so this'll have to do)
Trainers may bet on a particular space (eg, orange makuhita), a particular colour (eg, green) or a particular pokemon (eg, azurill). If there are any bets, the roulette wheel will be spun and it has an equal chance of landing on each space (1/12). A pokemon can win different prizes depending on how it bet:
  • If a pokemon bets on a particular colour and wins, it regains 25% of its max HP and 10 energy
  • If a pokemon bets on a particular pokemon and wins, it regains 25% of its max HP and 15 energy and its most recently acquired status effect (including temporary status like Leech Seed and Taunt) is removed
  • If a pokemon bets on a particular space and wins, it regains 50% of its max HP and 25 energy and all status effects on it are removed
The stake of 10% max HP and 5 energy is not returned under any circumstances.
Also adding to this RPing actions are easier to pull off



Wobbanaut said:
Thanks for reffing

429.png

Ambipom(Handy)M
Nature: Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up: Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
TM/HM: Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
Egg Moves: Fake Out, Bounce, Counter, Spite
5th Gen Tutor : Snatch, Role Play
4th Gen Tutor: Fire Punch, Thunder Punch, Ice Punch
[pimg]642[/pimg]
Haxorus[Bloodshed] (M)
Nature: Adamant(+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats
HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:0
DC:5/5


Attacks:
Level Up: Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance, Dragon Dance
TM: Double Team, Substitute, Dig, Hone Claws, X Scissor, Brick Break, Toxic
Egg Moves: Endure, Reversal, Endeaver, Iron Tail
5th Gen Tutor - Aqua Tail
[pimg]230[/pimg]
Kingdra(Pyrophobe)(M)
Nature: Mild(+SpA,-Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate][DW]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 16

EC: 9/9
MC: 0
DC: 4/5


Attacks:
Level Up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn
TM/HM: Dive, Double Team, Scald, Ice Beam, Rain Dance, Quash
Egg Moves: Disable, Outrage, Razor Wind
5th Gen Tutor: Draco Meteor, Bounce
[pimg]229[/pimg]
Houndoom[Pyro](F)
Nature: Naive(+Spe, -SpD, +14%Acc)
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2(-)
Spe: 110(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC 6/6
MC 0
DC 5/5


Attacks:
Level Up: Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang, Crunch
TM/HMs: Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
Egg Moves: Sucker Punch, Nasty Plot, Counter
5th Gen Tutor: Snatch, Dark Pulse
4th Gen Tutor: Heat Wave
[pimg]57[/pimg]
Primeape[Pwneape](M)
Nature: Jolly(+Spe, -SpA, +14%Acc)
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

Abilities:

Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 3/5


Attacks:
Level Up: Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop, Rage, Fling
TM/HM: Rock Slide, Dig, Acrobatics, Rest
Egg Moves: Endure, Reversal, Counter, Sleep Talk
5th Gen Tutor: Fire Punch, Ice Punch
4th Gen Tutor: Thunderpunch
1st Gen TM: Pay Day
[pimg]609[/pimg]
Reuniclus[Fission](M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Attacks:
Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room
TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect
Egg Moves: Imprison, Confuse Ray, Acid Armour
5th Gen Tutor: Magic Coat, After You

Pwnemon said:
ref less >:O

frontnormal-mpyroak.png

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Flame Burst

Earth Power
Counter
Dragonbreath
Aromatherapy
Revenge

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Substitute
Bulldoze
Light Screen
Stone Edge
Spr_5b_472.png


(Gliscor) Melanie (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 1 (1 tourneyshare)
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech
Sky Uppercut

Counter
Cross Poison
Night Slash
Agility
Sand Tomb
Feint

Sky Attack
Aqua Tail
Tailwind

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Thief
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
False Swipe
Rock Tomb
Fling
Payback
Rock Polish
Defog
474.png


(Porygon-Z) Crystal (N)

Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Nasty Plot
Trick RoomDefense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon
Signal Beam

Endure
Ice Beam
Swift
Nightmare
Electroweb

SolarBeam
Thunder Bolt
Hyper Beam
Psyshock
Hidden Power (Fire, 7)
Substitute
Reflect
frontnormal-mcolossoil.png

