Orcinus Duo
Banned deucer.
1v1 NFE Singles
1 Day DQ
Recovery Moves: 1
Chills: 2
Switch = N/A
Items = Training
Abilities = All
1 sub
1 Day DQ
Recovery Moves: 1
Chills: 2
Switch = N/A
Items = Training
Abilities = All
1 sub
Dogfish44 said:
Vulpix [Novem] (F)
Nature: Modest (+1 Spa, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW) (Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
EC: 1/6
MC: 0
DC: 1/5
Confuse Ray
Ember
Faint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Grudge
Hex
Imprison
Quick Attack
Roar
Safeguard
Tail Whip
Will-O-Wisp
Disable
Heat Wave
Spite
Dig
Hidden Power [Electric ; 7]
Substitute
Total Moves: 21
Go kaxtarKaxtar said:Thanks for reffing!
Boulderdash (U)
Timid (+15% Speed, +28% Accuracy, -1 Atk)
Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW-UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 127 (110*1.15^) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 0
DC: 5/5
Move Total: 15
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Ancient Power
Metal Sound
Paleo Wave
Earth Power
Rock Polish
Fire Blast
Protect
Giga Drain
Volt Switch
Hidden Power Fighting