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Drill Run
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch
Superpower
Fire Fang
Thunder Fang
Double-Edge

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
Rest
Sleep Talk
Smack Down
302.png

(Sableye) Nelson (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity

Fire Punch
Ice Punch

Taunt
Dig
Payback
Will-O-Wisp
Toxic
Substitute
Snatch
Low Sweep
Focus Punch
Telekinesis
475.png

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 0
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind

Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute

Wish
 
sure, wobb pwns pwnemon. uh-huh. yup

WHOOPS NEW ORDERS

Sableye: Foul Play (Reuniclus) ~ Payback (Reuniclus) (Stall) ~ Foul Play (Reuniclus)
SUB1: IF Kingdra tries to yawn you, use Magic Coat and pushback
SUB2: IF Reuniclus uses Protective/Evasive successfully and sub1 does not activate then use payback (Kingdra) (Stall) that action

Porygon: Signal beam (Reuniclus) ~ Tri Attack (Reuniclus) ~ Signal Beam (Reuniclus)
SUB1: IF Kingdra tries to yawn you, use magic coat and pushback
SUB2: IF Reuniclus uses Protective/Evasive successfully and sub1 does not activate then use Tri Attack (Kingdra) that action
 
"Hmmm might as well try this"

Fission - Imprison(Magic Coat, Recover, Snatch) - Psychic Porygon Z - Psyshock PZ
Kingdra - Hydro Pump Sableye - Yawn Sableye - Yawn Porygon Z
 
Wobbanaut, I'm afraid you're going to have to re-order for two reasons

1: Imprison (according to bulbapedia) prevents the imprisoned moves from being used by both opponents meaning you don't specify a target

2: More importantly you chose 4 moves to imprison against Porygon-Z when you can only choose 3
 
Pre Round 1
609.png

Fission the Reuniclus @ Exp Share
HP: 110
EN: 100
Ranks: 4/3/5/3/26
Status: Okay!
Abilities: Magic Guard, Overcoat, Regenerator
&
230.png

Pyrophobe the Kingdra
HP: 100
EN: 100
Ranks: 3/2/4/3/85
Status: Okay!
Abilities: Swift Swim, Sniper

VS
302.png

Nelson the Sableye
HP: 90
EN: 100
Ranks: 4/3/3/3/43
Status: Okay!
Abilities: Keen Eye, Stall, Prankster
&
474.png

Crystal the Porygon-Z
HP: 100
EN: 100
Ranks: 2/3/6/3/90
Status: Okay!
Abilities: Adaptability, Download, Analytic
----------------------------------

Today we bring you the action of a battle between Wobbanaut and Pwnemon in the Mauville Game Corner! Our battlers will be placing bets as well as defeating their opponent!

Anyways, since we have no bets round 1, we start the battle with strong hits from everyone but Fission. Crystal sends a Signal Beam towards the Reuniclus, Pyrophobe attacks Nelson with a Hydro Pump, and Nelson hits Fission with a Foul Play. Meanwhile Fission is sitting off in the corner trying to Imprison some of his opponent's moves and sends some red crosses their way. The crosses sink into their skin and appear to be sealing something off...

After all that commotion Nelson tries to protect itself from any further nonsense by setting up a Mirror Coat, however one of thee red crosses starts glowing in his chest, preventing him from doing so! After that Crystal attacks Fission again, while Pyrophobe Yawns in Sableye's face. Maybe it'll make him sleepy? After that Fission finally does some damage by sending a Psychic pulse towards Crystal which does some solid damage.

The third action is very reminiscent of the second as it starts with Crystal attempting a Mirror Coat, but those pesky red crosses prevent it yet again! After, Pyrophobe then yawns in Crystals face! (Again I think it's an attempt to make it sleepy, and not just really creepy) Fission then does more damage to Crystal with a Psyshock doing almost as much as it's Psychic last round. And after all that Nelson gets some Payback for his teammate and does quite a bit to Fission in the process!

The end of this round looks like Pwnemon is ahead in terms of damage, but will Pyrophobe's yawning change that? Stay tuned to find out!

Speed Order
Porygon-Z--->Kingdra--->Sableye--->Reuniclus

Pre Round
Porygon-Z downloaded!
RNG Roll Opponent (1: Reuniclus, 2: Kingdra): 1 (Reuniclus)
Porygon-Z's Sp Atk Rose!

Action 1

Porygon-Z used Signal Beam!
RNG Roll Crit (<=625 Crit): 4934 (no)
RNG Roll Confuse (<=1000 Confuse): 2281 (no)
DMG = (8-1+4)*1.5+1.75 = 18.25 DMG (Reuniclus)
6EN

Kingdra used Hydro Pump!
RNG Roll Hit (<=9000 Hit): 5711 (yes)
RNG Roll Crit (<=625 Crit): 9855 (no)
DMG = 12+3+1.5 = 16.5 DMG (Sableye)
7EN

Sableye used Foul Play!
RNG Roll Crit (<=625 Crit): 5485 (no)
DMG = (10-1+3+1.5)*1.5 = 20.25 DMG (Reuniclus)
6EN

Reuniclus used Imprison!
Magic Coat, Recover, Snatch was Imprisoned!
7EN

Action 2

Sableye tried to use Magic Coat!
It failed!

Porygon-Z used Tri Attack!
RNG Roll Crit (<=625 Crit): 4857 (no)
RNG Roll Status (<=2000 Status): 9177 (no)
DMG = 8-1+5+4+1.75 = 17.75 DMG (Reuniclus)
5EN

Kingdra used Yawn!
Sableye became drowsy!
7EN

Reuniclus used Psychic!
RNG Roll Crit (<=625 Crit): 6687 (no)
RNG Roll -Sp Def (<=1000 -Sp Def): 1697 (no)
DMG = 9+3+3 = 15 DMG (Porygon-Z)
6EN

Action 3

Porygon-Z tried to use Magic Coat!
It failed!


Kingdra used Yawn!
Porygon-Z became drowsy!
11EN


Reuniclus used Psyshock!
RNG Roll Crit (<=625 Crit): 6687 (no)
DMG = 8+3+3 = 14 DMG (Porygon-Z)
5EN

Sableye used Payback!
RNG Roll Crit (<=625 Crit): 4198 (no)
DMG = (10-1+3+1.5)*1.5 = 20.25 DMG (Reuniclus)
6EN


Totals
Reuniclus:
HP = 110-(18.25+20.25+17.75+20.25) = 33.5HP (33)
EN = 100-(7+6+5) = 82EN
Kingdra:
HP = 100-(0) = 100HP
EN = 100-(7+7+11) = 75EN

Sableye:
HP = 90-(16.5) = 73.5HP (73)
EN = 100-(6+6) = 88EN
Porygon-Z:
HP = 100-(15+14) = 71HP
EN = 100-(5+6) = 89EN


Post Round 1

609.png

Fission the Reuniclus @ Exp Share
HP: 33
EN: 82
Ranks: 4/3/5/3/26
Status: Okay!
Abilities: Magic Guard, Overcoat, Regenerator
&
230.png

Pyrophobe the Kingdra
HP: 100
EN: 75
Ranks: 3/2/4/3/85
Status: Okay!
Abilities: Swift Swim, Sniper

VS
302.png

Nelson the Sableye
HP: 73
EN: 88
Ranks: 4/3/3/3/43
Status: Drowsy (Falls asleep A1 next round),
Magic Coat/Recover/Snatch Imprisoned (4A)
Abilities: Keen Eye, Stall, Prankster
&
474.png

Crystal the Porygon-Z
HP: 71
EN: 89
Ranks: 2/3/6/3/90
Status: Drowsy (Falls asleep A1 next round), Magic Coat/Recover/Snatch Imprisoned (4A), +1 Sp Atk (Maintained)
Abilities: Adaptability, Download, Analytic

---------------------------------

Wobbanaut you're up!

 
Betting that it lands on Orange (Kingdra)
Reuniclus - Protect - Recover - Chill
If Sableye uses is Taunt A3 Magic Coat and push back
Kingdra - Hydro Pump Sableye - Scald Sableye - Hydro Pump Sableye
If Sableye uses Foul Play Reuniclus A3 Disable(Foul Play and push back)
If Sableye uses Payback Reuniclus A3 Disable Payback and push back
 
yawn may suck, but we'll make Wobbs hurt too!

oh, subwayj, HP rounds down, not up. Reuni should be at 33, and sableye at 73

Nelson: Fake Out + Shadow Sneak Reuniclus ~ cooldown (you're asleep) ~ Payback Reuniclus (Stall)
SUB1: IF You get burned by scald AND Reuniclus is KO'd by a3 then use Metal Burst (stall) a3
KO Sub: IF Reuniclus is KO'd by action 3 then target Kingdra instead
hehe fake out + shadow sneak has the same priority as Protect and i'm faster ololol
hehe you can't disable a move used four actions prior ololol

Porygon-z: Hyper Beam Reuniclus ~ you're asleep ~ Hyper Beam Kingdra
SUB1: IF Hyper Beam Reuniclus misses, weep softly. Oh, and use Signal Beam Reuniclus a3
 
Pre Round 2
609.png

Fission the Reuniclus @ Exp Share
HP: 33
EN: 82
Ranks: 4/3/5/3/26
Status: Okay!
Abilities: Magic Guard, Overcoat, Regenerator
&
230.png

Pyrophobe the Kingdra
HP: 100
EN: 75
Ranks: 3/2/4/3/85
Status: Okay!
Abilities: Swift Swim, Sniper

VS
302.png

Nelson the Sableye
HP: 73
EN: 88
Ranks: 4/3/3/3/43
Status: Drowsy (Falls asleep A1 next round), Magic Coat/Recover/Snatch Imprisoned (4A)
Abilities: Keen Eye, Stall, Prankster
&
474.png

Crystal the Porygon-Z
HP: 71
EN: 89
Ranks: 2/3/6/3/90
Status: Drowsy (Falls asleep A1 next round), Magic Coat/Recover/Snatch Imprisoned (4A), +1 Sp Atk (Maintained)
Abilities: Adaptability, Download, Analytic
---------------------------------

This round sees just as much excitement as the last! We start off before the action with Wobbanaut sacrificing some EN and HP on Kingdra to take a shot at the wheel, betting it to land on an Orange space. After he places his bet I go up and spin the wheel and it lands on... A blue Azurill. Sorry Wobb, better luck next round!

The real fight begins with Nelson utilizing a Fake Out and Shadow Sneak combo, which flinches Fission before he can even think of doing anything! Crystal then fires off a super powerful Hyper Beam at Fission putting him on the brink of a KO. Pyrophobe then sticks up for its teammate by sending a Hydro Pump at Nelson which sort of makes up for him picking on poor little Fission.

Before the next action can start Crystal and Nelson finally succumb to their drowsiness and settle down for a little nap. Pyrophobe takes full advantage of this by Scalding Nelson who just sleeps through the whole thing! Crystal who is also sleeping seems to get be recovering the energy lost from his Hyper Beam and now seems far less sluggish. Fission tries to Recover itself during the naptime keeping him in this battle!

Action 3 has Crystal sending another Hyper Beam in Fission's directon, who, despite his recovery attempts, is KOed by the huge beam! To avenge his fallen partner Pyrophobe sends another Hydro Pump at Nelson, whom it misses entirely! The blast of water flies past the Sableye, straight at the Prize Counter, throwing its contents everywhere! Through all the commotion, Nelson just sits there and cools down from his combo Action One.

This puts Pwnemon at a decent advantage, but will Wobb's new mon change that? Lets find out!

NOTE: Flavour is messed up cause I messed up calcs xD

Pre Round

Wobb bet on Orange!
10HP, 5EN (Kingdra)

RNG Roll Wheel = 11/12
(Blue Azurill)

Sorry Wobb

Action 1

Sableye used Fake Out+Shadow Sneak!
RNG Roll Crit (<=625 Crit): 2596 (no)
DMG = 6+1.5 = 7.5DMG (Reuniclus)
12EN

Reuniclus Flinched!

Porygon-Z used Hyper Beam!
RNG Roll Crit (<=625 Crit): 8009 (no)
DMG = 15+5+4-1 = 24.75DMG (Reuniclus)
10EN

Kingdra used Hydro Pump!
RNG Roll Hit (<=9000 Hit): 7113 (yes)
RNG Roll Crit (<=625 Crit): 1285 (no)
DMG = 12+3+1.5 = 16.5 DMG (Sableye)
7EN


Porygon-Z fell asleep!
RNG Roll Actions (1=1, 2=1, 3=2): 2 (1A)

Sableye fell asleep!
RNG Roll Actions (1=1, 2=1, 3=2): 2 (1A)

Action 2

Porygon-Z is fast asleep!
Sluggish went away!

Kingdra used Scald!
RNG Roll Crit (<=625 Crit): 1285 (no)
RNG Roll BRN (<=3000 BRN): 3107 (no)
DMG = 8+3+1.5 = 13.5 DMG (Sableye)
5EN


Sableye is fast asleep!

Reuniclus used Recover!
+20HP
13EN

Action 3

Porygon-Z used Hyper Beam!
RNG Roll Crit (<=625 Crit): 2571 (no)
DMG = 15+5+4+1.75 = 25.75DMG (Kingdra)
10EN

Kingdra used Hydro Pump!
RNG Roll Hit (<=9000 Hit): 9574 (no)
It missed!
7EN

Sableye cooled down!

Reuniclus used Chill
+6HP
+12EN

Totals
Reuniclus:
HP = 33-(7.5+24.75-20-6) = 26.75HP (27)
EN = 82-(13-12) = 81EN
Kingdra:
HP = 100-(10+25.75) = 64.25HP (64)
EN = 75-(5+7+5+7) = 51EN

Sableye:
HP = 73-(16.5+13.5) = 43HP
EN = 88-(12) = 76EN
Porygon-Z:
HP = 71-(0) = 71HP
EN = 89-(10+10) = 69EN

Post Round 2
609.png

Fission the Reuniclus @ Exp Share
HP: 27
EN: 81
Ranks: 4/3/5/3/26
Status: Okay!
Abilities: Magic Guard, Overcoat, Regenerator
&
230.png

Pyrophobe the Kingdra
HP: 64
EN: 51
Ranks: 3/2/4/3/85
Status: Okay!
Abilities: Swift Swim, Sniper

VS
302.png

Nelson the Sableye
HP: 43
EN: 76
Ranks: 4/3/3/3/43
Status: Magic Coat/Recover/Snatch Imprisoned (1A)
Abilities: Keen Eye, Stall, Prankster
&
474.png

Crystal the Porygon-Z
HP: 71
EN: 69
Ranks: 2/3/6/3/90
Status: Magic Coat/Recover/Snatch Imprisoned (1A), +1 Sp Atk (Maintained), Sluggish (1A)
Abilities: Adaptability, Download, Analytic

THE PRIZE COUNTER HAS BURST OPEN!

Items have been scattered everywhere! All types of items you want!
If you need an Item here lies your chance to get it!

-Prize Counter items are not permanent and will not be kept after battle
-Prize Counter items do not have to be applied to the mons that get them and can be kept for later in the battle
-20CC Items take 2 actions to get
-10CC, 6CC, 3CC and Signature items take 1 action to get

COME YE AND GET ITEMS

(If you have any questions about the Prize Counter talk to me on IRC)
-------------------------------------------

Pwnemon actions

Wobb actions

Me ref!

 
Pyroak: Flare Blitz Reuniclus ~ Wood Hammer Kingdra ~ Wood Hammer Kingdra
IF Reuniclus uses a Protective/Evasive move a1 swap a1 and a2
IF Kingdra uses Dive when you would be targeting it then alternate Revenge and Counter

Porygon-z: Swift ~ Tri Attack Kingdra ~ Tri Attack kingdra
IF Reuniclus uses a protective move a1 then use swift again a2
IF Kingdra uses an evasive action when you would be targeting it then use Swift that action
 
I'm so sorry guys, but with school starting soon I'm not going to be able to ref this :(

I'm going to have to ask you to get a subref (sorry I didn't tell you this earlier)
 
609.png

hp: 27
en: 81
4/3/5/3/26
Other:

+

230.png

hp: 64
en: 51
3/2/4/3/85
Other:


frontnormal-mpyroak.png

hp: 120
en: 100
4/4/3/3/52
Other:

+

474.png

hp: 71
en: 69
2/3/6/3/90
Other: Magic Coat/Recover/Snatch Imprisoned (1A), +1 Sp Atk (Maintained), Sluggish (1A)

302.png

hp: 43
en: 76
4/3/3/3/43
Other: Magic Coat/Recover/Snatch Imprisoned (1A)

My sixth sense is saying that hax will strike and pretty much fuck-up one of the players.

But I Digress.

Here we are at the Mauville Game Corner for a pokemon battle! Not usual, but I don't judge.

And this round starts with Reuniclus Protecting itself from marauders. PorygonZ sees that and attacks accordingly, firing a Triattack at Kingdra. And Hax shows his ugly face, paralysing Kingdra.

But the Dragon keeps goes and bounces uuuup, evading Pyroak's Wood Hammer and then...hax distracts Kingdra and makes it miss.

On the second turn, Reuniclus waits for Kingdra's protection, but the dragon is paralysed and can't get there in time. Reuniclus ends up receiving Porygon's Swift and Pyroak's Flare Blitz and faints. Kingdra tries to Bodyblock but there isn't anything to defend!

Finally, Pyroak and PorygonZ focus on Kingdra and defeat it with Tri-Attack + Wood Hammer.

Wobbanaut must be maaaad.


....and I am also mad that you don't want my prizes.

NO PRIZES FOR YOU *collects all prizes*. AND I BETTER SEE SOMEONE SPINNING THE WHEEL OR ELSE I'LL BE VERY ANGRY.


Reuniclus: Protect for 7 energy

PorygonZ: Tri-attack (Kingdra): 8 + 5 + 4 + 1.75 = 18.75 damage for 5 energy
Crit:16
Status: 1 (yes), 3 (paralysis)

Kingdra: Bounce (Pyroak): goes uuuup
Paralysis: 73 (no)

Pyroak: Wood Hammer (Kingdra): missed for 7 energy

Kingdra: Bounce (Pyroak): miss for 11 energy
Paralysis: 40 (no)
Hit: 99 (oh you are such an unlucky fella)

PorygonZ: Swift for 3 energy
vs Kingdra: 6*0.75 + 5 + 4 + 1.75 = 15.25 damage
vs Reuniclus: 6*0.75 + 5 + 3 + 4 + 1.75 = 18.25 damage
Crit: 13, 1

Pyroak: Flare Blitz (Reuniclus): (12 + 3 + 1.5)= 16.5 damage for 7 energy
Crit: 10
Burn: 1 (thanks for magic guard)

Reuniclus fainted!

Kingdra: Bodyblock for 5 energy...a bit too late
Paralysis: 52 (no)

Reuniclus: Protect for 7 energy

PorygonZ: Tri-attack (Kingdra): 8 + 5 + 4 + 1.75 = 18.75 damage for 5 energy
Crit: 10
Status: 4 (no)

Pyroak: Wood Hammer (Kingdra): 12 + 3 + 3 = 18 damage for 7 energy

Kingdra fainted!

609.png

hp: KO
en: KO
4/3/5/3/26
Other: Burn

+

230.png

hp: KO
en: KO
3/2/4/3/85
Other: paralysis (20%), also extremely mad.


frontnormal-mpyroak.png

hp: 120
en: 79
4/4/3/3/52
Other:

+

474.png

hp: 71
en: 69
2/3/6/3/90
Other: +1 Sp Atk (Maintained)

302.png

hp: 43
en: 63
4/3/3/3/43
Other: Magic Coat/Recover/Snatch Imprisoned (1A)

Wobbanaut's Turn (Pokemon + actions)
 
Pyroak: Wood Hammer Primeape ~ Flare Blitz Primeape ~ Wood Hammer Primeape

P-Z: Trick Room ~ Tri Attack Primeape ~ Psyshock Primeape
If flinched, push back
 
57.png

hp: 100
en: 100
4/2/1/3/110
Other:

+

642.png

hp: 100
en: 100
7/3/1/3/97
Other:


frontnormal-mpyroak.png

hp: 120
en: 79
4/4/3/3/52
Other:

+

474.png

hp: 71
en: 69
2/3/6/3/90
Other: +1 Sp Atk (Maintained)

302.png

hp: 43
en: 63
4/3/3/3/43
Other: Magic Coat/Recover/Snatch Imprisoned (1A)

No time for flavor, but let me put it this way: last turn Pwnemon haxxed the hell out of Wobba. This turn Wobba haxed the hell out of Pwnemon <_<;. PorygonZ flinched all three actions and Pyroak the middle one. Everything else went as planed.


Primeape: Rock Slide for 6 energy
vs Pyroak: 8*0.75*1.5= 9 damage
vs PorygonZ: 8*0.75+1.5= 7.5 damage
Hit: 31 (yes)
Flinch: 8, 10 (no no)
Crit: 10, 4

Haxorus: Rock Slide for 6 energy
vs Pyroak: (8*0.75+4.5+2)*1.5= 18.75 damage
vs PorygonZ: (8*0.75+6.0)= 12 damage
Hit: 3 (yes)
Flinch: 10, 1 (porygon)
Crit: 6, 13

PorygonZ: flinch

Pyroak: Wood Hammer (Primeape): 15 + 3 + 3 = 21 damage for 8.5 energy
Crit: 8

Primeape: Rock Slide for 10 energy
vs Pyroak: 8*0.75*1.5= 9 damage
vs PorygonZ: 8*0.75+1.5= 7.5 damage
Hit: 1 (yes)
Flinch: 6, 1 (porygon)
Crit: 2, 6

Haxorus: Rock Slide for 10 energy
vs Pyroak: (8*0.75+4.5+2)*1.5= 18.75 damage
vs PorygonZ: (8*0.75+6.0)= 12 damage
Hit: 42 (yes)
Flinch: 3, 3 (both)
Crit: 8, 7

PorygonZ :flinch

Pyroak: flinch

Primeape: Rock Slide for 14 energy
vs Pyroak: 8*0.75*1.5= 9 damage
vs PorygonZ: 8*0.75+1.5= 7.5 damage
Hit: 28 (yes)
Flinch: 8, 3 (porygon)
Crit: 15, 13

Haxorus: Rock Slide for 14 energy
vs Pyroak: (8*0.75+4.5+2)*1.5= 18.75 damage
vs PorygonZ: (8*0.75+6.0+3)= 15 damage
Hit: 77 (yes)
Flinch: 5, 1 (porygon)
Crit: 10, 1 (porygon)

PorygonZ: flinch

Pyroak: Wood Hammer (Primeape): 15 + 3 + 3 = 21 damage for 8.5 energy
Crit: 14

57.png

hp: 58
en: 70
4/2/1/3/110
Other:

+

642.png

hp: 100
en: 70
7/3/1/3/97
Other:


frontnormal-mpyroak.png

hp: 37
en: 62
4/4/3/3/52
Other:

+

474.png

hp: 9
en: 69
2/3/6/3/90
Other: +1 Sp Atk (Maintained)

302.png

hp: 43
en: 63
4/3/3/3/43
Other: Magic Coat/Recover/Snatch Imprisoned (1A)
 
If you wanna flinch me with the speed advantage then FUCK YOUR SPEED ADVANTAGE

BOTH MONS RETURN

GOGOGOG GLISCOR AND GALLADE
 
sorry

MORE DAMAGE FOR PRIMEAPE
ALWAYS MORE DAMAGE

Gliscor: Acrobatics Primeape ~ Sky Attack Primeape ~ Acrobatics Primeape
IF Primeape has used endure and is at 1 hp, replace remaining actions with stealth rock ~ acrobatics Haxorus ~ acrobatics haxorus, always using SR the action this sub activates
IF Primeape uses Dig and has not used endure use Sky Attack + Sky Attack Primeape
KO SUB: If primeape is KO'd all remaining actions Ice Fang Hax

Gallade: Icy Wind ~ Psycho Cut Primeape ~ Psycho cut Primeape
IF Primeape uses Dig and Haxorus uses Dual Chop (Gliscor) then use Ally Switch that action
IF Primeape uses Endure and you are not taunted use Encore (Primeape) that action

KO SUB: If Primeape is KO'd all remaining Actions Ice Punch Hax
 
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